Steam Greenlight: 1000 games and counting, more Greenlit every few weeks

The quote "we wanted to keep a 90s PC shareware experience intact!" found in a lot of graphically challenged Greenlight games ain't foolin' me!

Bwahaha, I would have done the same though. Lots of gems so far, I'm gonna whittle my backlog down by 200 today.

Anyone else surprised the total isn't over 1,000 submitted games by now?
 
The quote "we wanted to keep a 90s PC shareware experience intact!" found in a lot of graphically challenged Greenlight games ain't foolin' me!

Bwahaha, I would have done the same though. Lots of gems so far, I'm gonna whittle my backlog down by 200 today.

Anyone else surprised the total isn't over 1,000 submitted games by now?
I've seen some authors pull their entries off GreenLight after getting some harsh (but well-deserved) criticism.
 
Rating list is still bugged for me. I had about 6 pages left to rate but they disappeared and "Create another set" doesn't yield any results.
 
I've seen some authors pull their entries off GreenLight after getting some harsh (but well-deserved) criticism.

I found an article on some blog where a guy complained people were being unfair to his game. I checked out the game, and I have to be honest--the game looked like a higher end hobby game. It looked nice enough, it seemed like it had some neat ideas, I'd be willing to try it out for free, but it did not seem like a professional, polished, sale-for-money game. I checked the author's past games and all of them seemed pretty comparable.

I'm not an asshole like a lot of the Steam commentators, I'm not going to comment with "lol wa a piec of shit!!!1 ur game sux u should kill urself" crap. But I'm not going to pretend I think the guy's game merited being on Steam. To me, if he wants to dip his toes commercially while still being a hobbyist, he has a variety of other options--Desura, iOS, XBLIG, etc. Can he make a living as a developer off those sources? No, absolutely not. But if you want to do something professionally, you need to get to a professional standard of quality, and he's not there.

I'm not really sure how to express that in comments. What I'm trying to say is "Good luck with development, your game looks interesting, I'd be willing to try it, but I think you're not quite at the level we'd expect for Steam yet". I guess that's how I should express it.
 
Is there a bug where it doesn't show the ratings % or is the requirement just higher than I thought? Some of the ones which I thought were big only have 1% or 0%.
 
Is there a bug where it doesn't show the ratings % or is the requirement just higher than I thought? Some of the ones which I thought were big only have 1% or 0%.

The current requirement is a bazillion gazillion. This is temporary. They will lower the requirement when they get a sense of what participation in the system is like. For now, no one should be paying attention to the percentage.
 
I found an article on some blog where a guy complained people were being unfair to his game.
I've seen this a lot in the responses the authors make in the comments section. That the quality of their games is being judged too harshly for an small indie game. Which would make sense if there aren't games out there like Adventures of Shuggy, Cave Story, 1000 Amps, Gemini Rue etc.

Some of them think there's no practical difference between their artwork and Edmund McMillen's work.
 
Yeah, I hope they fix the bug with the disappearing rating list asap, seems like the ones encountering it are among the most active supporters of Greenlight.

Let me help you, Steam.
 
A little bit of a disconnect between what some of these amateur, hobbyist developers think the purpose of GreenLight is, and what Steam customers expect, quality-wise...

70560910.jpg

78023872.jpg
 
A little bit of a disconnect between what some of these amateur, hobbyist developers think the purpose of GreenLight is, and what Steam customers expect, quality-wise...



78023872.jpg

haha, i just commented on that. i try and make my comments helpful and positive.
 
At least he's trying. When I was 13 I was probably still stuck on assembly language, DOS, and Batch files, and I think all I semi-finished was a Sokoban clone.

I mean I understand Steam's probably not the right place for that, but I like the attitude.
 
http://steamcommunity.com/sharedfiles/filedetails/?id=94011364&searchtext=

This sounds great (The Hunter), and would definitely fill a niche on Steam, but some guy said it might not be the real developer that uploaded it? It's already available outside of Steam so maybe I should just check that out instead.

I'm seeing a lot of promising stuff.

The Intruder
http://steamcommunity.com/sharedfiles/filedetails/?id=92910126&searchtext=
The Intruder is a survival horror game where you go prepare yourself for the imminent, inescapible encounter with the eponymous Intruder.
Key features (* means already functional):
Advanced AI: procedural animation, a procedural model and simulated goals and emotions*
Continuous Time The time remains consistent between maps. 1 real second = 1 in-game minute*
Non-linearity: Small free-roaming world where you can discover set pieces at any time, in any order, or skip them entirely*
Interaction System: Open drawers, cupboards and doors by using your mouse.
Barricading: Board up windows and barricading doors to protect your home*
Intruder Placement System: A system that decides when and where the Intruder shows up*
Memory system: Press R to close your eyes and try to regain useful memories.
Finale Event: Found items are randomly hidden in your house, and you have to look for them before the Intruder gets to you.*
Survival System: You have to eat and sleep every once in a while, or you will be slower and more vulnerable.*
Dynamic day/night cycle: If you don't pay attention, you might find yourself alone outside. In complete darkness.
Diverse Weapons: Multiple weapons with distinct qualities and difficulty to obtain.
Non-essential items: Several types of useful items that are not mandatory to collect.
Decent mod capabilities: This game could work with a completely different theme/setting, and I'm going to keep support of that in mind while developing the game.

