Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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When the developers fail to deliver an interesting game to play, that is when they fail. Luckily ME3 is a fantastic game to play but they could have put so much more variety and interesting setpieces to make it better and you can easily make the story fit around these moments. As for immersion, this game has it, but so does something like Dark Souls and that is super video gamey. They are not exclusive.

Plus in an RPG it is kind of hard to not draw people out of the world when you have to navigate a bunch of menus to advance stats and stuff. If you guys really wanted true immersion you would argue to remove all that as well.

Gigantic video game bosses that take away from the story and usually also take away from the gameplay are just lazy crutches.

Just like laugh tracks in shitty network comedies.

Cliche'd stories in movies that are recycled over and over.

Actors who basically play themselves.

Anytime a portion of a game/movie/show is doing nothing beyond HEY IM A X SEE IM A X!!! It's basically always a failure.



Why did the Reapers attack Sanctuary again?


Didn't want cerberus to be able to steal their troops through cerberus indoctrination based on reaper tech.
 
Someone created the AI in the first place, probably organics and they made sure this AI does something to save organic life. Its plan was a bit harsh. As for its power, that is just your feeling on it. The game is specifically telling you it did not have the tech to do that. You can argue against it all you want, that is what it is.

And the point is their solution is stupid when they could have just done synthesis from the start or any number of other plans that didn't involve the murdering of trillions of people every 50000 years.

At no point is it said that it didn't have the technology to do it, it just says it wasn't implemented. Again, given that the star child is what makes it possible and given everything that was built before (Reapers, mass relays, etc.) from which all current technology is based it's a remarkable stretch to say the crucible would have been outside the abilities of the creators. They were way beyond anyone in any cycle. If they weren't, the other cycles would have won by conventional means.
 
Are you saying that the original creators of the Reapers, Citadel, and Star child didn't possess this technology themselves? I find that hard to believe since one of the factors of the cycle is that all technology is based on their technology. As far as we know, protheans are the only ones who even started to understand mass relays.

Well let's not forget that the Reapers only harvest the advanced civilizations. For all we know the Ending / Crucible changed the entire galaxy and destroyed / sinthesized all synthetic / organic life. The harvest was (up until this point) a viable solution for the Reapers to archieve theit goal. Because Shepard "broke" the cycle and gained the ability to destroy / control the Reapers via the Crucible, the Reapers presented him with a new , more radical solution that would still "preserve" organic life for all eternity.
 
Gigantic video game bosses that take away from the story and usually also take away from the gameplay are just lazy crutches.

Just like laugh tracks in shitty network comedies.

Cliche'd stories in movies that are recycled over and over.

Actors who basically play themselves.

Anytime a portion of a game/movie/show is doing nothing beyond HEY IM A X SEE IM A X!!! It's basically always a failure.

So horribly wrong. Bosses can create the moments that transend a game to a masterpiece level.

So many of the greatest games of all time would not be the same without its bosses. Zelda, Metal Gear, Castlevania, Metroid, RE4, the God of wars, DMCs, take your pick of a million RPGs.

It is lazy to not make bosses. Maybe your team doesn't have the skills to create a compelling boss, well work on that cause it is important.

And I ask you why are you playing video games. Do you just want an interactive movie? Games to me are about the experience you have in controlling your character through fun interesting gameplay. If I just wanted to play games for story I would watch a movie.
 
Yeah, I know. I'm not the one arguing that there is a sensible answer to it :p
I know, but you asked a question. I think I'll refrain from most arguments on this topic as doing so leads to nothing but speculation. I wish we could have had some real answers instead of a "High Level" conversation.
 
Someone created the AI in the first place, probably organics and they made sure this AI does something to save organic life. Its plan was a bit harsh. As for its power, that is just your feeling on it. The game is specifically telling you it did not have the tech to do that. You can argue against it all you want, that is what it is.

No I think it is the other way. I mentioned this before in the thread.

Star Child is the head of the first Synthetic race that wiped out organics from the galaxy.

This genocide filled him with guilt and made him:

-Create the reapers to preserve organics races.

-Retire from the galaxy and only come back every 50000 years to prune the organics that had grown, to make space for new races.

-Convince himself that it is impossible for Synthetics and Organics to live in peace. That's why he ignores the Geth-Quarian peace, or EDI, or whatever.

