Shane Satterfield: Wii U will cost $299

Also: there are people that think motion controls didn't lead to unique and innovative games?


That's the thing. Unique and inovative doesn't equal an improvement.
Now, i'll admit i find the aiming with the Wii was the great improvement of the console. Versus le motion control that was a stupid gimmick.

Problem is that this particular innovation, unlike the analog stick or triggers before that, wasn't followed by the industry, and is not a part of the WiiU in box experience.
 
That's the thing. Unique and inovative doesn't equal an improvement.
Now, i'll admit i find the aiming with the Wii was the great improvement of the console. Versus le motion control that was a stupid gimmick.

Problem is that this particular innovation, unlike the analog stick or triggers before that, wasn't followed by the industry, and is not a part of the WiiU in box experience.

Nintendo hasn't announced whether a wiimote+ is in the box or not.
 
mj-laughing.gif

I don't know if it is more accurate, but it is certainly more fun!

Sorry, Micheal.

I even said it in my post ffs
 
From wikipedia

Then Nintendo doesn't innovate... :\
They're diversifying the offer. That's what they do.

metalslimer said:
Nintendo hasn't announced whether a wiimote+ is in the box or not.

Indeed. I would think they're currently struggling to have the console for 300€, but maybe the situation is more easy than i imagine after all (without irony)
 
So your accuracy in call of duty went up 5%, big deal.

Hahaha

Wait, you are serious?

Let me laugh even harder

hahaha

5%? Really?
So you say, you can do 95% of this crazy shit http://www.youtube.com/watch?v=9X-1Pc5-yjU&t=7m18s with analog sticks? Really? Please post a youtube video. I really want to see it. And another hint: almost all shooters that use analog sticks have tiny aimbots in them. They help you with your shooting. Because analog sticks are so inaccurate, that you wouldn't hit a thing if there wasn't some help within the game. So if you are really just 5% better when using Wiimote compared to analog sticks, then I'm sorry, but this means that you are just bad at aiming.

And what's the percentage of analog sticks compared to mouse+keyboard? 10%? 7.5%?

btw. one game that definitely wouldn't have been possible at all without Wiimote (motion controls and pointer functionality) is Zack + Wiki.
 
For consoles, IR aiming should at least be an option. KB+M aren't feasible because there may be obviously be discomfort and lack of support, but PS3 has move and Wii U has the Wiimote, right? Future FPS and TPS should have the option to switch, some already do.
 
Then Nintendo doesn't innovate... :\
They're diversifying the offer. That's what they do

If you consider IR pointing an improvement over thumbstick aiming, they innovated.
If you consider that gyro tech makes games like Boom Blox, BitTrip, Warioware and Zack and Wiki more fun to play over their dualstick controlled counterparts, they innovated in that space too.
 
wiimote + nunchuk is the best innovation in gaming input. Ido not like the idea of pad but having a free arm and doing things by just pointing and moving was amazing. This got me back in gaming.
 
If you consider IR pointing an improvement over thumbstick aiming, they innovated.
If you consider that gyro tech makes games like Boom Blox, BitTrip, Warioware and Zack and Wiki more fun to play over their dualstick controlled counterparts, they innovated in that space too.

Innovation isn't a matter of opinion.
 
The launch lineup is decent but I really hope NintendoLand is packed in and can enthrall buyers like WiiSports.

It was really a great launch companion.
 
The industry would be moving more into motion if people liked it and right now it's not. Kinect and Move are software wastelands. Nintendo dropped the wiimote like a bad habit and made a more traditional controller that has some motion stuff in it. Because that's what most of the games support and that's what people buy. It has been heavily resisted as a new technology.

You're going to be shocked and possibly disappointed when you see what some next gen manufacturers put in every box.

Dual analog should be retired as a control scheme for fps/tps on consoles already. It's a shame when there are better control schemes that are adaptable to "comfy couch" gaming.
 
For consoles, IR aiming should at least be an option. KB+M aren't feasible because there may be obviously be discomfort and lack of support, but PS3 has move and Wii U has the Wiimote, right? Future FPS and TPS should have the option to switch, some already do.

Packing in the W+N with the Wii U would go a long way to seeing that happen.

Heck, I'd rather that came with it than Nintendo Land if given the choice.
 
