Anyone get the M416 yet? one level away and don't know if I want it or the Stoner.
Just want to know if it has an unlockable burst or full auto trigger.
Can't agree on these especially the first.
Pistols(3-4 hit kill)
AR (2-3 hit kill)
SMG(3-4 hit kill)
Snipers(2 hit kill)
Damage wise they can maybe up the sniper's but then your going to have an invisible guy with a fast firing one hitter, that is amazing long range and in CQC.
recoil for the AR is about the only thing they should up.
People act like this is new fire up GRAW2 hold L1 and you have laser guns. GRAW 1&2 just had more open maps they gave snipers the upper hand.
One thing that really needs to happen is if your being hit or suppressed it should kick you out of the ADS view.
on another note I started using the LMGs for what they're made for and its alot of fun. suppressing someone so they start blindly firing around only for my team mates to headshot them lol.
But with an AR that deals as much damage per shot as a Sniper, what's the point to even use a Sniper Rifle? They really need to fix the ARs and the Class System for the final release.
I agree about hits or even close misses (supression) should throw you out of ADS.
Maybe increase the time it takes to go into full ADS to make it more realistic and not a headshot machine that lets you pop in and out of cover with pinpoint accuracy in under a second.
Also in GRAW1 and 2 Snipers were only real dominant in a few maps (Headquarters and Riverside come to mind) In most other maps, a good fireteam of Rifleman was a lot more dangerous than some camping snipers who could be easily avoided with smokes and flanking maneuvers.
Another solution for the grenadespam would be a longer preparation time before throwing the grenade, bringing back the power meter to determine how far the grenade is going to be thrown.
But even then, the game lets you unlock grenade launchers anyway, so that should suck the last bit of tactical gameplay out of competitive multiplayer anyway.
Sorry but teams with good engineers and scouts are unbeatable.Scout is probably a lot better with higher level unlocks like claymore.I think that class system works really well and all of them are really usefull.Team work in this game works amazing and is really fun.
I don't know how somebody can say that this plays like Call of Duty.You can't win a match against good players when playing this like CoD.Tactics,cover and use of eguipment are crucial to win.Simple thing like well placed smoke can give you really big advantage.
One thing these both games have in common is low hp but gameplay wise they are VERY different.
Thats fine and dandy when playing against a team that didn't discover the portable nukes yet or hasn't yet realized that the ARs are as accurate and deadly as the Sniper Rifles. And I agree, playing against teams who didn't make that discovery yet is great fun and highlights how much fun this game could be without these horrible balancing flaws.
Scouts are completely obsolete as their standard rifle is essentially an AR without any of the benefits. They don't add anything to the gameplay except for easy targets to slit their throat. They have no equipment out of the gate that would make them usefull as a class. Flashbangs... lol. Their role can be completely emulated by the Rifleman Class right now, switch on an RDS and you have the same accuracy on the mid range maps in this Beta while having frags and sensor cameras.
Engineers are better, but it simply feels like they make the Scout even more useless. They are the recon and tech class... leaving scouts with flashbangs and peashooters disguised as Sniper Rifles. Oh yeah, I forgot, once you grind yourself through hours of horrible Scout gameplay, getting picked off by ARs with no recoil and bullet spray from across the map, you can unlock claymores...
Which in turn are again useless because unlike the throwable nukes/grenades can be spotted and disabled.
It's true that this isn't cod, because honestly, COD even MW2 was a lot more balanced. This statement might be a tad hyperbolic, but I feel very strongly about GR, and to see GRFS after my great impressions last year at Gamescom to turn into a twitch shooter fest with a laughably useless class system and horrible balance and unlocks that punish newcomers while pandering to long term players by offering them overpowered gear and aids that have no real drawbacks is really discouraging.