How much more powerful was the N64 compared to the PlayStation anyway?

Not even close, ND has been the best at animation even since the PS1 days.

That's not even nostalgia speaking as I never played the Crash games back when they came out.

Here are some Spyro animations, which are also pretty good and from what I remember the lip syncing was great as well, for the time.

You are wrong. And I wish I knew how to make gifs right now lol
Spyro's animation is actually a bit jerky and stiff in-game
 
You are wrong. And I wish I knew how to make gifs right now lol
Spyro's animation is actually a bit jerky and stiff in-game

I'll say this much the limbs in DK64 do stretch but the animation overall is on a level underneath Naughty Dog's. The faces of the characters are lifeless in comparison to Crash and Spyro.

You don't need to make gifs, take a look at the Donkey Kong rap on youtube. :P
 
I'll say this much the limbs in DK64 do stretch but the animation overall is on a level underneath Naughty Dog's. The faces of the characters are lifeless in comparison to Crash and Spyro.

Banjo Kazooie's in-game animation is smoother and more seamless than Crash. It just flows better.

Anyway this is a pointless discussion as I can just drop Conker's Bad Fur Day into the mix and its game over :P
Best in-game, cutscene AND facial animation by far.

There are better examples and gifs would really be better but here's an example for now:
http://www.youtube.com/watch?v=2q5QORYMQyU
 
Banjo Kazooie's in-game animation is smoother and more seamless than Crash. It just flows better.

Anyway this is a pointless discussion as I can just drop Conker's Bad Fur Day into the mix and its game over :P
Best in-game, cutscene AND facial animation by far

tumblr_ma5elmM8uC1r44v1uo3_250.gif


You'll never find anything in Conker that animates as good as that.
 
Thats nothing special

Watch the video :P

I did. Crash's entire face animates in a much more expressive manner. His eyes and eyebrows are all polygonal and stretch in a cartoon like manner. Conker's eyes are just textures, his brow does not move at all. And Crash gif is gameplay, to boot. The lip syncing in Conker is nice though, but I much prefer the mouth animation in Crash. Crash looks he came out of a cartoon, Conker really does not.
 
Nobody better be shitting on Crash animation.

I won't abide it.

They animated through individual vertices and keyframes!

Do you realize how much time that took?!
 
It's the only one I found on tumblr tbh :P but it's pretty much the same as the youtube video you shared, only his eyes are bloodshot red there, and he blinks every now and then. They're just textures, his brow still doesn't move either. :P
 
It's the only one I found on tumblr tbh :P but it's pretty much the same as the youtube video you shared, only his eyes are bloodshot red there, and he blinks every now and then. They're just textures, his brow still doesn't move either. :P

He doesnt have brows :P
His eyelids do though, as seen in my pics.
 
He doesnt have brows :P
His eyelids do though, as seen in my pics.

brow = forehead. when you move your eyes, your forehead/brow area moves, as seen in the crash pictures. :P


The exaggerated motions are way closer to Looney Tunes than Conker

tumblr_ma601dBiFy1qes7kio5_250.gif


come on man, you know this is a losing fight you're battling :P
 
brow = forehead. when you move your eyes, your forehead/brow area moves, as seen in the crash pictures. :P

Right. Shit, I'm forgetting my english :lol

The exaggerated motions are way closer to Looney Tunes than Conker

tumblr_ma601dBiFy1qes7kio5_250.gif


come on man, you know this is a losing fight you're battling :P

No way in hell I'm loosing this one :P
CBFD has tons of top notch animation in-game and in cutscenes. Even side-characters have tons of personality just on how they move and behave. Crash cant compete there.

And the Crash model being able to strecth his forhead means nothing when the other animated parts dont match Conker's overall complexity.

