Its not that Guerrilla aren't talented they just need serious direction and guidance.
It's not that Guerilla aren't talented, it's just that they aren't nearly as talented as Bungie.
Its not that Guerrilla aren't talented they just need serious direction and guidance.
Also can we stop bringing up Myth and Marathon, that's like saying "oh em gee, Blizzard totally has 5 pillar franchises, remember Lost Vikings and Rock N' Roll Racing???"
Also can we stop bringing up Myth and Marathon, that's like saying "oh em gee, Blizzard totally has 5 pillar franchises, remember Lost Vikings and Rock N' Roll Racing???"
Dat fanboyism.Oh hey guys whats going on in ..... nevermind.
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Bungie are a fantastic company and they deserve a huge amount of credit not only did they create one of the most iconic video game characters of the past 10 years but they also created a game that will forever stand as one of the greats, They made Xbox and Xbox Live the success they are today and brought new life to consoles FPS, the redefined a genre on consoles with Halo.
Beyond all that they interacted with and supported the community a great deal, you only have to look at groups like Red Vs Blue to see the impact Halo has had.
They deserve as much credit as Valve and Blizzard without question, Even before Halo Marathon was at the very least making waves.
For 7 years (up till halo 3) they constantly made impacts in games.
halo 1 started this console fps trend
halo 2 showed console online could be a big deal
halo 3 showcased elements like forge and theatre both of which are massively successful
And a little known fact.. after Halo 3 shipped they started early work on a a survival based gametype, months before horde was announced at e3, without gears Bungie would also be credited for making the Survival modes we see all over to day successful again
Nope.
They followed a tried-and-true route for gameplay and became popular due to Microsoft's advertising, then used their fame to ruin the console online scene.
Nope.
They followed a tried-and-true route for gameplay and became popular due to Microsoft's advertising, then used their fame to ruin the console online scene.
All they've really done for a decade were Halo games.
We'll see what happens when they stretch their legs.
Also can we stop bringing up Myth and Marathon, that's like saying "oh em gee, Blizzard totally has 5 pillar franchises, remember Lost Vikings and Rock N' Roll Racing???"
shhh, dont tell people that bungie has been making games since 1991. Definetly dont tell them that every most of bungie's games made have revolutionized their respective genres.
Before Marathon and Myth they released Pathways Into Darkness, their first FPS in 1993, months before Doom came along and kicked off the contemporary genre as we know it. Hardly anybody knows this shit and I think they deserve credit for it.
Haven't released a remarkable product in more than half a decade, absolutely atrocious post-launch support for its supporters. CE being a landmark was more of a happy accident than anything else. From what they've said, Halo 2 MP was a bit of an accident too but it was amazing so I won't hold it against them. Have yet to be impressed with the scope or quality of their work this generation.
Problem with Bungie is that they didn't show much creative vision with the Halo franchise.
People like to see franchises take leaps, even if some of the die hard fans don't actually like the gear shift. See Gears 2, Uncharted 2, Res 4, Mass Effect 2, Killzone 2 etc etc
Halo 2 was a lie, Halo 3 came late, ODST was straight robbery, Reach was insipid at best for a 5th game in a series.
Once Bungie added MP they stopped doing big jumps.
It's not that Guerilla aren't talented, it's just that they aren't nearly as talented as Bungie.
They do have a better lore for their Universe
Hey, this is my post in miniature. I like you.Somewhat outdated but i used to say that "Halo is the Winning Eleven of fps games" - you can play the campaign over and over again and the amount of unscripted awesome scenarios and events that throw themselves up time and time again are staggering. It's something you only see with repeated play throughs and it's absolutely glorious.
They made one great game. Halo was a big deal. Speaking as a hardcore PC fanboy, I enjoyed Halo 1 more than most FPS on the PC even though I still maintain m/kb is the "true" best way to play FPS. Even things like regenerating health were huge (I don't care if they invented it, they popularized it), medpacks basically sucked 30% of the fun outta Half Life 2 for me. Seamless integration of vehicles, grenades, open maps, weapon types and limitations, and game options made for an amazing local multiplayer experience.
