Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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so i read that Bioware originally planned that TIM would get reaper-ized and would be the last boss in the game. however they scrapped that because they "wanted to give players the satisfaction of fighting a character they know rather than a random creature". there is even an artwork of him in the mass effect 3 artbook.

I wondered why there was no 'final boss fight' at the end of the game.

Killing him with words was more "Mass Effecty"
 
so i read that Bioware originally planned that TIM would get reaper-ized and would be the last boss in the game. however they scrapped that because they "wanted to give players the satisfaction of fighting a character they know rather than a random creature". there is even an artwork of him in the mass effect 3 artbook.

I wondered why there was no 'final boss fight' at the end of the game.

I liked that it was less explicit that he was indoctrinated. It would have just reminded me of the final Joker fight in Batman: AA
 
you mean that planet that is still habitable and still supports its own native flora and fauna? Thats the world you want to compare to synthetics scouring a planet down to the last microbe?

OK and when they get planet busting weapons? My point is, Synthetics don't have a monopoly on genocide.
 
Doesn't it mention in ME3 that Cerberus got hold of some of Sovereigns remains from the Citadel after it was defeated? If so wouldn't potential reaper tech, and therefore indoctrination devices, be available pre-ME2 story wise?
 
Just finished and thoroughly enjoyed it. Will now read through the thread to see what people felt, but one thing (just from looking above this post) is the idea of the final boss. I was very glad their wasn't as I thought that soiled ME2 a little. I thought the ending fight, with the steadily approaching Reaper destroyer and the hoardes of enemies, was good enough, tbf.

Also, although not the greatest ending ever, it served it's purpose.
 
Not sure if this has been posted. Casey Hudson in an In an interview with Digital Trends
http://www.digitaltrends.com/gaming...s-director-addresses-the-games-controversies/
"I didn't want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what's going to happen next, and what situation are the characters left in."

"That to me is part of what's exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it's a story that people can talk about after the fact."

"We also may have run out of time. Sorry about those Same-ish FMVs."
 
Finished this yesterday, the 2 squad mates you take on the final mission both die correct?

If your EMS is low enough, yes. Otherwise they miraculously teleport to the Normandy.


Here's an edited version of the ending that eliminates the Star Child and Normandy in the Land of the Lost part. Just add proper closure and it would be fine.

http://www.youtube.com/watch?v=PZDDC7vhdug&list=LLvxtQENDZE_E6H5niIACfuA&index=5&feature=plpp_video

This is pretty much the ending I've decided to accept. In my world, this is basically how it ends.
 
I thought the ending was great. I'm dissapointed they all end pretty much the same way though. If you are going to give me 3 big choices at the end at least make thme be different from one another.
 
Will now read through the thread to see what people felt,
Critic-Main-600x314.jpg
 
I thought the ending was great. I'm dissapointed they all end pretty much the same way though. If you are going to give me 3 big choices at the end at least make thme be different from one another.
The ending is great if you never think for a minute about how it fits with the rest of the games, i guess.
 
They really should have added more background info in the dialogue for random npcs (all these aliens look the same!) that you helped out on random missions in ME1. Who the fuck remembers what happened in ME1? Why would we remember a random (insert alien race) commando that might have been around? They expect a lot out of this... yet fail to allow users to import ME1 face =/

Also. Heard that Conrad guy appears again. Where? Don't recall seeing him anywhere in my playthrough.
 
OK and when they get planet busting weapons? My point is, Synthetics don't have a monopoly on genocide.
and you think korgans would use these weapons on every planet with life?

i dont know why you're trying to make this more complicated than it is, space-god-childs solution is sound.
 
They really should have added more background info in the dialogue for random npcs (all these aliens look the same!) that you helped out on random missions in ME1. Who the fuck remembers what happened in ME1? Why would we remember a random (insert alien race) commando that might have been around? They expect a lot out of this... yet fail to allow users to import ME1 face =/

Also. Heard that Conrad guy appears again. Where? Don't recall seeing him anywhere in my playthrough.

He's in the refugee holding area of the Citadel. Shows up after the Cerberus attack.

His mini-quest is one giant fan service explosion for those who were completionists in ME1.
 
They really should have added more background info in the dialogue for random npcs (all these aliens look the same!) that you helped out on random missions in ME1. Who the fuck remembers what happened in ME1? Why would we remember a random (insert alien race) commando that might have been around? They expect a lot out of this... yet fail to allow users to import ME1 face =/

Also. Heard that Conrad guy appears again. Where? Don't recall seeing him anywhere in my playthrough.

