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Interesting round-up of some Wii U CPU speculation. Will it be a PowerPC 476FP ?
http://www.youtube.com/watch?v=D4Po_hUEyVw
This is how I imagine half of Gaf members.
Interesting round-up of some Wii U CPU speculation. Will it be a PowerPC 476FP ?
http://www.youtube.com/watch?v=D4Po_hUEyVw
So is the Wii U basically gonna be a stop-gap between this gen and next gen, and where on the line it actually exists will be unknown until the 720/PS4 are unveiled?
Nintendo fan here who will buy it eventually I'm sure, just curious.
The leap would have happened sooner or later. Would it be better if every console was on par with the Wii in terms of hardware power in this generation, then next generation it would be up to PS3/Xbox 360 hardware power? Would a smoother transaction like this have ment much less risks for the studios?Sorry, I was probably being to vague with that answer to get my meaning across.
This gen way too many developers over extended themselves getting up to speed with HD development which lead to the crazy amount of studio closures we saw this gen. Things should be better going forward but I think a lot of developers would be better served by hitting the reset button and sticking to current gen developing.
Pretty much. Correct me if I'm wrong, but wouldn't this be the first stop gap console to ever actually be released? (Since the Panosonic M2 and phantom were cancelled)
Has wiiu's online system been fully detailed?
Not at great lengths, no. Hopefully tomorrow will bear the fruits you seek.
Given Nintendo has never used a stock part for their consoles, just writing off the idea that it's part of the R700 series therefore incapable is silly.My guess is, I dont think you can just add a dab of DX11 to a DX10 GPU. Nor do I think Nintendo would bother with that expense. If they did that they would have used something besides R7XX to begin with.
My guess is it's a straight DX10 GPU with some trivial DX11 things allowed by Nintendo's API.
It is a shame some people are going to be able to use such things to consistently maintain there is a DX11 GPU in there though.
My opinion on this has been pretty consistent throughout this gen, Nintendo undershot what would have been an acceptable power level and Sony and MS overshot it.The leap would have happened sooner or later. Would it be better if every console was on par with the Wii in terms of hardware power in this generation, then next generation it would be up to PS3/Xbox 360 hardware power? Would a smoother transaction like this have ment much less risks for the studios?
Pretty much. Correct me if I'm wrong, but wouldn't this be the first stop gap console to ever actually be released? (Since the Panosonic M2 and phantom were cancelled)
RE: "next generation"
It's most certainly "debatable" because it really is subjective and opinion-based.
Unless someone considers themselves the sole unquestionable authority on such matters... which is silly.
Pretty much.Well, it appears that way for both sides of the fence then.
You greatly overestimate mobile hardware. Battery tech needs to come a long way before this scenario is even remotely possible.Just got back from the Real Racing iPhone5 thread and I can't but help thinking that Nintendo is, once again, on the right track with downplaying horsepower and specs, begging us to follow their way while we march in our folly to our HD doom.
I mean, there is no way phones/tablets won't outmatch PS4/XB3 by the end of their lifetime. I wouldn't even bat an eye if you told me the iPhone5 outspec'd the Wii U. So what's the point? Where has being a beast of a machine got the Vita?
I'm not saying I don't want my games to look better, of course I do and anyone saying otherwise is lying. I just feel like Nintendo reached out this gen and said, "Hey, you don't have to go bankrupt making HD games, you don't have to make a copycat dudebro military shooter, here is the Wii" and everyone just clung to their shaders or what the fuck ever and sank.
NOTE: I'm sick and on three different medications, at least two of them sleep inducing, so pardon rambleness.
EDIT: Also, if we see a new Wii/Nintendo console in 4-5 years (typical Nintendo generation) that's only 2-3 years into PS4/XB3, which would mean Nintendo could release an 'on-par' successor, profitably, with whatever innovation they come up with.
Oh cool we're back to current-gen/next-gen. Since we're already here, what happens if Nintendo's next console in 2018 or so remains at the same level of power as the Wii did? What if they go the VR route or something like that, and choose innovation over a big power jump? Will they have released their 3rd 7th generation console? This is an honest hypothetical question. What if they release 5 more consoles, all choosing new control schemes over graphical updates? Is Nintendo going to forever be in the 7th generation?
