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Bungie: Do they deserve more credit?

I thought it looked pretty good. *shrug*



OK. And...?



It was shorter than other Halo campaigns, but it was long enough for me. I replayed it many times, definitely got my money's worth.


Ok and? Well, so it has all these negatives, one of them being not even being on par gameplay wise with other Halo's, and of course the cherry on top being the price...and you think none of it matters because you thought you got your money's worth.

Dude, there are people who feel they had their money's worth when they paid to see The Mummy 3. Doesn't change a thing.
 
What did you expect going in? the campaign is about 5-6 hours thats the lenght of a halo game, the multiplayer was a smart move you could of avoided it if you wanted its not like you got tricked.

ODST is one of the best halo campaign's aswell infact its my personal favourite
I'm not saying I expected anything more, but MS marketed it as a full game which it simply isn't. I know well enough what I was getting when I bought and I didn't regret it but it's still mismarketed.
 
Why is it one of the best campaigns? It's a campaign where Halo's defining attributes aren't much at play.

What was so special about it? It was different, that's all I got from it.

I like the exploration of the universe, its more boots in the mud soldiers than super soldier galactic romp. Its also got a great voice cast, its a nice spin on the gameplay since you have to be a bit more cautious with health and such (especially on higher difficulties) its got some great encounters aswell.

Its just the overall feel of everything.. as they said when making it, its a tribute to fans if your not into halo for its lore and stuff then your going to find it much less engrossing.

I'm not saying I expected anything more, but MS marketed it as a full game which it simply isn't. I know well enough what I was getting when I bought and I didn't regret it but it's still mismarketed.

And bungie had said at earlier points that they wanted to sell it at a reduced price, It seems your issue in this instance is with MS not Bungie. However each to their own if you dont think bungie are a amazing dev thats fine. Different strokes for different folks and all that
 
the multiplayer was a smart move you could of avoided it if you wanted its not like you got tricked.

What SKU could you purchase that didn't include the multiplayer suite? There was no way he could have avoided it, sadly. But the marketing stuff wasn't Bungie as much as it was Microsoft, as Bungie stated that they wanted it as a $40 package.
 
They get (and deserve) tons of credit, it's just that Halo got so big it sort of overshadowed them. I'm sure they're eager to be on to new things, anyway.
 
Ok and? Well, so it has all these negatives, one of them being not even being on par gameplay wise with other Halo's, and of course the cherry on top being the price...and you think none of it matters because you thought you got your money's worth.

Dude, there are people who feel they had their money's worth when they paid to see The Mummy 3. Doesn't change a thing.

*YOU* think it has "all these negatives". I don't. That's the point. You seem to believe I must accept that ODST has "all these negatives" just because you say it does. Well, I don't.

There are people who think 2001 A Space Odyssey is a boring piece of shit. Doesn't change a thing.
 
What SKU could you purchase that didn't include the multiplayer suite? There was no way he could have avoided it, sadly. But the marketing stuff wasn't Bungie as much as it was Microsoft, as Bungie stated that they wanted it as a $40 package.

.... not buying it. Not ideal but Over dosnt strike me as the type thats interested in the single player alot, i got alot of moneys worth out of ODST and i paid £60-£70 (the limited edtion price) for it.
 
*YOU* think it has "all these negatives". I don't. That's the point. You seem to believe I must accept that ODST has "all these negatives" just because you say it does. Well, I don't.

There are people who think 2001 A Space Odyssey is a boring piece of shit. Doesn't change a thing.
If only ODST was in any way, at all, comparable to 2001 A Space Odyssey within their respective arenas.

I guess that's the point.
 
And bungie had said at earlier points that they wanted to sell it at a reduced price, It seems your issue in this instance is with MS not Bungie. However each to their own if you dont think bungie are a amazing dev thats fine. Different strokes for different folks and all that
I never mentioned it was Bungie's fault. Someone mentioned ODST was straight robbery and I agree with that to a certain extend. For the some manyth time, compared to other Halo games its price was set too high, whether that's Bungie or MS's fault isn't what I'm arguing about.
 
I never mentioned it was Bungie's fault. Someone mentioned ODST was straight robbery and I agree with that to a certain extend. For the some manyth time, compared to other Halo games its price was set too high, whether that's Bungie or MS's fault isn't what I'm arguing about.

Crossed wires, still i dont think i overpaid for ODST, regardless that the multiplayer was out already and you already owned it when you bought ODST you paid for that again. Ideally they should of had a No multiplayer SKU for $25 but agains Microsoft like money.
 
I honestly couldn't tell whether the OP was sarcastic or not.

How much credit do they really deserve for bringing features that were standard in PC games into the console space? It's not as if they were actually inventing or innovating....just porting. I think Bungie has done a lot of great stuff, though.
 
I honestly couldn't tell whether the OP was sarcastic or not.