Pretty sure I remembered everything!

I love the fact that the VI that goes rogue on Luna was eventually repurposed and became EDI. That was a cool and nice minor twist.
 
Well, it might be that any race violent and warlike enough to commit genocide on a synthetic level would inevitably wipe themselves out once they discover nukes, unless uplifted by another species.

There's a planet in ME3 with a description that flat out says the planet and civilization was ruined by industrial greenhouse gases.
 
I've been watching Mass Effect 1 "Story" vids on youtube, and while it's not nearly as nice looking as ME3...geez, there's more "openness" to everything. Just kill the elevators and fix the car, and take out the space spiders. Boom, it's awesome.

Need to find a copy of ME1.


Your first encounter with Sovereign's voice, runs opposite of Space Child Wizard's "Reaper's Goals." He pretty much loathes Organic Flesh.
 
Indoctrination doesn't mean that reapers have full control of you. It basically means you are being lied to. Shepard had those options because they couldn't hide those options from him, the same way they couldn't stop Saren or the Illusive Man from killing themselves if you get them to see the truth. It's becomes much more obvious when the ending that the Illusive man, the villain, wanted was shown in blue, typically used as a paragon choice, while the ending Anderson, who has been painted as a great man the entire game, the ending that leads to the destruction of the reapers is painted in red.

I have played the ending every way now and feel that this is absolutely correct. The whole end sequence of the battle and Joker escaping, your magic teleporting henchmen all part of that lie. If you get best possible ending you wake up in the rubble where the beam hit you. You reject the lie. The crap after the credits with the old man and the kid 'one more story', well thats the goddamn paid DLC of the real ending Bioware have been working on.

Basically you get reset to before your assault on TIM's base. Not new game+. If you continue to play you go down the same path again. Think about why this would be. So Bioware can have time to create more content for their rushed, unfinished game, including a full ending, that we will pay more money for. All the same nerds kicking up one of the biggest game related stinks in internet history, creating more discussion and publicity than any money can buy, are doing exactly what Bioware want.

Now this may all just be me being delusional and reading too much into this, but if it turns out to be true, I stand in awe of one of the biggest dick moves in game marketing ever. You would have to admit that it would be pretty clever too.
 
OK and when they get planet busting weapons? My point is, Synthetics don't have a monopoly on genocide.

Maybe it's just the way *I* read it, but that's exactly why the Reapers are synthetics rather than organics. It's the organics that need to be culled for their own kind to continue, not synthetics.

The Reapers' job is to harvest the most advanced cultures while leaving the seeds of new ones ready to grow.

The way I read the dialogue here was that the cycle is a mechanism for ensuring that no one form of life can totally erradicate the other, and as the synthetics are more trustworthy (at least to the Catalyst which is itself synthetic) synthetics were chosen to be the Reapers rather than the other way around.



So Bioware can have time to create more content for their rushed, unfinished game
I know that as consumers we have every right to complain when things don't meet our expectations, but I really want to call bullshit on this. Nothing about this game feels "rushed". I know every game can be improved, and so can ME3; but calling it rushed just cheapens the insult. KotOR 2 was rushed. Dragon Age 2 was rushed. Mass Effect 3 is damned fleshed out for the price.
 
I've been watching Mass Effect 1 "Story" vids on youtube, and while it's not nearly as nice looking as ME3...geez, there's more "openness" to everything. Just kill the elevators and fix the car, and take out the space spiders. Boom, it's awesome.

Need to find a copy of ME1.

Elevator defense force stepping up!

Seriously, I loved how you could play the game in such a way as to almost never break immersion. The only time I really saw loading screens were when I traveled in the Normandy, entered a facility on an uncharted planet, or the couple of times I took a tram.

Really brought me into the world.

I still long for someone to produce a game that simply refines the system that exist in ME1 instead of removing and refocusing as Bioware did in ME2.
 
The Child's Play donation thing is up to over $31k now. Holy shit.

I hate to say it, but Child's Play may be feeling that it's been put in an awkward position, because it can't do anything to push Bioware, and some people may feel that their donations deserve something that probably isn't coming.
 
Elevator defense force stepping up!

Seriously, I loved how you could play the game in such a way as to almost never break immersion. The only time I really saw loading screens were when I traveled in the Normandy, entered a facility on an uncharted planet, or the couple of times I took a tram.

Really brought me into the world.

I still long for someone to produce a game that simply refines the system that exist in ME1 instead of removing and refocusing as Bioware did in ME2.

