Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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whats funny is that james vega ended up being less shitty than both kaidan and jacob

nerds hated him so much, and then he ended up being inoffensive at worst

had some funny lines

whereas kaidan and jacob were just the wettest blankets

at least jacob had the shit with his dad tho

vega > jacob >>>>>> kaidan
 
whats funny is that james vega ended up being less shitty than both kaidan and jacob

nerds hated him so much, and then he ended up being inoffensive at worst

had some funny lines

whereas kaidan and jacob were just the wettest blankets

at least jacob had the shit with his dad tho

vega > jacob >>>>>> kaidan

Whatever you say, Loco.
 
100% serious.

The action mode is exactly what they want and it's how they introduced new players to the franchise. It's the default option if you don't import a savegame.

They built that audience, now they want to expand it!

I'm willing to bet a steam gift on that.
 
whats funny is that james vega ended up being less shitty than both kaidan and jacob

nerds hated him so much, and then he ended up being inoffensive at worst

had some funny lines

whereas kaidan and jacob were just the wettest blankets

at least jacob had the shit with his dad tho

vega > jacob >>>>>> kaidan

I wanted to put a bullet between Kaiden's eyes. "OH CAN I TRUST YOU IM SO TORN" got old. Get off my ship ya bastard.
 
Pretty sure they are going to drop the conversation trees and the RPG system.

Full blown TPS.

Doubt the RPG trees will be outright dropped. I think creating some sense of character skill building, experience points, and weapon/equipment customisation is their hook to keep people playing, and their attempt at remaining true to their roots.

Conversations yes, I could see being dropped, in favour of pure cinema. They've said they're inspired by Uncharted, so I could totally see a third person Uncharted-esque Mass Effect game composed of linear levels and structure, non-interactive cinematic (possible exception paragon/renegade interrupts), and a light stat/customisation system built on top.
 
I can understand the argument that they are tired of that particular character and don;t want to have to write or create a universe around him/her anymore. While Shepard is a blank slate those around him are not and having to write those characters consistently overtime is going to get more and more troublesome. The bizarre thing is why lock yourself to a timeline of 30 years for games in your franchise.

if bioware is tired of mass effect ip ea can just outsource to another developer like obisdian.
 
whats funny is that james vega ended up being less shitty than both kaidan and jacob

nerds hated him so much, and then he ended up being inoffensive at worst

had some funny lines

whereas kaidan and jacob were just the wettest blankets

at least jacob had the shit with his dad tho

vega > jacob >>>>>> kaidan
Jacob and Kaiden had nothing as embarrassing as the fight conversation with James. Jacob wasn't anything special but at least there wasn't anything annoying about him.
 
Ok, this thread is extremely long and I'm not sure if any of what I'm going to address has been said but I finished the game last night, let it sink in, and I hate it. Of course.
But most of the problems I have with it, stem from the fact that with each game, they retcon the cannon more and more. I'm not going to talk about all the problems with the ME3 ending by itself, because we all know what they are, and they've all been mentioned a ton of times. What I noticed immediately though, is that this game made ME2's story and ending even worse than it already was. Let's start with that. It's gonna be a bit long :/

Mass Effect 2 - Human Reaper
Since the end of Mass Effect 2, my biggest question was always, "just what the heck where those darn Reapers trying to achieve with that Human Reaper, and why did it look human?
No worries, I'm sure they will explain it in ME3. BioWare can't just brush it off can they?" Apparently yes, they can.

The Guardian/Catalyst tells us at the end, that Reapers harvest organic life and put them into a new Reaper. Pretty much what we saw going on in the Collector base in ME2.
But my question is, if this is the process in which Reapers purge the strongest species from the galaxy, why did they start early with Humans? If they were just going to arrive at the galaxy a year later anyway, why go through all the trouble to start the Human Reaper?
Did the Reaper armada need ONE extra Reaper ready for when they got there because they were scared to lose? What was this Reaper supposed to do?! Why choose Humans? And WHY did it look Human? None of the other Reapers look like their species.
These are all rhetorical questions. I know there isn't an answer. BioWare gave up on this idea.
So really, all the events in Mass Effect 2 were pretty pointless. Nothing actually happened, and nothing was really revealed. The Reaper threat was not affected in any way, and their plans weren't foiled or slowed down. Especially when Mass Effect 3 opens with Earth immediately under attack.