And then they churned out more of that game for 10 years.
Eh.
Also can we stop bringing up Myth and Marathon, that's like saying "oh em gee, Blizzard totally has 5 pillar franchises, remember Lost Vikings and Rock N' Roll Racing???"
I mean listing Halo's relatively minor 'innovations' completely misses the point. The reason Bungie should be praised is because they curated one of the three-or-so FPS franchises left in existence (make that two if Far Cry 3 is another zombie CoD, as looks incre...............
Somewhat outdated but i used to say that "Halo is the Winning Eleven of fps games" - you can play the campaign over and over again and the amount of unscripted awesome scenarios and events that throw themselves up time and time again are staggering. It's something you only see with repeated play throughs and it's absolutely glorious.
Somewhat outdated but i used to say that "Halo is the Winning Eleven of fps games" - you can play the campaign over and over again and the amount of unscripted awesome scenarios and events that throw themselves up time and time again are staggering. It's something you only see with repeated play throughs and it's absolutely glorious.
Left 4 Dead, although not a sandbox, does this very well with it's "Director". Different swarms/special infected in different times/areas at every play through. Try it if you like that kind of thing.
I'm talking Bungie fanboyism, not Halo.
I think they are easily as talented. There games artistically are better than anything Bungie could ever hope to put out. Stylistically stronger.
They do have a better lore for their Universe ( which they failed to capatlise on )
They did create Warzone which is an innovation multi-player mode for its type on consoles.
However as I said before they are horribly mismanaged, and don't know how to pace a game to save their life, nor direct or write compelling dialouge and scenarios. That is all that stops them from being better than Bungie.
Yep, everyone here is a sheep and is not capable of original thought or critique. Just a bunch of stupid, trend followers. Except you, of course. You're the smartest here.
:lol What?
ODST had a fantastic story, great survival mode and all of Halo 3's Mutliplayer maps. It was a great deal to get ODST.
ODST is is my, by far favorite campaign.
sure, how about we stop bringing up half life when talking about valve then? no one is talking about gnop or pathways or oni.
Why? Slow, boring, ugly.
:lol What?
ODST had a fantastic story, great survival mode and all of Halo 3's Mutliplayer maps. It was a great deal to get ODST.
ODST is is my, by far favorite campaign.
I'm talking Bungie fanboyism, not Halo.
That's fine and all, but it was not worth the price. It was marketed like a full game while it clearly wasn't.
Last HL game released in 2007.
Yeah, that's the same situation as Myth/Marathon /rollseyes
Not to mention, these aren't exactly genre-shattering games in the first place, like the original Half-Life or Diablo.
Why? Slow, boring, ugly.
Again... simply no accounting for taste.
Talented devs dude, yeah they have faults point me to a dev that dosnt.
"full game" is what you make of it, You got the entire halo 3 multiplayer experience + firefight and a similar length campaign thats more than worth the money
That's fine and all, but it was not worth the price. It was marketed like a full game while it clearly wasn't.
It looked incredibly outdated, the story was extremely simple, the game extremely short. It's MS's biggest franchise...
Uh...have you played Marathon or Myth?
Left 4 Dead, although not a sandbox, does this very well with it's "Director". Different swarms/special infected in different times/areas at every play through. Try it if you like that kind of thing.
You're forgetting the absolutely incredible soundtrack. Can't deny it that.
Uh...have you played Marathon or Myth?
A multiplayer that I already had, a survival mode with maps straight out of campaign and a campaign about half the length of a normal Halo game. If you think it was a full game you're kidding yourself.
It looked incredibly outdated
the story was extremely simple
the game extremely short.
What did you expect going in? the campaign is about 5-6 hours thats the lenght of a halo game, the multiplayer was a smart move you could of avoided it if you wanted its not like you got tricked.
ODST is one of the best halo campaign's aswell infact its my personal favourite
A lot of Bungie's big innovations were taking PC game stuff and putting it onto the consoles in a way that worked. So, good on them for doing it, but I wouldn't say they deserve more credit than they already get. Certainly not as much as Valve, Blizzard, etc