How much credit do they really deserve for bringing features that were standard in PC games into the console space? It's not as if they were actually inventing or innovating....just porting. I think Bungie has done a lot of great stuff, though.

lordy.
 
I honestly couldn't tell whether the OP was sarcastic or not.

How much credit do they really deserve for bringing features that were standard in PC games into the console space? It's not as if they were actually inventing or innovating....just porting. I think Bungie has done a lot of great stuff, though.

That was a good day, when me and three friends played Unreal Tournament together on the same PC.
 
Crossed wires, still i dont think i overpaid for ODST, regardless that the multiplayer was out already and you already owned it when you bought ODST you paid for that again. Ideally they should of had a No multiplayer SKU for $25 but agains Microsoft like money.
I really enjoyed ODST and definitely don't regret paying as much as I paid for it, but I think the amount of content doesn't reflect the price, regardless of the quality of that content. If MS had just marketed it as an expansion a lot less people would have been disappointed.
 
I played only 3 Bungie series (Marathon, Myth, Halo).

Here are my thoughts:
Marathon: it clearly was a Doom-inspired game and its level design wasn't as good as Doom (I felt the mazes were just too convoluted), however the combat was every bit as enjoyable and the game's story, while delivered almost exclusively through terminals, was nothing short of amazing. It still is one of my favorite storylines in games. I remember reading

Myth: the first RTS game where tactics actually mattered. Terrain and unit properties were crucial for the player's success and it was no longer. Again, interesting story and first (?) Bungie-O'Donnell collaboration

Halo: everything it brought to the table has already been covered in this thread.

I think the most prevalent thing that stands out across both Myth and Halo is that Bungie cut out all the junk and grind from their genres. Base-building in RTS games was just obnoxious and ridiculous and Bungie finally breaking the idiotic "build the base in exactly the same pattern you have in hundreds of missions across dozens of RTS games before you can enjoy the combat flood the enemy base with your units" genre trope. Combat was significantly deeper than other RTS games, too. Halo also revolutionized the FPS combat, much less the subtle changes, but the fact that enemies weren't just rushing at you but had some other behavior patterns was probably the biggest one for me. This sophisticated AI

I cant wait to see what their next franchise is going to be about. Jason Jones has been working on non-Halo prototypes ever since Bungie shipped Halo 2, so I can't wait to see what crazy ideas hell come up with and gaming cliches hell challenge next.
 
It isn't? Why?

Maybe because we still live in an age where if a game isn't a complete piece of shit then that's enough for a 70% rating across the board.

When are you going to get my real point here? i.e. Debating matters of taste is utterly pointless. You can't prove or convince me that ODST sucks anymore so than I can prove to you that it rules.
 
I honestly couldn't tell whether the OP was sarcastic or not.

How much credit do they really deserve for bringing features that were standard in PC games into the console space? It's not as if they were actually inventing or innovating....just porting. I think Bungie has done a lot of great stuff, though.
like what? please list. they are only doing standard pc stuff. plus start a list of pc stuff that they did and comparable games.
 
I mean listing Halo's relatively minor 'innovations' completely misses the point. The reason Bungie should be praised is because they curated one of the three-or-so FPS franchises left in existence (make that two if Far Cry 3 is another zombie CoD, as looks increasingly likely) that actually understand that the variability of experience (i.e. the permutations of interaction between the player, weapons, enemies, and level design) is more important than its presentation.

When everyone, the holy sainted Valve included (excepting Left 4 Dead, the other franchise that does this right) has gone the other direction, in pursuit of cinema, the scripted sequence, the linear path, the one-time, quick-time moment, it's hard not to adore Bungie for understand what's interesting about the interactive medium, and what's redundant.

That the majority of the gaming world doesn't even begin to grasp that, so consumed are they with petty grievances (that possibly have more to do with Microsoft and the Xbox than they do with Halo or Bungie) and the latest flash-bang corridor drivel, is simply depressing. It makes me depressed about the future of the genre, and even the entire medium.

Flawed as their execution has been (and it has been flawed, in myriad ways), Bungie grasp what's unique about videogames. So, so many 'authorities', even in this thread, don't.
shhh, dont tell people that bungie has been making games since 1991. Definetly dont tell them that every most of bungie's games made have revolutionized their respective genres.
Im quoting these two posts because they're so true. I couldn't agree more.
 
like what? please list. they are only doing standard pc stuff. plus start a list of pc stuff that they did and comparable games.

all that PC standard stuff was done by bungie.

First game with a level editor included - bungie
first fps game with co-op campaign - bungie
first game with unique competitive gametypes - bungie
first game to use the mouse for aiming - bungie

why dont people read these things. (btw I'm talking about marathon, not halo)
 
When are you going to get my real point here? i.e. Debating matters of taste is utterly pointless. You can't prove or convince me that ODST sucks anymore so than I can prove to you that it rules.

The difference being I don't stuck to "It's the best campaign, it was so atmospheric, I loved it so much".

