Rumor: Wii U final specs

You'll be disapointed.

I'm not expecting much above this generation from the Wii U. More memory, modern gpu architecture, and the increase EDRAM pool should provide developers some more freedom. But over all i'd say Wii U games are going to heavily resemble jazzed up versions of what we've seen already on the PS3 and Xbox 360. Moderately higher texture resolutions, 720p + 60fps + AA/AF standard for games that don't make heavy use of the controller screen, and better effects like lighting, water, and particle. I'd say it'd be like Xbox 360 and PS3 = PC game on medium DX9, with Wii U game on high DX11. Over all the game will look a little better, but nothing mind blowing.

My argument was never that the Wii U is some how going to be this powerful beast or blow me away. I doubt even the next Xbox or Playstation will come anywhere close to my current desktop PC.

The argument was that i don't really consider the Xbox 360 or PS3 'HD'. Neither one is able to consistantly run complex 3D games at even 720p, 60fps, with basic levels of full screen AA and AF. Games that people hail as some technical like GT5 for example. I see GT5 as a title that despite 50-100 million dollars in investment, years in development, first party support, and hundreds if not more staff, cannot even get a game running without significant compromise and short cuts at 720p.


I can't agree more. That's how I see WiiU too.

When I read posts about Wii U power is more to see how it will perform in the next generation.

For example, when I read that Unity will be able to use full futures on Wii U, that make me think that it will perform well in the upcoming years.
 
Its an analogy.

I'm aware the leaked specs state DirectX 10.1 and Shader Model 3.3 support.

The Xbox 360 and PS3 both exceed DirectX 9 hardware, and i am sure Nintendo have exceeded DirectX 10.1 hardware with the Wii U. Nintendo have likely added some fixed functions, custom features, etc etc.
 
Going by your reasoning, you assume Nintendo will never have to think of what competitors bring to the market to compete for your $$$.

Nintendo post-GCN hasn't been thinking about the competition in side by side comparison way.

This Nintendo seems to want to be different for the sake of being different. They seem to go out of their way to differentiate themselves no matter what.

I really don't think they are even thinking about Orbis/Durango.
 
Nintendo post-GCN hasn't been thinking about the competition in side by side comparison way.

This Nintendo seems to want to be different for the sake of being different. They seem to go out of their way to differentiate themselves no matter what.

I really don't think they are even thinking about Orbis/Durango.

I wish people would realize this. It's not that hard to understand.
 
I'll clarify

Wii U = DirectX 10.1 game on medium with a few DX11 features added on
Xbox 360/PS3 = DirectX 9 game on low
PS4/Durango = Full DirectX 11/OpenGL 4.1 game on high

That make sense?

Modified your post to fit my opinion.

If we're using the PC scale of very low, low, medium, high, very high.
 
Nintendo post-GCN hasn't been thinking about the competition in side by side comparison way.

This Nintendo seems to want to be different for the sake of being different. They seem to go out of their way to differentiate themselves no matter what.

I really don't think they are even thinking about Orbis/Durango.

I wish people would realize this. It's not that hard to understand.

I don't think you've seen the last of the implications when it comes to standing apart in the crowd. Wii has had a drought in game releases in these past two years if my memory serves well (and it does).

Third-party editors have abandoned the Wii ship due to problems linked to porting and this is a fact, no matter how you wanna spin your conclusions while seated in your chair, typing your posts. The lack of support accounts for several millions of missed sales in the late life cycle of the Wii.
 
But the Pro Controller does not work with Wii games played on Wii U, the listing added. For these titles you'll need to keep your old Wii Classic Controller Pro handy."[/I]

Goddamn wiimote battery hell will haunt us for yet another generation.... Sigh.
 
To be fair, they DID have a realtime version for their virtual camera - not sure how much worse it had to look so that they could have it in realtime, though.

And, of course, the idea that anything like that could be pulled off by a little machine that you'd put in your living room is just... almost like wanting Star Trek tech, honestly.

It looked bad. REALLY bad (no textures or effects). The damn movie's post-preocessing required a friggen render farm and a LOT of time and money. Hoping to get visuals like that in a console sized box by 2013 or even 2018 is just ridiculous.
 
I don't think you've seen the last of the implications when it comes to standing apart in the crowd. Wii has had a drought in game releases in these past two years if my memory serves well (and it does).

Third-party editors have abandoned the Wii ship due to problems linked to porting and this is a fact, no matter how you wanna spin your conclusions while seated in your chair, typing your posts. The lack of support accounts for several millions of missed sales in the late life cycle of the Wii.

Having three horses in the same race is not viable or realistic. Anyone who ever thought the Wii's successor would be a full generation ahead of PS360, whatever that even means at this point, is a fool. Nintendo will continue being Nintendo, and they will be fine, because they're Nintendo.
 
