Rumor: Wii U final specs

Gemüsepizza;43093962 said:
This was the number which was used by Tim Sweeney during an Unreal Engine talk. I know that Sony/MS tend to inflate their numbers for marketing purposes, but he seemed to know what he was talking about.

The PS3 in real world usage had a GPU closer to 220gflops.

500 was super theoretical mumbo jumbo from Sony. Iwata even calls out the practice to a degree in the iwata asks when he says

No matter how great the numbers are that you can boast, can you only draw that out under certain conditions, or can you actually draw out its performance consistently when you use it?
 
Call of Duty on the PS3/360 isn't even 720p, it's like 571p or something like that.

On the 360, it's actually 1024x600p with 2XMSAA. On the PS3, its 960x544 with 2XMSAA. I wouldn't be suprised if the Wii U version doesn't have any AA though (the jaggies @1920x1080 are so small, you barely even notice then).
 
I'm use to it on Gaf, people jumping to guesses and conclusions.

I think we can extrapolate a bit based on ballpark die sizes and the unlikelyhood that the GPU is being manufactured on a 28nm process with eDRAM that Renesas has kept entirely hidden from the rest of the world. That there's been no mention of them scaling down to that process in years is quite telling. At some point it seemed they were going for it, but there was never any report on the result.

If the ALU count is lower than expected, then it makes sense for the clocks to be somewhat higher. I'm going with this now:

GPU: 600 Mhz
CPU: 1200 or 1800 Mhz (1800 might make more sense but Espresso did say that the clock was only slightly higher than Broadway, and it seems he had legit sources)
MEM2: DDR3 at 900 Mhz - 28.8 GB/s (better than I previously speculated)
 
It probably doesn't. This looks like a machine designed to match or slightly exceed current consoles, while having a much lower power usage. Everything rumored about next PS and Xbox seems to indicate that they're shooting for similarly high power usage they had at launch with previous consoles.
.

I know that after 6 years with my PS3, what I'm really crying out for is an almost imperceptibly smaller electricity bill.
 
I think we can extrapolate a bit based on ballpark die sizes and the unlikelyhood that the GPU is being manufactured on a 28nm process with eDRAM that Renesas has kept entirely hidden from the rest of the world. That there's been no mention of them scaling down to that process in years is quite telling. At some point it seemed they were going for it, but there was never any report on the result.

If the ALU count is lower than expected, then it makes sense for the clocks to be somewhat higher. I'm going with this now:

GPU: 600 Mhz
CPU: 1200 or 1800 Mhz (1800 might make more sense but Espresso did say that the clock was only slightly higher than Broadway, and it seems he had legit sources)
MEM2: DDR3 at 900 Mhz - 28.8 GB/s (better than I previously speculated)

I'm not saying that any of the speculation is wrong I'm just saying Nintendo made the GameCube a small console that is more powerful than the PS2 and 100$ cheaper, and Nintendo in Iwata asks is comparing the Wii U to the GameCube the whole time.
 
I'm not saying that any of the speculation is wrong I'm just saying Nintendo made the GameCube a small console that is more powerful than the PS2 and 100$ cheaper, and Nintendo in Iwata asks is comparing the Wii U to the GameCube the whole time.

It also came out a year later which everyone seems to forget when talking about the size and power comparisons.
 
I said in my other post that I'm not believing anything until the true facts come out.
Yes, but at the same time you are more willing to accept certain numbers over others. People do that all the time, you are right, but that's to be expected and going "GAF is this or that" discourages any further discussion. Just look at how much time has passed between posts in the current page.

Nothing wrong with you or anything, I'm sick right now so sorry if it gave you that impression.


Not to say I don't agree with you but you are in the wrong thread.
Doesn't help.
 
I assume the GPU LSI uses Renesas' UX8 process (40nm) and UX8GD eDRAM. UX8GD supports up to 256Mbit, which happens to be exactly the amount the Wii U is supposed to use, and, according to Renesas, targets game consoles. A single cell of UX8 eDRAM is 0.06 square micron, half the size of the previous generation UX7LSeD eDRAM for 55nm. Even though the tech was announced back in 2007, it's not yet officially available.

Definitely plausible, but also plausible is that the guy from Tezzaron may have been right in some fashion after all.

http://www.eetimes.com/electronics-news/4205093/Renesas-moves-to-fab-lite-strategy-semiconductor

Renesas plans to use outside foundries--such as GlobalFoundries Inc. and TSMC--on all of its 28-nm and smaller geometry semiconductor products.

Could be why nothing smaller than 40nm is on their site.

When was this confirmed? BG keeps saying it's 580GFLOP.

Actually a little over 600, but even what I'm saying is a guesstimate and not confirmed.

Where is the DSP?