And how the hell did The Illusive Man recover some of the Human Reaper? In my playthrough I blew the Collector base sky high. And I mean obliterated it. Trust me, I even saw the cutscene.

Mass Effect 1 - The Citadel
Like I said, each iteration of the series seems to change the lore already established in previous games. I think the biggest change is the Reapers and the usage of the Citadel.

A big reveal in ME1 was that all the Mass Effect technology as well as the Citadel, which was thought to have been created by the Protheans, was in fact created by the Reapers. Created in order to ensure life followed along the path that the Reapers wanted, and when the time was right, purge it. Awesome concept. And a HUGE part of making this work effectively was the Citadel. Why? Not only does it allow the Reapers to get to the galaxy instantly, but because through the Citadel the Reapers are able to shut off the Mass Relays cutting off star systems from each other. Making resistance impossible.
The Keepers were the mechanism through which the Reapers controlled this. But once they found out that the Protheans messed with the Keepers signal, they needed another way to get to the Citadel.
Cue Sovereign.
Now here is where everything presented in ME1 goes to hell with ME3. Sovereign alone, with just a tiny Geth army ALMOST opened the gateway to Dark Space and let the Reapers in. Alone. 1 Reaper.
The Reaper armada has hundreds, probably even thousands of Reapers in it. They could easily take the Citadel if they all gathered there at once. Why wasn't that priority #1? Why is it in ME3, once the Reapers arrive in the galaxy they just completely leave the Citadel alone? They attack everything else, but leave the Citadel - the ONE thing that can make any resistance futile by turning off the mass relays - just sitting there, free for Shepard and crew to come back and visit time and time again? I can see them maybe not making it their first target, but to completely leave it alone for months? All the galaxy's leaders are gathered there. Wasn't this the whole point of the Citadel?


Earth and Mac Walters
In a surprisingly good interview, Mac Walters is asked about the importance of Earth, and why Earth is attacked first.
He claims it's just coincidence that Earth happens to be attacked first and the Reapers don't have a vendetta against humanity:
Mac Walters said:
They're everywhere in the galaxy. Earth just happens to be the first stop on the road. While we want to tell a story that centers around Shepard, because it is Shepard's story so that's important to a human and we do that, I think we've found a way to do that that makes sense within the story and doesn't just become about an ancient race that suddenly becomes interested in only destroying humans, and then suddenly we must destroy Earth because it's Shepard. Those are things that we specifically try to avoid. It wasn't about the Reapers suddenly gets a personal vendetta against Shepard.

Yet, in ME2 we see exactly this happening. Again, this is the next iteration completely ignoring the previous one.
The whole game (ME2) you are lead to believe the Reapers are targeting humans for a reason. The reason isn't clear at first (and in the end, at all) but you assume there has to be one since no other species are being abducted. Harbinger even goes out of his way to address Shepard by name through the controlled Collectors. So clearly, Harbinger knows about the dude. If leading you to believe Human's were important to the Reapers wasn't BioWare's intention, then they screwed up big time.
So then you get the big reveal, "A HUMAN REAPER! Whoa, I wonder what they are going to use it for?"
Well according to ME3, nothing. That's just what Reapers do to species. Shepard and humanity weren't really important, The Reapers are just doing stuff now to pass the time before they get there. Yea....

So this brings us back to Earth and ME3. To me, given what happens in ME2, hitting Earth first because Reapers are interested/want to wipe out Humanity makes more sense than it just being a coincidence. They completely negated ME2 all together with ME3's story (not that I really mind. I hated ME2 story).

So that's my rant. Sorry for it being so long.
All that being said, and all the problems with the ending, I still think ME3 is an enjoyable game. The missions were the best in the series, and so was the combat. I'm just glad the whole thing is over with.
The series just didn't end up going where I had hoped, especially given the all the possibilities ME1 brought forth. But I think expecting a philosophical sci-fi game that doesn't include blockbuster style action is a bit much to ask. I get it. Videogames just aren't there yet, and certainly wouldn't sell very well. Something EA can't have. Here's to hoping they can do a reboot of the franchise and start fresh next-gen. Maybe where Shepard doesn't exist, or Earth hasn't come to the table yet and the Reaper threat isn't known.
I just kinda wished I could have holstered my gun and looked around more often.

tl;dr
- ME3 makes the events of ME2 even more pointless than they already were
- ME3 blatantly contradicts the basic lore of the series
- Mac Walters sucks
 
Starchild should have been one of your dead squad mates. StarKaiden, here to give you your choices.