Haha what?Just got back from the Real Racing iPhone5 thread and I can't but help thinking that Nintendo is, once again, on the right track with downplaying horsepower and specs, begging us to follow their way while we march in our folly to our HD doom.
I mean, there is no way phones/tablets won't outmatch PS4/XB3 by the end of their lifetime. I wouldn't even bat an eye if you told me the iPhone5 outspec'd the Wii U. So what's the point? Where has being a beast of a machine got the Vita?
It's not really a stopgap, that would imply that it is a temporary measure by Nintendo that they plan to abandon before the end of a standard cycle in favor of a full measure.
WiiU is slightly more powerful than PS3 and 360, and Wii was slightly more powerful than GCN and Xbox.
I think that Wii was intended to be a stopgap console, but Nintendo changed their plans when it became so successful.
Given Nintendo has never used a stock part for their consoles, just writing off the idea that it's part of the R700 series therefore incapable is silly.
AMD worked more than two years on tweaking that particular part. Two. Years.That's not to say I believe the potential is there.
But I expect some degree of significant modification.
That's not to say I believe the potential is there.
But I expect some degree of significant modification.
Just got back from the Real Racing iPhone5 thread and I can't but help thinking that Nintendo is, once again, on the right track with downplaying horsepower and specs, begging us to follow their way while we march in our folly to our HD doom.
I mean, there is no way phones/tablets won't outmatch PS4/XB3 by the end of their lifetime. I wouldn't even bat an eye if you told me the iPhone5 outspec'd the Wii U. So what's the point? Where has being a beast of a machine got the Vita?
I'm not saying I don't want my games to look better, of course I do and anyone saying otherwise is lying. I just feel like Nintendo reached out this gen and said, "Hey, you don't have to go bankrupt making HD games, you don't have to make a copycat dudebro military shooter, here is the Wii" and everyone just clung to their shaders or what the fuck ever and sank.
NOTE: I'm sick and on three different medications, at least two of them sleep inducing, so pardon rambleness.
EDIT: Also, if we see a new Wii/Nintendo console in 4-5 years (typical Nintendo generation) that's only 2-3 years into PS4/XB3, which would mean Nintendo could release an 'on-par' successor, profitably, with whatever innovation they come up with.
PowerPC 476FP. Believe.
Interesting round-up of some Wii U CPU speculation. Will it be a PowerPC 476FP ?
http://www.youtube.com/watch?v=D4Po_hUEyVw
All I was saying is don't expect miracles, but writing off what potential it has because it's loosely based on the R700 series is silly.AMD worked more than two years on tweaking that particular part. Two. Years.
I've been following.You are right. Arkam has even said as much that the GPU is developed beyond the baseline 10.1 Shader 4.1 stuff.
Someone arkam has been talking with took it and ran to vgleaks except they didn't have the "final" specs as they claimed
Not according to the post on B3D from espresso (see first page of this thread).
Technically the 476P is an enhanced broadway as the 476P line is a direct line from Gekko/Broadway.
Do you mean 476FP? I've seen several bits and pieces linking it to the gekko/broadway, but not an official IBM doc yet.
Maybe you don't understand what I'm saying, but here it is in as plain of english as I can make it:
Wii U will be "2-3x" the PS360, that magical number you are stating above or 600-800GFLOPs.
PS4/XB3 is rumored to be no more than 2TFLOPs (PS4 is targeting 1.843TFLOPs) which is only "2-3x" Wii U.
Now the real problem is PS360 are high end 2006 PCs, they used state of the art GPU components at the time, and thus their GPUs were feature rich for 2006, but they are seriously lacking in 2012. Wii U's GPU is by all rumors, feature rich and has 2012 bells and whistles.