In his own past he already commited genocide and won't accept the idea that peace is possible, even though the games show ample evidence to it. He is just crazy with guilt.

Synthesis is a mediocre option for him cause it means there won't be any new organic races to harvest and preserve. Control only means that he will leave the galaxy alone and maybe come back in another 100000 years, after the synthetics wiped out organics and then ran out of batteries or became reapers themselves, dunno.
 
So horribly wrong. Bosses can create the moments that transend a game to a masterpiece level.

So many of the greatest games of all time would not be the same without its bosses. Zelda, Metal Gear, Castlevania, Metroid, RE4, the God of wars, DMCs, take your pick of a million RPGs.

It is lazy to not make bosses. Maybe your team doesn't have the skills to create a compelling boss, well work on that cause it is important.

And I ask you why are you playing video games. Do you just want an interactive movie? Games to me are about the experience you have in controlling your character through fun interesting gameplay. If I just wanted to play games for story I would watch a movie.

Hell, your boss fights don't even have to be "traditional" in terms of gameplay. Look at MGS with the unarmed fight between Solid and Liquid.
 
And the point is their solution is stupid when they could have just done synthesis from the start or any number of other plans that didn't involve the murdering of trillions of people every 50000 years.

At no point is it said that it didn't have the technology to do it, it just says it wasn't implemented. Again, given that the star child is what makes it possible and given everything that was built before (Reapers, mass relays, etc.) from which all current technology is based it's a remarkable stretch to say the crucible would have been outside the abilities of the creators. They were way beyond anyone in any cycle. If they weren't, the other cycles would have won by conventional means.

You are starting to go outside the boundaries of the story at this point. You are making a bunch of assumptions, granted ones that make sense giving what we see in the games but still assumptions.
 
Gnah Alerus you "tricked" me! I cant believe i'm now defending these endings. Guess i finally accepted the shittyness of ME3's endings, came to the conclusion that synthesis is the only good / perfect canon-ending and that all we can hope for is somekind of slideshow epilogue that explains the fate of the crew / galaxy etc.
 
Well let's not forget that the Reapers only harvest the advanced civilizations. For all we know the Ending / Crucible changed the entire galaxy and destroyed / sinthesized all synthetic / organic life. The harvest was (up until this point) a viable solution for the Reapers to archieve theit goal. Because Shepard "broke" the cycle and gained the ability to destroy / control the Reapers via the Crucible, the Reapers presented him with a new , more radical solution that would still "preserve" organic life for all eternity.

The crucible did charge the entire galaxy. Plant life was even changed. It did not destroy synthetics though. EDI is quite clearly seen with her new glowing green lines. Beyond that, though, they appear to be "themselves" It's really pretty unclear what synthesis did other than supposedly be a solution to stopping the war between synthetics and organics for unspecified reasons.

But if it's going to be claimed that it does "solve" the problem, I cannot possible imagine how it can be posited that the genocide of trillions every 50000 years is a better solution and that that should be plan 'A'
 
I just don't think Bioware is up to the task of creating good bosses. It took them three games to get just the generic shooting part right.
 
No I think it is the other way. I mentioned this before in the thread.

Star Child is the head of the first Synthetic race that wiped out organics from the galaxy.

This genocide filled him with guilt and made him:

-Create the reapers to preserve organics races.

-Retire from the galaxy and only come back every 50000 years to prune the organics that had grown, to make space for new races.

-Convince himself that it is impossible for Synthetics and Organics to live in peace. That's why he ignores the Geth-Quarian peace, or EDI, or whatever.

In his own past he already commited genocide and won't accept the idea that peace is possible, even though the games show ample evidence to it. He is just crazy with guilt.

Interesting, could be. Its just weird for it to feel guilt. The AI did not seem to be the emotional type. It seemed like it had a very clear mission. I like it though.
 
I just don't think Bioware is up to the task of creating good bosses. It took them three games to get just the generic shooting part right.

Ok then do something different. A moment that stands out from the same shooting that makes up all the gameplay. I personally had no problem with the boss battles in this series. It won't win any awards but it got the job done, it gave me moments I remember and added closure to each game. They were not bad.
 
So horribly wrong. Bosses can create the moments that transend a game to a masterpiece level.