You're going to be shocked and possibly disappointed when you see what some next gen manufacturers put in every box.

Dual analog should be retired as a control scheme for fps/tps on consoles already. It's a shame when there are better control schemes that are adaptable to "comfy couch" gaming.

No thanks. Not everyone plays COD. There are plenty of other games that play horribly with motion controls.
 
If you consider IR pointing an improvement over thumbstick aiming, they innovated.
If you consider that gyro tech makes games like Boom Blox, BitTrip, Warioware and Zack and Wiki more fun to play over their dualstick controlled counterparts, they innovated in that space too.

My first post was justly about the fact that they innovated with the IR pointing, let's say, in my opinion. (I also find this unbelievable but it seems some people don't like that, and i heard japanese didn't really like to aim). it's an innovation in the sense that it's, for me, superior for fps and it's hard to do without it now. The truth is that, that we want it or not, it seems more now like an other way of control that some people like and some doesn't. It's an alternative.

But anyway, the fact is that, Nintendo is more interested by the differentiation than the innovation. The proof of that ? The WiiU. They don't want you to play better, believe me, and they're pretty honest about it in their speeches. They want you to play something new, that's their strategy, and that's the bottom line.
 
No thanks. Not everyone plays COD. There are plenty of other games that play horribly with motion controls.

If a game is built for motion control, then it won't play horribly. But of course, there should always be a standard gamepad, for games that require that level of input.
 
Priced perfectly. $299.99 is the sweet spot for a new console, imo. This combined with one of the best launch lineups in console history should catapult the Wii-U to a strong successful early start. Whether or not it can keep that momentum is anybody's guess and largely dependent on what Sony and Microsoft have in mind for their next gen offerings.

At $299.99 who can say "no" to a Wii-U? Sounds great to me and a low price to get your hands on ZombiU and NSMBU. I'll be more than likely getting one on launch if that price is indeed true.
 
Priced perfectly. $299.99 is the sweet spot for a new console, imo. This combined with one of the best launch lineups in console history should catapult the Wii-U to a strong successful early start. Whether or not it can keep that momentum is anybody's guess and largely dependent on what Sony and Microsoft have in mind for their next gen offerings.

At $299.99 who can say "no" to a Wii-U? Sounds great to me and a low price to get your hands on ZombiU and NSMBU. I'll be more than likely getting one on launch if that price is indeed true.

Well played.
 
That stuff only applies to shooters. What about games like skyrim, dark souls, GTA, or 2D platformers?

Third person games that require some sort of aiming work wonderfully on the Wii. Resident Evil 4, Silent Hill Shattered Memories, Bully, Scarface, Godfather, etc...
 
That stuff only applies to shooters. What about games like skyrim, dark souls, GTA, or 2D platformers?

If a game doesn't place importance on speed or accuracy, differences will be minimal. At that point, it's pretty much subjective; whatever you feel like using.
 
Nintendo threads are once again completely insane. Is it seasonal or what? If you suck at aiming wiimote, it's your own problem, it doesn't mean that was not innovative. The whole history of progress in gaming is dependent on input devices, see d-pad -> analogue stick or keyboard -> keyboard+mouse for PC shooters.
 
That stuff only applies to shooters. What about games like skyrim, dark souls, GTA, or 2D platformers?
They should make an Elder Scrolls with waggle controls. Control weapons and magic with a more creative interface than hold/press buttons.

Maybe if it was a new spin-off/IP but same team people wouldn't care about PC port accuracy.
 
Third person games that require some sort of aiming work wonderfully on the Wii. Resident Evil 4, Silent Hill Shattered Memories, Bully, Scarface, Godfather, etc...

After playing Godfather on wii, playing gta4 on pc with a 360 pad was a massive downgrade. No, I'm not being sarcastic.
 
Nintendo threads are once again completely insane. Is it seasonal or what? If you suck at aiming wiimote, it's your own problem, it doesn't mean that was not innovative. The whole history of progress in gaming is dependent on input devices, see d-pad -> analogue stick or keyboard -> keyboard+mouse for PC shooters.

I think it is, yes.

Summer.
 
Third person games that require some sort of aiming work wonderfully on the Wii. Resident Evil 4, Silent Hill Shattered Memories, Bully, Scarface, Godfather, etc...

