GI.biz: "Wii U less powerful than PS3, Xbox 360, developers say"

That isn't the 3DS version.

You're right, I wasn't looking hard enough. My bad.

Its just NOT nonsense. Wii U CAN'T be 2-5x more powerful than PS360. CAN'T. It can be in same ballpark, but 2-5x times more powerful? Nonsense.

You said

WiiU is so damn small that even being close to PS360 should be a miracle.

Which is wrong. You're moving goal posts.

And you seem to think size matters a lot more than it does.
 
Ehh the Zelda demo isn't impressive at all. Maybe if it was for the ps3 or 360, but not for a system releasing 6 years later. E3 should be good this year though. It's looking like a good thing for Nintendo that MS isn't showing their next console this year. If this rumor is true that is.
 
I dont think that we will see a big step up in graphic quality for Zelda in this generation compared to what we saw in the tech demo. But i do think that the final game will at least look similar to what we saw in the tech demo. So it will look good :)


I beat GOW III and honestly I wasn't that impressed visually. There were a few moments that were impressive but overall the textures were atrocious and everything just felt so flat. I'm much more impressed and excited by the Zelda demo since the demo actually will be less impressive than the actual game if previous Zelda tech demos are anything to go by. Plus the art direction.
I think that it is quite a big exageration to say that the overall textures in GoW3 is atrocious. Maybe some textures wasnt the highest quality, but 99% of it looked great in my opinion. We also got to keep in mind that the game runs over 30fps and also in native 720p (if i'm not mistaken) on 2005/2006 hardware :) I also dont think that everything felt flat.
 
or a real legit Wii U game.....like Chase Mii

ChaseMii.jpg



but seriously Chase Mii reminds me of fun times with StarFox 64 4player.
Real talk, this game was one of my favorites at E3 2011. I had such a fucking blast, juking three Toad motherfuckers like Emmitt Smith with only eight seconds remaining on the clock. We were going nuts.
 
What information do you have that we dont that indicates the WiiU tech demos were created using some assets they just had "lying around".

Nintendo is not run by idiots, they showed the Zelda technology demonstration so that we could say ooh and ahhh to the freaking technology. That is the purpose of a tech demo.

The 'ooh and ahh' was the real time lighting model and multiple concurrent rendered viewpoints, not looking at screenshots.

As for Nintendo reusing assets; it's not like it's a big secret, it's a part of their standard practice, both for tech demos and for prototyping games (and the reason why Mario et al appear in so many titles completely unrelated to platform games).

It's also the reason a lot of their game prototype tech demos are using Miis.
 
Its just NOT nonsense. Wii U CAN'T be 2-5x more powerful than PS360. CAN'T. It can be in same ballpark, but 2-5x times more powerful? Nonsense.

Nobody's even saying 5 times more powerful (whatever the hell that means), except for that deeply flawed IGN article from a while back.
 
50500_332561550002_3894078_n.jpg


Gah, I used to care so much about this stuff... but after I ascended to pc heaven... stuff like this is so... trivial.

So what's tomorrow, vita is more powerful than wii u?
 
.. so did the Xbox?

pile.jpg





And you know this.. how?
Xbox was very big party because it had best GPU money could buy, it was straight out PC gpu. Still, it doesn't change the fact that Wii U shown is almost the size of Wii and has very small fans for something that should be 2-5x faster than current gen.

wiiu_volume_comparison.jpg.jpg
 
Xbox is still more powerful console.

That generation is one of the harder to nail down. There really isn't that huge of performance differences between any of the three consoles. Comparable in everything from pixel fillrate, to poly counts, to particle effects, and overall bandwidth. Different ways to go about the same things, at close to the same fidelity.

The single largest difference between them was their GPU's. One based off a close to modern pixel-shader design (very well documented at that), another based on a fixed function form of pixel-shading, and the other with no in hardware pixel shader (not even a TEV fixed function level either) the GS had an insane amount of stuff to render and the speed to do so, but none of the inlet features we take for granted in even DX2 era pixel shader design. Such a strange design.

"Oh if you want to do that you have to find a way to make the CPU do it." To a degree relying on the software side to achieve anything.

Part of the reason you've got titles on every platform vying for the top spot of the generation.
 
Pure horsepower is becoming less and less of an issue. It didn't matter this generation and there was a big gap for HD gaming. Next generation, it will matter even less.
 
The Zelda team didn't make the Wii-U tech demo. They didn't make the Gamecube demo either. The GC demo wasn't even graphically impressive for its time so I don't think they were trying to drop jaws with it back then.
wat

You seriously believe that this:
zeldacube2_640w.jpg


Wasn't impressive for its time?

Damn, I really miss old Nintendo.
 