So many of the greatest games of all time would not be the same without its bosses. Zelda, Metal Gear, Castlevania, Metroid, RE4, the God of wars, DMCs, take your pick of a million RPGs.

.

Considering you just listed almost every popular franchise I hate, I'm not sure I have anything left to say.


The best bosses don't knock me out of the experience, but they are extraordinarily rare. Less than 5-10% are anything more than HERP DERP SHOOT THE ORANGE then maybe a QTE! or basic pattern recognition a dog could figure out.


Dark Souls is one of the few examples of not awful boss battles this generation. Problem is I hate everything about that game except the boss battles so it's a bit bittersweet there.


Edit: You're almost alone on enjoying the ME boss battles. Go listen to any goty deliberation from 2010 that mentions ME2, basically oh yeah that game was great....but human terminator reaper oh god that was awful!
 
Considering you just listed almost every popular franchise I hate, I'm not sure I have anything left to say.


The best bosses don't knock me out of the experience, but they are extraordinarily rare. Less than 5-10% are anything more than HERP DERP SHOOT THE ORANGE then maybe a QTE! or basic pattern recognition a dog could figure out.


Dark Souls is one of the few examples of not awful boss battles this generation. Problem is I hate everything about that game except the boss battles so it's a bit bittersweet there.

So we have very different tastes, ok then, cool.
 
I've always just figured that the Catalyst continually built himself up over time to become so hugely powerful. I didn't think of it as some super-powerful ancient organic race that had built a super-powerful machine, but rather some rogue A.I. (or more likely thousands of A.I. in one like Legion) who destroyed his creators and increasingly became more powerful over a very long span of time, until it reached nearly godlike stature.

He developed a strange form of empathy over that time due to his past actions and decided it was his duty to save primitive races at the expense of advanced ones. Apparently he hadn't programmed himself with a bit of introspection code so he could see that A.I. don't necessarily have to murder every organic in the galaxy. :p
 
The crucible did charge the entire galaxy. Plant life was even changed. It did not destroy synthetics though. EDI is quite clearly seen with her new glowing green lines. Beyond that, though, they appear to be "themselves" It's really pretty unclear what synthesis did other than supposedly be a solution to stopping the war between synthetics and organics for unspecified reasons.

But if it's going to be claimed that it does "solve" the problem, I cannot possible imagine how it can be posited that the genocide of trillions every 50000 years is a better solution and that that should be plan 'A'

Sorry if i wasnt clear, i meant if you pick the destroy / synthesize option. Saving EDI is part of why i consider Synthesis the best and only ending. ;) For everything else i think i'm done investing more effort into coming up with an explanation than Bioware obviously did. ;)
 
You are starting to go outside the boundaries of the story at this point. You are making a bunch of assumptions, granted ones that make sense giving what we see in the games but still assumptions.

If a story has to contrive scenarios in ways that don't make sense to make its rational work, then the story sucks plain and simple. To give the analogy I gave before, if I write a story where humans start war with aliens because they have purple hair and people question it, they have every right to question it, because that's a horrible motivation that makes no sense. That would never happen and it doesn't get excused because I say "that's how it is." In this case, it doesn't make sense to say that with all the powers of the creators and the fact that all civilization is based on their tech, tech that isn't even understood by the organics, that the synthesis option would have been beyond the creators means; especially not when it requires their own tech to work (star child and mass relays). Contriving the story in that way simply doesn't excuse it from its absurdities.
 
Gnah Alerus you "tricked" me! I cant believe i'm now defending these endings. Guess i finally accepted the shittyness of ME3's endings, came to the conclusion that synthesis is the only good / perfect canon-ending and that all we can hope for is somekind of slideshow epilogue that explains the fate of the crew / galaxy etc.

lol Give into your hate (of the endings).
 
So horribly wrong. Bosses can create the moments that transend a game to a masterpiece level.

So many of the greatest games of all time would not be the same without its bosses. Zelda, Metal Gear, Castlevania, Metroid, RE4, the God of wars, DMCs, take your pick of a million RPGs.

It is lazy to not make bosses. Maybe your team doesn't have the skills to create a compelling boss, well work on that cause it is important.

And I ask you why are you playing video games. Do you just want an interactive movie? Games to me are about the experience you have in controlling your character through fun interesting gameplay. If I just wanted to play games for story I would watch a movie.

