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Nothing beats a good flight stick for these games. *Nothing*.Keyboard only > all
It's how I've gotten 1500 jet kills in BF3 also
A controller, on the other hand, is roughly as bad as as mouse and keyboard for a flight/space sim.
Nothing beats a good flight stick for these games. *Nothing*.Keyboard only > all
It's how I've gotten 1500 jet kills in BF3 also
Are you trying to pledge on the european pledge site?
I was pretty disappointed that there wasn't a Boxed Edition offered in the pre-funding rewards, so I bugged 'em on facebook. Hurray, RSI replied!
Once they decide on a boxed edition pricepoint, I'll probably jump in there, if it isn't too pricey.
This isn't really true. There's not really a safety net on Kickstarter either. Once the funding is met, that's it. From Kickstarter's FAQ:
Nothing beats a good flight stick for these games. *Nothing*.
A controller, on the other hand, is roughly as bad as as mouse and keyboard for a flight/space sim.
Well, you are doing it wrong.Nope
I have a Saitek X52 and I still use keyboard for space sims
I am interested but also apprehensive because of these reasons. At least with Kickstarter the risk is less as it'll only take my money from me and everyone else at the same time on a certain date if funding is actually successful. With this and instant backing payment, if the project fails, well I've already put my money in but I can have it back "less processing fees" which is still putting more risk on my side which I'm not too happy with, especially compared to the Kickstarter middleman model which I feel offers a bit more protection for me.Right, that's what I said the safety net only applies to projects for which the goals have not been met. It's still more of a safety net than the way Roberts is doing it.*
*I know Roberts isn't a shady dude and won't screw people over. But it's true that his method is riskier for investors than Kickstarter's method. All of this ties into your question of why anyone would use Kickstarter at all, and I named the few reasons why.
I am interested but also apprehensive because of these reasons. At least with Kickstarter the risk is less as it'll only take my money from me and everyone else at the same time on a certain date if funding is actually successful. With this and instant backing payment, if the project fails, well I've already put my money in but I can have it back "less processing fees" which is still putting more risk on my side which I'm not too happy with, especially compared to the Kickstarter middleman model which I feel offers a bit more protection for me.
I might jump in after the project is proclaimed a success for the early backer reward / "pre-order", but not until it's safe.
2014 ?!
Damn......
The only thing I wish for is that they would switch out the laser weaponry for more ballistics. I know this is early footage, but my problem usually with laser weapons is their constant tendency to look, sound and feel really lame. They are slow moving, don't have any punch to them and just looks and sounds silly.
While I know what I saw is early footage, and by early I mean eaaarly, but it still makes me wish for something a little punchy. We all know by know that space warfare using ballistic weaponry can be pretty fucking sweet thanks to Battlestar Galactica.
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We all know by now that space warfare using ballistic weaponry can be pretty fucking sweet thanks to Battlestar Galactica.
Well, there is that, yeah.And really freakin' dangerous and irresponsible, thanks to Sir Isaac Newton.
Mass Effect 2 said:Gunnery Chief: [as the character enters the Citadel] This, recruits, is a 20-kilo ferris slug, feel the weight. Every five seconds, the main gun of an everest class dreadnought accelerates one to 1.3% of light-speed. It impacts with the force of a 38-kiloton bomb. That is three times the yield of the city-buster dropped on Hiroshima back on Earth. That means- Sir Issac Newton is the deadliest son-of-a-bitch in space. Now! Serviceman Burnside! What is Newton's first law?
Serviceman Burnside: Sir! An object in motion stays in motion, sir!
Gunnery Chief: No credit for partial answers, maggot!
Serviceman Burnside: Sir! Unless acted on by an outside force, sir!
Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going til it hits something. That can be a ship. Or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someones day, somewhere and sometime. That is why you check your targets. That is why you wait for the computer to give you a damn firing solution. That is why, Serviceman Chung, we do not "eyeball it". This is a weapon of mass destruction. You are not a cowboy shooting from the hip!
Serviceman Chung: Sir, yes sir!
Anyone in Europe been able to sign up with the EU site? I get a invalid currency (EUR) message when I try.
And really freakin' dangerous and irresponsible, thanks to Sir Isaac Newton.
Also... CRYENGINE 3. EVERY GAME SHOULD BE CRYENGINE 3
Right, that's what I said the safety net only applies to projects for which the goals have not been met. It's still more of a safety net than the way Roberts is doing it.*
*I know Roberts isn't a shady dude and won't screw people over. But it's true that his method is riskier for investors than Kickstarter's method. All of this ties into your question of why anyone would use Kickstarter at all, and I named the few reasons why.
A controller is far worse.Nothing beats a good flight stick for these games. *Nothing*.
A controller, on the other hand, is roughly as bad as as mouse and keyboard for a flight/space sim.
Oh, I wasn't even considering to use *just* a controller for a space sim, be assured. i was thinking more to gamepad+keyboard.A controller is far worse.
In a good sim anyways.
Must have more buttons.
I would say that depending on your budget pretty much any decent flight stick would do the job just fine.Can you guys link some good controllers for a space sim?
Definitely. I've played and enjoyed Colony Wars. Even Project Sylpheed had some 'beggars can't be choosers' fun. However, the difference between a gamepad and joystick in a good space sim is even more pronounced than in the FPS department.Oh, I wasn't even considering to use *just* a controller for a space sim, be assured. i was thinking more to gamepad+keyboard.
So yeah, I agree, but that's not even my reason to say it's bad. I was referring more specifically to how the very short analog stick of a controller doesn't really fit the sensibility and accuracy you need to make advanced maneuvers in a flight/space sim.
You don't use an analog cloche to "walk" or "run" in these games, you actually use it to turn on your axis for 19° or 26°, for instance. So a gamepad analog stick is simply not good enough.
We've come a long way since Wingcommander 386
Awesome. That's all. Probably the first game I'm going to kickstart too.
It's hard for me to believe as I've never given a cent to crowd funding initiatives I kind of detest the practice but here I am on the verge of pledging 5000 or 10000. For me, this is closest thing ever to a personal miracle.
Fixed that for you.
MY GOD IT'S FULL OF STARS! Let's do this, guys. LET'S DO THIS. I'm pledging 125$/EUR as soon as the site starts working again. Dishonored, X-Com and now this ... where am I?
I suppose late 2015 is more realistic. According to the reports the game is still very much only a tech demo, proof of concept.
We lost the opportunity to break the first day record, but the race isnt over yet! We currently stand at $455, 590 raised from 4,564 pledges which is pretty impressive considering the outage weve had. Seems everyone wants the RSI Constellation and physical goodies!