This is actually very impressive.
Yeah, I'm actually searching for a PAL copy of Turok 3 on Ebay lol
This is actually very impressive.
Not even close, ND has been the best at animation even since the PS1 days.
That's not even nostalgia speaking as I never played the Crash games back when they came out.
Here are some Spyro animations, which are also pretty good and from what I remember the lip syncing was great as well, for the time.
You are wrong. And I wish I knew how to make gifs right now lol
Spyro's animation is actually a bit jerky and stiff in-game
I'll say this much the limbs in DK64 do stretch but the animation overall is on a level underneath Naughty Dog's. The faces of the characters are lifeless in comparison to Crash and Spyro.
Banjo Kazooie's in-game animation is smoother and more seamless than Crash. It just flows better.
Anyway this is a pointless discussion as I can just drop Conker's Bad Fur Day into the mix and its game over
Best in-game, cutscene AND facial animation by far
![]()
You'll never find anything in Conker that animates as good as that.
Now those are ugly looking faces. Shit.
DKR was cool though
Thats nothing special
Watch the video![]()
![]()
You'll never find anything in Conker that animates as good as that.
![]()
Here's a Conker gif to illustrate the difference!
![]()
You'll never find anything in Conker that animates as good as that.
It's the only one I found on tumblr tbhbut it's pretty much the same as the youtube video you shared, only his eyes are bloodshot red there, and he blinks every now and then. They're just textures, his brow still doesn't move either.
![]()
He doesnt have brows
His eyelids do though, as seen in my pics.
brow = forehead. when you move your eyes, your forehead/brow area moves, as seen in the crash pictures.![]()
The exaggerated motions are way closer to Looney Tunes than Conker
![]()
come on man, you know this is a losing fight you're battling![]()
brow = forehead. when you move your eyes, your forehead/brow area moves, as seen in the crash pictures.![]()
The exaggerated motions are way closer to Looney Tunes than Conker
![]()
come on man, you know this is a losing fight you're battling![]()
Right. Shit, I'm forgetting my english :lol
I meant eyebrows. Thought brow was the same thing
No way in hell I'm loosing this one
CBFD has tons of top notch animation in-game and in cutscenes. Even side-characters have tons of personality just on how they move and behave. Crash cant compete there.
The N64 controller is one of the best ever.
OK, now I know you're nuts.
The dual shock was the revolution back then, I also remember when Immersion sued Sony because they had a patent regarding the rumble technology, and Sony lost the case...that was pure gold comedy.
Wow, I forgot Conker had real shadows that project properly into the geometry of the environments AND reacts to lighting sources by projecting, stretching and multiplying shadows correctly.
Most impressive. Some games now dont have this LOL
Crash gameplay animation was absolutely *crazy* for its time. They did even better in sequels. I don't think anything in conker during gameplay was that good and close to a cartoon looking.
*edit* just watched the conker video to refresh my mind a bit. Yeah, that stuff is amateur hour compared to Crash, gameplay and cutscenes as well. It's like WB cartoon vs some random eastern european low budget cartoon.
Crash gameplay animation was absolutely *crazy* for its time. They did even better in sequels. I don't think anything in conker during gameplay was that good and close to a cartoon looking.
*edit* just watched the conker video to refresh my mind a bit. Yeah, that stuff is amateur hour compared to Crash, gameplay and cutscenes as well. It's like WB cartoon vs some random eastern european low budget cartoon.
Crash had some pretty cool (impressive) animations, but I think that Rare's in-game stuff was smoother.
![]()
Yeah sorry MYE it's not even close.
Of course it's smoother. Nice gifs. That third one looks particularly great... Rare were the masters of N64 graphics.Crash had some pretty cool (impressive) animations, but I think that Rare's in-game stuff was smoother.
![]()
![]()
![]()
N64 controller design was shortsighted in that the dpad and L button were essentially useless when you held the middle claw for the analog stick.
The Dual Shock, a revolution? Where were you when the N64 and N64 Rumble Pack was released? It came first, you know. Now, PC force feedback (Immersion and such) does predate the N64 rumble pack, but Nintendo was first on consoles, and used a method that Immersion didn't have copyrighted, too.The dual shock was the revolution back then, I also remember when Immersion sued Sony because they had a patent regarding the rumble technology, and Sony lost the case...that was pure gold comedy.
Resident evil 3 looks better than 90% of the N64's library.
![]()
The backgrounds were prerendered though of course.
It's also got six face buttons (which as I've said I much prefer), a very comfortable (but sadly easily-decaying) analog stick, that great Z-trigger button (triggers are easier to use than shoulder buttons, I think), a very good d-pad better than most any in any systems from the last two generations (it's basically the SNES pad, but slightly stiffer probably because of a lack of use), and was the first console controller with rumble, too. Amazing controller..