It looked bad. REALLY bad (no textures or effects). The damn movie's post-preocessing required a friggen render farm and a LOT of time and money. Hoping to get visuals like that in a console sized box by 2013 or even 2018 is just ridiculous.
But talking about that, what is the role of DirectX and Open GL in that regard? Aren't they suppose to give developers the possibility to create more convincing scenes with the same hardware? Is there a possibility we can obtain Avatar-like or Advent Children-like graphics without having the need for a 50'000W power-supply?
 
It looked bad. REALLY bad (no textures or effects). The damn movie's post-preocessing required a friggen render farm and a LOT of time and money. Hoping to get visuals like that in a console sized box by 2013 or even 2018 is just ridiculous.

nah. Games and movies are not developed in the same way. Movies are designed to be blown up to huge sizes, renders are 'perfect' (i.e properly done) and at a super high resolution and with AA and tons of post processing.

Games are all smoke and mirrors and diversionary tactics

I'm not saying we'll get avatar graphics next gen, but I think we'll certainly get avatar-like graphics sooner rather than later.
 
But talking about that, what is the role of DirectX and Open GL in that regard? Aren't they suppose to give developers the possibility to create more convincing scenes with the same hardware? Is there a possibility we can obtain Avatar-like or Advent Children-like graphics without having the need for a 50'000W power-supply?

Back in the mid 90's, there was no API standard for PC Frame buffers, so a game that ran great on one card would run like a horse's butt on another. Open GL and DirectX were made to make multi-card development much easier by making card manufacturers (now just AMD and nVidia, but back in the 90's, there was also Voodoo 3D among a fw others) conform to those standards. Renderfarm GPUs don't have to conform to those standards, but PCs do. And no, we can't create "Avatar-like scenes" on PC hardware. The closest we can get is Monsters Inc. quality. We have a LOOOOOOOOONG way to go before Avatar-at-QuadHD-60FPS-on-a-console.
 
Goddamn wiimote battery hell will haunt us for yet another generation.... Sigh.

Pro controller not working with Wii games is an expected letdown, but a supply of Eneloop batteries = life is good for all the AA devices around the house. Been using them for a while here for Xbox pads, Wiimotes, etc.
 
Pro controller not working with Wii games is an expected letdown, but a supply of Eneloop batteries = life is good for all the AA devices around the house. Been using them for a while here for Xbox pads, Wiimotes, etc.

I always either lose the charger or some of the batteries... that shit just should be left in the history pls.

Gamepad, Wiimote, classic controller, classic pro, nunchuck... so much plastic shit for one console :/
 
I didn't catch your edit, but "Lol, moving these goalposts!" was not funny, especially, since Durante did acknowledge twice that he made a slight calculation mistake. I am not mad at you but you are rather annoying, sorry if I use these words.
Damn, the Wii U specs discussion. I don't feel smart when I post here but I keep coming back. Why, god.

The goal posts are constantly moving. Just keep watching Van Owen. If/When a graphically stunning Wii U title comes out that is undeniably better than anything the PS360 can produce, you'll see him move them to either abject denial, or more likely "PS4/720 will be better".

That's why I don't understand people coming in this thread just to argue that the Wii U is underpowered. They tend to be unswayable in their viewpoint.
 
The goal posts are constantly moving. Just keep watching Van Owen. If/When a graphically stunning Wii U title comes out that is undeniably better than anything the PS360 can produce, you'll see him move them to either abject denial, or more likely "PS4/720 will be better".

Nah. I just don't think it will be THAT much better than current gen.

But I remember people saying the same thing about the Wii. "IMAGINE WHAT YOU COULD DO WITH 2-3 GAMECUBE" but in the end they still basically looked like GC games.

Now people are saying the same things about Wii U because it has 2x the memory of 360.
 
That's all fine but then why didn't Nintendo wait one more year to take advantage of all the recent shrinking/efficiency advances? You see, we have reasons to feel kinda meh.

Because 2012 is pretty much perfect for a new console. And tech development always goes further and further, you could ask the same question to Microsoft and Sony next year.
 
but in the end they still basically looked like GC games.

supermariogalaxy460.jpg


I don't remember anything on the GC getting close.
 
I'll clarify

Wii U = DirectX 9 game on high with a few DX10/11 features added on
Xbox 360/PS3 = DirectX 9 game on medium
PS4/Durango = Full DirectX 11/OpenGL 4.1 game on high

That make sense?

LOL, so now the Wii U has been downgraded from DX10 and the PS4/Durango has been upgraded to DX11 on high?! LOL. This is ridiculous
 
Nah. I just don't think it will be THAT much better than current gen.

But I remember people saying the same thing about the Wii. "IMAGINE WHAT YOU COULD DO WITH 2-3 GAMECUBE" but in the end they still basically looked like GC games.

