The best part is that they used a human child because...well, Shepherd is a human which means that he'll sympathize with a human! WHY OF COURSE!
Wasn't the original ME1 conversation system from the e3 2006 demo supposed to have options like threat, bribe, persuade, subtle facial movements, etc?
I don't remember the final convo system in ME1, but here was the original demo (too much nostalgia for me): http://www.youtube.com/watch?v=3Li2MIGxOww
conversation demo starts at 1:20
I really would've liked to see a bad ending where the reapers straight up win and you saw liara's box in the future. I'm surprised more than anything that there's never an outcome where you don't 'win' persay.
I really would've liked to see a bad ending where the reapers straight up win and you saw liara's box in the future. I'm surprised more than anything that there's never an outcome where you don't 'win' persay.
It's more like the ending of Matrix Reloaded then. lolWhile totally crushing your spirit, hope, and trust.
I really would've liked to see a bad ending where the reapers straight up win and you saw liara's box in the future. I'm surprised more than anything that there's never an outcome where you don't 'win' persay.
It's on page 90-something in this thread:
http://social.bioware.com/forum/1/topic/355/index/9992961/104
Yeah I don't get the complaints about him living either. Yeah it's cheesy and cliche but pretty much the entire London mission was (glorious) cheese. The hoo-rah hype up speech, some of the personal conversations with your squad and Anderson. This whole series was cheese and I ate it up gleefully. So yeah I want the "happy" ending, even though the reality of that "happy" ending still ends with galactic civilization crippled for a good 100 years at least.
How the fuck did the Catalyst read Shepard's mind anyways? How could it know of his children nightmares? is this some Ender's Game telepathy shit going on?
Hey, I recognize that music! :3
Yep, I thought an ending like that was a given.
For as many references as that movie gets, I can never remember it at all.It's more like the ending of Matrix Reloaded then.
Where's the video!Hey, I recognize that music! :3
Yep, I thought an ending like that was a given.
And lets not pretend at all that a sacrifice ending isn't just as cheesy. Its been done to fucking death in books and movies. Both are cliches now. Prettied that everything ends and you MUST die fighting the good fight is a tired excuse and only required in World of Darkness Werewolf from the 1990's and Warhammer 40,000. And both are tired and long in the tooth as story devices.
Extly, he died once, was resurrected, and, now, in his final moments becomes a god by choosing space magic to transform the galaxy. Universe even.The Christ themes are pretty blatant in the series. Shepard sacrificing himself is entirely appropriate. I mean the guy's name is "Shepard." It's pretty on-the-nose.![]()
Hey, I recognize that music! :3
The Christ themes are pretty blatant in the series. Shepard sacrificing himself is entirely appropriate. I mean the guy's name is "Shepard." It's pretty on-the-nose.![]()
I really would've liked to see a bad ending where the reapers straight up win and you saw liara's box in the future. I'm surprised more than anything that there's never an outcome where you don't 'win' persay.
Yeah that sounds about right. I bought Infiltrator but didn't like it. I'm doing the galaxy at war stuff on the datapad app currently, although I'm not sure why as I can't bring myself to do a second playthrough.
Considering that at this point after ME2 came out I was already 50-75% of my way through a second playthrough it shows how the ending(s) has sapped my motivation to play what was for 99.5% of it a great game.![]()
Extly, he died once, was resurrected, and, now, in his final moments becomes a god by choosing space magic to transform the galaxy. Universe even.
I really don't get why they didn't even try to develop the kid. Have the kid come along with them from the vents, have the kid be scared and wanting his mum, wondering what is going on, why everything is happening then at the end, as Shep gets onto the Normandy have something bad happen to him like a stray Cannibal shot or something. At least try to make us care about this kid and not have him be all weird and run off after refusing help.
Also, I really like the MP. Just wish I could get a Quarians Infiltrator or an Asari Adept.
No not really.
I would have loved a scene where you call all the species, give a speech that you now know the Reaper are scared because they face 1 unitued front as the Promethean states clearly. Then you control all the forces you have gathered, allocating them during the battle, watching as your choices slowly impact the battle. You know so that that entire part of the game actually makes some sense.I don't mind Shep dying, though I want the choice whether he does or not and I want to pay a price.
