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Bungie: Do they deserve more credit?

Story can be questionable as well. While the Halo universe is incredibly deep and interesting, it was never really explored by Bungie in depth until ODST and Reach.
They tried to explore and expand the universe with Halo 2, which to this day has the best story in the series, but then kids bitched that they didn't get to play as the Chief for the entire game and that there was a talking plant. No wonder they watered the fiction down in the following games.
 
With all that said, Bungie has brought a lot of new things to the table over the past 10 years.

They sure did but IMO they also made a couple of dumb decisions. Every campaign they've released (with the exception of ODST, I know it's generally seen as one of the worst Halos but I like it most) has been 2/3 of awesomeness and 1/3 of annoyance. And their games aren't long to begin with, if you can throw away 2 hours of their 6 hour campaigns due to the Flood or backtracking or backtracking and the Flood or something of the sorts it makes you wonder how good they really are. Did they really make FPS fun on consoles? If I had to choose someone who did I'd rather name the creator of the 360 controller. The positioning of those analog sticks was more important than what Bungie did with the gameplay. Bungie is great at stuff like multiplayer mechanics, AI, art design. But I think they suck at the actual graphics. Halo never managed to wow with visuals like Killzone does for PS3. I suppose that will change with the new team.
 
Yes

Console FPS controls
Matchmaking
Community stat tracking
Enemy AI

Movement with your left thumb, aiming with your right thumb controller config options were available years before Halo in Goldeneye, Turok and Medal of Honor. Bungle may have been the first to do it with dual analogs and popularize it, but they didn't invent the config.
 
Movement with your left thumb, aiming with your right thumb controller config options were available years before Halo in Goldeneye, Turok and Medal of Honor. Bungle may have been the first to do it with dual analogs and popularize it, but they didn't invent the config.

1.2 Solitaire baby. Dreamcast for life yo!

I was a southpaw player for so long just because of that control scheme being standard on the Dreamcast. Don't have a clue why Xbox games swapped it. It wasn't until Gears of War that I had to train myself to be a "regular" stick player.
 
Movement with your left thumb, aiming with your right thumb controller config options were available years before Halo in Goldeneye, Turok and Medal of Honor. Bungle may have been the first to do it with dual analogs and popularize it, but they didn't invent the config.

It's not about the button layout, it's about how the aim assist works. I personnaly prefer how the aiming worked in Goldeneye/Perfect Dark, but Halo came with a system that proved much more popular. And its system became the norm for years.

Don't have a clue why Xbox games swapped it.

It's more logical and closer to every other game that isn't an early console FPS, ie you move your character with the left stick, and the camera with the right one.
 
They're respected fine, they need to make something that doesn't have Halo in the title (I think last game was Oni) to be considered truly elite. They haven't made anything but Halo games since they started.
 
I love bungie for the same reason I love valve. They're doing more then just creating a game, they're turning bungie.net and bungie aerospace into an entire development platform. They're supporting independant developers, and giving them access to all of the bungie.net platform. (like bungie's stats)

They have the best web stats and recording features of any game, with great mobile access.

Marathon is the second most important fps game ever made in my opinon, the first game to have levels with diffrent height maps, and featured many of the first iterations of multiplayer gametypes we have now, like odd ball and king of the hill, the first built in level editor.

then there was halo.

Bungie deserves mad props, they're right up there with valve. And it's awesome that both developers have all their publications avaiable online for viewing.
 
I love bungie for the same reason I love valve. They're doing more then just creating a game, they're turning bungie.net and bungie aerospace into an entire development platform. They're supporting independant developers, and giving them access to all of the bungie.net platform. (like bungie's stats)

They have the best web stats and recording features of any game, with great mobile access.

Marathon is the second most important fps game ever made in my opinon, the first game to have levels with diffrent height maps, and featured many of the first iterations of multiplayer gametypes we have now, like odd ball and king of the hill, the first built in level editor.

then there was halo.

Bungie deserves mad props, they're right up there with valve. And it's awesome that both developers have all their publications avaiable online for viewing.

