What three custom options did you have in mind?
So then what is the official reason for why spectator mode is not in halo 4?
They've already stated it as bandwidth issue, there's been rumbles of maybe post launch but right now it's polishing time.
What three custom options did you have in mind?
So then what is the official reason for why spectator mode is not in halo 4?
What three custom options did you have in mind?
So then what is the official reason for why spectator mode is not in halo 4?
I don't think any of us have really thought about it, but what if halo 4 is worse than reach? Wth would we do?
We don't even know if the Hammer is in the game. We don't even know if Assault is in the game!
Other budgets aren't taken or withheld from game development budgets. And budgets aren't necessarily barriers to technology. Etc etc.
In short, nobody is robbing Peter to pay Paul, tehcnically or fiscally.
Technically no.
But they did say grifball would be supported.
What three custom options did you have in mind?
So then what is the official reason for why spectator mode is not in halo 4?
There are about 100 technical reasons, lots to do with networking and perf and all above my technical paygrade to explain.
What three custom options did you have in mind?
I made a topic about this in Waypoint a few months ago. However, people there were just mad. They didn't understand or didn't wanted to understand, that there is a small chance, that Halo 4 could be a flop. I was trying to discuss it politely, but you can't do that on Waypoint, with all those silly arguements like; "Have you played the game"/"please borrow me your copy, if you are finnished" etc.
But like I said, if Halo 4 is going to be bad, it is going to be just like it is for Reach now.
Without knowing the exact details of how Halo 4's systems work, I can't say exactly. However, here's what was needed in the past few Halo's and what I anticipate will be needed in Halo 4.
- Movement Acceleration (aka strafe speed)
- Damage Slider, not these arbitrary random percentages
- Aim Assist Slider
Even without the Aim Assist modifier, we could get by with the first two options and make a great game. Like I said earlier though, there are a lot of other, smaller, things that could be changed for the better, but if we're going with a minimalist request...
There are about 100 technical reasons, lots to do with networking and perf and all above my technical paygrade to explain.
Hey Frankie,
I hate to be direct, but have you guys come up with a competitive ranking system for H4?
That's the only piece of information I really care about and have been lurking long for an answer
There are about 100 technical reasons, lots to do with networking and perf and all above my technical paygrade to explain.
Is damage slider the same as individual weapon modifier??
I'll entertain this question when it's no longer a hypothetical. Just based on what we've seen, Halo 4 has a stronger core to work from. My worry about multiplayer is that it's going to be like one of those cakes made with a thin layer of moist tasty cake, and waaaaaaaaayyyyyyy too much frosting. Some people love that, but I don't. But I'm sure as heck going to taste it first to find out.I don't think any of us have really thought about it, but what if halo 4 is worse than reach? Wth would we do?
Havent you said this before? I think you've said this before.
David Vonderhaar
‏@DavidVonderhaar
I love break down videos. I love how wrong they are. I will clarify one thing of your choice from the video in 45 minutes. Ask away.
7:12 PM - 7 Aug 12
https://twitter.com/DavidVonderhaar/status/232992763870842880
I was just saying a universal modifier, but obviously individual modifiers would be ideal.
That is not Halo.
David Vonderhaar
‏@DavidVonderhaar
I love break down videos. I love how wrong they are. I will clarify one thing of your choice from the video in 45 minutes. Ask away.
7:12 PM - 7 Aug 12
https://twitter.com/DavidVonderhaar/status/232992763870842880
There are about 100 technical reasons, lots to do with networking and perf and all above my technical paygrade to explain.
We've been talking about getting new information on 343i and if you've been following the thread at all I've made several posts comparing Halo 4 and Black Ops 2 based on the features competitive gamers have been asking for.
Now, Treyarch makes a direct tweet allowing one question to be answered from the video about anything new shown.
Must be nice to have all that bandwidth.
Different engines? Does that ring a bell?So... why does Blops 2 have it?
How many podcasts do Treyarch record? Do they maintain a weekly newsletter?
Also they are clarifying stuff they have officially released. You know damn well we get that treatment in these very threads too.
We've been talking about getting new information on 343i and if you've been following the thread at all I've made several posts comparing Halo 4 and Black Ops 2 based on the features competitive gamers have been asking for.
Now, Treyarch makes a direct tweet allowing one question to be answered from the video about anything new shown.
Must be nice to have all that bandwidth.
