• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Bungie: Do they deserve more credit?

Whenever you read about the elite developers in the industry you typically see names like Valve, Blizzard, and some of the Nintendo EAD teams. A developer I think belongs in that category but does not receive enough credit is Bungie. Everyone knows that the Xbox wouldn't even exist today without Halo: Combat Evolved. We all bought an Xbox just for that game. It showed FPSs could actually be fun on consoles and control well.

Three years later they took it a step further. Halo 2, the first truly great online game for consoles. I know the campaign had its issues, but a lot of that was because Bungie was so ambitious. The multiplayer was were it truly shined. It wasn't just the gameplay though, the system they created to join and invite friends was amazingly simple and quick. From what I know, Bungie worked really closely with Microsoft on Xbox Live. It definitely shows, because even today the guide and friend's list is very similar to the online menu used in Halo 2.

With Halo 3, Bungie took things to another level. Yeah the gameplay was similar to Halo 2(and why should it change? It was incredibly fun) but the features they added made the game even that more time consuming. 4 player online co-op, Theater mode, and Forge mode were all things never done in a console game before. All of those features were simple and easy to use. They also added things like File Share which allowed you to swap gametypes, maps, screenshots, and videos with your friends. I don't even know how much I used that, it was really cool.

Whether or not you like the gameplay in Reach, I think everyone can agree it is the most complete and refined game of the series. They took everything from the previous games, including Firefight mode from ODST, and brought it up a notch. The customization is incredible compared to every other console game.

With all that said, Bungie has brought a lot of new things to the table over the past 10 years. You might think Halo is too dudebro, or you don't like shooters. But Bungie has definitely been an innovator and helped push gaming forward. I cannot wait to see their next game because I know it's going to wow me whenever I get my first glimpse of it. I'd like to hear other's thoughts on this subject.

PSO was the first truly great online game for consoles.
 
Bungie pretty much started the whole "Fun FPS"-genre, and their games are still the top contenders.
Their games are fast paced, pretty, and not weighed down by unnecessary "realism".

what's the "Fun FPS"-genre?

I played Goldeneye (1997)/Perfect Dark long before Halo (2002). And then there was Counter-Strike (1999) and Quake 3 Arena, and countless multiplayer shooters before them.
 
They were also first to innovate repetitive purple corridors.

I'm not sure where people get this matchmaking fetish from either. When I played TF using Quakeworld back in the day (GET OFF MY LAWN) you hooked up with local servers and got to know people in and around the community.

When I play matchmaking on XBL I get some pimply faced twerp calling me a fag.

I'm not sure whether this is an advancement worth mentioning when proselytizing the Bungie fanboy faith. But since there's so little of them I guess you don't have a choice.
um, sure. matchmaking is supposed to weed out people's ages and bad behavior?
 
Are you new to GAF?

Far from it, but I'm still surprised when people don't like good games :p

EDIT: Or, I should say, when people say things like this. Really?
Sir Abacus said:
You know if you take off the rose coloured glasses you find out that this game is actually a heap of shit that hasn't aged well at

EDIT: nevermind, he was talking about Perfect Dark. Have no opinion about that game. Carry on.
 
Well it's interesting, because like Bungie's games, it's easy to forget what makes Valve and Blizzard games 'innovative' due to the fact that everything they do has been assimilated into newer games. They've become the norm.

Scripted events and scenarios that defined Half Life 1 are norm. Physics, atmosphere, world realization, character voicing/facial animation/acting, and pacing that made Half Life 2 stand out are now norm. Blizzard's massive influence with WoW also can't really be disregarded. These two developers have created communities, cultivated mod scenes, and established online infrastructures. I wouldn't hesitate to call them innovative.

Good response, thanks for not saying lol noes valve is teh awesome and WOW.

At one point? Perhaps. The Bungie of today? No. The thing that sets Valve and Blizzard apart from others is their consistency in their products. There might be minor issues here or there with their games, but they're always top of the line, highly praised and sell incredibly well. I cannot see any sort of decline in quality from either Valve over the course of the Half-Life series into Portal and Left 4 Dead or from Blizzard from their RTS roots to WoW to SCII and Diablo III.