I just can't agree. Halo is probably my favorite console shooter but Valve has got Half Life, Left 4 Dead, Portal, Team Fortress, Dota 2. You just can't compare Bungie to Valve. They only work on the same projects. The projects always turn out to be great but they're only working on one franchise.
 
From a singleplayer standpoint Bungie is one of the most overrated developers out there.

Halo was great and but history showed - it was a fluke. I`m still in disbelief how bad Halo 2 turned out to be. The singleplayer campaign was flat out terrible.
While Halo 3 was OK, Bungie then layed another egg with Reach which is the definition of an average game.
 
Like someone earlier in the thread, I too am always surprised when I hear Reach bashing, no matter how common it is here. I just can't parse it. I thought it was easily the best since Halo 1. There truly is no accounting for taste.
 
Console FPS controls
Match making


That's where it stops for me, besides ODST and the original game, the SP games have cliche mediocre efforts at best
 
Yes

Console FPS controls
Matchmaking
Community stat tracking
Enemy AI

Um.... Timesplitters had good console FPS controls before Halo.

Enemy AI is questionable.

Matchmaking, I don't know if I would really put that as a positive because of the fucked up mess it is when one person is a host for the game instead of a server.

Edit: Double Post :(
 
I just can't agree. Halo is probably my favorite console shooter but Valve has got Half Life, Left 4 Dead, Portal, Team Fortress, Dota 2. You just can't compare Bungie to Valve. They only work on the same projects. The projects always turn out to be great but they're only working on one franchise.

valve is also valve, turtle rock, dota 2 team, their fortress team. You're looking at 1 team vs a large grouping of teams. Kind of unfair in that comparison.
 
valve is also valve, turtle rock, dota 2 team, their fortress team. You're looking at 1 team vs a large grouping of teams. Kind of unfair in that comparison.

True, but there is nothing stopping Bungie from hiring more staff and forming these groups if they want to make more than one game at a time. Well...I guess money could be stopping them from doing that.

I personally liked the Halo 2 campaign. I thought it was a great change of pace. Playing as the arbiter was fun and I enjoyed Incubus in the soundtrack.
 
When they release more games that aren't Halo-related (again), and they're all smash hits, they will come up more often.
 
Bungie completely revolutionized the modern multiplayer FPS experience on consoles. An experience that has still not been matched or surpassed. The original Halo, was also a mind blowing leap on consoles. Hell, the AI in Halo: CE is better then MW3.

Bungie has done many many amazing things.
 
Bungie deserves special recognition, yes... they really set just about every trend for console shooters with the Halo series. Will some guy who never played an xbox or any halo game (and yes there are some out there) deny Bungie's greatness and Halo's influence on the genre?? yep.

But as for me - I think they probably get all the recognition and admiration they deserve from other devs.
 
they invented matchmaking which is the best and yet worst thing that happened to online MP games. most if not all games have removed custom game search.
 
I think what Bungie primarily did best with Halo was in bringing together a combination of game elements (that individually may or may not have been done before) and knitting them together so well as to result in some extremely solid, engaging, truly great core gameplay which took many by surprise and set the standard for future console FPSs.
 
Like someone earlier in the thread, I too am always surprised when I hear Reach bashing, no matter how common it is here. I just can't parse it. I thought it was easily the best since Halo 1. There truly is no accounting for taste.

It's a Bungie/Halo thread. Nothing unexpected here.



Matchmaking is a huge negative for them.

I think Party System + Matchmaking are the best options for online MP.
 
Popularized shooters on consoles. Set the standard for console local and online MP. Set multiple standard for FPS mechanics that are standard now. Created the best 4p co-op campaign's(that's considering all platforms). They've also created a nice physics engine that actually works in MP. The game takes into account the weight and volicity of object which lead to some hilarious. They're unrivaled in the console shooter space.

They are no doubt amazing. The only reason why they aren't Nintendo EAD, Blizzard or Valve caliber, is because they've only made Halo games, they need to show more to belong to the absolute top.
 
