Diablo III |OT2| Queues Rise. Servers Fall.

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I've been experiencing a very low droprate of rares after I kill a boss for a first time.

If you want to gear up for nightmare, how do you farm gear then?
 
Just played for an hour after servers got back up. I think I'm 2/3rd way through Act 1, played about 3 hours total so far.

Game is very beautiful and well designed. It's also way more of an RPG than I thought it would be in terms of story, lore, presentation, etc. But geez, such a beautiful game in the art, UI, all the details. Maybe the most beautiful RPG I've ever played so far, up there with Baldur's Gate 2.

Shame about the terrible launch problems, this stupid DRM is so... stupid.
 
I've been experiencing a very low droprate of rares after I kill a boss for a first time.

If you want to gear up for nightmare, how do you farm gear then?

Put on magic find gear or gamble with crafting. I have crafted and dropped gear and I'm doing just fine on NM. As a matter of fact, just crafted myself a 1H axe that does almost 70 DPS :3

Shame about the terrible launch problems, this stupid DRM is so... stupid.

It's not DRM, pretty much everything but the animation and physics runs on the server.
 
You know what else is stupid? Asshat teammates running ahead so you can't see all the story bits.
LLShC.gif


...maybe I'll just play solo for a bit.
 
Vortex > dead. Whelp, no more talk about D3 being too easy.
I would put the difficulty between Diablo 2 and Diablo, and it's largely due to the fact that you can't control your stats so you can't totally skew your health total. It's a pretty good level.
 
Also I ran into a large pack of mobs in Highland crossing which even on normal was very scary. Jailer unique, pack of Waller champions, 2 trees and a bunch of regular mobs. Eek. I haven't actually died yet, but this very, very nearly did it.
 
I really dig the art direction and overall vibe of the game, visually. I've still gotta say I'm a little disappointed with it technically, though. I just got out of playing the Pandaria beta during the D3 server downtime, and that was a feast for the eyes by comparison. I'm a little surprised at how...simple all the models are in D3, I suppose. It feels like something in between Warcraft III and WoW to me, in terms of visual complexity and richness.
 
WOW...DAT Inferno Stream...HOLY SHIT. The mobs are fuckin' TOUGH. And they were just basically at the "Tutorial Act".

I saw some of them even died!! And they were already all level 60!!

In fairness, you are expected to hit 60 and spend a considerable amount of time in Hell gearing up before making a serious attempt at Inferno. What they're doing here is sort of like skipping Molten Core and going straight to Blackwing Lair.
 
I would put the difficulty between Diablo 2 and Diablo, and it's largely due to the fact that you can't control your stats so you can't totally skew your health total. It's a pretty good level.

You can.. via gems. I'm running 50-50 str-vita myself.
 
The Act 2 starting cinematic.. Holy shit.

Also Spiders are pretty good now since I turned on "Advanced Tooltips" and learned that weapon dmg affects my characters spells. Why is Advanced Tooltips NOT default.
 
WOW...DAT Inferno Stream...HOLY SHIT. The mobs are fuckin' TOUGH. And they were just basically at the "Tutorial Act".

I saw some of them even died!! And they were already all level 60!!

They're dying quite a lot, to the regular mobs ;)

I think HC clear of Inferno is what will really be ridiculous.
 
How can I maximise my DPS with a Wizard? I didn't pay attention to it at first, but all the spells are percentages of weapon damage.

Carrying a staff or a wand + spell book/orb doesn't seem like the smartest thing to do, which I find very strange.
 
How can I maximise my DPS with a Wizard? I didn't pay attention to it at first, but all the spells are percentages of weapon damage.

Carrying a staff or a wand + spell book/orb doesn't seem like the smartest thing to do, which I find very strange.

Playing WD, I've noticed that many of the off-hand pieces have +dmg to help offset this. I think it just depends. Stacking intellect on two pieces has seemed more valuable to me, but that could change.
 
The items you can buy on the AH actually make a bit of sense. The level of the items that drop is usually fairly low relative to your character, so you can use the AH to find items much closer to your characters level, and they'll be super strong.

The downside is of course that you can't use that money to upgrade your artisan, which I've chosen to do. I guess running through normal you really don't need super great items since the content is only mildly challenging.
 
Level 12 Demon Hunter.

Weird thing is that most of my gear is already at Rare level. And I managed to somehow grind the Blacksmith way beyond my own level. He is ready to craft stuff for level 18 and 20 already.

Loving the game. Somewhat miffed that the beginning areas are not randomized a whole lot and that sometimes I get stuck with too many mobs and die (like at
Last Stand of the Ancients/The Drowned Temple
).
 