Bungie hasn't made a true high quality game since Halo 2, and that's arguable. While it has my favorite multiplayer of the series, it was horribly buggy, had major issues both technically and artistically and featured a lackluster campagin. Halo 3 and Reach my feelings have been stated many times and are disappointments at best and massive failures at worst, buoyed by Internet message board fans that praise the "innovative" features as if PC games and even some console games have not done it before. They use these features to proclaim the greatness of said games, ignoring the underlying extremely lackluster gameplay.

So no, they do not belong in that same echelon, and I think they're actually vastly overrated by their fans.

Also good, opinionated, response. Halo 2 was def the high point for me just cuz it was fun. The bugs just made it better; button combos, super jumping, sword cancelling, etc, etc were fun to mess around with. After that they deviated from the halo feel with BR spread (leading to full out bloom), armor abilities and such. Ruined MP for me



PS Keep it classy guys, the discussion depends on you
 
They're extremely talented, and the polish and huge amount of features in each Halo game is proof of this. God knows how many hours Ive put into the series. Problem is they haven't made a non fps in like 15 years. Bungie, Valve etc. have shown theyre talents across multiple genres, and are continuing to do so today. So well have to see how there Activision game turns out.
 
You know if you take off the rose coloured glasses you find out that this game is actually a heap of shit that hasn't aged well at all.

The controls and framerate are what made it age the most. But it was far ahead of its time when it comes to its content and execution. I don't think there is an FPS out there that offers more varied content and replayability.
 
Bungie gets plenty of credit for what they were. What they do well, and there's a lot of it, is mostly iterative; what they do innovatively (two weapons, regenerating health, matchmaking) is honestly pretty bad, and literally everything they've made but Myth and Oni has been exclusive to a runner-up platform.
 
The controls and framerate are what made it age the most. But it was far ahead of its time when it comes to its content and execution. I don't think there is an FPS out there that offers more varied content and replayability.
I'd say the archaic gameplay also aged considerably.
Bungie gets plenty of credit for what they were. What they do well, and there's a lot of it, is mostly iterative; what they do innovatively (two weapons, regenerating health, matchmaking) is honestly pretty bad, and literally everything they've made but Myth and Oni has been exclusive to a runner-up platform.
They stream lined grenade/melee/weapon concepts while integrating vehicles into the sandbox perfectly. I'd also argue that Halo did more for console FPS than Goldeneye.
 
I think they get plenty of credit from those who actually play the games. To those that have passing knowledge of the games and the online aspects they certainly don't get the credit they deserve. Nearly every online shooter on console released in the last 5 years owes a little gratitude to Bungie. They did forge world, theater mode, file sharing, and detailed online stats well before I remember any of that stuff becoming normal with other games (even across genres).
 
Bungie didn't innovate shit unless you completely ignore PC's and pretend Goldeneye/Perfect Dark weren't very popular console FPS's with popular local multiplayer just like Halo.

So no.
 
Bungie didn't innovate shit unless you completely ignore PC's and pretend Goldeneye/Perfect Dark weren't very popular console FPS's with popular local multiplayer just like Halo.

So no.
Right, but you're ignoring the innovation Bungie did on the PC in the 90s.
 
Bungie gets plenty of credit for what they were. What they do well, and there's a lot of it, is mostly iterative; what they do innovatively (two weapons, regenerating health, matchmaking) is honestly pretty bad, and literally everything they've made but Myth and Oni has been exclusive to a runner-up platform.

lolwut
 
Bungie didn't innovate shit unless you completely ignore PC's and pretend Goldeneye/Perfect Dark weren't very popular console FPS's with popular local multiplayer just like Halo.

So no.


Nearly every post that has given credit to what Bungie brought to gaming has included the caveat "for consoles". And both Goldeneye and Bungie brought improvements to console fps, they just did it at different times.
 