That sounds tense. It would probably give me a lot of anxiety.
 
So much support for La-Mulana. I can't believe Valve didn't approve them to begin with, that's embarrassing. All the more reason Steam Greenlight is a Godsend.

Also Higurashi no Naku Koro ni, I mean "Higurashi When They Cry".

Apart from things like Fate/Stay Night, Umineko no Naku Koro ni and Clannad, this is pretty much the best Visual Novel they could ever have. This has to succeed, I'm not taking no for an answer. I'd bribe people if it would get them to vote for it.
 
I can't decide whether this game is a work of experimental art, or the result of a bad acid trip.



Certainly different, that's for sure.
 
Also Higurashi no Naku Koro ni, I mean "Higurashi When They Cry".

Apart from things like Fate/Stay Night, Umineko no Naku Koro ni and Clannad, this is pretty much the best Visual Novel they could ever have. This has to succeed, I'm not taking no for an answer. I'd bribe people if it would get them to vote for it.

Whaaaaaaat? Higurashi is on there?! You go ahead and bribe people, I'll just threaten to murder anyone who doesn't vote for it.

It had better get through, but I imagine it both being a VN and having that Ryukishi07 artstyle will make things more difficult :P
 
Porting Mutant Mudds to the PC, and selling it on Steam, has the potential of bringing some much needed funds into Renegade Kid, which will go straight into the development of new games. As we’re being perfectly – and frankly – honest here; I would like to put the majority of our future development efforts into the 3DS eShop and Wii U eShop titles (we’re authorized Wii U developers now btw – excite!).

So, in a nutshell:

Voting for Mutant Mudds on Steam = more future eShop titles from Renegade Kid.
Eh, that's not really encouragement for the PC audience to want to support though.
 
Game Name and thumbnail :
CCgaL.jpg


Game screenshot :
LqvK3.png


Game looks awesome ... but .... this title ... I mean ... REALLY ????

I'm on internal fight whatever to give a thumbs up or not ><


Eh, that's not really encouragement for the PC audience to want to support though.

They can always port to pc to win money like they did with MM xD
 
Game Name and thumbnail :
CCgaL.jpg


Game screenshot :
LqvK3.png


Game looks awesome ... but .... this title ... I mean ... REALLY ????

I'm on internal fight whatever to give a thumbs up or not ><
That's pretty funny, or infuriating or a clever meta commentary.

I haven't decided which yet.

edit: saw the entry, sounds like they're just clueless. How weird. Also an iOS port, but that shouldn't be a problem given the throwback they're making here. :p
 
My broken vote queue looks like it's finally fixed.

Also:
23763522.png


Sigh, now I need to go back and re-review all of my votes to make sure what I voted is really consistent with the meaning of a yes/no vote.
 
Not sure if Heroes & Generals has been posted but it is actually developed by the original founders of IO Interactive (Hitman), Jesper Kyd is composing the soundtrack. I'm actually surprised they even need to go through greenlight for this.
 
Game Name and thumbnail :
CCgaL.jpg


Game screenshot :
LqvK3.png


Game looks awesome ... but .... this title ... I mean ... REALLY ????

I'm on internal fight whatever to give a thumbs up or not ><




They can always port to pc to win money like they did with MM xD

16bit rally would've made more sense. I also like the knockoff Outrun font there.

15620.jpg
 
Love the new Yes/No system, much clearer. also they added better options to organize! Great to already be seeing improvements.

EDIT: They also seemed to have gotten rid of the percentage and favorites from public viewing.
 
Love the new Yes/No system, much clearer. also they added better options to organize! Great to already be seeing improvements.
"Yes" or "No thanks / Not interested", yay! Can any developers report back whether they have any more stats? Did they add back some sort of reporting so you can see how many/what percentage of people voted yes?
 
My broken vote queue looks like it's finally fixed.

Also:
23763522.png


Sigh, now I need to go back and re-review all of my votes to make sure what I voted is really consistent with the meaning of a yes/no vote.
This makes me angry :|
A $100 donation to Child's play is required to unlock the ability to submit games to greenlight now.

http://steamcommunity.com/games/765/announcements/detail/1317556891741839763

This makes me happy. Great decision
 
Wow, the new buttons are humongous. lol

Guess i'll start voting again now since the bugs seem to be fixed(?)..
 
On the face of it, $100 is a non-trivial amount for your basement indie dev. On the other hand, hopefully those with a decently strong pitch would be able to get donations from people interested in the game, in exchange for promises of a game key if the game is accepted.

But wouldn't something smaller like $50 still work as an effective deterrent? It's not an amount of money your average kid would part with for the sake of a prank.


This makes me angry :|
You don't have to (they don't wipe your original votes) -- I just feel compelled to.
 
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