For everyone looking for a challenge, try playing DH with just the trackpad on a laptop. Barely manageable with a Monk, but HARD with a ranged hero. Getting to the 1 key in the heat of the battle is not easy.
 
The items you can buy on the AH actually make a bit of sense. The level of the items that drop is usually fairly low relative to your character, so you can use the AH to find items much closer to your characters level, and they'll be super strong.

The downside is of course that you can't use that money to upgrade your artisan, which I've chosen to do. I guess running through normal you really don't need super great items since the content is only mildly challenging.

1. Upgrade artisan until he can produce a few rare items
2. Put a few rare items up for sale (aim high, it's a seller's market right now)
3. Use the cash to buy your gear...with any luck you'll even have some left over to pump into your artisans

You'll have an easier time profiting if you're always buying gear at your level, but selling crafted items to higher level characters.

For everyone looking for a challenge, try playing DH with just the trackpad on a laptop. Barely manageable with a Monk, but HARD with a ranged hero. Getting to the 1 key in the heat of the battle is not easy.

Just imagining this makes my head hurt
 
So yeah, just playing the game. Error happens, I get booted from the game and now I can't play my Monk. It's only a Lv3, but it's the principle of the thing.

Fuck you Blizzard.
 
1. Upgrade artisan until he can produce a few rare items
2. Put a few rare items up for sale (aim high, it's a seller's market right now)
3. Use the cash to buy your gear...with any luck you'll even have some left over to pump into your artisans

You'll have an easier time profiting if you're always buying gear at your level, but selling crafted items to higher level characters.



Just imagining this makes my head hurt

I'll try this. My artisan is producing rares 5 levels higher than my character.
 
I really dig the art direction and overall vibe of the game, visually. I've still gotta say I'm a little disappointed with it technically, though. I just got out of playing the Pandaria beta during the D3 server downtime, and that was a feast for the eyes by comparison. I'm a little surprised at how...simple all the models are in D3, I suppose. It feels like something in between Warcraft III and WoW to me, in terms of visual complexity and richness.

I had my doubts about the darkness/grittiness of the game, but there are plenty of macabre visuals in the game. It really turned around for me late in act 1 when I entered
Leoric's torture chambers (the Halls of Agony I think). There were some very nasty torture devices, pools of corpses, lots of good lore from the journals.
The game is just dark enough to really subdue the effects of the oversaturated, cartoony WoW-like textures and it ends up looking really stylized and good while doing it. I would prefer more CGI cinematics as opposed to the cartoonish ones though. I seem to recall there being a lot of it in SC2.
 
Saw this over at reddit. Thought it appropriate.

DRM sucks. Having to be connected to a server to play alone sucks. And thousands of people are complaining about that today... yet most of them don't understand why Blizzard doesn't offer online play. They say it's to prevent piracy, when it's not.
Blizzard has to run servers for at least 10 years to support this game, as they know from their past franchises, for the (very popular) multiplayer component. It shouldn't be surprising they looked for a way to get some recurring revenue from the game so that the ongoing costs are covered by the people still playing it. Their solution was the real-money auction house.
To run a real-money auction house, they have to absolutely eliminate hacking and duping, or rare items won't be rare and there will be no incentive to create a robust market which Blizzard can earn money from. The only sure way to eliminate hacking and duping is to run D3 like an MMO... put everything on a server you don't control. You can hack your client all day long, but since your characters, the world, mob spawns and deaths, experience and loot are all generated and stored on the server, you can't cheat and create items.
There is no single player game. They never programmed one. To offer one at this point would be as much design and programming effort as creating Diablo 4. So don't expect there to ever be an offline patch for D3. When you play single player, you're just playing a multiplayer server instance that happens to only have one player in it.

The reasoning and rationale is there. Sure it's a bummer about the issues, but they will be sorted out soon enough. I think it's an entirely justifiable means to an end.
 
Saw this over at reddit. Thought it appropriate.



The reasoning and rationale is there. Sure it's a bummer about the issues, but they will be sorted out soon enough. I think it's an entirely justifiable means to an end.
Closed battle.net characters were stored serverside and Diablo 2 still had a single-player component. You may also note that for most of its existence, Diablo 2 was absolutely ravaged by hacks. Security is going to depend on Blizzard's vigilance, not the (pointless and anti-consumer) decision to remove single player.
 
Which... is a form of DRM.
They've put all of these things server-side just to protect themselves from piracy.

