Just saying that from a direction, etc. standpoint ... there is no difference.Exactly. That's what I thought would need to happen.
Just saying that from a direction, etc. standpoint ... there is no difference.Exactly. That's what I thought would need to happen.
Just saying that from a direction, etc. standpoint ... there is no difference.
Douglas Trumbull was responsible for In Search of the Obelisk, right? If so, I think I remember him or someone else mentioning that film (actually, ridefilm) was shot at 48 fps.Douglas Trumbull was advocating that future movies use both 24fps and 48fps. Theres no reason to stick with 1 throughout the whole thing. 48 for action, 24 for dialogue etc.
Douglas Trumbull was responsible for In Search of the Obelisk, right? If so, I think I remember him or someone else mentioning that film (actually, ridefilm) was shot at 48 fps.
I miss that ride.![]()
Douglas Trumbull's film, Brainstorm, was supossed to be the debut of his Showscan 60 frame/s 70mm process. The normal scenes would be in standard 24fps and the scenes inside the mind were to be 60fps to give them a heightened sense of reality.Yeah, that was him. That team evolved into the visual effects team on the Matrix movies (without Trumbull)
Wow, didn't know that. I loved the effects (and the ride itself) for Obelisk.Yeah, that was him. That team evolved into the visual effects team on the Matrix movies (without Trumbull)
They still had Showscan at the Excalibur next door last I checked.
I unfortunately can't find much info on AMD Vision profiles. If you find any links to info, I could take a look and explain what it appears they're doing.
Wow, didn't know that. I loved the effects (and the ride itself) for Obelisk.
So I just watched the newest 24/48 videos. Didn't see the earlier ones. After the second watch I preferred the 48fps. After the third watch the 24fps was looking abnormal! Almost jarring! 48 felt much more natural.
Difference should be even more pronounced when using 3D.anyone saying that 48 will make a movie automatically suck, is just biased...
they both look perfectly fine and if 48 makes pans and fast movements look more smooth its a win win...
Dogmatism and the inability to read this thread makes for a great argument.anyone saying that 48 will make a movie automatically suck, is just biased...
they both look perfectly fine and if 48 makes pans and fast movements look more smooth its a win win...
Dogmatism and the inability to read this thread makes for a great argument.
Should be 60 fps.
Video games win again. Well, the best ones.
I wrote an article on the stigma of 48fps today. When the editor decides to upload it I'll post the link. He usually takes a while.
Cameron is shooting the Avatar sequels at 60fps.
I wrote an article on the stigma of 48fps today. When the editor decides to upload it I'll post the link. He usually takes a while.
Cameron is shooting the Avatar sequels at 60fps.
Do you have previous articles some where?
All this controversy has to be good for The Hobbit. Hopefully it will generate a lot of free marketing and raising awareness of the film.
Most of the general commentary on the topic is pretty moot. Very few people have seen the actual footage. Those that did, saw a 10 minute show reel with lots of cuts, not the best basis on which to form an opinion.
The film will actually be released in traditional 24fps, 2D film print edition too. So those that have a real issue with the aesthetics can see it that way anyway.
Film is ultimately a narrative medium. We go to the movies to experience good stories. The actual look and feel of a film is less important than the quality of the story telling. People put up with watching movies transmitted in 4:3 pan and scan NTSC on 20 TVs for decades and still enjoyed them.
You might not like the aesthetics of the 48fps, 3D 4K digital projection of The Hobbit, but if it is a well executed story then to dismiss it only due to the aesthetic is foolish.
Ishtar and Heavens Gate didnt suddenly become good films because they were shot on film, with good production design and projected at 24fps. The story telling still sucked. The Hobbit wont be a disaster in 48fps if the story telling is good.
You can even see it twice, once in 48fps 3D and then 24fps 2D and at least have a subjective opinion based on the full evidence before you pronounce the folly of 48fps digital cinema, if that is the way you see it.
Nope. It is a visual medium as much as a narrative one.
I... agree?
I agree with Sculli?
About films?
Nope. It is a visual medium as much as a narrative one.
Nope. It is a visual medium as much as a narrative one.
My point would be that to isolate 48fps as being the main reason for dismissing The Hobbit is foolish. There is more to a films visuals than just the framerate. A film is a balance of many things, but as my point about watching films on 20 interlaced NTSC pan and scan TVs tries to illustrate. You can reduce the visual impact of a film like Lawrence of Arabia by a huge amount and the power of the story telling still shines through even if it is diminished.
Anyway I have edited my earlier post because I do not dispute that visuals are important in cinema, luckily, whether a film is 48fps 3D or 24fps 2D it still has visuals. I believe the 48fps is the main issue people had with the Hobbit show reel, not the visuals as such. How 48fps related to those visuals is purely subjective and some will find it appealing, others will not. Luckily the film will be available in both flavours, so it is a win-win situation.
Agree completely. Just needed to make sure that is what you meant.
aural?Nope. It is a visual medium as much as a narrative one.
Many people knew it would look like a daytime soap the minute the 48fps news came out, so I'm not surprised at this at all.
It's a shame a filmmaker of Jackson's caliber has fallen for the Cameron-ization of film trend, which is more focused on making tech demos than good films.
Most of us will probably be okay with this change because we've been playing videogames at 60fps for a while now. The people saying it's a struggle to adjust have probably never seen anything over 24fps before.
Most of us will probably be okay with this change because we've been playing videogames at 60fps for a while now. The people saying it's a struggle to adjust have probably never seen anything over 24fps before.
According to Variety, one film industry insider reportedly compared the experience to when he first saw Blu-ray "in that it takes away that warm feeling of film."
Brilliant analogy.You know how escalators are just moving stairs right? When they are out of order they're no different to stairs. Yet when you step on them, you still get a momentary 'bump' where you're subconciously anticipating movement but there isn't any. Maybe its like that - we just need to unlearn it.
While I obvious concede that viewing 3D on a 2D plane involves some trickery, I'm confused why you're singling out 'additional information being captured' as a differentiator for higher framerates.I can't wait to see this now. This is where tech should be pushed, I constantly notice the stuttery motion of slow pans in movies, especially tracking shots over or through cities. Good film makers have thrown out perfectly good shots because they simply don't work on film at 24fps, the stutter of the image takes you out of the scene.
I'm a big 3D hater in serious film because it isn't 3D it's a silly eye trick that my brain turns off after 3 minutes unless they do gimmicky stuff with it (so I'm fine with 3D in trashy stuff like Piranha 3D).
But this is additional information being captured. We can finally get past an ancient convention.
And if you want to make a movie in 24fps, you still can, just like black and white and silent film if you want.
You can reduce quality though, you can't increase it. You could master a ProTools recording to two-track half-inch, and result in the same degradation you require, you can't go from a sixteen track tape recording to a ProTools session and have the benefits of the sterile recording.I'll admit it, I have a problem with High Fidelity mediums. With music I prefer the sound of recording to tape as it retains a more human character. White noise, softens the highs and natural compression of the individual elements all meld naturally make a more cohesive and sonically enjoyable sound at the end. Digital retains too much separation, it's just not as nice.
Same goes for film, just because you have more information doesn't make the product any more enjoyable. Higher 'quality' can end up being a degradation of actual quality of the finished product.
That said, it's technically very interesting.
Yeah really.To say 3D is a trick is bizarre, cinema is a trick. It reminds me of the people who say synthesizers aren't legitimate elements of popular music. The process of making a film is one whole big magic trick, 3D is just an additional layer of illusion.