Xbox was very big party because it had best GPU money could buy, it was straight out PC gpu. Still, it doesn't change the fact that Wii U shown is the size of Wii and has very small fans for something that should be 2-5x faster than current gen.

wiiu_volume_comparison.jpg.jpg

You have yet to state why any of this is impossible. It's all fairly reasonable, especially with the system lacking a hard drive.
 
I think this rumor is probably unlikely. But would I be shocked if it were true? No.

It seems just like something Nintendo would do, raise the specs just enough so that it can run games at 720p, check the HD checkbox, and call it a day.
 
Nintendo could give an awesome presentation with Wii-U but anti-Nintendo fanboys will shit on specs till their blue in the face... you can't please everybody.

Well they could please everyone... if the specs are decent.

I don't believe this rumour. It will be mind boggling if true. I don't know how anyone could claim that sub PS3/360 level of performance is acceptable for a new console.
 
I'd say this boss is a bit more spectacular, myself.

http://www.youtube.com/watch?v=KzqJswRGc8o&feature=related

No point in linking to other GoW3 fragments!

I wanted a clear comparison. Spider Boss vs Scorpion Boss. Both take place inside (chapel, cavern).

Everything about the Scorpion battle just looks better than the Zelda one. Every single thing.

And that's not even taking into account one is a real game with huge level (Caverns) the other is just a tech demo in one room.

Somebody should link the final moments of the Scorpion battle here - where Kratos is flying down the chain dodging ice chunks etc.
 
Xbox was very big party because it had best GPU money could buy, it was straight out PC gpu. Still, it doesn't change the fact that Wii U shown is almost the size of Wii and has very small fans for something that should be 2-5x faster than current gen.

wiiu_volume_comparison.jpg.jpg

You do realize that there's more computing power in my phone than the space shuttle right? Or my tablet versus my laptop a half-decade ago?

THINGS CHANGE OVER TIME.
 
You have yet to state why any of this is impossible.
Because its common sense.

http://www.gamesindustry.biz/articles/digitalfoundry-in-theory-can-wii-u-offer-next-gen-power

Now, the latest Xbox revision is a good, reliable design - but it can still get very warm to the touch. So the question is simple: how can Wii U be twice as powerful as the Xbox 360 when it's got to cram in more advanced silicon with millions more transistors into an area that's tiny by comparison? Won't it overheat horribly? Where's the room for the substantial cooling assembly it would require?

In theory, we could look at laptops here as an example of getting powerful chips working in smaller areas. The problem here is that high-power mobile GPUs are highly 'binned' - they're the pick of the production crop of processors destined for a broad range of different graphics cards. Mobile parts are typically the very best chips, the cream of the crop, capable of great performance at low voltages. Nintendo would not have this luxury on a mass-production item with a single design, where high efficiency is the key to keeping costs down as much as possible.

Realistically, short of a major architectural shift to components based on smartphone tech - and lots of it - the idea of Wii U possessing next-gen rendering capabilities doesn't make a lot of sense. We know that there's no transition to mobile tech because the IBM CPU is an off-shoot of an existing line and the firm doesn't make mobile CPUs. Similarly, while AMD has produced smartphone GPUs, none of them get close to the performance of the Xbox 360's Xenos GPU. That being the case, the chances are that it's a customised variant of an existing PC Radeon part: Japanese sources have previously hinted at a connection to the Radeon HD 4000 series - and a lower-end chip from that range would be a good fit.
 
You do realize that there's more computing power in my phone than the space shuttle right? Or my tablet versus my laptop a half-decade ago?

THINGS CHANGE OVER TIME.

No. your tablet is not more powerful than laptops from half a decade ago. That's purely your imagination. UI presentation is way better, but that's not because of the power.
 
Xbox was very big party because it had best GPU money could buy, it was straight out PC gpu. Still, it doesn't change the fact that Wii U shown is the size of Wii and has very small fans for something that should be 2-5x faster than current gen.

wiiu_volume_comparison.jpg.jpg

Oh, that Eurogamer thing again? The article that doesn't take smaller die sizes into consideration? Or the larger rear fan in the Wii U, the extra side fan, the lack of space taken up with Gamecube controller ports and memory card slots, etc etc? Technology gets better and smaller, runs cooler, and does so at an exponential pace. That's just how it works.

Also, wouldn't what you're saying also apply to NextBox and PS4? Or are they exempt for some reason?
 
Oh, that Eurogamer thing again? The article that doesn't take smaller die sizes into consideration? Or the larger rear fan in the Wii U, the extra side fan, the lack of space taken up with Gamecube controller ports and memory card slots, etc etc? Technology gets better and smaller, runs cooler, and does so at an exponential pace. That's just how it works.

Also, wouldn't what you're saying also apply to NextBox and PS4? Or are they exempt for some reason?

They'll obviously be the size of a large suit case.
 
Oh, that Eurogamer thing again? The article that doesn't take smaller die sizes into consideration? Or the larger rear fan in the Wii U, the extra side fan, the lack of space taken up with Gamecube controller ports and memory card slots, etc etc? Technology gets better and smaller, runs cooler, and does so at an exponential pace. That's just how it works.