Bungie accidentally creates good games. If they didn't have the massive monetary support of Microsoft the Halo series would've been dead before the first one even released.

Halo 1: lightning in a bottle
Halo 2: scrapped together in a few short months, sold because of (unearned) namebrand recognition, blatant lies and misinformation, and the dudebro demographic
Halo 3: rehash of Halo 2, didn't even take full advantage of the 360 hardware
Halo 3: ODST: expansion charged as full game
Halo Reach: lol

I'm curious to see if Bungie can accidentally strike gold a second time now that they're independent or whatever.

I have purchased each Halo game, and I even liked Halo 2 the best as far as MP, but I absolutely agree with this post.

They are a bit overhyped IMO but I'd love to be proven wrong by their next game, which I'll definitely look forward to.
 
They get plenty of credit. More than they deserve considering Halo 4 has to play catch-up with more modern shooters. Halo was great, and helped shape the consoles we play today, but after the first game, there wasn't much innovation to be seen.
 
Nope not at all, I always thought the Halo franchise is vastly overrated*. But they did "invent" regenerating shield didn't they? I'll be forever thankful for that. F**k medipacks.


*not interested in MP at all, maybe that's why.
 
I definitely don't think they do.

I think I'm in the minority when I say that though.

No, they made one great game and then re-made it for a decade. They are great at balancing MP and general polish. But they lack creative story telling, character development, etc. They basically make shooters aiming at teen age players.
 
Bungie didn't innovate shit unless you completely ignore PC's and pretend Goldeneye/Perfect Dark weren't very popular console FPS's with popular local multiplayer just like Halo.

So no.

This is what people mean about Bungie not getting enough credit- a lot of people dismiss them as a bunch of idiots who didn't do jack until 2000 when "M$" came along and threw money at them and said "lol make us a game for our x box". Completely oblivious of the innovative stuff they did back in the 90s. Like the freelook thing I mentioned previously. Freelook. That's huge.
 
no, they're not that special. i didn't buy the first or second halo on xbox so i don't know how innovative or revolutionary they were back then, but Halo 3 and Reach and ODSt weren't that special or impressive to me. i had more fun with Timesplitters back on PS2.
 
No, they made one great game and then re-made it for a decade. They are great at balancing MP and general polish. But they lack creative story telling, character development, etc. They basically make shooters aiming at teen age players.

I think if you look at their games they definitely iterate on what made the first game successful. To not acknowledge that they added stuff like theater, fileshare, coop, and MP (with Halo 2) is a crime. There are console shooters coming out today that still cannot meet those standards.
 
Bungie accidentally creates good games. If they didn't have the massive monetary support of Microsoft the Halo series would've been dead before the first one even released.

Halo 1: lightning in a bottle
Halo 2: scrapped together in a few short months, sold because of (unearned) namebrand recognition, blatant lies and misinformation, and the dudebro demographic
Halo 3: rehash of Halo 2, didn't even take full advantage of the 360 hardware
Halo 3: ODST: expansion charged as full game
Halo Reach: lol

I'm curious to see if Bungie can accidentally strike gold a second time now that they're independent or whatever.

That about sums it up.
 
You know I don't give a damn if they get credit from everyone. I've been a Bungie fan for many many years and have always loved every game they've made. For me they are my number 1 developer. I don't care if anyone else loves em or not because at the end of the day I know that they'll be there making games I love. I'll never let what anyone else thinks about them change how I feel about the company and the great people who make the company what it is either.
 
What the fuck does "unearned name brand recognition" mean? Why are you so concerned with sales numbers and success? We're talking about giving credit where credit is due regardless of their success. I can acknowledge the fact that Killzone 2 and 3 are among the best looking games regardless of whether I like the actual game.
 
Bungie pretty much started the whole "Fun FPS"-genre, and their games are still the top contenders.
Their games are fast paced, pretty, and not weighed down by unnecessary "realism".

First of all, shooters long before Halo weren't exactly weighed down by realism, just look at quake, doom, unreal tournament, tribes and so on. Every single one of them are more fast paced and less realistic then Halo.