Most likely in the GPU LSI.
 
Man still people going with 600gflop. Love to be wrong but that is impossible.

28nm is never happening. Its going to a 55nm-40nm part. If they wanted a gpu at 28nm they would have not use a r700.
 
Man still people going with 600gflop. Love to be wrong but that is impossible.

28nm is never happening. Its going to a 55nm-40nm part. If they wanted a gpu at 28nm they would have not use a r700.

I'm not going to say anything but some people also said that about the GPGPU and 2GB.
 
I'm not going to say anything but some people also said that about the GPGPU and 2GB.

What about GPGPU? At best it's confusing as to Wii U.

2GB was a phyric victory unless they can/do free more up for games. 1GB for games is actually more than I expected (I think at times debbie downer here predicted as little as 768 MB) but still a little disappointing, especially once the tablet stuff takes it's pound of flesh.

If you're looking at Durango having 6GB for games for example, 6:1 isn't a very mid-gen console ratio or something to easily port around. Hell it's similar to the Wii-360 split.
 
What about GPGPU? At best it's confusing as to Wii U.

2GB was a phyric victory unless they can/do free more up for games. 1GB for games is actually more than I expected (I think at times debbie downer here predicted as little as 768 MB) but still a little disappointing, especially once the tablet stuff takes it's pound of flesh.

If you're looking at Durango having 6GB for games for example, 6:1 isn't a very mid-gen console ratio or something to easily port around. Hell it's similar to the Wii-360 split.

They can free up more space for games, they did it for the 3DS and they are doing it for Wii U, the 6GB rumor for the Xbox 720 is obviously not going to be all for the games, every rumor states the Xbox 720 more PC/mediabox console, so a lot of ram will be for those while some will be for the games.

Also what I mean about the GPGPU is a lot of people said "it's a Nintendo fanboy's dream for GPGPU happening" and than it did, so a little above 600GFLOPS shouldn't be asking for too much if it is it.
 
What about GPGPU? At best it's confusing as to Wii U.

2GB was a phyric victory unless they can/do free more up for games. 1GB for games is actually more than I expected (I think at times debbie downer here predicted as little as 768 MB) but still a little disappointing, especially once the tablet stuff takes it's pound of flesh.

If you're looking at Durango having 6GB for games for example, 6:1 isn't a very mid-gen console ratio or something to easily port around. Hell it's similar to the Wii-360 split.

Durango won't have 6GB for games. Kinect 2.0 is looking to be a big thing for the next Xbox and it will likely have RAM dedicated to it.
 
Why does it have to be a victory at all though? What's wrong with just being happy Nintendo actually went with 2GB?

Well, some people here think that the Wii U can compete with other Nextgen consoles like the PS4 and the Xbox 720. That they can easily port games from them to Wii U. But I just don't see it. We have this here:

wiiu4ujj1.jpg

We know that the Wii U consumes about 50 watt. We have leaked specs which mention a DX10 gpu. We have multiplat titles which look barely better than on PS3 and Xbox 360. The Wii U will cost 300 and will be profitable. We have a controller which is almost half of the price. Now we know that the Wii U has 2 GB. What does it change? I think not much. To have over 1 GB is "nice" for exclusives. I am sure there is a possibility, that they can look better than current gen titles. But I don't think it is enough to compete with the PS4 and Xbox 720.

Durango won't have 6GB for games. Kinect 2.0 is looking to be a big thing for the next Xbox and it will likely have RAM dedicated to it.

Even if there are only 4 GB for games, compared to the 1+ GB of the Wii U it's still a lot, how easy will it be to port a game which runs at 720p and 30fps on the new Xbox to the Wii U? And then there is different power, different feature sets...
 
Gemüsepizza;43108670 said:
Well, some people here think that the Wii U can compete with other Nextgen consoles like the PS4 and the Xbox 720. That they can easily port games from them to Wii U. But I just don't see it. We have this here:



We know that the Wii U consumes about 50 watt. We have leaked specs which mention a DX10 gpu. We have multiplat titles which look barely better than on PS3 and Xbox 360. The Wii U will cost 300 and will be profitable. We have a controller which is almost half of the price. Now we know that the Wii U has 2 GB. What does it change? I think not much. To have over 1 GB is "nice" for exclusives. I am sure there is a possibility, that they can look better than current gen titles. But I don't think it is enough to compete with the PS4 and Xbox 720.



Even if there are only 4 GB for games, how easy will it be to port a game which runs at 720p and 30fps on the new Xbox to the Wii?

We also had rumors that the Wii U GPU can handle DX11, we heard rumors that the PS4 ram is also 2GB but it could also be 4GB at retail, we heard the Xbox 720 will come with Kinect 2 which will raise the price, the PS4 and Xbox 720 are in the same situation as the Wii U.
 
