-Pyromaniac-
Member
Alright my LAST one for the day, help me out peeps. What do you think this is worth? Enough to try the RMAH or leave it in the gold house, I mean this has to be a good enough roll for someone stacking their DH DPS or something:
fuuuuckk I seriously don't know what to think about it, lol. I don't want to put it for too low if it's something worth a lot. But I don't want to overprice it then have to wait the auction out. Any other opinions?
WTF. I can't access the RMAH because of parental controls are blocking me?
LOL
someone wanna hook my DH up with act 3 tower wp?
Alright my LAST one for the day, help me out peeps. What do you think this is worth? Enough to try the RMAH or leave it in the gold house, I mean this has to be a good enough roll for someone stacking their DH DPS or something:
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that would put it at god tierIf that had a little DEX instead of physical resistance it'd be awesome.
Before declaring that someone else wrong, you should do some homework first.
http://us.battle.net/d3/en/blog/5825330/
What you're describing is pre-nerf. Post-nerf, Force Armor will only result in you eating 35% of your HP in damage if the remaining damage is less than 100% of your HP. So in your example, having 30k HP will result in you taking 10.5k (35% of 30k) + 9.5k (50k - 10.5k -30k) = 19.5k damage. With 50k HP, you will take 17.5k (35% of 50k) + 0 (50k - 17.5k - 50k) = 17.5k damage.
That is how Force Armor works. So the higher your HP, the higher the mitigation. Only within very narrow damage ranges wil having lower HP actually result in Force Armor working better.
You guys reckon this could be worth anything (seeing the int value and the level required)
or are people only looking for 60 items?
I got this item:
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You guys reckon this could be worth anything (seeing the int value and the level required)
or are people only looking for 60 items?
Got a bugged elite at 1hp blocking my path and I can't get passed him without dying or giving up my nv because of the enrage timer. gs blizzard.
fuck being the 2nd to last post on the page
edit: in infernoplease
Where's that ilvl chart posted earlier? can't find it
Items
The attack speed affix has been reduced significantly on all items. The following list outlines all of the previous values and new values for each affix level. This should give you a rough idea of how much IAS you should expect to lose.
UPDATE: IAS on Quivers appears to be unchanged, I checked a few (including Dead Man's Legacy) and they retained their pre 1.0.3 values.
Weapons
​Haste 1: Old: (2-3%) New: (2%)
Haste 2: Old: (4-5%) New: (2%)
Haste 3: Old: (6-7%) New: (2-3%)
Haste 4: Old: (8-9%) New: (2-3%)
Haste 5: Old: (10-11%) New: (3-4%)
Haste 6: Old: (12-13%) New: (3-4%)
Haste 7: Old: (14-15%) New: (5%)
Haste 8: Old: (16-17%) New: (6-7%)
Haste 9: Old: (18-19%) New: (8-9%)
Haste 10: Old: (20-25%) New: (10-11%)
Other Types (Rings, Amulet, Gloves, Legendaries)
Haste 1: Old: (2-3%) New: (2%)
Haste 2: Old: (4-5%) New: (2-3%)
Haste 3: Old: (6-7%) New: (3-4%)
Haste 4: Old: (8-9%) New: (3-4%)
Haste 5: Old: (10-11%) New: (4-5%)
Haste 6: Old: (12-13%) New: (5-6%)
Haste 7: Old: (14-15%) New: (6-7%)
Haste 8: Old: (16-17%) New: (8-9%)
Crafting
Jeweler
Crafting fees for the following gems have been updated, in addition, the following combines only require 2 gems (down from 3). The crafting fees and gem requirements for levels above Flawless Square were not changed.
Flawless Square: 100g (previously 20,000g)
Square: 85g (previously 7,500g)
Radiant: 70g (previously 3,500g)
Perfect: 55g (previously 2,000g)
Flawless: 40g (previously 1,250g)
Normal: 25g (previously 750g)
Flawed: 10g (previously 500g)
well i got it, lol. and thanks to bulletsmurf aka lordcanti for helping kill siegebreaker. that was a tough fight
Just start a game in normal difficulty on the last quest so you have all waypoints. Leave game. Join a public game. Leave game. Now you are in inferno on that quest with all the waypoints.![]()
Anybody have an idea for the value of this:
It seems pretty good, but a quick glance of at least the GAH and I saw better or equivalent things for like 100k >_>
One better thing even had a buyout of about 60k. Those prices seem low for a 900+ DPS weapon.
Had that happen two times. TP to town and back fixed it the second time it happened. First time it was a champion pack with health link, two of them bugged out. I just walked away then, because I didn't think to TP. Might have worked then, too.Got a bugged elite at 1hp blocking my path and I can't get passed him without dying or giving up my nv because of the enrage timer. gs blizzard.
IAS scaled too good. Now it's more in like with boosting primary stats.
print screen while playing, then go to documents > diablo 3 > screenshot
Then just snip it and up it.
is it really, didn't look into it because I just assumed it wasn't worth too much![]()
How do you do that part?
Snipping Tool (Win Vista and 7 have it) or Paint or whatever, then just upload to your image host of choice. Tinypic (and I think Imageshack) are banned here, so don't use those. I like minus.com, just drag the file onto the site to upload.How do you do that part?
inferno demonic hellflyers - the worst thing ever for melee. Im actually doing good, even taking down rares with this build - a regular mob of demonic hellflyers? Destroy me. They do like... 25k per fireball.
Wow that's a lot of ias loss.
I honestly doubt Blizzard is going to butcher half of the high DPS weapons on the market like this. It'd make more sense if they had DR past a certain attack speed stack. Basically, your weapon is going to lose all of it's value if it rolled % attack speed, and it's going to skyrocket in price if it rolled % damage. It just doesn't make any game sense.
These worth anything in AH?
Yeah I mean that weapon I sold for $250 had 22% IAS on it.... If they really are going to half the IAS then that weapon is going to lose all its value.
Do the people at Blizzard even know what the fuck they're doing now? Sheesh, they just like fucked over a lot of people who bought IAS weapons and such.
I honestly doubt Blizzard is going to butcher half of the high DPS weapons on the market like this. It'd make more sense if they had DR past a certain attack speed stack. Basically, your weapon is going to lose all of it's value if it rolled % attack speed, and it's going to skyrocket in price if it rolled % damage. It just doesn't make any game sense.