But you're right.
 
all that PC standard stuff was done by bungie.

First game with a level editor included - bungie
first fps game with co-op campaign - bungie
first game with unique competitive gametypes - bungie
first game to use the mouse for aiming - bungie

why dont people read these things. (btw I'm talking about marathon, not halo)

I think statham was making the point that Bungie were not doing standard PC stuff and were doing their own unique games.
 
Reach has the worst on-disc multiplayer maps I've ever played in a FPS. They were too focused on all the features they forgot to add in the fun.
 
I dont normally agree with les papilons sexuels but when i dude its because the dude is so freaking right it hurts
Well, I guess it's a good thing all Valve games, which were the big offenders here, added a menu option to remove custom content downloads back in 2007.
 
Reach has the worst on-disc multiplayer maps I've ever played in a FPS. They were too focused on all the features they forgot to add in the fun.

Says the guy with the Blackout avatar

Well, I guess it's a good thing all Valve games, which were the big offenders here, added a menu option to remove custom content downloads back in 2007.

Mind=Blown.gif, i might actually play some games now instead of downloading Unreal sound files
 
Many people do not realize that Bungie has been around since 1991. All they know Bungie for is Halo. That was all I knew for awhile too, but I later got around to playing some Marathon, Myth, and even Pathways into Darkness. I wait and wonder what new gem Bungie will deliver to the fans next.
 
Actually I would say I'm only invested in the lore, since I don't like the MP. I believe I'm a pretty big Halo fan.

What does that have to do with ODST? There are 6 Halo games.

As someone pretty much into Halo for the Lore i thought ODST was made with people like me in mind, The typical love/hate for ODST is split between people into the lore and people into the multiplayer liking and disliking it respectively.

The Story for ODST i felt gave a much better understanding of the UNSC than the main titles did for example.. I felt Reach did similar, For me my ODST love stems from playing as ODST, i kind of began to see the covenant as a threat not just fodder like i did when i played as a spartan.
 
all that PC standard stuff was done by bungie.

First game with a level editor included - bungie
first fps game with co-op campaign - bungie
first game with unique competitive gametypes - bungie
first game to use the mouse for aiming - bungie

why dont people read these things. (btw I'm talking about marathon, not halo)

Are you being sarcastic? I can't tell, because you're wrong about all of these.

Level editors were around since Lode Runner in 1983.
Doom had a co-op campaign.
I don't know what you mean by "unique competitive gametypes". Do you mean more than one multiplayer mode? Rise of the Triad.
Mouselook was in the Bethesda Terminator games, Ultima Underworld, and probably others well before Marathon was even an idea.
 
Beyond the games Bungie creates themselves, Bungie has established Bungie Aerospace to help small independent developers. Furthermore, there is the Bungie Foundation which is tied into with the Make-A-Wish Foundation and Child's Play. Finally, Bungie has helped in world disaster relief through “Ganbare Nippon”, "Fight the Flood" and, "Be a Hero".

Bungie does a lot more than develop games.
 
This is why Halo is a great series, it is a Quake/UT clone, especially Halo CE. But, Bungie knew that you can't do the quick twitch controls of Quake/UT, so they slowed it down a bit and made it so the aiming was more suitable for a controller. But, the gameplay was still based on the style of an Arena shooter (Halo CE specifically). I could say the same thing about Killzone or Socom, if you like those style games, why not play Battlefield 2 Project Reality, Counter-Strike or ArMa? There is nothing wrong with playing and enjoying console shooters that are modified "clones" of PC shooters.
So you take everything from HL and Q3 you dumb it down until it's not even interesting a bit and it's awesome? No.
 
So you take everything from HL and Q3 you dumb it down until it's not even interesting a bit and it's awesome? No.

Well, millions of people found it very interesting. And at least Halo CE was a "dumbing down" of Quake, and not a dumbing down of Halo like all the sequels were.
 
Are you being sarcastic? I can't tell, because you're wrong about all of these.

Level editors were around since Lode Runner in 1983.
Doom had a co-op campaign.
I don't know what you mean by "unique competitive gametypes". Do you mean more than one multiplayer mode? Rise of the Triad.
Mouselook was in the Bethesda Terminator games, Ultima Underworld, and probably others well before Marathon was even an idea.
1) True. Though I'm pretty sure Bungie did have the first level editor among FPS games
2) Also true.
3) I think he means king of the hill, kill the man with the ball, etc.
4) Don't think you could use the mouse to look up and down in The Terminator or Ultima Underworld. I could be wrong, though.
 
all that PC standard stuff was done by bungie.

First game with a level editor included - bungie
first fps game with co-op campaign - bungie
first game with unique competitive gametypes - bungie
first game to use the mouse for aiming - bungie

why dont people read these things. (btw I'm talking about marathon, not halo)

I'm pretty sure Marathon was not the first game to do any of those.

EDIT: beaten badly
 
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