It's like expecting your Blu-ray player to do your goddamn dishes.
I wish it did.
Then my PS3 will actually do something for once.
It's like expecting your Blu-ray player to do your goddamn dishes.
So... ASTC support?@TwoTribesGames
Today we discovered a new hardware feature of the Wii U that shaves off 100 megabytes of texture memory usage in Toki Tori 2!
Microsoft and Sony are trying their hardest to try and cram the features of a full-blown gaming PC into their consoles. Nintendo knows that a games console should be used for playing games (as is their title). Besides, why would you need a DVD/blu-ray movie player built into your console when most people have at least two DVD players in their homes and one Blu-ray player? It's like expecting your Blu-ray player to do your goddamn dishes.
Microsoft and Sony are trying their hardest to try and cram the features of a full-blown gaming PC into their consoles. Nintendo knows that a games console should be used for playing games (as is their title).
Microsoft and Sony are trying their hardest to try and cram the features of a full-blown gaming PC into their consoles. Nintendo knows that a games console should be used for playing games (as is their title). Besides, why would you need a DVD/blu-ray movie player built into your console when most people have at least two DVD players in their homes and one Blu-ray player? It's like expecting your Blu-ray player to do your goddamn dishes.
Just like the Gamecube.
Really, the Wii U is a solid system, not a current gen one, if this precision was still needed.
Microsoft and Sony are trying their hardest to try and cram the features of a full-blown gaming PC into their consoles. Nintendo knows that a games console should be used for playing games (as is their title). Besides, why would you need a DVD/blu-ray movie player built into your console when most people have at least two DVD players in their homes and one Blu-ray player? It's like expecting your Blu-ray player to do your goddamn dishes.
I'll believe it when I'll see it. So far, nothing I've seen looks anything else but current gen.
So expecting a game system to play media on a disc format that's already built into the system is like expecting my blu-ray player to do my dishes? Do you not realize how far off that really is?
Other than the licensing fees, which MS and Sony eat up, I don't see any reason not to include what's basically a free feature. If we're spending $300+ for these systems, why would anyone argue against having more features? Contrast to what some here think, multi-media features does not have to come at the expense of gaming features in a game console.
So expecting a game system to play media on a disc format that's already built into the system is like expecting my blu-ray player to do my dishes? Do you not realize how far off that really is?
Other than the licensing fees, which MS and Sony eat up, I don't see any reason not to include what's basically a free feature. If we're spending $300+ for these systems, why would anyone argue against having more features? Contrast to what some here think, multi-media features does not have to come at the expense of gaming features in a game console.
PS2 launch titles, 360 Launch titles, PS3 launch titles. These games looked awful, or not very far from the previous generation of hardware. In motion, Kameo and Conker's Live and Reloaded are comparable. Same with Perfect Dark Zero and Chronicles of Riddick, Call of Duty 2, Splinter Cell: Chaos Theory and Oblivion and Fable (though people complained about Oblivion's graphics quite a bit so not sure if counts). Point is, developers can't just pop out with the best of a new console, it takes a while of understanding it and making the best out of whats there. You're expecting too much too soon, when most of the games on Wii-U right now are just straight ports.
@TwoTribesGames
Today we discovered a new hardware feature of the Wii U that shaves off 100 megabytes of texture memory usage in Toki Tori 2!
PS2 launch titles, 360 Launch titles, PS3 launch titles. These games looked awful, or not very far from the previous generation of hardware. In motion, Kameo and Conker's Live and Reloaded are comparable. Same with Perfect Dark Zero and Chronicles of Riddick, Call of Duty 2, Splinter Cell: Chaos Theory and Oblivion and Fable (though people complained about Oblivion's graphics quite a bit so not sure if counts). Point is, developers can't just pop out with the best of a new console, it takes a while of understanding it and making the best out of whats there. You're expecting too much too soon, when most of the games on Wii-U right now are just straight ports.
is this not a bit late to discover a feature like that? don't they have to hand this game in for cert?