Maybe the entire galaxy is wiped out by the Reapers with only 1% or 1% of 1% left alive and you have to live with that guilt. Or Shep dies and the galaxy is completely saved. Destroy the mass relays, sure, why not? Would make an awesome post-apocalyptic-style space opera afterwards.
I just want closure for the characters I played. Yes, their stories were told, at least your squad members were. You resolved their stories, but now their story was your story. They became family and they fixed their issues and they were there for Shep now the same as he them.
Let them help him choose. Maybe there should have been ghostly specters of your team mates standing by the options with those favoring control on one side (Zaeed maybe, Miranda maybe, Jack), those favoring destroy on the other (Liara, Garrus) and those favoring synth in the middle (Edi and Joker) - eh, maybe not, but it's just a thought.
Honestly, I would have been happy with one last ending piece...just a 10 second piece. The jungle planet, a slab of stone with an N7 carved into it. Your characters standing around it. A quick shot of your sad love interest. Then cue the breathing scene.
The end.
I would have been happy with that.
I know that there are "detractors" but I've yet to come across any review from any major gaming website that goes against the flow. Are all reviewers a hive mind or something? Is there any review where they say that the ending was not something they liked?
They won't even have to spoil it since it is very easy to do a spoiler-free critique of the ending when the ending itself is completely out of left field. A reviewer could have mentioned that the ending was unsatisfactory. Plenty of reviewers did the opposite. A reviewer could have mentioned that the ending could have done a lot more to tie up loose ends. A reviewer could have said that the ending left created many more unanswered questions than it answered. But there's none of that.
There is minority of players (at least on the Internet) that have been vocal about being satisfied with the endings. Why is such a ratio not present in gaming "journalism"? It's like every "professional" gaming "journalist" gave the next iteration of COD a 4/10. The majority of people like COD and there is a vocal minority against it. Same thing with any other blockbuster game.
Fine, if they were trying to hype up the game, okay. But then to try and justify your review by blasting fans and satirizing them? IGN took the lead (unsurprisingly) but many other websites have followed suit in attacking the unpaid critics.
In a way, that's the ending we got for all of 'em.
eh, most reviewers are not very intelligent. they also lack taste and they live in an echo chamber where all they talk about and experience are other videogames. it doesn't surprise me they awarded ME3 10s.
Shouldn't someone be talking about the great disconnect between the user experience and the paid reviewer experience with this game? All these big gaming websites not only praised Mass Effect 3, but responded to the fan backlash at the ending with satire, flawed logic, etc. If the backlash is so big, why did we not hear anything about the ending from these paid reviewers?
It really is the worst kind of science fiction writing, symptomatic of a larger trend in pseudo-metaphyiscal bullshit endings in popular science fiction of the day. It's just so lazy and the indoctrination stuff is just adding onto that.
Odds are that many reviewers probably didn't even finish it before putting their review up. And then there's the whole AAA/hype factor for the game. IGN's custom-made Mass Effect 3 review page and background was unbelievable and just a total disgrace.I know that there are "detractors" but I've yet to come across any review from any major gaming website that goes against the flow. Are all reviewers a hive mind or something? Is there any review where they say that the ending was not something they liked?
They won't even have to spoil it since it is very easy to do a spoiler-free critique of the ending when the ending itself is completely out of left field. A reviewer could have mentioned that the ending was unsatisfactory. Plenty of reviewers did the opposite. A reviewer could have mentioned that the ending could have done a lot more to tie up loose ends. A reviewer could have said that the ending left created many more unanswered questions than it answered. But there's none of that.
There is minority of players (at least on the Internet) that have been vocal about being satisfied with the endings. Why is such a ratio not present in gaming "journalism"? It's like every "professional" gaming "journalist" gave the next iteration of COD a 4/10. The majority of people like COD and there is a vocal minority against it. Same thing with any other blockbuster game.