"Can I just kill you again Kaiden? Is that option d? Yea, I'm gonna go with that."
 
Jacob and Kaiden had nothing as embarrassing as the fight conversation with James. Jacob wasn't anything special but at least there wasn't anything annoying about him.

but that conversation let shepard beat the shit out of vega

thats already an upgrade over everyone else

unless you pussed out with paragon interrupts in which case you just blocked or something
 
whats funny is that james vega ended up being less shitty than both kaidan and jacob

nerds hated him so much, and then he ended up being inoffensive at worst

had some funny lines

whereas kaidan and jacob were just the wettest blankets

at least jacob had the shit with his dad tho

vega > jacob >>>>>> kaidan

Kaidan is way better than those two combined.

Vega had no backstory, force down in our throat, no character development at all; totally forgetable

Jacob was boring too, but at least he has his loyalty mission
 
whats funny is that james vega ended up being less shitty than both kaidan and jacob

nerds hated him so much, and then he ended up being inoffensive at worst

had some funny lines

whereas kaidan and jacob were just the wettest blankets

at least jacob had the shit with his dad tho

vega > jacob >>>>>> kaidan
I actually thought the Vega, Shepard, slapboxing match was well done. Kind of showed why Vega started off kind of snarky, but ended up really respecting my paragon shep. It was a nice little touch to the story.
 
Kaidan is way better than those two combined.

Vega had no backstory, force down in our throat, no character development at all; totally forgetable

Jacob was boring too, his loyalty mission was the only redeeming part of his character

But Vega's and Jacob's backstory are in comics and mobile games.


Seriously, if BW wants us to care about their male leads, putting their backstories in the actual game wouldn't hurt.
 
I actually thought the Vega, Shepard, slapboxing match was well done. Kind of showed why Vega started off kind of snarky, but ended up really respecting my paragon shep. It was a nice little touch to the story.

Problem is after that fight his story just flatlined till he tells u about N7 and that's pretty much all he has to offer. Very disappointing
 
Doubt the RPG trees will be outright dropped. I think creating some sense of character skill building, experience points, and weapon/equipment customisation is their hook to keep people playing, and their attempt at remaining true to their roots.

Conversations yes, I could see being dropped, in favour of pure cinema. They've said they're inspired by Uncharted, so I could totally see a third person Uncharted-esque Mass Effect game composed of linear levels and structure, non-interactive cinematic (possible exception paragon/renegade interrupts), and a light stat/customisation system built on top.

I wonder if they haven't noticed the linearity complaints that the press threw at Uncharted people are getting tired of that stuff. I feel bad Mass Effect was my first Bioware game and its going to be what irrevocably changes that company. Which they are totally okay to do it just kind of depresses me.
 
Ok, this thread is extremely long and I'm not sure if any of what I'm going to address has been said but I finished the game last night, let it sink in, and I hate it. Of course.
But most of the problems I have with it, stem from the fact that with each game, they retcon the cannon more and more. I'm not going to talk about all the problems with the ME3 ending by itself, because we all know what they are, and they've all been mentioned a ton of times. What I noticed immediately though, is that this game made ME2's story and ending even worse than it already was. Let's start with that. It's gonna be a bit long :/

Mass Effect 2 - Human Reaper
Since the end of Mass Effect 2, my biggest question was always, "just what the heck where those darn Reapers trying to achieve with that Human Reaper, and why did it look human?
No worries, I'm sure they will explain it in ME3. BioWare can't just brush it off can they?" Apparently yes, they can.

The Guardian/Catalyst tells us at the end, that Reapers harvest organic life and put them into a new Reaper. Pretty much what we saw going on in the Collector base in ME2.
But my question is, if this is the process in which Reapers purge the strongest species from the galaxy, why did they start early with Humans? If they were just going to arrive at the galaxy a year later anyway, why go through all the trouble to start the Human Reaper?
Did the Reaper armada need ONE extra Reaper ready for when they got there because they were scared to lose? What was this Reaper supposed to do?! Why choose Humans? And WHY did it look Human? None of the other Reapers look like their species.
These are all rhetorical questions. I know there isn't an answer. BioWare gave up on this idea.
So really, all the events in Mass Effect 2 were pretty pointless. Nothing actually happened, and nothing was really revealed. The Reaper threat was not affected in any way, and their plans weren't foiled or slowed down. Especially when Mass Effect 3 opens with Earth immediately under attack.