100% agree.
The only problem though was the sales didn't match the improvement in controls.
Sadly, 3rd parties probably won't have wiimote/nun-chuck options in their games.
 
Priced perfectly. $299.99 is the sweet spot for a new console, imo. This combined with one of the best launch lineups in console history should catapult the Wii-U to a strong successful early start. Whether or not it can keep that momentum is anybody's guess and largely dependent on what Sony and Microsoft have in mind for their next gen offerings.

At $299.99 who can say "no" to a Wii-U? Sounds great to me and a low price to get your hands on ZombiU and NSMBU. I'll be more than likely getting one on launch if that price is indeed true.

Now all they need is proper advertising for it, unlike what happened with the 3DS when it first launched.
 
page 9 seems late for this, but we've essentially had this thread a few dozen times now, and will have it many more before release. i feel we oughta have some ground rules.

1) people who say pikmin 3 looks like GC game

2) people who say no innovative/fun games (that they played) came of the wiimote

3) people who say the launch lineup looks weak, and when asked for a good one, say stuff like this:

360 was good.

do not reply to garbage like this. you don't have to, and it just deadens any real conversation anyway.

ps

It's going to be $350 with a game pad, wiimote+, and Nintendoland packed in.

id buy that. the pad alone might be about 40-50, and we're not guaranteed a wiimote+ or a game in the box as it stands.
 
It's going to be $350 with a game pad, wiimote+, and Nintendoland packed in.

That's like selling the 3DS for $299.00 with Pilotwings Resort packed in. No one wins from that package. Sell the system for $299.99 and buy Nintendo Land or New Super Mario Bros. U on your own accord. Millions of people will buy it.

The launch lineup is decent but I really hope NintendoLand is packed in and can enthrall buyers like WiiSports.

It was really a great launch companion.

This is such a misconception it hurts my brain. Why does Nintendo Land have to be packed in? Does New Super Mario Bros U also have to be packed in? Newsflash is that both games have strong intellectual properties attached to them and are going to sell millions.

The erroneous argument is "buh buh Wii Sports was packed in, so Nintendo Land also has to be packed in." Although these same experts were swearing Pilotwings Resort would be packed in with the 3DS, let's address this again. Wii Sports and Nintendo Land are not the same product by any stretch of the imagination.

Wii Sports was a generic character less franchise that Nintendo of America was frightened consumers would overlook. Nintendo Land, just like Smash Bros or Mario Kart, will be an instant hit amongst the usual crowd because of its instant appeal. If you think Nintendo Land is going to appeal to the same casual adults that trended Wii Sports for a year, well you are delusional. Nintendo Land is going to be successful but by attracting the usual Mario Party, Smash Brothers fanbase rather than the Wii Fit, Wii Sports and "Just Dance 3fanbase. Nintendo is fully aware of this and has Wii U Fit and Wii U Sports in development for that crowd (and Sing).

Stuffing Nintendo Land for 50$ extra in every box is a huge disservice to everyone. The game will sell fine on its own, and you are forcing users to buy a game they may not be interested in. How would you feel if you had to pay $50 more for your Wii U because Nintendo wanted to package Mario Party 10 with it? Nintendo Land exhibits asymmetrical gaming, which is an exclusive feature of the system. But that is not the feature that is going to sell to the overall larger crowd. It will be other more sophisticated intuitive features like the tv remote, playing the games on the controller while watching tv, surfing the web, board games on the tablet, interesting apps. Those are the features that will sell the console outside of the Nintendo crowd. Certainly not a multiplayer Nintendo themed party game.

What's even worse is the people that say "Nintendo Land is just mini-games so it should be packed in (for $50 more to the MSRP)" rather than it being released on its own and you having the CHOICE of buying or not buying. Geniuses i tell you.
 
My first post was justly about the fact that they innovated with the IR pointing, let's say, in my opinion. (I also find this unbelievable but it seems some people don't like that, and i heard japanese didn't really like to aim). it's an innovation in the sense that it's, for me, superior for fps and it's hard to do without it now. The truth is that, that we want it or not, it seems more now like an other way of control that some people like and some doesn't. It's an alternative.