Some games are better for boss fights than others. Mass Effect is one I think is better without. The Hammer of Dawn versus the Reaper boss fight was terrible, and the human reaper wasn't exactly the best. Saren was decent at best. To me, the Mass Effect gameplay at its finest was overcoming a large group of varied enemies, like the attack on Earth.
 
Gnah Alerus you "tricked" me! I cant believe i'm now defending these endings. Guess i finally accepted the shittyness of ME3's endings, came to the conclusion that synthesis is the only good / perfect canon-ending and that all we can hope for is somekind of slideshow epilogue that explains the fate of the crew / galaxy etc.

I really don't think that the endings are bad because of their concept, but because of the execution.

The same basic endings, but showing you what happened with your crew, would have been way better received.
 
I saw endings online where synthesis wasn't even an option (unless they cut away which it didn't seem like they did). So what is up with that? Is synthesis the ending you get if your galaxy preparedness high or something.
 
I saw endings online where synthesis wasn't even an option (unless they cut away which it didn't seem like they did). So what is up with that? Is synthesis the ending you get if your galaxy preparedness high or something.

Yup.

I think you need either that or a high reputation.

Don't really make sense plot wise. Unless the Crucible isn't really completed without enough preparedness.
 
I felt the Tela Vasir and Shadow Broker fights were pretty great in ME2, but I didn't really like either Kai Leng fight and the painting the Reaper bit was god-fucking-awful. I can't say I missed a final bossfight in ME3.
 
I refuse space magic. It is dumb, and it wouldn't solve anything anyways. That leaves me with two endings. I think control sucks, but I guess if I choose that I can use the reapers to put everything right somehow as a ghost boss. Then do cage fights until all of the reapers are gone, and then fade into the sunset. If I destroy I fuck over the Geth with no way to replace the relays. So basically I can kill the reapers and fuck the Galaxy or kill myself and fix the galaxy through contrived means.

Stupid Vent Kid!

Actually, as far as EMS goes, I believe

2500 is for Green
4000 is for Shepard lives after destroy

I don't think much else is done. Apparently you might see your squadmates bodies if it is really low. Oh, and I'm not sure what the cutoff is, but squadmates from earth will jump out of the Normandy if EMS is high enough.
 
I really don't think that the endings are bad because of their concept, but because of the execution.

The same basic endings, but showing you what happened with your crew, would have been way better received.

Yeah definitely but i still think that they werent even neccessary, if they just ended the game with Shepard and Anderson "having the best seats" and looking at earth, everything would've been fine while retaining the speculation / ambiguity and uncertainty of the ending.
 
If a story has to contrive scenarios in ways that don't make sense to make its rational work, then the story sucks plain and simple. To give the analogy I gave before, if I write a story where humans start war with aliens because they have purple hair and people question it, they have every right to question it, because that's a horrible motivation that makes no sense. That would never happen and it doesn't get excused because I say "that's how it is." In this case, it doesn't make sense to say that with all the powers of the creators and the fact that all civilization is based on their tech, tech that isn't even understood by the organics, that the synthesis option would have been beyond the creators means; especially not when it requires their own tech to work (star child and mass relays). Contriving the story in that way simply doesn't excuse it from its absurdities.

No argument from me, I dont care for the ending at all. I am just trying to make sense of what we have been given by Bioware.
 
Ok then do something different. A moment that stands out from the same shooting that makes up all the gameplay. I personally had no problem with the boss battles in this series. It won't win any awards but it got the job done, it gave me moments I remember and added closure to each game. They were not bad.

I think a conversation is far more memorable than any boss fight they could have put in.

I'm not against the idea of having final bosses--I just don't think it fits my idea of what Mass Effect, ultimately, was about.
 
Yup.

I think you need either that or a high reputation.

Don't really make sense plot wise. Unless the Crucible isn't really completed without enough preparedness.

That makes sense and if Bioware is asked I am pretty sure that is the only answer they can come up with.
 
I felt the Tela Vasir and Shadow Broker fights were pretty great in ME2, but I didn't really like either Kai Leng fight and the painting the Reaper bit was god-fucking-awful. I can't say I missed a final bossfight in ME3.

