Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

Two things:

1. Shareholders don't want you to make a bad game, because bad games don't sell.
2. Resident Evil 6 is not a bad game, not by a long shot. It's not perfect, but it's definitely not bad.

Explain Resident Evil Operation Raccoon City Sales.
 
I just finished Leons story and as a long time fan I liked it. Much more than RE5, much more. It has some problems sure but overall I had fun and it was what I expected.
 
Its not a bad game, but between this, 4 and 5 or even revelations 6 pales in comparison. It seems extremely rushed to me, which is a shame.

Maybe they should have kept the original release date instead of pushing it forward.
 
Fuck... Played a few hours... Ya, it pretty much fucking sucks ass. I made posts up and down the demo thread saying to wait for the final release to unleash judgment upon it.

Shitty demo impressions held through to final product.

=(
 
Eh been playing this game going completely blind as I didn't visit any GAF thread or seen media about it, and HOLY CRAP at the reception! First time it actually makes me think it's some kind of conspirancy or something.
 
Fuck... Played a few hours... Ya, it pretty much fucking sucks ass. I made posts up and down the demo thread saying to wait for the final release to unleash judgment upon it.

Shitty demo impressions held through to final product.

=(

i made that same mistake many years ago with Deus Ex Invisible War. you will grow as a person from this day forwards.
 
Eh been playing this game going completely blind as I didn't visit any GAF thread or seen media about it, and HOLY CRAP at the reception! First time it actually makes me think it's some kind of conspirancy or something.
Nah, the game pretty much blows. It's like the definition of high-budget mediocrity with no focus or vision.
 
http://www.gamasutra.com/view/news/...ent_Evil_6_and_removing_an_A_from_tripleA.php

This is a great article. Everyone should give it a read, and watch that Conan video again. A real eye opener.

I have to disagree. This article is an overly academic deconstruction of art. Why should a game be believable? Does that necessarily make it more fun?

I think there are a lot of very famous games we could point to that are not believable, but boat loads of fun.

I get what the writer is trying to do with the article, and his/ her points are well thought out when targeting Resident Evil 6 as a mish mash of gameplay / atmospheric ideas that do not work well in concert. But critiquing a game because you can't go through every path, IMO, should not be made out to be the central problem when there are so many games, Resident Evil 6 included (from what I've played), where this is not the case.
 
I have to disagree. This article is an overly academic deconstruction of art. Why should a game be believable? Does that necessarily make it more fun?

I think there are a lot of very famous games we could point to that are not believable, but boat loads of fun.

I get what the writer is trying to do with the article, and his/ her points are well thought out when targeting Resident Evil 6 as a mish mash of gameplay / atmospheric ideas that do not work well in concert. But critiquing a game because you can't go through every path, IMO, should not be made out to be the central problem when there are so many games, Resident Evil 6 included (from what I've played), where this is not the case.

Regardless of what you think, being blocked by a chair is stupid. I don't care if other areas are more open, a chair should not be blocking your path.

Stay consistent.
 
Normally the hate for a title is stronger but I'm seeing a lot of love for RE6. I don't know whether it's because the game is genuinely good or that Capcom fanboys really are that sheepish.
 
Am i the only one who wants to play it more because of the whole situation, im going to grab it with a decent 99p trade deal at game.
 
Regardless of what you think, being blocked by a chair is stupid. I don't care if other areas are more open, a chair should not be blocking your path.

Stay consistent.

This has been an issue with videogames forever. There are limitations to resources that, regardless of artistic direction, one cannot rectify.

Make no mistake -- Resident Evil 6 seems far less a Resident Evil game than the older games. And atmosphere is important. But the ability to walk every path and every direction has been executed well in very few games, and the games in which it was executed were wholely different types of games than Resident Evil 6 is trying to be, are they not?
 
Normally the hate for a title is stronger but I'm seeing a lot of love for RE6. I don't know whether it's because the game is genuinely good or that Capcom fanboys really are that sheepish.

Or some of the problems people have with the game do not affect other people as much?
 
Personally I really like RE 6. The video review I did seems to resonate well with a lot of people. I don't talk about it like its the best thing ever or being biased even being a long time fan of the series. I go in depth (its 11 minutes long) and I point out my personal issues with the game and others that players might have with it. Overall, I think its definitely a fun, unforgettable, ambitious yet flawed title.
 