A bit heavy handed to put everything but the rendering and physics to a server don't you think? If they wanted online only DRM, they could've done it in a much more simple way.
 
Saw this over at reddit. Thought it appropriate.

The reasoning and rationale is there. Sure it's a bummer about the issues, but they will be sorted out soon enough. I think it's an entirely justifiable means to an end.

Problem is there are many, many people who:

- never want to play online
- never want to buy/sell a single thing in RMAH

They should have the option to play Diablo 3 offline. I don't know how - create a character that cannot go online, cannot enter RMAH etc.

It seems doable from a tech point of view.

Hell, have a log-in authentication to prevent piracy (then you can go offline).
 
The checkpoint system is a little weird. Whenever I had found decent loot I thought I had to keep playing to the next checkpoint to save these items. But I just noticed if you leave the game and come back you keep all the items but just spawn back at the last checkpoint you were at.

I guess this saves me a lot of hassle in the future.
 
The reasoning and rationale is there. Sure it's a bummer about the issues, but they will be sorted out soon enough. I think it's an entirely justifiable means to an end.
But doesn't all that server-side generation and storage required to preserve the auction house that pays for their long term server needs only add quite a bit more to their long term server costs?

They've added a fuckton of server infrastructure to enable them to pay for what would have been much less server infrastructure?

Something doesn't add up.
 
Any tips for Monks? Just started playing for the first time. Didn't touch the beta nor the public beta.

At the start, 2 1-handed weapons are better, since you get the passive speed bonus when your use 2. Monk's are pretty squishy at the start, until your dex/dodge builds up. Don't skimp on armour either, since you will need that and vit to keep going.

Skills really depend on your play style. As you unlock them, have a play with them and see what suits you. Having the heal on the bar is super helpful as well.
 
Meh. I understand the rationale. But they didn't market this game from the start as that, which they should've in that case. Plus, I'm actually enjoying the first time play through going solo (which I never did in D2). Part of that is definitely because my current laptop can't handle 4 player games well (still building new comp) but part of that is because of the story and voice overs.

I'm having way more fun with this as an RPG than I did Diablo 2 which had fuck-all for story except for the Act cutscenes. After I get my desktop together and then beat the game, I'll be ready for continual co-op from then on out.
 
Closed battle.net characters were stored serverside and Diablo 2 still had a single-player component. You may also note that for most of its existence, Diablo 2 was absolutely ravaged by hacks. Security is going to depend on Blizzard's vigilance, not the (pointless and anti-consumer) decision to remove single player.

Diablo 2 was hacked to death because everything ran client side. It was easy. There was little Blizzard could do due to the architecture of the game.
 
But doesn't all that server-side generation and storage required to preserve the auction house that pays for their long term server needs only add quite a bit more to their long term server costs?

They've added a fuckton of server infrastructure to enable them to pay for what would have been much less server infrastructure?

Something doesn't add up.

They would have to have a pure server side mode anyway. They did it in D2 and it got completely neglected and overrun by all sorts of shit (not just hackers, but botters, spammers, scammers, fraud, blah blah the whole works). Unlike WoW, they had no ongoing incentive to babysit it. The argument is valid, it just sucks because it fucks over a lot of their consumers in favor of a particular experience.
 
Is there an easy way to sell stuff or you have to walk back to town?

I have not played the first beta, but in this video there is a proof that there was an item in the game that allowed to sell items without having to go back to the city.

The game has changed, the inventory no longer has the look of that video, I do not know if this feature to sell items without going back to the city was taken off from the game tough.

http://www.youtube.com/watch?feature=player_detailpage&v=dHLzcl7IwxM#t=600s
 
Problem is there are many, many people who:

- never want to play online
- never want to buy/sell a single thing in RMAH
Blizzard has judged the alternatives and they said that "oh well, everyone should have a stable internet connection these days".
They should have the option to play Diablo 3 offline. I don't know how - create a character that cannot go online, cannot enter RMAH etc.

It seems doable from a tech point of view.

Hell, have a log-in authentication to prevent piracy (then you can go offline).

Of course it's doable from a tech point of view - see D2. You can also note how it was hacked to hell since the solution is to ship the server code to facilitate offline single player.
 
Diablo 2 was hacked to death because everything ran client side. It was easy. There was little Blizzard could do due to the architecture of the game.
During the launch window of Diablo II we held a four man LAN party at my house. I had the best hardware, so I hosted the game. After the beat Diablo and wanted to experiment with the gamble feature, I ran a memory hack and dropped billions of gold next to the merchant.

It was a good way to learn the percentages.
 
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