Fine, if they were trying to hype up the game, okay. But then to try and justify your review by blasting fans and satirizing them? IGN took the lead (unsurprisingly) but many other websites have followed suit in attacking the unpaid critics.
Hmm...
I'm surprised people aren't following/creating the God theory instead of that indoctrination crap.The Lazarus Project? Legion? Shepard? These are just coincidences, I'm sure.
Me 2. Fuck the MP though. I spent so much cash on the packs and all I get are weapons and ammos. I did luck out and got a Turian and Salarian but I want a Quarian and Asari.
lol
The Lazarus Project? Legion? Shepard? These are just coincidences, I'm sure.
I'm surprised people aren't following/creating the God theory instead of that indoctrination crap.
What would The Shepard do?
Where's the video!
Except Garrus, because everyone loves Garrus.
The entire basis for being emotional attached to the child is that it is a human child and it dies. That's it. That's the only reasoning Walters and co have. There's literally nothing else to it, except sad music.
That's actually the fundamental problem with almost all video game writing that attempts to emotionally connect players to events and characters: telling a player how to feel doesn't work. Demanding they feel a certain way about events, or connect to a specific character, just because you want them to, always fails. Without question. In an interactive, player driven experience the only way to develop a legitimate emotional connection between the player and events/characters is to have that connection develop naturally on the player end.
Hence why we're connected to our squad, and Shepard, and why players have vastly differing opinions on which characters they like more than others.
Except Garrus, because everyone loves Garrus.
I feel like a lot of contemporary science fiction encourages that kind of thinking though. What used to be dismissed as simple continuity or production errors suddenly become clues for some SUPER SECRET ending.Nah, the indoctrination stuff is just bargaining, but it's quite scary to see just how far this attempt at overcoming cognitive dissonance goes.
I mean, that long post from BSN was pretty much 'up there' in having an almost godlike faith in Bioware shaken.
The entire basis for being emotional attached to the child is that it is a human child and it dies. That's it. That's the only reasoning Walters and co have. There's literally nothing else to it, except sad music.
That's actually the fundamental problem with almost all video game writing that attempts to emotionally connect players to events and characters: telling a player how to feel doesn't work. Demanding they feel a certain way about events, or connect to a specific character, just because you want them to, always fails. Without question. In an interactive, player driven experience the only way to develop a legitimate emotional connection between the player and events/characters is to have that connection develop naturally on the player end.
Hence why we're connected to our squad, and Shepard, and why players have vastly differing opinions on which characters they like more than others.
Except Garrus, because everyone loves Garrus.
The entire basis for being emotional attached to the child is that it is a human child and it dies. That's it. That's the only reasoning Walters and co have. There's literally nothing else to it, except sad music.
That's actually the fundamental problem with almost all video game writing that attempts to emotionally connect players to events and characters: telling a player how to feel doesn't work. Demanding they feel a certain way about events, or connect to a specific character, just because you want them to, always fails. Without question. In an interactive, player driven experience the only way to develop a legitimate emotional connection between the player and events/characters is to have that connection develop naturally on the player end.
Hence why we're connected to our squad, and Shepard, and why players have vastly differing opinions on which characters they like more than others.
Except Garrus, because everyone loves Garrus.
god i can't get enough of video games killing random children you know nothing about specifically to make you feel sad
mw3, heavy rain, bioshock, me3, god doesn't it just make you so bad
But it's a child! You should be crying!
The entire basis for being emotional attached to the child is that it is a human child and it dies. That's it. That's the only reasoning Walters and co have. There's literally nothing else to it, except sad music.
That's actually the fundamental problem with almost all video game writing that attempts to emotionally connect players to events and characters: telling a player how to feel doesn't work. Demanding they feel a certain way about events, or connect to a specific character, just because you want them to, always fails. Without question. In an interactive, player driven experience the only way to develop a legitimate emotional connection between the player and events/characters is to have that connection develop naturally on the player end.
Hence why we're connected to our squad, and Shepard, and why players have vastly differing opinions on which characters they like more than others.
Except Garrus, because everyone loves Garrus.