I have no idea how that decision point thing makes the game better. Why would you want to limit a players options within a class? Let alone making them choose without even really understanding the items they're choosing between?
Sure having to pick and choose between stuff for your loadout is interesting, but you should have unlimited loadouts (or respecs, whatever same diff) so you can bounce back and forth between different builds because that's FUN. The player experiencing everything your game has to offer is a good thing.
But hey, filling bars amirite?
Eventually you get two more characters which I assume you can have an alternative decision point build on but that means one of your builds will be locked in until you relevel it (i.e. you two engineers, two riflemen, and one scout as your 5 characters).
This really doesn't excuse having those decision points in the first place though. I disagree with the unlock system in general and that is probably arguable but the decision tiers are just stupid. This isn't a RPG!
It seems like a terrible twist on a "prestige' system. Basically you level through 50 once, reset, level through 50 again picking opposite decision points then reset and level again because you found out you made the right choices the first time. Hey, we just made our game 200% longer!