The Shadow Broker and Vasir fights are good up to point. I actually broke them as a vanguard in ME2, but played them as an infiltrator the first time and really enjoyed them. I can't say anything about the Kai Leng fight since I've only done it as a Vanguard and that is a class that breaks everything in ME3. I had a vague idea that he summons a bunch of enemies every time he goes to recharge, but thats about all I saw. I don't know what enemies he summons or even what abilities he has when not charging up.
 
No argument from me, I dont care for the ending at all. I am just trying to make sense of what we have been given by Bioware.

I see. Sadly I don't think there is much in the ways of salvaging this ending. I really wish they took star child out and got rid of the synthesis option. Also, destroy should *not* kill *all* synthetics. That seemed shoehorned in to me.
 
I think a conversation is far more memorable than any boss fight they could have put in.

I'm not against the idea of having final bosses--I just don't think it fits my idea of what Mass Effect, ultimately, was about.

To me a conversation in this game is no different than a fight with the same standard enemies, just in a very different form. We have had conversations like this throughout all games. If the conversation had a new element to it than maybe it can be more memorable. Just for me it did nothing, at that point I knew the game was over and I felt I was watching the ending movie already. I really thought I would battle Harbinger in some way, that was what I was waiting for. And I kept waiting, is the final boss now, oh is it now, oh is it now and it never came. :(
 
Control ending just doesn't make sense for a paragon shepard. So I didn't pick it. Destroy inevitably will result in synthetics and organics fighting (but Shepard can somehow miraculously survive being in an explosion, falling from orbit and hitting gravel).

That leaves Synthesis, which equates to "LOL SPACE MAGIC". I just don't get what they were thinking here.
 
I see. Sadly I don't think there is much in the ways of salvaging this ending. I really wish they took star child out and got rid of the synthesis option. Also, destroy should *not* kill *all* synthetics. That seemed shoehorned in to me.

They put that in so everybody wouldn't pick it. It has to hurt you, Shepard.

If I can't convince myself to make my own ending, and if Bioware doesn't put out a better one, I might go with control and fill in the blanks with my reapers taking the fleets home, rebuilding the relays, and then I'll steal somebody else's idea and build a Shepard Version of EDI. Fuck Yeah!
 
To me a conversation in this game is no different than a fight with the same standard enemies, just in a very different form. We have had conversations like this throughout all games. If the conversation had a new element to it than maybe it can be more memorable. Just for me it did nothing, at that point I knew the game was over and I felt I was watching the ending movie already. I really thought I would battle Harbinger in some way, that was what I was waiting for. And I kept waiting, is the final boss now, oh is it now, oh is it now and it never came. :(

Even if Harbinger had stuck around, the final battle with him should have been a chat. You saw that fight with the basic Reaper. It was just constant orbital strikes since that was the only way to hurt him. And that dude was just a Destroyer. A fight with Harbinger would probably be Dullsville.

"Dialogue battles" can be awesome, and they can work very well for final bosses. That talk with the Catalyst was basically that, but it was done poorly. It could have been great if they had written it properly and fleshed it out far more.
 
Control ending just doesn't make sense for a paragon shepard. So I didn't pick it. Destroy inevitably will result in synthetics and organics fighting (but Shepard can somehow miraculously survive being in an explosion, falling from orbit and hitting gravel).

Hell, theres an even bigger problem with "surviving an explosion, falling from orbit, hitting gravel" etc. Is that you are supposed to die as well since you're part synthetic. And yet you live.

Ghost kid is full of shit.
 
I think a conversation is far more memorable than any boss fight they could have put in.

I'm not against the idea of having final bosses--I just don't think it fits my idea of what Mass Effect, ultimately, was about.

I don't think Mass Effect fits with your idea of Mass Effect. The wave based survival was the final challenge of the game and it was "videogamey" as can be. That was basically the cheaply-made final boss fight (no disrespect to Marauder Shields). Moreover the conversation encounter was not exactly deep either (pretty much a glorified cutscene), especially compared to something like Deus Ex HR or even Alpha Protocol.
 
Yeah the reaper laser boss fight was terrible, that was just endless repetition. I enjoyed Kai Leng, could have been better but it was something interesting. ME2 had way better ones. Shadow Broker was fantastic. The thresher maw was awesome. I really enjoyed terminator, I thought that handled the ultimate enemy waves better than ME3, you still had a huge wave of enemies but now you had this giant enemy to make it different, to make it stand out.