Now people are saying the same things about Wii U because it has 2x the memory of 360.

Actually 4x and some of it will probably be opened up for games later on.

Edit: DirectX9 what?!
 
supermariogalaxy460.jpg


I don't remember anything on the GC getting close.

I'm pretty sure that SMG would've been doable on the GC. Hell, just compare Metroid 3 to Prime...is the difference really that big? It's marginal at best. And rumors before release wre "4-5x faster than GC". And then came the reality check. True for motion gaming as well, we all hoped for 1:1 as advertised. Then Red Steel came out. Wonder if Nintendo does something similar with Wii U. What will it be this time?
 
I don't think you've seen the last of the implications when it comes to standing apart in the crowd. Wii has had a drought in game releases in these past two years if my memory serves well (and it does).

Third-party editors have abandoned the Wii ship due to problems linked to porting and this is a fact, no matter how you wanna spin your conclusions while seated in your chair, typing your posts. The lack of support accounts for several millions of missed sales in the late life cycle of the Wii.

No one said otherwise...its baffling how you've just changed subject.

Third party support was poor no doubt about that but developers and publishers were not interested in doing business on the Wii either because of the console specs itself or business wise they didn't think there was a market for their software.

Third parties are free to choose how they do business. Nintendo could have money hatted but there are no guarantees that your securing anything that would be beneficial long-term to the life cycle of the Wii. At best such business is merely papering over the cracks. A healthy console is one that developers and publishers welcome themselves to be on.

We can speculate all day but I think it's clear that devs/pubs didn't think it was worth bringing content on the Wii and Nintendo could only support the platform so much by themselves. I'm not really sure what Nintendo could have done any different other than throw money at a problem.

If you're trying to say Wii U will end up the same because of yet another differentiation by Nintendo I think you are wrong. The gap between Orbis/Durango to the Wii U will not be as large as Wii to PS3/360.

It's also quite clear that Nintendo is willing to strong arm itself into I.P's via publishing rights this time round rather than expecting devs and pubs to jump on.

It should be a very competitive generation and we the gamers should benefit if everyone tries to progress gaming.
 
I'm pretty sure that SMG would've been doable on the GC. Hell, just compare Metroid 3 to Prime...is the difference really that big? It's marginal at best. And rumors before release wre "4-5x faster than GC". And then came the reality check. True for motion gaming as well, we all hoped for 1:1 as advertised. Then Red Steel came out. Wonder if Nintendo does something similar with Wii U. What will it be this time?

It was never 4-5... It was 2-3. Perry Kaplan let that little bit of information leak REALLY early on and people were convinced she didn't have any idea what in the hell she was talking about. The larger numbers came AFTER because no one could believe such a tiny jump.

(edit) Perrin Kaplan, not Perry ;) my mistake.
 
After reading up on the latest rumors I don't believe that the Wii U is as powerful as I expected it to be based on Nintendo's comments regarding trying to recapture hardcore gamers but honestly it seems to me that by this point before the launch of the Wii there was way more grumbling and discontent being voiced about its power (or lack thereof) by developers.

The fact that the worst we're hearing right now is that the CPU isn't on par with expectations makes me wonder if Nintendo might have repeated the strategy they took with the power level of the 3DS in that it's not so powerful that it's cost prohibitive but not so weak that it can't be competitive.

The Wii and the DS were good gaming systems that ended up with very good libraries but they missed out on a lot of experiences this gen because they simply weren't powerful enough to handle some types of games.

So far with the 3DS what we've seen is while it's much weaker than the Vita there haven't been any game series it's being excluded from getting based on its power. Could Nintendo be positioning the Wii U to follow suit?
 
So far with the 3DS what we've seen is while it's much weaker than the Vita there haven't been any game series it's being excluded from getting based on its power. Could Nintendo be positioning the Wii U to follow suit?

How many games do the 3DS and PS vita share? Blazblue is about the only one I can think of... or does 3DS even have a blazblue?

Anyways, it's not that Nintendo is being inclusive with the 3DS, but rather they OWN the portable game system market... your choices right now are to either release a lower profit margin iOS game (still a very attractive position, but because of low software sell point you generally have to limit the budget of your games accordingly), a mid-budget high profit system with a large install base (3DS), or a high budget high profit system with a relatively tiny install base (vita)
 
I don't think next gen consoles will match what we have for high end GPUs at the moment. Heat and power is too muchh

But they will match the games that's out now on PC because none of the games are made for the high end cards.



Edit: also have we seen any visual proof of Wii U games looking better than PS3/Xbox 360 games yet?


I know they will look better once devs get the hang of the newer hardware I'm just wondering if their is some games that has been shown that show it in a big way, as in you can look at the game & tell that it's not a PS3\Xbox 360 game.
 
I expect Avatar in real time in less than 20 years myself.

