From an outside perspective, never been a RE fan, I found the RE6 development approach of multiple teams making multiple storylines intriguing to see come to fruition. I had many doubts that it could work because it may come across like a Frankenstein type of game rather than a cohesive effort. Sure enough a lot of the complaints seem to stem from the disjointed nature of each campaign. It's the reason you don't see movies created in 4 parts under 4 different directors very often, and when it happens those typically get complaints as well. Hopefully this is the last attempt at something like this. Games like movies, like music, like a good book even, need a singular visionary/director to guide the process. Something it seems RE6 could have benefited from having. Or does Capcom have anymore great talent to lead such a project? Serious question I don't follow the internal history of Capcom, but it seems they have lost a lot of people.