But anyway, the fact is that, Nintendo is more interested by the differentiation than the innovation. The proof of that ? The WiiU. They don't want you to play better, believe me, and they're pretty honest about it in their speeches. They want you to play something new, that's their strategy, and that's the bottom line.
This is how I've been feeling about Nintendo for a while now and it sucks. The Wii-mote felt like it had an actual purpose and it actually improved the way we played some games(shooters became amazing there and it made exercise games very viable) and made certain genres extremely accessible(light gun without the gun).

It makes the tablet gamepad extremely unappealing since it just feels like they are making something new just to say they did.
Except who would pay $250 JUST to play Wii Sports? People are really reaching here.
It was almost certainly a more interesting piece of software than most of Nintendo's current offerings on the Wii U.
 
That stuff only applies to shooters. What about games like skyrim, dark souls, GTA, or 2D platformers?

...not to mention every fighting game, most sports games, the DMC/NG type of third-person action games, and many others. Stop trying to push the Wiimote and IR down our throats please. It's great for 1st person and 3rd person shooters but not everything, not even close.
 
I always thought the Wiimote's biggest problem was that Nintendo wanted to be cut and make the thing turn sideways for a NES shape. This forced a lack of buttons when actually holding it normally. I still think the split controller is a great idea. Put another stick where the D-pad is and add 4 buttons where the big A is.
 
This is such a misconception it hurts my brain. Why does Nintendo Land have to be packed in? Does New Super Mario Bros U also have to be packed in? Newsflash is that both games have strong intellectual properties attached to them and are going to sell millions.

The erroneous argument is "buh buh Wii Sports was packed in, so Nintendo Land also has to be packed in." Although these same experts were swearing Pilotwings Resort would be packed in with the 3DS, let's address this again. Wii Sports and Nintendo Land are not the same product by any stretch of the imagination.

Wii Sports was a generic character less franchise that Nintendo of America was frightened consumers would overlook. Nintendo Land, just like Smash Bros or Mario Kart, will be an instant hit amongst the usual crowd because of its instant appeal. If you think Nintendo Land is going to appeal to the same casual adults that trended Wii Sports for a year, well you are delusional. Nintendo Land is going to be successful but by attracting the usual Mario Party, Smash Brothers fanbase rather than the Wii Fit, Wii Sports and "Just Dance 3fanbase. Nintendo is fully aware of this and has Wii U Fit and Wii U Sports in development for that crowd (and Sing).

Stuffing Nintendo Land for 50$ extra in every box is a huge disservice to everyone. The game will sell fine on its own, and you are forcing users to buy a game they may not be interested in. How would you feel if you had to pay $50 more for your Wii U because Nintendo wanted to package Mario Party 10 with it? Nintendo Land exhibits asymmetrical gaming, which is an exclusive feature of the system. But that is not the feature that is going to sell to the overall larger crowd. It will be other more sophisticated intuitive features like the tv remote, playing the games on the controller while watching tv, surfing the web, board games on the tablet, interesting apps. Those are the features that will sell the console outside of the Nintendo crowd. Certainly not a multiplayer Nintendo themed party game.
buh buh it's nice that consoles have a game included, especially one that showcases features. They don't even have to boost the price; just include the game.

Pilotwings wasn't the 3DS companion game, it was the pre-installed AR games and other features.

I'm not so crazy to think NL is the same exact appeal as WiiSports, but the system should have a decent game package anyways.

Like with how they're now trying to link their expanded audience to their classic output, NL is a bridge game for people who couldn't grasp concepts like Skyward Sword's controls. Of course the audience will be more narrow. :p
 
Haha, you've lost me.

In PAL Sales threads, doicare had a running theme that when summer or any other vacation time came up, Nintendo sales increased because "kids" (who like Nintendo). You said that the Wii U threads went south because it was summer time. Therefore, thought it may be a "kids" (who don't like Nintendo) reasoning.
 
...not to mention every fighting game, most sports games, the DMC/NG type of third-person action games, and many others. Stop trying to push the Wiimote and IR down our throats please. It's great for 1st person and 3rd person shooters but not everything, not even close.
I dunno, there's been pretty much nothing but glowing praise for PES Wii. I think it's a shame other team sports haven't followed it's lead. Then there's the obvious superior implementation for golf games.

3rd person action games would work wonderfully, especially if they have any projectile component. Look at the Galaxy games. DMC/NG would be fine, especially the former given it uses mainly preset and cinematic auto cameras.
 
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