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Some would say this response would be a little strong. Those people never basked in the glory of Excitebike.

EB64 sucks.
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Some would say this response would be a little strong. Those people never basked in the glory of Excitebike.
Tekken 3 had waaaaay better character models and animation.
In an alternate universe where you had better taste, were raised to worship the rightful Gods of Gaming and weren't such a scrub, we may have been friends. Through your worship of the false idol of the PS1, you have only hastened your fall from grace.![]()
EB64 sucks.
EDIT: I should qualify that I had both systems so I am the most completely impartial judge.
My PS1 broke-the weight of my justified expectations was too much for it. I still play the games on my PS2 though, poor examples of gaming from that era though they are.Had? I still own both systems. Keikaku disqualified. Go home and be a family man!
Shadowman is awesome on the N64 but the Zelda games look better IMO
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Never played WDC, T:RW or T3
I made this from the gamecube disc version
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The texture work in OoT, and MM, is actually really impressive considering the limitations of the system. I think both Zelda games are definitely examples of worlds that wouldn't be possible on the PS1, and they took full advantage of the strengths of the N64, while somehow avoiding typical issues like stretched low-res textures. Still had the bad framerates, of course.
The texture work in OoT, and MM, is actually really impressive considering the limitations of the system. I think both Zelda games are definitely examples of worlds that wouldn't be possible on the PS1, and they took full advantage of the strengths of the N64, while somehow avoiding typical issues like stretched low-res textures. Still had the bad framerates, of course.
I have to agree with all of this. I can't say anything against OoT. The framerate is not too bad, being always locked and constant helped mitigate it some.
T3's characters are blockier and because they're textured the regular way they have the usual jittery ps1 look in motion. And feature no shading of any kind. The almost exclusive use of gourad shading and colored polygons in Tobal 2 made it avoid "that PS1 look", making character models look immeasurably more pleasing to the eye. And so to me they have aged a heck of a lot better. Animation is just crazy talk, the Tekken series continue to suffer from inconsistent animation. Tobal 2 still looks fantastic in motion today, the transitions still hold up, and the 360° walking animation is STILL one of the best in the genre.
I will defend Tobal 2 to teeth and nail, "worse" than I did R4.![]()
If I recall though, didn't Turok require the additional RAM addition? Is if a fair comparison to judge any game as being better than another base console if add-ons are used?
That's equivalent of saying fighting games are better on the Sega Saturn if you use a fight stick versus a regular game pad on a PSX.
I have to say, I'm not a big fan of how N64 games looked. They all seemed to look similar; everything was big, chunky and blurry.
Still, MK64 > PS1.
Crash Team Racing, dude.
How do Super Mario 64's visuals count as an art style?
That's pretty interesting stuff.
N64 games still have jaggies, just during its release the IQ was great in comparison to other hardware of the time. You can see them all over the place in this video. It is using some sort of edge blur...thing...I really have no clue what sort of AA it implements, it may be a full screen blur kind of thing. It's almost impossible to have a N64 game look "crisp" or sharp...I really don't know, it's a mystery.![]()
what
I'm having massive ghosting issues with my N64 on my Bravia HDTV.
Its the TV right? My system isnt going tits up, right?![]()
N64 used Xiaolin Wu's line algorithm for AA.
The problem was that applying AA to the already low 320x240 res made it look blurry. Games that supported hi-res mode could be crisp. Just look at Rogue Squadron, Battle for Naboo, Episode 1 Racer, and the menus in Pokemon Stadium 1/2.
Oh god, I'm currently on ebay trying to score a colored N64
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I dont need one, but look at theeeseee!!!!
Screw this thread
I'm gonna go plug in my PSone now
I made this from the gamecube disc version
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So they are not deeper. You just prefer those to whatever you played on the N64?
Okay
Shadowman is awesome on the N64 but the Zelda games look better IMO
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Never played WDC, T:RW or T3
This looks like the GC port to me.
I'm still disappointed we never got Metroid 64. I'm still holding out hope.
Back then, OOT had some of the best looking waterfalls I've seen in a game. Even being underwater looked and sounded amazing especially when there was a thunderstorm going on.I made this from the gamecube disc version
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As most of all the people that owned both systems.
Shadowman is awesome on the N64 but the Zelda games look better IMO
OoT ran consistently sub 30 fps though. Compare the 3ds rerelease to the original. And some of the textures...headache inducing, omg.
The technical masterwork of the generation is Soul Reaver, imo.
Shadowman is just an ugly ass game no matter where you run it.
How in the world. The game had like two warped textures wrapped around an entire environment all with a two foot draw distance. Maybe it was impressive for being a full 3D game on PSX with an actual free camera. But I think it was very drab and ugly. It was also a horribly boring representation of Nosgoth in 3D compared to all the imaginations in Blood Omen
The Dual Shock, a revolution? Where were you when the N64 and N64 Rumble Pack was released? It came first, you know. Now, PC force feedback (Immersion and such) does predate the N64 rumble pack, but Nintendo was first on consoles, and used a method that Immersion didn't have copyrighted, too.
Adding a second analog stick that only an extremely small number of games used in any relevant way and a second rumble motor is certainly not a "revolutionary" step.
It's a technical masterwork because it had a full streaming world with an alternate dimension to go in and out at will with zero loading times.
The technical masterwork of the generation is Soul Reaver, imo.