Wouldn't we still run into the same problems with a universal modifier where a sniper would become a 1 shot kill or rockets and grenades would become too powerful?
I am also guessing that individual weapon modifiers are very unlikely, too bad :/
OT posts are common here, but most gaming discussion is at least tangentially connected to Halo. At the very least, you should provide some context when dropping things in. I thought that was Halo 4 related, clicked through to see who he was, then found it was for Black Ops.
Not sure what point if any you are making.
So... why does Blops 2 have it?
David Vonderhaar
‏@DavidVonderhaar
I love break down videos. I love how wrong they are. I will clarify one thing of your choice from the video in 45 minutes. Ask away.
7:12 PM - 7 Aug 12
https://twitter.com/DavidVonderhaar/status/232992763870842880
So... why does Blops 2 have it?
The past 3 pages have been discussion about how CoD devs compare to Halo devs. There was also a link to the BloPs2 MP vid. Its a pretty obvious connection.
343 doesn't need defenders guys, they're big boys.
Hey Frankie,
I hate to be direct, but have you guys come up with a competitive ranking system for H4?
That's the only piece of information I really care about and have been lurking long for an answer
Have you seen the multiplayer video for that game? It looks terrible graphically, so maybe since they weren't busy overhauling the engine they could add little things like spectator mode.
We've been talking about getting new information on 343i and if you've been following the thread at all I've made several posts comparing Halo 4 and Black Ops 2 based on the features competitive gamers have been asking for.
Now, Treyarch makes a direct tweet allowing one question to be answered from the video about anything new shown.
Must be nice to have all that bandwidth.
I'm just saying how it was relevant, man.
Chill.
So... why does Blops 2 have it?
I think the primary issue with that was because we didn't have a slider, only those default values. Instead of just pushing the damage to make a 4sk DMR, we had to bump it up 125%, which ruined the rest of the sandbox. A health modifier would have also helped.
Like I said, it depends on exactly how Halo 4 is set up, which I don't know at this point. I will say that it looked like the Halo 4 DMR and BR both took exactly 4 shots to remove the full shield, meaning if you bump up the damage 1% and there is bleedthrough, you get a 4sk
So... why does Blops 2 have it?
Nerd chills.
Can you at least answer my relevant questions then? If indeed that dude's tweet is relevant, how does that differ from Frankie or most other 343 employee's answers about content they've officially released (Note: Going into more detail than simply announcing something)?
OT posts are common here, but most gaming discussion is at least tangentially connected to Halo. At the very least, you should provide some context when dropping things in. I thought that was Halo 4 related, clicked through to see who he was, then found it was for Black Ops.
Not sure what point if any you are making.
Nerd chills.
Can you at least answer my relevant questions then? If indeed that dude's tweet is relevant, how does that differ from Frankie or most other 343 employee's answers about content they've officially released (Note: Going into more detail than simply announcing something)?
Our only hope is the MTW guy.Just watching the E3 trailer and gameplay hypes me up again. Damn. We really need some new footage.
Our only hope is the MTW guy.
Are you talking about a full-blown spectator mode or just a simple spectator mode where you can switch between all perspectives on LAN in custom games? Because I can imagine the latter being much easier to implemented and would cost a lot less resources.There are about 100 technical reasons, lots to do with networking and perf and all above my technical paygrade to explain.
Better than nothing. I don't care if it's outdated as fuck, I actually love watching very early builds footage, such a shame we didn't really get a BTS with any of these.I really don't see why outdated information would be of interest. Especially when we never even got anything solid either.
Things like keeping us up to date on the development of Halo 4 in a more personal way, like the Halo 3 vidocs, and now Treyarch will be answering specific community questions regarding their new video.
Glad to catch you up and I'm sorry I wasted your time by making you click on a link about Call of Duty.
That's not a serious question. Right?
Halo and COD use completely different engines. And if you haven't noticed, it look like shit. They're not too worried about the quality of the game, as long as they can give their fanboys boners.
Better than nothing. I don't care if it's outdated as fuck, I actually love watching very early builds footage, such a shame we didn't really get a BTS with any of these.
Yo forging is hard. That is all.
Doesn't help that the Grid sucks and that the coordinates don't line up a lot of objects.the worst part of forge is making symmetrical maps. i would kill for a grouping and duplicating groups function.
Yo forging is hard. That is all.