If you actually mean the same quality, res etc. It won't happen.

My sleepy calculations say that according to Moore's law, in 20 years computer power will be about 10300 times more powerful than what we have 2^(20years / 18months). The cluster used to render Avatar was 4000 Blade servers containing a total of 40,000 cores. And in NO WAY did it render the movie in realtime.

Basically, you're shit outta luck unless we have some alien come to earth and give us subspace computing.
 
So far with the 3DS what we've seen is while it's much weaker than the Vita there haven't been any game series it's being excluded from getting based on its power. Could Nintendo be positioning the Wii U to follow suit?

Resident evil on 3DS look much better then most of the vita games out there...

I'm not saying that the 3DS has better hardware or anything like that.
But i think the distance between them isn't that much.
 
How many games do the 3DS and PS vita share? Blazblue is about the only one I can think of... or does 3DS even have a blazblue?

Anyways, it's not that Nintendo is being inclusive with the 3DS, but rather they OWN the portable game system market... your choices right now are to either release a lower profit margin iOS game (still a very attractive position, but because of low software sell point you generally have to limit the budget of your games accordingly), a mid-budget high profit system with a large install base (3DS), or a high budget high profit system with a relatively tiny install base (vita)

I don't think that the point is how many games they share, how those games look between the two systems or Nintendo's dominance in the market but the fact that were aren't seeing the Vita get games because they can't be done on the 3DS, which we saw a lot of during this gen between the DS and PSP.

The Wii also missed games this gen because it was too weak to replicate the experiences you got from those games on the HD systems. So can Nintendo place the Wii U in the same relative position the 3DS is in terms of power to the Vita and be successful against the next Sony and Microsoft systems?
Resident evil on 3DS look much better then most of the vita games out there...

I'm not saying that the 3DS has better hardware or anything like that.
But i think the distance between them isn't that much.
I think the gap between them is closer than the gap was between the DS and PSP but the Vita considerably more powerful. We're not seeing that have an impact on the 3DS's ability to get games though as it did to the DS this gen.
 
I'd argue optical out and ethernet ports would be features more than 10% would actually use. I'd also strongly support the notion that like the Wii and GC, as well as the lack of any real solid information considering the everlasting online problems they have, that Nintendo will include the bare minimum then offer the dongle for a additional fee. I think we can speculate that if "online play" was a major company goal for this platform, we'd at least get steady and solid info and a ethernet port...

But for simplifications sake, lets just argue the ethernet port. Why not include it, and why instead charge cash money for a dongle? Would it drastically increase production costs, would it undermine a aesthetic or form factor change requiring a slight redesign (like internal HDD)? ...No, it wouldn't. They just don't want to, are not concerned about those would want a cleaner and stabler internet connection, bottom line. So if A) you don't own a wireless router, you must shell out more cash to enjoy Nintendo Network (between $40-$100 for anything really decent, or bogart the neighbors' connection), or B) pay Nintendo a additional fee (probably $10-$20) for a dongle. So Nintendo makes $10-$20, instead of spending a couple pennies in manufacturing for ethernet ports (even for a calculation of 10% of users, which will be in the millions total), seems like a pretty sweet deal.

Maybe I'm just splitting hairs, but I'd consider a simple set of connectors fair play.

Nintendo did it with the Wii, do you think they are thinking there's LESS people with wireless nowadays? Who wires up their gaming console these days anyway?
 
If you actually mean the same quality, res etc. It won't happen.

My sleepy calculations say that according to Moore's law, in 20 years computer power will be about 10300 times more powerful than what we have 2^(20years / 18months). The cluster used to render Avatar was 4000 Blade servers containing a total of 40,000 cores. And in NO WAY did it render the movie in realtime.

Basically, you're shit outta luck unless we have some alien come to earth and give us subspace computing.

I think that 99 % of the people saying "avatar-like" mean 'smoke and mirrors-avatar-like'. There is no way you would ever go about to render a video game in the same manner as a movie. Those claiming it will be impossible to make avatar 'run' in realtime, using the exact same techniques as the movie, for a very long time (if ever) are of course right. But very few are saying literally avatar-graphics. Avatar-'like' is the keyword here and that is far from impossible a few years from now.
 
I always either lose the charger or some of the batteries... that shit just should be left in the history pls.

Gamepad, Wiimote, classic controller, classic pro, nunchuck... so much plastic shit for one console :/

I have the same thing with my 360 and running out of charge trying to find another one of those fucking battery packs i have around somewhere of the stupid fucking play and charge lead, all consoles are a nightmare for that shit they could all take a note from sonys stuff.
 
But they will match the games that's out now on PC because none of the games are made for the high end cards.
Exactly, and by that same argument the games will work fine on Wii U too. Games are very scalable so it's hard to think that games won't come to Wii U with it's much more modern feature set.
 
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