Also, wouldn't what you're saying also apply to NextBox and PS4? Or are they exempt for some reason?
No, Nextbox and PS4 will most likely be 28mm and will probably be almost double the size of current gen consoles if they shoot for stars.
 
Xbox was very big party because it had best GPU money could buy, it was straight out PC gpu. Still, it doesn't change the fact that Wii U shown is the size of Wii and has very small fans for something that should be 2-5x faster than current gen.

wiiu_volume_comparison.jpg.jpg

The Xbox was huge because it had:

- The PSU inside of it
- tray load DVD
- the gigantic HDD caddy

There's tons of wasted space on the mobo and was filled with off the shelf hardware. You can look it up yourself, or open up an original Xbox like I did. That console is not a hallmark of prudent space usage.

Trying to compare the Wii U's power to the 360 or PS3's in case size, especially when the Wii U doesn't have an HDD bay (like the 360 and PS3) and doesn't have a tray load DVD drive (like the 360) is like trying to compare apples to oranges.

For an in-console comparison, compare the PS2 to the PStwo:

checking-out-the-pstwo-20041015062410097_640w.jpg


Guess what the second version dropped. Oh, it was the HDD bay and the internal PSU!
 
Classy. Topics like these really bring out the trolls.

I wouldn't say troll, I consider myself more like someone who's been following all the Wii U information and interview mentions for months on end and is completely and utterly assured that it will be "more powerful" than the current HD twins. Therefore I find all these topics completely laughable.

Anyone claiming for a nanosecond that Wii U will be less powerful (read: capable of lower visual fidelity) than the PS3 and 360, must really be the troll.
 
wat

You seriously believe that this:
zeldacube2_640w.jpg


Wasn't impressive for its time?

Damn, I really miss old Nintendo.

It was a polygon smorgasbord with absolutely no artistic sense. This is why it's not looked back on as fondly. Links model there was probably pushing twice as many polygons as his TP model, it had little aliasing, self-shadowing, and very smooth animation.

And in the end ugly compared to his TP model. I don't get either side of the argument honestly.

It's obvious looking at it that is has more polies than the TP model. I'd wager (as I said) twice as many polygons, along with a more complex shading system, but on the other end I don't see how anyone can think Nintendo won't make something better when they have some familiarity with the hardware given Ganon and Link in TP and Link in SS
 
wat

You seriously believe that this:
zeldacube2_640w.jpg


Wasn't impressive for its time?

Damn, I really miss old Nintendo.
SSBMelee was a real game from the same time, and was quite impressive

As was Luigi's Mansion, which was even more impressive since Nintendo had it [and Gamecube] working in 3D

And let's not forget Rogue Squadron II

Next to those games which were showcased with the GCN for the first time, and released within GC's launch period, the demoes look antiquated.

Metroid Prime was a big leap over what was originally shown.
 



I meant to say "Using that graphic as proof is like..." The controller size thing was a joke.

So here's my question: is hardware prowess absolutely tied to the size of the console casing? That's what Dark Child seems to be implying, and I know for a fact that's nonsense.
 
I think SONY & MS should kick back & let the tech develop a while.
They are at a critical mass of active users who happily gobble up software & can fund them for a few more years. Why not ride this gravy train & wait for new exciting tech to really develop. The fuel of these systems still being considered "hot" should suffice a while.
I want some mind melting shit for PS4 I am happily willing to wait.
I would hate to own 3 unevenly powerful systems in the same generation, W.hatT.heF.lyingF.uck!?!
In fact I am content to wait until the most powerful system drops.

If it is true that Wii U is less powerful than PS3 & 360 that would make the new systems from Sony & Microsoft just piss poor knee jerk reactions respectively.
Why not coast put out great titles for a few then drop the big bomb, The mind blowing mother-load rendering Wii U even more obsolete than the original Wii was at the time?
 
Recent duct tape prices have risen to epic proportions, hence the Wii U will not only be two gamecubes and .5 Wii tapped together.. ;) In all seriousness.. it's probably on par and maybe .5 times more powerful than xbox 360 and ps3.. in a couple years it will look very dated and once again western developers will abandon it.. I honestly wonder if they will even get any of the support they were trying to pimp at E3 last year..
 
Oh, that Eurogamer thing again? The article that doesn't take smaller die sizes into consideration? Or the larger rear fan in the Wii U, the extra side fan, the lack of space taken up with Gamecube controller ports and memory card slots, etc etc? Technology gets better and smaller, runs cooler, and does so at an exponential pace. That's just how it works.

Also, wouldn't what you're saying also apply to NextBox and PS4? Or are they exempt for some reason?

I'd imagine it's also likely to have an external PSU which will also help with heat dissipation.
 
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