This has been an issue with videogames forever. There are limitations to resources that, regardless of artistic direction, one cannot rectify.

Make no mistake -- Resident Evil 6 seems far less a Resident Evil game than the older games. And atmosphere is important. But the ability to walk every path and every direction has been executed well in very few games, and the games in which it was executed were wholely different types of games than Resident Evil 6 is trying to be, are they not?

While I agree about the technical limitations of resources overall, the example of chairs in Resident Evil 6 is a deliberate design choice. Hell, they even developed a "stumble over object" animation and decided to not use it when running over inanimate objects.

Whoever wrote the scenario wanted you to navigate a small path towards a noise you heard and they used the chairs as an obstacle. It wasn't a technical limitation.
 
It's not a great game by any stretch of the imagination, but after changing the camera and aiming speeds to 8, and using "classic" laser sight I have found it to be very playable.

Janky and sloppily-executed, maybe. Yeah, it's shown up story and character-wise by that other recent zombie game, Telltale's The Walking Dead. Yeah, the combat has been done better elsewhere. And so on.

But is it 3/10 bad (Destructoid)? At first I was angry they would denigrate Leon by placing him in this lump of shit. Then I played Resident Evil 6 some more. For all the lack of polish (dated mechanics, PS2-level textures in places), it's not unplayable. Mercenaries seems to fare better than the campaign. Don't get me wrong, I'm still shocked that this was the best they could do. However, 6/10 or 7/10 seems a fairer assessment when the game is considered on its own merits.

Edit: I still haven't completed the game, but I have played enough to say 3/10 is brutal.
 
Nah, the game pretty much blows. It's like the definition of high-budget mediocrity with no focus or vision.

No, it's really not. You didn't like it perhaps, and I can see that. But the game does not blow, nor does it have zero focus or vision. It's a game with a pretty steep learning curve and it has almost no hand holding insofar as teaching you the moves available to you. Its FOV is pretty bad and the lack of ammo gets annoying sometimes. But the game is tons of fun, the graphics are great, cutscenes and presentation are top notch, and it's not a bad game by any stretch.

Go into the OT and you will find plenty of people who like it. The general thread seems to be, people who put in the time to learn the intricacies of the combat and movement mechanics end up liking it a lot more than their initial impression, with some people who even hated the demo liking the final game. Sure you didn't like the game, and that's OK. But to pretend that it is a completely terrible game with no redeeming features is disingenuous.
 
Oh suddenly people's opinions don't matter if it's not positive huh?

Noted.

Looks like you're reading what you want to read.

I don't care how you slice it, RE6 does not deserve a rating of less than a 5 by the standards of reviews today. All of a sudden, reviewers grow a pair of balls and start bashing the thing. RE6 is rife with flaws and questionable design choices, but the game doesn't deserve the scores its been getting... even when judged by the standards of previous RE titles.

It seems to me that reviewers, who have long since destroyed their own reputations, are trying to earn some "street cred" by overly bashing a disappointing sequel in an effort to enforce change. But that's not a reviewers job. It never has been and it never will be.
 
Normally the hate for a title is stronger but I'm seeing a lot of love for RE6. I don't know whether it's because the game is genuinely good or that Capcom fanboys really are that sheepish.

GAF seems to hate popular things and love critically panned things.

EDIT: And I'm not saying RE6 was panned, per se. I'm just saying that people here seem to follow that trend.
 
No, it's really not. You didn't like it perhaps, and I can see that. But the game does not blow, nor does it have zero focus or vision. It's a game with a pretty steep learning curve and it has almost no hand holding insofar as teaching you the moves available to you. Its FOV is pretty bad and the lack of ammo gets annoying sometimes. But the game is tons of fun, the graphics are great, cutscenes and presentation are top notch, and it's not a bad game by any stretch.

Go into the OT and you will find plenty of people who like it. The general thread seems to be, people who put in the time to learn the intricacies of the combat and movement mechanics end up liking it a lot more than their initial impression, with some people who even hated the demo liking the final game. Sure you didn't like the game, and that's OK. But to pretend that it is a completely terrible game with no redeeming features is disingenuous.

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I still think anyone who gave the game less than a 7 either fumbled with the controls, or tried to run through the game as a normal shooter. From what i've played, no way is this game 5 or lower quality.