And how the hell did The Illusive Man recover some of the Human Reaper? In my playthrough I blew the Collector base sky high. And I mean obliterated it. Trust me, I even saw the cutscene.

Mass Effect 1 - The Citadel
Like I said, each iteration of the series seems to change the lore already established in previous games. I think the biggest change is the Reapers and the usage of the Citadel.

A big reveal in ME1 was that all the Mass Effect technology as well as the Citadel, which was thought to have been created by the Protheans, was in fact created by the Reapers. Created in order to ensure life followed along the path that the Reapers wanted, and when the time was right, purge it. Awesome concept. And a HUGE part of making this work effectively was the Citadel. Why? Not only does it allow the Reapers to get to the galaxy instantly, but because through the Citadel the Reapers are able to shut off the Mass Relays cutting off star systems from each other. Making resistance impossible.
The Keepers were the mechanism through which the Reapers controlled this. But once they found out that the Protheans messed with the Keepers signal, they needed another way to get to the Citadel.
Cue Sovereign.
Now here is where everything presented in ME1 goes to hell with ME3. Sovereign alone, with just a tiny Geth army ALMOST opened the gateway to Dark Space and let the Reapers in. Alone. 1 Reaper.
The Reaper armada has hundreds, probably even thousands of Reapers in it. They could easily take the Citadel if they all gathered there at once. Why wasn't that priority #1? Why is it in ME3, once the Reapers arrive in the galaxy they just completely leave the Citadel alone? They attack everything else, but leave the Citadel - the ONE thing that can make any resistance futile by turning off the mass relays - just sitting there, free for Shepard and crew to come back and visit time and time again? I can see them maybe not making it their first target, but to completely leave it alone for months? All the galaxy's leaders are gathered there. Wasn't this the whole point of the Citadel?


Earth and Mac Walters
In a surprisingly good interview, Mac Walters is asked about the importance of Earth, and why Earth is attacked first.
He claims it's just coincidence that Earth happens to be attacked first and the Reapers don't have a vendetta against humanity:


Yet, in ME2 we see exactly this happening. Again, this is the next iteration completely ignoring the previous one.
The whole game (ME2) you are lead to believe the Reapers are targeting humans for a reason. The reason isn't clear at first (and in the end, at all) but you assume there has to be one since no other species are being abducted. Harbinger even goes out of his way to address Shepard by name through the controlled Collectors. So clearly, Harbinger knows about the dude. If leading you to believe Human's were important to the Reapers wasn't BioWare's intention, then they screwed up big time.
So then you get the big reveal, "A HUMAN REAPER! Whoa, I wonder what they are going to use it for?"
Well according to ME3, nothing. That's just what Reapers do to species. Shepard and humanity weren't really important, The Reapers are just doing stuff now to pass the time before they get there. Yea....

So this brings us back to Earth and ME3. To me, given what happens in ME2, hitting Earth first because Reapers are interested/want to wipe out Humanity makes more sense than it just being a coincidence. They completely negated ME2 all together with ME3's story (not that I really mind. I hated ME2 story).

So that's my rant. Sorry for it being so long.
All that being said, and all the problems with the ending, I still think ME3 is an enjoyable game. The missions were the best in the series, and so was the combat. I'm just glad the whole thing is over with.
The series just didn't end up going where I had hoped, especially given the all the possibilities ME1 brought forth. But I think expecting a philosophical sci-fi game that doesn't include blockbuster style action is a bit much to ask. I get it. Videogames just aren't there yet, and certainly wouldn't sell very well. Something EA can't have. Here's to hoping they can do a reboot of the franchise and start fresh next-gen. Maybe where Shepard doesn't exist, or Earth hasn't come to the table yet and the Reaper threat isn't known.
I just kinda wished I could have holstered my gun and looked around more often.

tl;dr
- ME3 makes the events of ME2 even more pointless than they already were
- ME3 blatantly contradicts the basic lore of the series
- Mac Walters sucks

Just gotta let it go man. Bioware has no interest in keeping their universe consistent so fuck it. Space magic and starchildren. Have some half synthetic salad.
 
Jacob and Kaiden had nothing as embarrassing as the fight conversation with James. Jacob wasn't anything special but at least there wasn't anything annoying about him.