I gotta say, I do enjoy how you choose one little thing and kick it into overdrive to skew things in your favor :P
I actually laughed when you using the Looney Toons example I gave against me lol

Fun thread. I'm plugging in my old systems because of it
 
brow = forehead. when you move your eyes, your forehead/brow area moves, as seen in the crash pictures. :P

Right. Shit, I'm forgetting my english :lol
I meant eyebrows. Thought brow was the same thing

The exaggerated motions are way closer to Looney Tunes than Conker

tumblr_ma601dBiFy1qes7kio5_250.gif


come on man, you know this is a losing fight you're battling :P

No way in hell I'm loosing this one :P
CBFD has tons of top notch animation in-game and in cutscenes. Even side-characters have tons of personality just on how they move and behave. Crash cant compete there.

And the Crash model being able to strecth his forhead means nothing when the other animated parts dont match Conker's overall complexity.

I gotta say, I do enjoy how you choose one little thing and kick it into overdrive to skew things in your favor :P
I actually laughed when you used the Looney Toons example I gave against me lol

Fun thread. I'm plugging in my old systems because of it.
 
Right. Shit, I'm forgetting my english :lol
I meant eyebrows. Thought brow was the same thing



No way in hell I'm loosing this one :P
CBFD has tons of top notch animation in-game and in cutscenes. Even side-characters have tons of personality just on how they move and behave. Crash cant compete there.

Post some GIFs of the Great Mighty Poo!
 
Thank you for this post, it brings back the old memories. The thing that I didn't like about N64 graphic is that many games had that blrurry textures, which I think it's due to its very crappy implementation of anti-aliasing. But, there are games like Turok, and Turok 2 with the expansion memory that looked very good and clean.

An interesting comparison is the Quake 2 port on Playstation/N64

https://www.youtube.com/watch?v=dEQNu0jqhr4&feature=related

Besides the N64 version supported the expansion memory, it still runs a little less fluid than the playstation one.

I remember that one of the most amazing looking game that generation was Ridge Racer type 4 on Playstation, back in the days when Namco was the one pushing the envelope in terms of graphic.

https://www.youtube.com/watch?v=cnjie2G7_gQ
 
N64 controller design was shortsighted in that the dpad and L button were essentially useless when you held the middle claw for the analog stick.
 
The dual shock was the revolution back then, I also remember when Immersion sued Sony because they had a patent regarding the rumble technology, and Sony lost the case...that was pure gold comedy.

Haha, yeah, I remember Sony removing rumble from the original PS3 controller, and trying to spin it as rumble being 'last gen'. Good times.
 
Wow, I forgot Conker had real shadows that project properly into the geometry of the environments AND reacts to lighting sources by projecting, stretching and multiplying shadows correctly.

Most impressive. Some games now dont have this LOL
 
Crash gameplay animation was absolutely *crazy* for its time. They did even better in sequels. I don't think anything in conker during gameplay was that good and close to a cartoon looking.

*edit* just watched the conker video to refresh my mind a bit. Yeah, that stuff is amateur hour compared to Crash, gameplay and cutscenes as well. It's like WB cartoon vs some random eastern european low budget cartoon.
 
Wow, I forgot Conker had real shadows that project properly into the geometry of the environments AND reacts to lighting sources by projecting, stretching and multiplying shadows correctly.

Most impressive. Some games now dont have this LOL

Rare was never a slouch in the tech department.
 
Crash gameplay animation was absolutely *crazy* for its time. They did even better in sequels. I don't think anything in conker during gameplay was that good and close to a cartoon looking.

*edit* just watched the conker video to refresh my mind a bit. Yeah, that stuff is amateur hour compared to Crash, gameplay and cutscenes as well. It's like WB cartoon vs some random eastern european low budget cartoon.

hahaha okay buddy
 
Crash gameplay animation was absolutely *crazy* for its time. They did even better in sequels. I don't think anything in conker during gameplay was that good and close to a cartoon looking.

*edit* just watched the conker video to refresh my mind a bit. Yeah, that stuff is amateur hour compared to Crash, gameplay and cutscenes as well. It's like WB cartoon vs some random eastern european low budget cartoon.

Yeah sorry MYE it's not even close.
 