Also, "fun FPS"-genre? :lol
 
You can't deny that those "features" got popular because Halo made them popular (perhaps I should've said trendsetter?), and you certainly can't argue that the Mac, the Xbox, or the 360 were dominant sellers.

And your opinion doesn't make those things bad. The 360 is far from a runner-up; that is an absolutely ridiculous claim. It is the highest specced console currently on the market and far outsold any console for quite a long while.

Bungie pretty much started the whole "Fun FPS"-genre, and their games are still the top contenders.
Their games are fast paced, pretty, and not weighed down by unnecessary "realism".

Halo's gameplay stems directly from the likes of Quake and Unreal.
 
Dual analog control. Golden Eye and PD aren't in the same league as far as controls are concerned, due to obvious limitations of the N64. Halo was (one of?) the first console FPS that didn't revolve around auto aim, instead using the sticky aim system

Timesplitters Release Date: October 23, 2000

Halo CE Release Date: November 15, 2001

EDIT: Also I played Tribes since launch so Halo didn't exactly feel fresh and innovative to me when I played it back in the early 2000's. It was fun though.
 
No, if anything Bungie deserves less credit. Halo was good, yes. But the following games were just clones. No innovation, and when they tried to do something else with ODST it didn't work. Halo is such an overrated game. It was well made, don't get me wrong, but it's just so bland and boring. I had fun with Halo 1 on the XBox, but the sequels couldn't live up to the franchise.
 
Halo 2 still has the best online matchmaking/clan integration in ANY multiplayer game I have ever played.

Amazing by them pathetic by everyone else.
 
Bungie? never heard of them. Oh wait they were working on some RTS on the apple IIe or some shit right?
Cheers!
20110825192342!Mt_Dew_Game_Fuel_20oz_Bottle_(Final).jpg
 
I think they get enough credit. They certainly have their faults. They nailed the console FPS control scheme for the first time with Halo: CE, and did some great things with AI when the game came out as well. And they made weapons that were really satisfying to fire. Matchmaking with Halo 2 was another major triumph. That said, as a developer, they leave plenty to be desired on the graphical front. Story can be questionable as well. While the Halo universe is incredibly deep and interesting, it was never really explored by Bungie in depth until ODST and Reach. in depth by Bungie. Most of the universe's depth came from novels. Although I will say ODST and Reach's story were improvements.
 
The Halo franchise is underrated since there are people who think that it is dudebro stuff and not worth paying attention.
 
I think I'm the only person in this thread who cares about the campaigns...

I couldn't care less about MP unless I was dead. Halo has always been and will always be a single player game to me.

Marathon was my big MP thing back when it meant playing on the LAN at work and shooting the shit out of people I was actually friends with and could hear them shouting profanity at me from down the hall. We did a lot of Quake too. I gave up on MP shortly after Quake III came out, when I first dipped my toe into internet matchmaking. I don't get the appeal of playing against anonymous people on the net, 75% of which behave like complete assholes. I don't need that in my life.
 
They deserve tonnes of credit, each of Halo 1 - ODST is competitive for being the best game ever made. It's just a tragedy that they had to go out on Reach.
 
And your opinion doesn't make those things bad. The 360 is far from a runner-up; that is an absolutely ridiculous claim. It is the highest specced console currently on the market and far outsold any console for quite a long while.

You're more interested in being defensive about X360's solid second place in a single region than about realizing it means large portions of the market never got to play a Bungie game, I guess.

(Spec is also about the most retarded possible way to defend it, the 360's genius in hardware design is doing just as much with less.)
 
Campaign with 4 friends (online/lan/whatever) on Legendary with all the difficulty skulls turned on.

sogood.gif

If the campaign in Halo 4 is up to the Bungie standard I'll (literally!) dust off my 360 and pay for Live again to play it online in co-op.
 
They're one of the best in my book. They haven't released a game that I didn't enjoy and I can't wait for them to reveal what they're working on.
 
Top Bottom