Gemüsepizza;43093962 said:This was the number which was used by Tim Sweeney during an Unreal Engine talk. I know that Sony/MS tend to inflate their numbers for marketing purposes, but he seemed to know what he was talking about.
The PS3 in real world usage had a GPU closer to 220gflops.
500 was super theoretical mumbo jumbo from Sony. Iwata even calls out the practice to a degree in the iwata asks when he says
No matter how great the numbers are that you can boast, can you only draw that out under certain conditions, or can you actually draw out its performance consistently when you use it?