Crash animation, better than Rare's? Seriously, you think that? Ah, no. Rare's art design is certainly far better than anything in Crash or Spyro, and their animation's great too. Why am I not surprised that the two biggest PS1 fanboys here, jett and Lord Error, are the ones insisting that Crash/Spyro actually have better art and animation than Conker and Banjo... :p

Yeah sorry MYE it's not even close.

You're right, it's not even remotely close.

Crash had some pretty cool (impressive) animations, but I think that Rare's in-game stuff was smoother.

bea6e58a4f3bedf527f7253c54aa1b71f5b065ab.gif

7fc3fcc6f2721939dbdae4ea0234071eaff03f44.gif

7c83b00600b6867a6a34700f5c6193e835d0b59c.gif
Of course it's smoother. Nice gifs. That third one looks particularly great... Rare were the masters of N64 graphics.

N64 controller design was shortsighted in that the dpad and L button were essentially useless when you held the middle claw for the analog stick.

That's not shortsighted, that's probably its best feature. Unless you count the Wiimote + Nunchuck, the N64 controller is the only one with both an analog stick and a d-pad on the same controller that actually puts both in a comfortable position. The genius of the N64's design is that in putting each one on a separate part of the controller, both are in the perfect comfortable position. This is not the case on any controller with both on the same side of the controller.

It's also got six face buttons (which as I've said I much prefer), a very comfortable (but sadly easily-decaying) analog stick, that great Z-trigger button (triggers are easier to use than shoulder buttons, I think), a very good d-pad better than most any in any systems from the last two generations (it's basically the SNES pad, but slightly stiffer probably because of a lack of use), and was the first console controller with rumble, too. Amazing controller.

My #2 is, as I said, the Saturn 3D Controller. It's also extremely comfortable, has a great d-pad and analog stick (though they are on the same part of the controller), and has six face buttons and some very nice triggers, too. It's a fantastic controller with almost no flaws; about the only negatives I can think of are that too few games support the analog stick natively, and that it's kind of too bad that it doesn't have rumble. That's it though.

The dual shock was the revolution back then, I also remember when Immersion sued Sony because they had a patent regarding the rumble technology, and Sony lost the case...that was pure gold comedy.
The Dual Shock, a revolution? Where were you when the N64 and N64 Rumble Pack was released? It came first, you know. Now, PC force feedback (Immersion and such) does predate the N64 rumble pack, but Nintendo was first on consoles, and used a method that Immersion didn't have copyrighted, too.

Adding a second analog stick that only an extremely small number of games used in any relevant way and a second rumble motor is certainly not a "revolutionary" step.
 
It's also got six face buttons (which as I've said I much prefer), a very comfortable (but sadly easily-decaying) analog stick, that great Z-trigger button (triggers are easier to use than shoulder buttons, I think), a very good d-pad better than most any in any systems from the last two generations (it's basically the SNES pad, but slightly stiffer probably because of a lack of use), and was the first console controller with rumble, too. Amazing controller..

fuck no

it's thicker and WAY, WAY, WAY stiffer than a brand new SNES pad, way less precise, and a complete piece of shit. it's a fucking abomination. I have no idea why Nintendo and Microsoft can't make a decent d pad. the SNES d pad, original Game Boy D-Pad, or even the sharp NES D-pad are miles better than the N64 or Gamecube D-pads. N64's is unusable.
 
But anyway, I like cart-game music a lot, whether it's the NES, SNES, N64, Genesis, what have you. CD music's great too, but I like the sound of cartridge music. My favorite systems for CD music are probably the earlier CD systems (Turbo CD, Sega CD, etc), when you have these games with cart game-like music, but at CD quality... cool stuff. Unfortunately that didn't last into the 5th gen, most of the time.
Right, but as I noted above, the majority of PSX games actually steer clear of "CD music" and instead use sequenced audio just like the Super Nintendo. The PSX audio chip is basically a direct evolution of the SNES chip (Sony developed them both). Many of the best PSX soundtracks use this without resorting to "digitally stored" music.