It even seems like it will be more fun than RE5 to do a solo run though. Co-op is definitely fun stuff. The camera could stand to be pulled back abit, and whatever enemy grapple QTE that involve rotating the stick to get free, instead of a button press, could stand to be a little easier (in terms of how fast you need to rotate to hit the mark), but everything else works just fine.


Also there really arent a TON of QTE within the first parts of Chapter 1 and 2 of Leon's scenario...not sure where early players were getting that. The controls work great, the game looks good, and the areas are pretty open for the most part. This game is not 5 or lower material by any stretch of the imagination.


Operation Raccoon City, that is another story. This truly is the God Hand/ Dragon's Dogma of the RE main series.
 
The game got absolutely brutalised in the first 1hr16min of the latest Bombcast.

Too many cooks in the kitchen, fundamentally broken controls, worst QTEs this gen, convoluted story, pointless callbacks to RE 2 and 3 without improving on them. Not even as good playing as RE 5, which just makes this sound like an outsourcing job.
 
This winds up being not only an excellent critique of Resident Evil 6, but also of many of the things we take for granted in triple-A games as a whole.

I read that Gamasutra piece with this sentence in mind. Much of what happens in a AAA title aiming for some semblance of realism rarely makes sense - people not into games usually recognize that immediately while gamers give it a pass.
 
I find it funny how people with Capcom game avatars are the ones who are being really defensive XD Capcom will never be be a better game company because of such enablers.
 
Tom Chick is pretty interesting, even if I don't often agree with him. As some who also loved RE5, I see some of his points (the skill system is indeed lamentable) and only disagree with how he overlooks what RE6 seems to be doing quite well (which is to say... the more fundamental parts of the game).

Also Tom totally has a boner for Sheva, lol.

http://www.gamasutra.com/view/news/...ent_Evil_6_and_removing_an_A_from_tripleA.php

This is a great article. Everyone should give it a read, and watch that Conan video again. A real eye opener.

This article is rather silly. Yeah, videogames are kind of unnatural and this is obvious. We forgive them because there are more pressing matters to worry about.
 
It's silly that reviewers are using this game as an outlet instead of trying to actually rate the game properly.

You know what's silly? The videogame journalism/review culture. Whatever deviation happens from the current way things are and no matter what the reason might be, it's all for the better. There is literally nothing good about how games are scored and handled as of now. It's a joke that we can all laugh at after some amount of time passes.
 
You know what's silly? The videogame journalism/review culture. Whatever deviation happens from the current way things are and no matter what the reason might be, it's all for the better. There is literally nothing good about how games are scored and handled as of now. It's a joke that we can all laugh at after some amount of time passes.

I mean, you're right. It is and has been for a long while now, but at the same time it was at least consistent in how irrelevant the opinions were.
 
I find it funny how people with Capcom game avatars are the ones who are being really defensive XD Capcom will never be be a better game company because of such enablers.

Hey I just thought i'd step in and voice my opinion on the game, now that i've actually been able to put some time in with the retail. Comments like broken controls? I seriously cant fathom how someone could call the controls broken when they are very responsive, allow you to do more evasive actions than relying on QTE dodging all the time, and you can shoot whatever you want to aim at...without some small amount of auto aim interfering. Dodging, rolling, and ducking work great, cover system could use some work, but broken or sloppy controls? No.

Honestly, I cant see how some of these complaints were made, aside from the camera and general darkness of some areas.
 
Looks like you're reading what you want to read.

I don't care how you slice it, RE6 does not deserve a rating of less than a 5 by the standards of reviews today. All of a sudden, reviewers grow a pair of balls and start bashing the thing. RE6 is rife with flaws and questionable design choices, but the game doesn't deserve the scores its been getting... even when judged by the standards of previous RE titles.

It seems to me that reviewers, who have long since destroyed their own reputations, are trying to earn some "street cred" by overly bashing a disappointing sequel in an effort to enforce change. But that's not a reviewers job. It never has been and it never will be.

Yeah tell em Steve Dave

Fuckin activist reviewers
 
I find it funny how people with Capcom game avatars are the ones who are being really defensive XD Capcom will never be be a better game company because of such enablers.

I actually pretty much hate Capcom right now. Even still, RE6 is not a 5.0 game.
 
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