Right, but as I noted above, the majority of PSX games actually steer clear of "CD music" and instead use sequenced audio just like the Super Nintendo. The PSX audio chip is basically a direct evolution of the SNES chip (Sony developed them both). Many of the best PSX soundtracks use this without resorting to "digitally stored" music.But anyway, I like cart-game music a lot, whether it's the NES, SNES, N64, Genesis, what have you. CD music's great too, but I like the sound of cartridge music. My favorite systems for CD music are probably the earlier CD systems (Turbo CD, Sega CD, etc), when you have these games with cart game-like music, but at CD quality... cool stuff. Unfortunately that didn't last into the 5th gen, most of the time.
fuck no
it's thicker and WAY, WAY, WAY stiffer than a brand new SNES pad, way less precise, and a complete piece of shit. it's a fucking abomination. I have no idea why Nintendo and Microsoft can't make a decent d pad. the SNES d pad, original Game Boy D-Pad, or even the sharp NES D-pad are miles better than the N64 or Gamecube D-pads. N64's is unusable.
I prefer playing winquake over glquake, as with all quake-engine derived games like hexen 2. The texture work is of such low resolution that smoothing it out actually ruins the perception of detail and makes it look very muddy. I'll take nice sharp pixel art in my quake.
Other than that it is a little stiffer, there's almost no truth to any of the rest of this. Unusable? Try using a bad d-pad sometime. You know, like the Master System controller... even that isn't unusable, but it is really bad. The N64, on the other hand, has a very good d-pad. In design it's identical to the SNES pad in style and size. It's a little more deeply set so yes, it is slightly thicker, but that difference is quite minor.fuck no
it's thicker and WAY, WAY, WAY stiffer than a brand new SNES pad, way less precise, and a complete piece of shit. it's a fucking abomination. I have no idea why Nintendo and Microsoft can't make a decent d pad. the SNES d pad, original Game Boy D-Pad, or even the sharp NES D-pad are miles better than the N64 or Gamecube D-pads. N64's is unusable.
Eh, I think N64 music did well as it is. As I've said I do think that hardware audio is better than putting it in the CPU, but the N64 does a pretty good job despite that, most of the time. Sure though, it might have been interesting to see the N64 with an audio chip... but I don't think it was absolutely needed, no.Right, but as I noted above, the majority of PSX games actually steer clear of "CD music" and instead use sequenced audio just like the Super Nintendo. The PSX audio chip is basically a direct evolution of the SNES chip (Sony developed them both). Many of the best PSX soundtracks use this without resorting to "digitally stored" music.
If N64 had a proper sound chip it could have done so as well without needing CD audio.
I actually agree about the controller. I find the N64 controller to be one of the most comfortable I've ever used. Yes, you do loose a part of the controller depending on configuration but I don't mind that if the available configurations are going to be so consistently comfortable 100% of the time.OK, now I know you're nuts.
The Dual Shock, a revolution? Where were you when the N64 and N64 Rumble Pack was released? It came first, you know. Now, PC force feedback (Immersion and such) does predate the N64 rumble pack, but Nintendo was first on consoles, and used a method that Immersion didn't have copyrighted, too.
Adding a second analog stick that only an extremely small number of games used in any relevant way and a second rumble motor is certainly not a "revolutionary" step.
:lol Try using two hands, one on the center and one on the right. The N64 controller is incredibly comfortable, one of the most comfortable I've held.It wasn't a revolution by any means, but it was a vast improvement over the godawful N64 controller (which is honestly the single worst controller I've ever used). I have no idea how and why Nintendo thought the N64 controller design was good. They must've had three-armed martians or an octopus designing that trash.
I actually agree about the controller. I find the N64 controller to be one of the most comfortable I've ever used. Yes, you do loose a part of the controller depending on configuration but I don't mind that if the available configurations are going to be so consistently comfortable 100% of the time.
Love the analog stick to. Such a shame it doesn't last. You can buy a more gamecube-like analog to put into it (which I have done) that works very nicely, though aiming in shooting games just doesn't feel as nice.
:lol Try using two hands, one on the center and one on the right. The N64 controller is incredibly comfortable, one of the most comfortable I've held.
But anyway, no Nintendo controller is bad. (For comfort, their worst is probably the brick NES controller. For function, I'm not sure, they're all solid.)
Oh come on, you're being silly. I'm sure you know full well that N64 games never require you to use both the d-pad and analog stick at the same time, so your "complaint" here is entirely, 100% irrelevant. Games either use the analog stick, or the d-pad. Not both. It's a good concept.I tried holding middle+right handle, but then I couldn't reach the D-pad. Holding left+middle handle I was unable to reach the face buttons. Holding right+left handle I was unable to reach the analogue stick. Holding the DualShock, you have instant access to all buttons without having to move any of your hands between handles. The N64 controller is just badly designed in every way![]()
The N64 controller's better than either of those, overall.As for Nintendo controllers, I would agree with you hadn't it been for the N64 controller. How Nintendo could go from the simple elegancy of the NES controller and the rounded sexiness of the SNES controller to that horrible, horrible abomination is beyond me.
Oh come on, you're being silly. I'm sure you know full well that N64 games never require you to use both the d-pad and analog stick at the same time, so your "complaint" here is entirely, 100% irrelevant. Games either use the analog stick, or the d-pad. Not both. It's a good concept.
The N64 controller's better than either of those, overall.