I've been experiencing a very low droprate of rares after I kill a boss for a first time.
If you want to gear up for nightmare, how do you farm gear then?
I've been experiencing a very low droprate of rares after I kill a boss for a first time.
If you want to gear up for nightmare, how do you farm gear then?
Shame about the terrible launch problems, this stupid DRM is so... stupid.
Nah,
Will never do that
I would put the difficulty between Diablo 2 and Diablo, and it's largely due to the fact that you can't control your stats so you can't totally skew your health total. It's a pretty good level.Vortex > dead. Whelp, no more talk about D3 being too easy.
Oh...so lowbies won't get nerfed xp at all? That's awesome!
Or making it skip text.You know what else is stupid? Asshat teammates running ahead so you can't see all the story bits.![]()
...maybe I'll just play solo for a bit.
Lol I killed the SNIP on coop and it didn't count back when the server was giving errors
Method streaming act 1 inferno atm - Method stream
WOW...DAT Inferno Stream...HOLY SHIT. The mobs are fuckin' TOUGH. And they were just basically at the "Tutorial Act".
I saw some of them even died!! And they were already all level 60!!
I would put the difficulty between Diablo 2 and Diablo, and it's largely due to the fact that you can't control your stats so you can't totally skew your health total. It's a pretty good level.
WOW...DAT Inferno Stream...HOLY SHIT. The mobs are fuckin' TOUGH. And they were just basically at the "Tutorial Act".
I saw some of them even died!! And they were already all level 60!!
I would put the difficulty between Diablo 2 and Diablo, and it's largely due to the fact that you can't control your stats so you can't totally skew your health total. It's a pretty good level.
How can I maximise my DPS with a Wizard? I didn't pay attention to it at first, but all the spells are percentages of weapon damage.
Carrying a staff or a wand + spell book/orb doesn't seem like the smartest thing to do, which I find very strange.
Which... is a form of DRM.It's not DRM, pretty much everything but the animation and physics runs on the server.
The items you can buy on the AH actually make a bit of sense. The level of the items that drop is usually fairly low relative to your character, so you can use the AH to find items much closer to your characters level, and they'll be super strong.
The downside is of course that you can't use that money to upgrade your artisan, which I've chosen to do. I guess running through normal you really don't need super great items since the content is only mildly challenging.
For everyone looking for a challenge, try playing DH with just the trackpad on a laptop. Barely manageable with a Monk, but HARD with a ranged hero. Getting to the 1 key in the heat of the battle is not easy.
1. Upgrade artisan until he can produce a few rare items
2. Put a few rare items up for sale (aim high, it's a seller's market right now)
3. Use the cash to buy your gear...with any luck you'll even have some left over to pump into your artisans
You'll have an easier time profiting if you're always buying gear at your level, but selling crafted items to higher level characters.
Just imagining this makes my head hurt
I really dig the art direction and overall vibe of the game, visually. I've still gotta say I'm a little disappointed with it technically, though. I just got out of playing the Pandaria beta during the D3 server downtime, and that was a feast for the eyes by comparison. I'm a little surprised at how...simple all the models are in D3, I suppose. It feels like something in between Warcraft III and WoW to me, in terms of visual complexity and richness.
DRM sucks. Having to be connected to a server to play alone sucks. And thousands of people are complaining about that today... yet most of them don't understand why Blizzard doesn't offer online play. They say it's to prevent piracy, when it's not.
Blizzard has to run servers for at least 10 years to support this game, as they know from their past franchises, for the (very popular) multiplayer component. It shouldn't be surprising they looked for a way to get some recurring revenue from the game so that the ongoing costs are covered by the people still playing it. Their solution was the real-money auction house.
To run a real-money auction house, they have to absolutely eliminate hacking and duping, or rare items won't be rare and there will be no incentive to create a robust market which Blizzard can earn money from. The only sure way to eliminate hacking and duping is to run D3 like an MMO... put everything on a server you don't control. You can hack your client all day long, but since your characters, the world, mob spawns and deaths, experience and loot are all generated and stored on the server, you can't cheat and create items.
There is no single player game. They never programmed one. To offer one at this point would be as much design and programming effort as creating Diablo 4. So don't expect there to ever be an offline patch for D3. When you play single player, you're just playing a multiplayer server instance that happens to only have one player in it.
Closed battle.net characters were stored serverside and Diablo 2 still had a single-player component. You may also note that for most of its existence, Diablo 2 was absolutely ravaged by hacks. Security is going to depend on Blizzard's vigilance, not the (pointless and anti-consumer) decision to remove single player.Saw this over at reddit. Thought it appropriate.
The reasoning and rationale is there. Sure it's a bummer about the issues, but they will be sorted out soon enough. I think it's an entirely justifiable means to an end.
Which... is a form of DRM.
They've put all of these things server-side just to protect themselves from piracy.
Saw this over at reddit. Thought it appropriate.
The reasoning and rationale is there. Sure it's a bummer about the issues, but they will be sorted out soon enough. I think it's an entirely justifiable means to an end.
But doesn't all that server-side generation and storage required to preserve the auction house that pays for their long term server needs only add quite a bit more to their long term server costs?The reasoning and rationale is there. Sure it's a bummer about the issues, but they will be sorted out soon enough. I think it's an entirely justifiable means to an end.
Any tips for Monks? Just started playing for the first time. Didn't touch the beta nor the public beta.
Closed battle.net characters were stored serverside and Diablo 2 still had a single-player component. You may also note that for most of its existence, Diablo 2 was absolutely ravaged by hacks. Security is going to depend on Blizzard's vigilance, not the (pointless and anti-consumer) decision to remove single player.
But doesn't all that server-side generation and storage required to preserve the auction house that pays for their long term server needs only add quite a bit more to their long term server costs?
They've added a fuckton of server infrastructure to enable them to pay for what would have been much less server infrastructure?
Something doesn't add up.
Is there an easy way to sell stuff or you have to walk back to town?
Blizzard has judged the alternatives and they said that "oh well, everyone should have a stable internet connection these days".Problem is there are many, many people who:
- never want to play online
- never want to buy/sell a single thing in RMAH
They should have the option to play Diablo 3 offline. I don't know how - create a character that cannot go online, cannot enter RMAH etc.
It seems doable from a tech point of view.
Hell, have a log-in authentication to prevent piracy (then you can go offline).
During the launch window of Diablo II we held a four man LAN party at my house. I had the best hardware, so I hosted the game. After the beat Diablo and wanted to experiment with the gamble feature, I ran a memory hack and dropped billions of gold next to the merchant.Diablo 2 was hacked to death because everything ran client side. It was easy. There was little Blizzard could do due to the architecture of the game.