In a game like this, with so many cool powers and skills it really should not have been that hard to make good boss battles. All the elements to make a really varied interesting multileveled boss is in place.
 
Beat the game with my second character tonight. The ending is still dumb as shit. Too bad Marauder Shields couldn't save me. Maybe his time will come whenever I decide to tackle Insanity.

Earth on Hardcore was ridiculously easy with Team Biotic Explosions (Adept/Liara/Kaiden). I just took cover and destroyed everything in sight. For anyone running an Adept, I personally recommend going with Energy Drain over Stasis. Energy Drain makes you somewhat beefier and lets you take down shields on your own. You can easily set up biotic explosions with your other powers.
 
Control ending just doesn't make sense for a paragon shepard. So I didn't pick it. Destroy inevitably will result in synthetics and organics fighting (but Shepard can somehow miraculously survive being in an explosion, falling from orbit and hitting gravel).

That leaves Synthesis, which equates to "LOL SPACE MAGIC". I just don't get what they were thinking here.

Well, destroying all synthetics doesn't really gel with Paragon either.

One of the Indoc theory videos makes a good point that they show you TIM choosing Paragon, and Anderson choosing Renegade, when it should have been the other way around, so maybe the paragon/renegade system is being used to trick you.

This may be true without buying into the rest of the indoctrination theory.
 
To me a conversation in this game is no different than a fight with the same standard enemies, just in a very different form. We have had conversations like this throughout all games. If the conversation had a new element to it than maybe it can be more memorable. Just for me it did nothing, at that point I knew the game was over and I felt I was watching the ending movie already. I really thought I would battle Harbinger in some way, that was what I was waiting for. And I kept waiting, is the final boss now, oh is it now, oh is it now and it never came. :(

In my mind, the most memorable moments had been Wrex on Virmire, the Impossible Choice, Meeting Vigil, Confronting Maelon, Saving Sidonis, Shadow Broker Fight, Mordin's cure, Legion's sacrifice, and so on.

Only one of those is a boss fight.

You don't need a boss fight to have an awesome ending.
 
Me during the demo - Lol why does my shep care about a stupid kid in a vent when there are millions dying/being turned to husks right now?

Me during the game - Really shep is more haunted by this stupid little kid than the deaths of Kaiden (lol) Mordin Legion Thane?

Me during ending - Is this kid just an innocent form for the space magic bullshit to take so shep trusts him?




Me after ending+endless SPECULATION - Wait Andersen/soldiers on the Kodiak didn't seem to notice kid. Shep is already hallucinating so indoctrination right CMON GOOD ENDING OR SOMETHING MAN.
 
Even if Harbinger had stuck around, the final battle with him should have been a chat. You saw that fight with the basic Reaper. It was just constant orbital strikes since that was the only way to hurt him. And that dude was just a Destroyer. A fight with Harbinger would probably be Dullsville.

"Dialogue battles" can be awesome, and they can work very well for final bosses. That talk with the Catalyst was basically that, but it was done poorly. It could have been great if they had written it properly and fleshed it out far more.

Yes a dialogue battle could be cool, but that wasn't a battle. if they really made you think, having to choose the correct line of conversation to convince this thing to save the galaxy then it could have been a battle. Deus Ex did this amazingly.
 
Even if Harbinger had stuck around, the final battle with him should have been a chat. You saw that fight with the basic Reaper. It was just constant orbital strikes since that was the only way to hurt him. And that dude was just a Destroyer. A fight with Harbinger would probably be Dullsville.

"Dialogue battles" can be awesome, and they can work very well for final bosses. That talk with the Catalyst was basically that, but it was done poorly. It could have been great if they had written it properly and fleshed it out far more.

I really wanted to talk with Harbinger more after the previous reaper talks especially in arrival.

Just so I could pick something renegade and rub it in his damn metal face that I'm beating that ass.


In my mind, the most memorable moments had been Wrex on Virmire, the Impossible Choice, Meeting Vigil, Confronting Maelon, Saving Sidonis, Shadow Broker Fight, Mordin's cure, Legion's sacrifice, and so on.

Only one of those is a boss fight.

You don't need a boss fight to have an awesome ending.


People actually prevented Garrus from capping Sidonis? Mind fucking Blown.
 
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