I dunno Jacob had probably the worst exchange in the whole game for me. When he raised his clenched fist and said 'I can feel it! Can you feel it Shepherd?' there was a pretty long pause as I contemplated how awful it was and also dealing with my flatmate laughing hysterically at how cheesy and terrible it was.

I think of all the returning characters he was treated the worst. Even Kasumi and Zaeed were treated better.
 
Just gotta let it go man. Bioware has no interest in keeping their universe consistent so fuck it. Space magic and starchildren. Have some half synthetic salad.

Yea I know. :/
I've let it go but I just wanted to vent those things.
Just like Star Wars after watching the prequels, I'm over it.
 
As do I, but I don't believe BioWare wishes to 'continue' the game universe and deliberately (and destructively) wrote themselves into a hole. Hudson said the plan is for future Mass Effect games to take place during or prior to Mass Effect 3.

Wow, really? Why create such a deep universe if they're just going to wash their hands of it like that. It's like they're trying to destroy my faith in humanity :(
 
As do I, but I don't believe BioWare wishes to 'continue' the game universe and deliberately (and destructively) wrote themselves into a hole. Hudson said the plan is for future Mass Effect games to take place during or prior to Mass Effect 3.

I thought that was a reference to plans for future content for ME3 rather than future games?
 
An me3-era me sequel would not be appealing to me. We already have visited enough of the galaxy within a three year period, and the current situation is definitely passé.

Prequel might be ok, but I don't think I care enough about any of the pre-Shepard characters or lore to care. Woo first contact war.

You know what bugged me about this game? The music. I am relistening to ME1's ost and aside from it being so weird and out there, it had a really consistent muscal hook across all the main themes. me2 and 3 needed that.
 
I dunno Jacob had probably the worst exchange in the whole game for me. When he raised his clenched fist and said 'I can feel it! Can you feel it Shepherd?' there was a pretty long pause as I contemplated how awful it was and also dealing with my flatmate laughing hysterically at how cheesy and terrible it was.

I think of all the returning characters he was treated the worst. Even Kasumi and Zaeed were treated better.

They shit on jacob even more if you romance him in ME2

http://www.youtube.com/watch?v=O8GqKunyspA

you dont' expect me to wait forever?!?!?!
couple of month is forever
 
Wow, really? Why create such a deep universe if they're just going to wash their hands of it like that. It's like they're trying to destroy my faith in humanity :(
I thought that was a reference to plans for future content for ME3 rather than future games?

That's what I thought, but the quote from The Last Hours app implies they intend this for the franchise as a whole.

I wouldn't be surprised if this changed when under pressure from EA and fans, but yeah, it doesn't seem like they wan't to go past ME3, and would rather focus on the known, established galactic state.
 
Wow, really? Why create such a deep universe if they're just going to wash their hands of it like that. It's like they're trying to destroy my faith in humanity :(

It's not exactly the universe they want to scrap. It's most of the mechanics that define ME1-ME2 and to a lesser extent, ME3.

I do believe that the larger goal is to create the most accessible game set in the ME universe. With ME3, there was a huge focus on the "new players". That's why they wanted less conversations, which meant that the player had less control over the flow of the story. I think they even asked the reviewers to start the game without an import.

What they want to do is Uncharted in space. That's it. No choices, no branching dialogue. A linear experience that they can fine tune. It's less complicated, cheaper, easier to make and really, it will probably sell better.

At least, that's where I think the franchise is heading.
 
i dont want to play a game set during mass effect 3 for two reasons

1) everything feels empty and soulless and pointless with the ending anyway
2) you know they are going to retcon the shit out of the shitty shit that already happened like some star wars game or something

darth vader had an apprentice :OOO buy my game

how about fuck you
 
It's not exactly the universe they want to scrap. It's most of the mechanics.

I do believe that the larger goal is to create the most accessible game set in the ME universe. With ME3, there was a huge focus on the "new players". That's why they wanted less conversations, which meant that the player had less control over the flow of the story. I think they even asked the reviewers to start the game without an import.

What they want to do is Uncharted in space. That's it. No choices, no branching dialogue. A linear experience that they can fine tune. It's less complicated, cheaper, easier to make and really, it will probably sell better.

At least, that's where I think the franchise is heading.

Yeah, according the Jeff Gerstmann, the documentation that came with review copies really stressed for reviewers to look at the game as a new player to the franchise would. It even refers to the import system as a bonus or something.
 
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