It's a Bungie/Halo thread. Nothing unexpected here.





I think Party System + Matchmaking are the best options for online MP.

No, the campaign was messy and disorganized. The multiplayer was really underwhelming and frustrating. I felt like I was going backwards in quality coming from Halo 2.
 
To answer the OP question, No I don't think they deserve more credit and they are a good developer but I think how their next IP is will determine alot about them as a developer.
Halo 2 still has the best online matchmaking/clan integration in ANY multiplayer game I have ever played.

Amazing by them pathetic by everyone else.
It had good online matchmaking/clan integration but I think Halo 2 is the worst halo game in the series by a far margin regarding both the multi and singleplayer.
I think I'm the only person in this thread who cares about the campaigns...
It's my favorite part of the Halo games, I have enjoyed the campaign in most of them.
 
Absolutely. Halo has been a great franchise with a solid online community, some good campaigns (some better than others), great stat-tracking, etc. People have caught up at this point, but for a while they were alone at the top on consoles as far as online shooters.

I'm really excited to see their next game.
 
Popularized shooters on consoles. Set the standard for console local and online MP. Set multiple standard for FPS mechanics that are standard now. Created the best 4p co-op campaign's(that's considering all platforms). They've also created a nice physics engine that actually works in MP. The game takes into account the weight and volicity of object which lead to some hilarious. They're unrivaled in the console shooter space.

They are no doubt amazing. The only reason why they aren't Nintendo EAD, Blizzard or Valve caliber, is because they've only made Halo games, they need to show more to belong to the absolute top.
Do you think Bungie's first game came out in 2001?
 
Absolutely. Halo has been a great franchise with a solid online community, some good campaigns (some better than others), great stat-tracking, etc. People have caught up at this point, but for a while they were alone at the top on consoles as far as online shooters.
On consoles? Who caught up?
 
Do you think Bungie's first game came out in 2001?

Know they made Marathon and Myth, I think? Can't attest to the quality since I haven't played them. Nor do I see other people raving about the series, but that might be a general popularity issue. Doesn't even begin to compare to Nintendo EAD, Blizzard or Valve who have multiple popular and still relevant franchises.
 
No, the campaign was messy and disorganized. The multiplayer was really underwhelming and frustrating. I felt like I was going backwards in quality coming from Halo 2.

I find Reach to be the best in the series, and the best console FPS I've played. Loved Reach. It has everything I want in a shooter: 4player co-op campaign, Firefight, Forge, Theater mode, matchmaking, Party System, and even daily/weekly challenges. My only complaint was Armor Lock.



It works when your game can handle it. No reason you can't do a browser+MM.

I think it would segment the community too much. But yeah, I find MM + Party System far superior to server browsing.
 
Yes. I loved Halo, all the way to Reach. I've got hundreds of hours logged in the online of each...with god knows how many hours logged into Halo 2. I remember skipping school for a week to play halo 2, and it was all i played online for years.
 
Most overhyped developper of the century. They never created anything. The only thing they did was porting the FPS genre to consoles by completely downgrading it. What an achievement.
 
Know they made Marathon and Myth, I think? Can't attest to the quality since I haven't played them. Nor do I see other people raving about the series, but that might be a general popularity issue.

Before Marathon and Myth they released Pathways Into Darkness, their first FPS in 1993, months before Doom came along and kicked off the contemporary genre as we know it. Hardly anybody knows this shit and I think they deserve credit for it.
 
valve is also valve, turtle rock, dota 2 team, their fortress team. You're looking at 1 team vs a large grouping of teams. Kind of unfair in that comparison.


Turtle rock only did work on CS:S (maps) and l4d1. Hidden Path is doing CS:GO. Everything else is Valve with a team that's probably not much bigger than Bungie.


I've given Bungie plenty of credit in this thread. But if you are trying to create a metric or stretch reality in some way that puts Bungie on equal footing with Valve, please just stop.
 
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