No matter what Nintendo does, it's not enough

“there is no end to the desire of those who just want more. Give them one, they ask for two. Give them two and the next time they will ask for five instead of three, their desire growing exponentially.” Genyo Takeda
 
Gemüsepizza;43108670 said:
Well, some people here think that the Wii U can compete with other Nextgen consoles like the PS4 and the Xbox 720. That they can easily port games from them to Wii U. But I just don't see it. We have this here:



We know that the Wii U consumes about 50 watt. We have leaked specs which mention a DX10 gpu. We have multiplat titles which look barely better than on PS3 and Xbox 360. The Wii U will cost 300 and will be profitable. We have a controller which is almost half of the price. Now we know that the Wii U has 2 GB. What does it change? I think not much. To have over 1 GB is "nice" for exclusives. I am sure there is a possibility, that they can look better than current gen titles. But I don't think it is enough to compete with the PS4 and Xbox 720.

But how does all of that relate to what I said? I'm saying why does it have to be viewed as some kind of competition and that in turn Wii U has a "pseudo-win", when we could instead be happy that it has 2GB for usage? Meelow only pointed that out in his post because some were saying those other two things were impossible.
 
Gemüsepizza;43108670 said:
Well, some people here think that the Wii U can compete with other Nextgen consoles like the PS4 and the Xbox 720. That they can easily port games from them to Wii U. But I just don't see it. We have this here:

No different than the people who seem to think the next consoles are going to be taking on high end pcs. WiiU is not Wii. Devs can and will port unless you expect every title to have major budgets and the best teams pushing for a few years on everything.
 
We also had rumors that the Wii U GPU can handle DX11,

I don't see much evidence for that now, unless the production company of the GPU has secretly switched to a 28nm process.

we heard rumors that the PS4 ram is also 2GB but it could also be 4GB at retail,

That was a very old rumor, I don't think that, at this point, anyone believes this will be true.


we heard the Xbox 720 will come with Kinect 2 which will raise the price, the PS4 and Xbox 720 are in the same situation as the Wii U.
...but it probably won't be 300 with Kinect 2, and considering all this is 1 year later, and we don't know how much profit Nintendo makes and how much the others are willing to lose, and then there are the other things I mentioned. I don't think they are in "the same situations", at all.

But how does all of that relate to what I said? I'm saying why does it have to be viewed as some kind of competition and that in turn Wii U has a "pseudo-win", when we could instead be happy that it has 2GB for usage? Meelow only pointed that out in his post because some were saying those other two things were impossible.

How I see it, some here think there is a competition to prove that the Wii U will be competitive. But I still doubt very much that this will be the case. For the reasons I mentioned.

No different than the people who seem to think the next consoles are going to be taking on high end pcs. WiiU is not Wii. Devs can and will port unless you expect every title to have major budgets and the best teams pushing for a few years on everything.

You can port everything from every console to another console, but don't expect it will look the same or is financially feasible. If there is a difference as big as I expect between the Wii U and other consoles, nothing will change much.

Direct X is a Microsoft standard, only windows or xbox can and ever will use it.

I use DX as a quick abbreviation for certain generations of gpus.
 
Gemüsepizza;43109710 said:
I don't see much evidence for that now, unless the production company of the GPU has secretly switched to a 28nm process.

Considering Microsoft is the only one allowed to use DX we have no idea.

That was a very old rumor, I don't think that, at this point, anyone believes this will be true.

Do you mean you think the PS4 will have 2GB as well or you think the PS4 will have more?

...but it probably won't be 300 with Kinect 2, and considering all this is 1 year later, and we don't know how much profit Nintendo makes and how much the others are willing to lose, and then there are the other things I mentioned. I don't think they are in "the same situations", at all.

I'm curious how much powerful do you think the PS4/720 will be from the Wii U?
 
Ah the religious wars. It's like specialguy and Gemüsepizza have shown up at a brights meeting and keep insisting that they need to be saved by jesus.

I know that you want to save the heatens, but they don't want to be saved.
 
Gemüsepizza;43109710 said:
How I see it, some here think there is a competition to prove that the Wii U will be competitive. But I still doubt very much that this will be the case. For the reasons I mentioned.

But to me that's a different type of competition. I'm referring to what Wii U achieves or doesn't achieve with its hardware. Like for example I've stated many o' times what I think the GPU's power would be, but if it's wrong it's wrong. I don't win anything for being right and don't lose anything for being wrong. I just like discussing the tech and trying to figure out what it might look like. That's why I'm saying I don't understand why it has to be considered any kind of victory if Wii U does reach certain levels. Instead just enjoy that it can do this or has that if that's the case.
 
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