If N64 had a proper sound chip it could have done so as well without needing CD audio.
 
fuck no

it's thicker and WAY, WAY, WAY stiffer than a brand new SNES pad, way less precise, and a complete piece of shit. it's a fucking abomination. I have no idea why Nintendo and Microsoft can't make a decent d pad. the SNES d pad, original Game Boy D-Pad, or even the sharp NES D-pad are miles better than the N64 or Gamecube D-pads. N64's is unusable.

lolwat
 
I prefer playing winquake over glquake, as with all quake-engine derived games like hexen 2. The texture work is of such low resolution that smoothing it out actually ruins the perception of detail and makes it look very muddy. I'll take nice sharp pixel art in my quake.

Yeah, software quake was crisper. I continued to use a software quake (proquake) client quite some time after GLquake was released simply because I could pick up my opponents easier than in glquake. There were certain settings (d_mipcap 3) in winquake/proquake that really made the player model stand out against the environment.
 
fuck no

it's thicker and WAY, WAY, WAY stiffer than a brand new SNES pad, way less precise, and a complete piece of shit. it's a fucking abomination. I have no idea why Nintendo and Microsoft can't make a decent d pad. the SNES d pad, original Game Boy D-Pad, or even the sharp NES D-pad are miles better than the N64 or Gamecube D-pads. N64's is unusable.
Other than that it is a little stiffer, there's almost no truth to any of the rest of this. Unusable? Try using a bad d-pad sometime. You know, like the Master System controller... even that isn't unusable, but it is really bad. The N64, on the other hand, has a very good d-pad. In design it's identical to the SNES pad in style and size. It's a little more deeply set so yes, it is slightly thicker, but that difference is quite minor.

As for the stiffness, yes, it is stiffer, particularly when compared to a well-worn SNES pad. The SNES pad is great, but it is a bit soft... I don't mind some additional stiffness. For instance, my favorite non-analog controller is the Genesis 6-button controller, not the SNES one. I think that controller is near perfect... (And yes, I like it even more than the Saturn model 2 pad) Also, if it'd been used more, more of that stiffness in the N64 dpad would have worn away. As I said, it really is mostly an issue of lack of use, because most games use analog.

As for other Nintendo pads, the GBA/GC dpad is small, but perfectly serviceable. The original DS d-pad is pretty good as well. The Wii one's okay too, no real complaint there.


For Microsoft, the Sidewinder PC Gamepad had a pretty decent d-pad, and the original Xbox controllers both have okay ones. Small (like the GC), but okay. It's only the 360 that has a really bad d-pad.

Right, but as I noted above, the majority of PSX games actually steer clear of "CD music" and instead use sequenced audio just like the Super Nintendo. The PSX audio chip is basically a direct evolution of the SNES chip (Sony developed them both). Many of the best PSX soundtracks use this without resorting to "digitally stored" music.

If N64 had a proper sound chip it could have done so as well without needing CD audio.
Eh, I think N64 music did well as it is. As I've said I do think that hardware audio is better than putting it in the CPU, but the N64 does a pretty good job despite that, most of the time. Sure though, it might have been interesting to see the N64 with an audio chip... but I don't think it was absolutely needed, no.
 
OK, now I know you're nuts.
I actually agree about the controller. I find the N64 controller to be one of the most comfortable I've ever used. Yes, you do loose a part of the controller depending on configuration but I don't mind that if the available configurations are going to be so consistently comfortable 100% of the time.

Love the analog stick to. Such a shame it doesn't last. You can buy a more gamecube-like analog to put into it (which I have done) that works very nicely, though aiming in shooting games just doesn't feel as nice.
 
I made me some crash 3 gifs :o

crash219qit.gif


I had forgotten Crash 3 had detailed lip synching. Naughty Dog truly are the masters of whatever hardware they touch.

A couple of gifs showing the detailed keyframed animation:

crash1bxqjd.gif


crash336q9h.gif


Those BK gifs are also pretty nice, but Crash is simply much more expressive. Facial animation is non-existent in BK.
 
The Dual Shock, a revolution? Where were you when the N64 and N64 Rumble Pack was released? It came first, you know. Now, PC force feedback (Immersion and such) does predate the N64 rumble pack, but Nintendo was first on consoles, and used a method that Immersion didn't have copyrighted, too.