Oh yeah, I had forgotten about "Decompressing the air lock, please hold" ;P

Shorten the elevators and cut out the airlock part. But ME1 took the time to actually show the Normandy land/dock. Now, it's some lady in a seat, staring at an Orange Screen.

ME3 Loves it's Orange.
 
I've been watching Mass Effect 1 "Story" vids on youtube, and while it's not nearly as nice looking as ME3...geez, there's more "openness" to everything. Just kill the elevators and fix the car, and take out the space spiders. Boom, it's awesome.

Need to find a copy of ME1.



Yeah it's a damn shame something like 85% of the sidequests in ME3 boil down to "overhear something, go do a scanning fetch quest, come back"

it's especially bad when the remaining 15% boils down to go to area, do linear shooting with ME2 squadmate cameo and/or better yet, a shooty shooty do half baked mission on a multiplayer map in order to give it story presence...mission


The sidequests overall leave a hell of a lot to be desired.
 
Went back to ME2 deleric reaper...

TIM says he lost contact with the science team shortly after they arrieved... The logs there suggest that they were indoc very soon after they arrived such as the head of the science team is staring at the samples and says he's listening to them... Another log shows 2 men remembering the samething about a wedding with the same woman and wonder how excatly they remember the samething.. The last log (i believe) shows the sane 2 men but 3 days later and 1 believes he saw a face move on the wall and become increasingly scared while the other dissmiss his claim

but nothing like the Magic child...even days after indoc
 
Yeah it's a damn shame something like 85% of the sidequests in ME3 boil down to "overhear something, go do a scanning fetch quest, come back"

it's especially bad when the remaining 15% boils down to go to area, do linear shooting with ME2 squadmate cameo and/or better yet, a shooty shooty do half baked mission on a multiplayer map in order to give it story presence...mission


The sidequests overall leave a hell of a lot to be desired.

This is the entire trilogy in a nut shell; fetch quests and shooty missions.
 
The fact if the matter is that we were never going to get a "truly" satisfying conclusion to the Mass Effect saga...the best we could have hoped for was one that did not suck donkey nads.

The reason for this is that the scope, scale, and stakes of what the conclusion was intended to solve were far too grand in any way that would have provided reasonable closure or resolution.

This is the problem with a trilogy spanning epic that a smaller, more narrowly focused narrative can easily avoid. For example, look at the conclusion of The Witcher 2. Yeah, the last chapter wasn't as grand as the others, but the conclusion was satisfying and closed the loop.
 
The fact if the matter is that we were never going to get a "truly" satisfying conclusion to the Mass Effect saga...the best we could have hoped for was one that did not suck donkey nads.

The reason for this is that the scope, scale, and stakes of what the conclusion was intended to solve were far too grand in any way that would have provided reasonable closure or resolution.

This is the problem with a trilogy spanning epic that a smaller, more narrowly focused narrative can easily avoid. For example, look at the conclusion of The Witcher 2. Yeah, the last chapter wasn't as grand as the others, but the conclusion was satisfying and closed the loop.

I think Bioware also had another problem (and this, honestly, is probably why they blew up the Mass Relays): They had to end such that things were left in a place where they could later pick up and continue the franchise without invalidating any of the endings.
 
NOPE, they can just appear on the Normandy in the final scene.

I don't understand how they could even put that in the game with no explanation whatsoever. The leaked scene of Joker's intervention was completely cut without any thought of how it would impact the rest of the ending.
 
At least there were branches in the sidequest in the first game. Like the Noveria smuggling mission. You can give the weapons to the hanar for some credits, or give it to krogan for even more credits, or give it to the salarian and get the pass to go to Peak 15 skipping all the other side missions you could do and getting straight to the main mission.

Its pretty disappointing seeing ME3s sidequests and comparing it to ME.
 
At least there were branches in the sidequest in the first game. Like the Noveria smuggling mission. You can give the weapons to the hanar for some credits, or give it to krogan for even more credits, or give it to the salarian and get the pass to go to Peak 15 skipping all the other side missions you could do and getting straight to the main mission.

Its pretty disappointing seeing ME3s sidequests and comparing it to ME.

Hell, you could just convince the Turian mechanic to give you the pass and skip everything, if I recall correctly.

That one quest showed how much potential the series had that it never was able to live up to.
 
The biggest issue I have with the ending is the fact that the way I preserved everything didn't matter. I quelled the geth/quarian stuff(which is apparently hard), but wasn't able to bring that up when it was said to be 'inevitable' that the synthetics would be our downfall. That's the biggest proof otherwise.
 
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