Gemüsepizza;43468633 said:360 and PS3 launch titles did look bad because devs had no clue about multicore cpus and proper shader usage (ps2 had no pixel shaders, gamecube none at all). The Wii U has nothing in it which is revolutionary new, current engines should already make good use of the Wii U's hardware. You are expecting too much when you think Wii U games will make a big jump at some point in the future.
Even then, most games of the PS3 or 360 launch looked at least as good as top tier games from the previous generation, and that included a notable resolution buff.
I've yet to see a Wii U game that looks as good as Uncharted 3 or Halo 4. Or hell, even Uncharted 2.
Besides, the Wii got a game early on that looked like a decent increase from the previous gen (Super Mario Galaxy) and it's still arguably the best looking game on the system, along with its sequel.
It's just a bit concerning that despite all these claims of it being a decent leap above current gen, we aren't seeing it. At all.
Microsoft and Sony have a vested interested in those features, hence why they invest in them. You don't think PS3 plays bluray movies out of the generosity of Sony do you? No, it's so they can push their format and their movies.
Just as long as you do it on Wi-Fi. And you don't mind plugging your mic into another controller. And only talking to people within that specific game.
No, I completely understand that. This type of internal corporate agenda has actually hindered the PS3's profitability this gen IMO. However it looked like Smurfman was set against these additional features as if we're expecting these machines to do more than they are capable of doing.
I can understand being against additional features if the gaming aspect suffers because of it. I thought the amount of memory used by the PS3's OS early on was overboard, I feel the same about the Wii-U's OS and the rumored amount we're reading about the 720 OS size. Setting aside 256MB or so for the OS sounds like it could be enough considering how much MS has been able to pull off with just 32MB. I really don't care to have netflix or an internet browser running in the background while my game is playing. Now that sounds like a poor use of resources if you ask me.
However it looks like some don't want any features no matter if it comes at a cost or is free.
PS2 launch titles, 360 Launch titles, PS3 launch titles. These games looked awful, or not very far from the previous generation of hardware.
Microsoft and Sony have a vested interested in those features, hence why they invest in them. You don't think PS3 plays bluray movies out of the generosity of Sony do you? No, it's so they can push their format and their movies.
1. MS and Sony are much bigger corporations than Nintendo, so a licensing fee is cheap for them, but not for Nintendo. If the WiiU played Blu-Ray movies, they'd probably have to charge an extra $150 for it.
<snip apologist rant>
There are exceptions to that rule on the PS2, Ps3 and 360 side of things. PS2 launched with The Bouncer, which blew minds back when slow-mo, depth of field, specular lens effects, flares, and fast action blur were new effects in the console space.
360 and PS3 had lots of titles that did look a generation ahead of what they left behind, but what we're doing is looking back, comparing them to what we have now, and making an assessment based on how far they've come. Wallguy is a popular meme, but the final product doesnt look quite that bad, and even then it has things going on in game not possible on the Xbox. GAF even consented to that once it came out.
I thought the Blu-ray player licensing fee was like $10 per player.
Is it even that high? I know the base codecs that bluray uses is only like $2.50 per license. MPEG2 I know is still pretty ridiculously high like $5 per device.
I thought the Blu-ray player licensing fee was like $10 per player.
Is it even that high? I know the base codecs that bluray uses is only like $2.50 per license. MPEG2 I know is still pretty ridiculously high like $5 per device.
No, I completely understand that. This type of internal corporate agenda has actually hindered the PS3's profitability this gen IMO. However it looked like Smurfman was set against these additional features as if we're expecting these machines to do more than they are capable of doing.
I can understand being against additional features if the gaming aspect suffers because of it. I thought the amount of memory used by the PS3's OS early on was overboard, I feel the same about the Wii-U's OS and the rumored amount we're reading about the 720 OS size. Setting aside 256MB or so for the OS sounds like it could be enough considering how much MS has been able to pull off with just 32MB. I really don't care to have netflix or an internet browser running in the background while my game is playing. Now that sounds like a poor use of resources if you ask me.
