Chairman Yang
if he talks about books, you better damn well listen
I don't think Bungie deserves more credit than they get. Too many of their innovations are only innovations if you ignore PC games, which frankly, isn't that impressive.
Good god yes? There were three types of people 'back in the day':
1 - Those who wanted to play Halo but couldn't justify the XBOX
2 - Those that didn't like Halo despite never playing it because
3 - Those who already had Halo
Near enough every PC Gaming magazine at the time were running features on Halo, wanting Halo to be ported to the PC, the works.
PD and Goldeneye were nothing to us.
If I was joking I wouldn't be using punctuation. I am being 100% serious. You can tell this because I'm actually arguing my point of view rather than going "oh god no" and "I'm not sure if you're being serious or not" like some drive-by troll.I'm not sure if you're being serious or not.
...what?
They have three successful franchises under their belt, each of which brought new ideas to their respective genres.Child, please. Bungie is not in the same class as Blizzard or Valve. When they get to their 3-4 successful IPs, then we can talk.
Bungie: One of gaming's uncovered gems
People aren't oblivious to Bungie's past, but those franchises are inactive or dead. Meanwhile both Valve and Blizzard have several franchises all with the same level of fan hype as Halo, something those other Bungie titles can't claim.
Their past games weren't massive sweeping successes like their Halo games have been. Lots of developers have brilliantly designed titles that don't explode in popularity, and Bungie's past titles are just a few examples of many. Valve and Blizzard on the other hand have several iconic, massively popular, and influential titles. It's not that Bungie is worse than those two, they're just at a different scale.
I've played every Halo game, and while I liked them all I never really understood what everyone was seeing in them (I guess it's similar to the Modern Warfare popularity). I'd love to see them work on a non-Halo related, non-FPS game for once, but I guess that will not happen anytime soon.
If I was joking I wouldn't be using punctuation. I am being 100% serious. You can tell this because I'm actually arguing my point of view rather than going "oh god no" and "I'm not sure if you're being serious or not" like some drive-by troll.
How does that make them noteworthy? The thread isn't asking if they were screwed under MS's yolk, it's whether they deserve to be mentioned in the same breath as real industry luminaries.
They are working on a non-halo IP right now
Oh, okay, so you weren't being like a troll; you're actually being a troll. Gotcha.Ah you're one of those people that seem to confuse putting an argument forward with it being any good.
No real point in aiming to argue back, it's pretty plain to see that some of us have dug our heels in.
I don't think Bungie deserves more credit than they get. Too many of their innovations are only innovations if you ignore PC games, which frankly, isn't that impressive.
Ah you're one of those people that seem to confuse putting an argument forward with it being any good.
No real point in aiming to argue back, it's pretty plain to see that some of us have dug our heels in.
They have three successful franchises under their belt, each of which brought new ideas to their respective genres.
Marathon
The Myth series
Yes
Console FPS controls
Matchmaking
Community stat tracking
Enemy AI
Would I be justified to say that Bungie slowly became todays Bioware of the FPS genre?
Not that I don't agree with your general point, but I wouldn't even have to try before I fall over hundreds of examples in the strategy space of superior AI.Point me to a developer with better AI in their campaigns, making each encounter different every time you play it, and I'll admit Bungie isn't a top tier developer.
Not that I don't agree with your general point, but I wouldn't even have to try before I fall over hundreds of examples in the strategy space of superior AI.
You're welcome to that opinion, even if I peronally disagree with it. I was primarily pointing out that they do, in fact, have 3 successful IPs, each of which brought something new to the table, even if people just focus on their time with Microsoft.These don't bring them anywhere near the level of Valve and Blizzard.
Like I said, F.E.A.R. That just about beats Halo.I mean in shooters.
They have three successful franchises under their belt, each of which brought new ideas to their respective genres.
I think the main reason their 90s work doesn't get more praised is because much of it was Mac only, at least at first.Uhh what... Their only IP that took off to be successful was Halo, and their other games are hardly ever mentioned. Marathon is probably their second most praised title and It is often over looked for countless other games that did much more for the medium. I'm not trying to discredit them, but they are not in the same class as Blizzard or Valve. At least they are privately owned, next-gen will be there proving ground into the upper echelon of developers.
Hah! Yeah, you're not the only one.Interesting backstory. I still like to play it every once in a while even I always devolve to blowing shit up with dwarf bombs just to hear "CASUALTIES".
Yes
Console FPS controls
Matchmaking
Community stat tracking
Enemy AI
People aren't oblivious to Bungie's past, but those franchises are inactive or dead. Meanwhile both Valve and Blizzard have several franchises all with the same level of fan hype as Halo, something those other Bungie titles can't claim.
Their past games weren't massive sweeping successes like their Halo games have been. Lots of developers have brilliantly designed titles that don't explode in popularity, and Bungie's past titles are just a few examples of many. Valve and Blizzard on the other hand have several iconic, massively popular, and influential titles. It's not that Bungie is worse than those two, they're just at a different scale.
feel free to post examples.yes because they were totally the first to do any of that
Nope.
They followed a tried-and-true route for gameplay and became popular due to Microsoft's advertising, then used their fame to ruin the console online scene.
These are all your opinions. I don't see how that relates to your original assertion that Halo got popular because of advertising from Microsoft and through "tried-and-true" mechanics.They made a mediocre game with a mediocre campaign, mediocre multiplayer (no, really, compare it to other games before you tout how fun it was to play 2 matches in Blood Gulch every other weekend), a mediocre feature set, and horrible balance. This caught on with the masses, so a sequel came with much fanfare. This sequel popularized matchmaking and ruined console online play.
Maybe i'm way off base here (prolly am), but I see Valve as Half-life, steam, and mods that they make into games. Valve and Blizz are very good at taking ideas and refining them, but I wouldn't consider either company to be particularly innovative (steam excluded)
This. They get lots of credit, and rightly so. It's like asking if Shinji Mikami or Hideo Kojima get enough credit.What's the point of this? Since when was Bungie "under appreciated"?
Those folks fucking rule.
They made an awesome franchise, practically invented console FPS (yes, I know about Goldeneye and Perfect Dark, but you know what I mean), got their independence back and now they're working on something they love and OWN. Not to mention that they probably have the most valuable contract in gaming existence today (that 10 year partnership with ATVI).
These guys deserve A LOT of respect.
They have been shown a lot of credit.
I still think Killzone 2 is the best console FPS.
feel free to post examples.