Vire
Member
Nice interview was glad to see this:New interview:
"Something happens after the mission you played that keeps with our story-telling. I wont ruin it for you but we also have terminals that go into the very surprising history of the Forerunner relationship with humans, and theres some stuff that happens in the terminals that will certainly for the hardcore fans blow their minds."
Overall the interview just covers familiar ground, but it was still an interesting read.
I really didn't like that in Firefight (Reach) they seemingly made enemies feel invulnerable in the dropships as they were coming in.Is that something you felt was lacking in the previous Halo games?
Well no, because I got that with previous Halo games. Like when a Covenant dropship flies in and Grunts start jumping out the back, I love picking them off before they hit the ground.
The game lets you do that. I mean, we could make then indestructible as they fall out and we did in some sections to create certain situations but we want the game to reward you for being good at it, and to feel powerful. Thats what he difficulty levels are for.