lock if old
tons of other info through the link
I love Jaffe's games and I personally very interested in what he'll do.
"I hate free-to-play but I love aspects of it. I love the instant-on, I love the low to no barrier of entry to get all kinds of people to jump in and play, I love the fact that you're sitting there at lunch and can play for five minutes or you can get sucked in and play for three hours. You don't have to sit there and power up your f***ing machine and go through legal screens and load screens and load the game. I know that sounds kind of petty but when you think of all the distractions and fragmentation of entertainment today, for me that's kind of a pain. I'll choose to do other things rather than sit down and load up a triple-A game unless it's super, super special," he continued.
For Jaffe, gameplay is king and the gameplay in browsers or on phones can be just as good as on consoles, he asserts.
"When I started thinking about it with regards to pure gameplay, the games that I can get on an iPhone or iPad or something that's simpler or quicker to access, I'd say are 90 to 95 percent as good or better - just in terms of game mechanics - as what I'm playing on next-gen. That next-gen stuff 5 to 10 percent of the time is worth it because you're getting great gameplay, amazing spectacle, bleeding edge graphics and that's wonderful but most of the games that come out and put themselves in that $60 box, I don't get enough that I stay away from my other devices these days."
The biggest thing for Jaffe now is figuring out how to build a successful free-to-play product that's successful and isn't "pay to win."
"So while I love parts of free-to-play, I hate other parts. I hate how it's like the tail wagging the dog and it's the business model and all about getting people to pay [with more micro-transactions]. You can listen to developers all day long tell you it's not pay to win, but you know, it kind of is pay to win. I'm not saying they're evil or they're lying - but one of the things they like to say is pay with your time or pay with your money. Well both of those are really shitty," Jaffe commented.
"Let's take a shooter - if you think about what's happened with shooters, so much of what makes shooters today work (and it's unfortunate that sometimes it's the only thing that makes them work besides graphics and spectacle) is sort of the morphine drip of powering up and leveling up. So if you're saying pay with your time, you're saying have sort of a crappy time because we're stretching out those morphine drips really long because we want to motivate you to pay. And if you pay immediately and get the really cool stuff, then suddenly you don't have that meta desire for a while to go back to it and to want to keep playing," he added.
At this point in time, Jaffe's company and project is very much in a nascent stage, so he simply wants to ensure that he's working with people on a team that will share his vision for free-to-play: "For me it's about starting a company and finding the right group of people that really believe in this vision that there's great stuff about free-to-play but we want to make it genuinely for gamers. And I know a lot of people say that, but what they mean is we're making games that are thematically and mechanically appealing to gamers, but then we're going to f**k it all up with a business model that kind of pisses gamers off and keeps gamers away."
tons of other info through the link
I love Jaffe's games and I personally very interested in what he'll do.