Adding a second analog stick that only an extremely small number of games used in any relevant way and a second rumble motor is certainly not a "revolutionary" step.

It wasn't a revolution by any means, but it was a vast improvement over the godawful N64 controller (which is honestly the single worst controller I've ever used). I have no idea how and why Nintendo thought the N64 controller design was good. They must've had three-armed martians or an octopus designing that trash.
 
It wasn't a revolution by any means, but it was a vast improvement over the godawful N64 controller (which is honestly the single worst controller I've ever used). I have no idea how and why Nintendo thought the N64 controller design was good. They must've had three-armed martians or an octopus designing that trash.
:lol Try using two hands, one on the center and one on the right. The N64 controller is incredibly comfortable, one of the most comfortable I've held.

But anyway, no Nintendo controller is bad. (For comfort, their worst is probably the brick NES controller. For function, I'm not sure, they're all solid.)

I actually agree about the controller. I find the N64 controller to be one of the most comfortable I've ever used. Yes, you do loose a part of the controller depending on configuration but I don't mind that if the available configurations are going to be so consistently comfortable 100% of the time.

Love the analog stick to. Such a shame it doesn't last. You can buy a more gamecube-like analog to put into it (which I have done) that works very nicely, though aiming in shooting games just doesn't feel as nice.

Yeah, that's why I haven't gotten those GC-style sticks for my N64 controllers -- I really, really like the feel of the N64 stick and do prefer its feel to the GC stick's feel, durability aside, so I'd rather not have to downgrade to a Gamecube stick if I have the choice.
 
:lol Try using two hands, one on the center and one on the right. The N64 controller is incredibly comfortable, one of the most comfortable I've held.

But anyway, no Nintendo controller is bad. (For comfort, their worst is probably the brick NES controller. For function, I'm not sure, they're all solid.)

I tried holding middle+right handle, but then I couldn't reach the D-pad. Holding left+middle handle I was unable to reach the face buttons. Holding right+left handle I was unable to reach the analogue stick. Holding the DualShock, you have instant access to all buttons without having to move any of your hands between handles. The N64 controller is just badly designed in every way :p

As for Nintendo controllers, I would agree with you hadn't it been for the N64 controller. How Nintendo could go from the simple elegancy of the NES controller and the rounded sexiness of the SNES controller to that horrible, horrible abomination is beyond me.
 
I tried holding middle+right handle, but then I couldn't reach the D-pad. Holding left+middle handle I was unable to reach the face buttons. Holding right+left handle I was unable to reach the analogue stick. Holding the DualShock, you have instant access to all buttons without having to move any of your hands between handles. The N64 controller is just badly designed in every way :p
Oh come on, you're being silly. I'm sure you know full well that N64 games never require you to use both the d-pad and analog stick at the same time, so your "complaint" here is entirely, 100% irrelevant. Games either use the analog stick, or the d-pad. Not both. It's a good concept.

As for Nintendo controllers, I would agree with you hadn't it been for the N64 controller. How Nintendo could go from the simple elegancy of the NES controller and the rounded sexiness of the SNES controller to that horrible, horrible abomination is beyond me.
The N64 controller's better than either of those, overall.
 
Honestly the GameCube controller was far superior to the N64's (although the d-pad was too tiny, the Z button was kinda awkward and the face button layout wasn't friendly to older games - try playing Super Mario World with the GC pad, ugh).
I think a Dual Shock 3 that has stiffer sticks and finger-hugging L2/R2 triggers would be the best controller. Maybe swap the position of the d-pad and left stick too.
 
Oh come on, you're being silly. I'm sure you know full well that N64 games never require you to use both the d-pad and analog stick at the same time, so your "complaint" here is entirely, 100% irrelevant. Games either use the analog stick, or the d-pad. Not both. It's a good concept.


The N64 controller's better than either of those, overall.

It's still effectively a loss of 5 buttons, though. Look at Rogue Leader on the Cube - the d-pad was used to issue commands to your wingmen.
 
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