You'll be disapointed.
I'm not expecting much above this generation from the Wii U. More memory, modern gpu architecture, and the increase EDRAM pool should provide developers some more freedom. But over all i'd say Wii U games are going to heavily resemble jazzed up versions of what we've seen already on the PS3 and Xbox 360. Moderately higher texture resolutions, 720p + 60fps + AA/AF standard for games that don't make heavy use of the controller screen, and better effects like lighting, water, and particle. I'd say it'd be like Xbox 360 and PS3 = PC game on medium DX9, with Wii U game on high DX11. Over all the game will look a little better, but nothing mind blowing.
My argument was never that the Wii U is some how going to be this powerful beast or blow me away. I doubt even the next Xbox or Playstation will come anywhere close to my current desktop PC.
The argument was that i don't really consider the Xbox 360 or PS3 'HD'. Neither one is able to consistantly run complex 3D games at even 720p, 60fps, with basic levels of full screen AA and AF. Games that people hail as some technical like GT5 for example. I see GT5 as a title that despite 50-100 million dollars in investment, years in development, first party support, and hundreds if not more staff, cannot even get a game running without significant compromise and short cuts at 720p.
I can't agree more. That's how I see WiiU too.
When I read posts about Wii U power is more to see how it will perform in the next generation.
For example, when I read that Unity will be able to use full futures on Wii U, that make me think that it will perform well in the upcoming years.