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The Giant Bomb Quick Look Thread 2

Is Ryan good at any games, like any games in particular? Serious question. Brad gets ripped on (most of it tongue in cheek, some of it serious) while Ryan goes virtually unnoticed but he is pretty much terrible at everything I see him play. Jeff was pretty much holding his hand during the XCOM QL and good thing he was too.

I thought the XCOM QL was one of his better performances. If you think about turn-based games as basically one long menu, it starts to make a whole lot of sense.
 
Hahaha that Fable QL was amazing. Vinny shouting "FIRE BALL" when they were about to kiss almost killed me
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Fable is some embarrassing shit. Fable is one of the few IPs I think could have worked great with Kinect, wholly social based, interacting with towns folk etc.

RCR on the other hand, hot damn that looks rad. If the performance is up to snuff, I'll grab it on Vita.
 
I think it's the body types that are making me think of it. Exaggerated postures and such.

I didn't play Brink, mind, so my recollection of what that looked like probably isn't too accurate.
 
I think it's the body types that are making me think of it. Exaggerated postures and such.

I didn't play Brink, mind, so my recollection of what that looked like probably isn't too accurate.

All I can see is a combination of Bioshock Infinite and Fable. (Note: this is not a bad thing.)

I did think Bethesda's print marketing was really similar to Brink's, though.
 
This looks pretty bad and I'm not sure the retro look is enough to save it like it does it other games.

Agreed. I had some hopes for it but i guess that was just me and the nostalgia for those old games and me hoping that RCR would bring it (:that feeling) back somehow. I feel nothing.

Question : how lenghty is this game anyway? It looks like it'd be over in 30 minutes.
 
Does anyone else think it was bad form for GB to have someone on the quick look that worked on the game? It's pretty obvious that the bridge toll-keeper was voiced by Brad Shoemaker ("Oi! Where me money?! Oi! Oi, here!") and then we are expected to believe he can offer an unbiased opinion on the game?

Giant Bomb lost a lot of credibility with me today and frankly, I'm not sure they can ever earn it back.

First came Chobot in Mass Effect 3 now it's Brad "Bangers and Mash" Shoemaker doing V.O. in Fable games.
 
All I can see is a combination of Bioshock Infinite and Fable. (Note: this is not a bad thing.)

Yes, this is definitely Bioshock Infinite's characters come a few months earlier.

Man, I hate thinking about that game. I want it now, and I really want it to not be the wreck some of the reports make it sound like it could be.
 
For the already more grotesque characters in dishonored maybe, normal dudes seem a lot more grounded.

The proportion and art design of characters in Dishonored doesn't fit the world design imo. It's the small things, but it bugs me a little. Giant hands, strange faces. It's like an itch.

Regarding Fable the Journey, this part of the Polygon review is interesting:

polygon said:
Most every other application of Kinect in Fable: The Journey works fine. Shaking bolts before launch to set them aflame? Great! Crossing your forearm in front of you to activate your shield? Sure! Washing your horse and speaking to it in a soothing voice to get some easy experience points? Wonderful! But when you're on your 30th attempt at a section of tutorial you can't complete because spells won't go where you want, none of it matters a lick.

So the game is beautiful, fun in most game aspects, except in key AIMING functionality. Yikes. If you can get 99 percent of a game right, and screw up that most important 1%, you go back to the drawing board.
 
now it's Brad "Bangers and Mash" Shoemaker doing V.O.

But he's great as a voice actor (never heard a more convincing "Oi!" in a video game). And who doesn't like a banger in the mouth?

What I'm still missing is a quick look of FIFA 2013 as well as Pro Evolution Soccer 2013 - with the tried-and-proven duo Jeff and Vinny headlining, of course.

Edit: This post wasn't edited, I didn't get the dates wrong in the first place!
 
The proportion and art design of characters in Dishonored doesn't fit the world design imo. It's the small things, but it bugs me a little. Giant hands, strange faces. It's like an itch.

Totally agree, it looks like they were transplanted there from a completely different game.

The world looks like City 17, so it's really jarring seeing these disproportionate characters walking around.
 
This game is Rich in Gallups.

Bravo Vinny. Bravo.

[EDIT -
What I'm still missing is a quick look of FIFA 2012 as well as Pro Evolution Soccer 2012 - with the tried-and-proven duo Jeff and Vinny headlining, of course.
If they did quicklooks of last year's versions, but tried to pass them off as the latest edition with deadpan delivery, I think that would be hilarious.]
 
Retro City Rampage bothers me for some reason.

It takes a little scene from all of these classic gaming moments, but then it doesn't put a spin on it, it's just like "hey remember this".

Yeah, I do remember it, when it was executed better in Contra or Metal Gear. It all comes across as someone trying far too hard.
 
Retro City Rampage bothers me for some reason.

It takes a little scene from all of these classic gaming moments, but then it doesn't put a spin on it, it's just like "hey remember this".

Yeah, I do remember it, when it was executed better in Contra or Metal Gear. It all comes across as someone trying far too hard.

I think the spin on it is the sheer velocity of it all. The part where it threatens to fall apart for me is stepping outside of its aesthetic zone- it's pretty much 80s pop-culture city, from the look, the graphics, the music and colours and just everything, but there's Secret of Monkey Island gags? Inception gags? He should have kept it to the 80s.
 
Really? The activity is called "Baseball bash", they're playing a GTA demake, and they couldn't figure out it was a rampage mission?
 
I've never gotten the retro homage style. I mean, don't get me wrong. Depending on what these games are, I can enjoy them. But I never say "Wow, I'm so glad they did that. It really takes me back." The feeling never works on me.
 
Really? The activity is called "Baseball bash", they're playing a GTA demake, and they couldn't figure out it was a rampage mission?

Yeah, that part was mildly infuriating. I thought once they figured out you could leave the court that they would get the idea, but...

Still, great QL that got me much more hyped for the game.
 
Retro City Rampage bothers me for some reason.

It takes a little scene from all of these classic gaming moments, but then it doesn't put a spin on it, it's just like "hey remember this".

Yeah, I do remember it, when it was executed better in Contra or Metal Gear. It all comes across as someone trying far too hard.

I got the same vibe. I hate it when people think references are a replacement for a genuine sense of humour. Simply calling back to something isn't funny to me. If it's clever and does something interesting with a reference, then sure. But putting a flux capacitor in the game isn't inherently funny at all. It's the fucking laziest form of "comedy", and hearing Patrick continually bust a gut over it made me kinda sad.
 
The fact that Retro City Rampage is crammed full of all those references does not deter from the fact that it is simply a poorly built game.

No amount of drugs would make it anything but a lazy cash-in with pointless contents.
 
I got the same vibe. I hate it when people think references are a replacement for a genuine sense of humour. Simply calling back to something isn't funny to me. If it's clever and does something interesting with a reference, then sure. But putting a flux capacitor in the game isn't inherently funny at all. It's the fucking laziest form of "comedy", and hearing Patrick continually bust a gut over it made me kinda sad.

yeah, referential "humor" with nothing else to back it up always makes me think of this old SNL skit.

http://www.youtube.com/watch?v=lFKCM0u99II
 
I got the same vibe. I hate it when people think references are a replacement for a genuine sense of humour. Simply calling back to something isn't funny to me. If it's clever and does something interesting with a reference, then sure. But putting a flux capacitor in the game isn't inherently funny at all. It's the fucking laziest form of "comedy", and hearing Patrick continually bust a gut over it made me kinda sad.

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