So even if PS4/XB3 have 2-3x the power of Wii U, the gap will seem closer thanks to the lack of features that exceed Wii U's, and I'm talking about some pretty important features they will share, Lighting, Tessellation and compute shaders, all the things this current gen is lacking. Just think about an effect that PS360 can't do and why it can't do it? Tessellation? Compute shaders? Better lighting?
yeah 476FP. Funny enough in the initial introduction documents for the 476FP they list game consoles as a use for it and show a picture of the Wii
Everything I keep seeing tells me this is going to be 'the device you play the nintendo games on'
What leads you to believe the U's GPU is that far ahead, and perhaps more importantly, why has none of the content showcased it thus far? It seems like with double the RAM and that kind of GPU advantage, even the most incompetent, shoe string budgeted developer would be able to get enhanced ports running on U. Unfortunately, much of the stuff has been criticized as looking and running worse than the PS360 counter parts. Even moderately budgeted "exclusive" content (e.g. Zombie U) looks like relatively middling PS360 fare. It just seems like most of the evidence goes against your assertions at this point.
What leads you to believe the U's GPU is that far ahead, and perhaps more importantly, why has none of the content showcased it thus far? It seems like with double the RAM and that kind of GPU advantage, even the most incompetent, shoe string budgeted developer would be able to get enhanced ports running on U. Unfortunately, much of the stuff has been criticized as looking and running worse than the PS360 counter parts. Even moderately budgeted "exclusive" content (e.g. Zombie U) looks like relatively middling PS360 fare. It just seems like most of the evidence goes against your assertions at this point.
this - basically
for everyone else it seems to be a bit of each machine : Part X360 , Part Ipad, Part Wii.
It's the Wagglestien console and the problem it has is where it appeals outside of Nintendo fans. I can see the appeal to them, but outside that realm i don't see why anyone else would care UNLESS we get some killer games announced today (i'm already pretty sure we've got some coming) and a price to match.
Probably because 2-3x isn't really as much as it sounds like, is attached to a value that doesn't mean a whole lot, and is on a launch console. If I remember correctly, the Xbox gpu was about 4x as powerful in terms of flops when compared to a PS2, but that doesn't mean Xbox games looked 4x as good. So your "even the most incompetent" dev argument doesn't really hold up. I'm not saying that the Wii U is a beast, because it isn't, but implying that it is simply exactly on par with the PS360 is a little silly.
AMD worked more than two years on tweaking that particular part. Two. Years.
It seems we're also still stuck on the assumption that the gap between PS4, the next Xbox, and Wii U will be the same as it was between PS360 and the Wii. Put quite simply, we just don't know anything regarding this. At all. We have no concrete evidence of what Sony's and Microsoft's next gen consoles will be like, only rumors and speculation.
It's a pointless argument that's gonna go on and on until E3 2013.
One source encouraged us to think of Unreal Engine 3 as requiring the performance and capabilities of Direct X 9 but advised that demos running UE3 with enhanced specs, a la Samaritan and 1313, require DX9 performance but DX11 shader capabilities. They consider the Wii U close to that DX9-performance/DX11-capabilities combo but possibly hampered by its CPU, which they believe Nintendo is requiring to run at lower speeds in order to keep its chips from getting too hot and therefore allowing the machine to run as quietly as the Wii-and with relatively low power consumption.
Don't want to get involved in your whole tech wars discussion. Just thought I'd link that Kotaku article from a while back. It has some pretty decent insight on the whole shader model thing and what it might be able to do and the cpu etc
So we know that it has 10.1 DX equivalent performance? And possible DX11 like shader capability? So it can run UE3 enhanced Star Wars 1313 like stuff?
Trust me when I say there is no such thing as DX performance, it's completely bogus, like trying to measure the Horse Power of a car by only using the year the car was released.
Case in point, AMD E-350 is a DX11 part with 80GFLOPs, which is 3x weaker than Xenos.
This is how I imagine half of Gaf members.
It's not that tessellation is a horribly GPU intensive task. It's just a more advanced version of what 3D games have been doing since their inception (LOD).
It is a shame some people are going to be able to use such things to consistently maintain there is a DX11 GPU in there though.
Also, it's pointless to compare anything DirectX to non-MS consoles, considering its MS proprietary technology.
3DS supports SDXC cards up to like 128GB doesn't it? I would be surprised if WiiU didn't support SDXC cards as well.
Not according to the post on B3D from espresso (see first page of this thread).