However it looks like some don't want any features no matter if it comes at a cost or is free.
$2.50 just gets you an AC3 patent license, nothing else.Is it even that high? I know the base codecs that bluray uses is only like $2.50 per license. MPEG2 I know is still pretty ridiculously high like $5 per device.
Remember the 720 will also purportedly be making a HD recording of your gaming session and or recording TV shows in the background as well. Allocating 2 out the 6 or 8GB of RAM for those features seems reasonable.
I remember looking into it ages ago and I remember it was around $10 at that point. An extra $150 per console is ludicrous, though. There are sub $60 players on the market from smaller companies than Nintendo.
PS2 launch titles, 360 Launch titles, PS3 launch titles. These games looked awful, or not very far from the previous generation of hardware.
In motion, Kameo and Conker's Live and Reloaded are comparable.
If the tech capabilities of WiiU were comparable to the next generation of hardware then it shouldn't be a problem for devs to demonstrably show graphics that easily outstrip the current HD twins capabilities.
More polys, better textures, more shaders, higher resolution and higher frame rates.
I'm pretty sure that when we see the launch games for PS720 they'll look way ahead of what's currently possible.
I remember looking into it ages ago and I remember it was around $10 at that point. An extra $150 per console is ludicrous, though. There are sub $60 players on the market from smaller companies than Nintendo.
but we are seeing better textures, more shaders, better IQ and what have you. a substantial leap? no. but the Wii U is more powerful and it shows. it is next gen.
Wow, it's just that, i remember seeing somewhere that if the WiiU had a Blu-ray player that played blu-rays inside it, that it would bring up the cost of the console over $100. This was before the price was announced though. So maybe they were wrong.
It sound like the differences between PS2 and Xbox.
i'm pretty sure they have to be, given that you can get blu-ray players cheaper than $100.
still, how many people would actually even happily spend $10 more for blu-ray playback? i wouldn't. i think way more people would rather save the $10 than would want blu-ray playback.
PS2 launch titles, 360 Launch titles, PS3 launch titles. These games looked awful, or not very far from the previous generation of hardware. In motion, Kameo and Conker's Live and Reloaded are comparable. Same with Perfect Dark Zero and Chronicles of Riddick, Call of Duty 2, Splinter Cell: Chaos Theory and Oblivion and Fable (though people complained about Oblivion's graphics quite a bit so not sure if counts). Point is, developers can't just pop out with the best of a new console, it takes a while of understanding it and making the best out of whats there. You're expecting too much too soon, when most of the games on Wii-U right now are just straight ports.
1. MS and Sony are much bigger corporations than Nintendo, so a licensing fee is cheap for them, but not for Nintendo. If the WiiU played Blu-Ray movies, they'd probably have to charge an extra $150 for it.
2. Nintendo TVii IS free and more people have digital on-demand accounts (ala Hulu-plus, NetFlix etc..) than they do a blu-ray player. So that was a smarted move business wise for Nintendo.
i don't know that i'd go that far actually, as you're comparing no shaders to shaders, and (basically) 480p as a max VS 1080i as a max (GT4 runs at '1080i' but it's really 540p as i remember right, and it's the only PS2 game that did so).
but both released in the same generation, unlike the 360 and the Wii U. they released a year apart. the Wii U is the first major home console in six years, hence next generation.
Not very far? lol...
More lol...
i didn't say no one would want blu-ray playback now, did i?I'd rather have bluray playback than stupid NFC.
According to this Digitimes article from Aug 2010, total Blu-ray player patent licensing costs is $14 a device:
http://www.digitimes.com/news/a20100805PD200.html
I was a little low.
http://www.youtube.com/watch?v=WbazWEWTZC0
http://www.youtube.com/watch?v=gA7Sefkwsqs
Ignoring the frame rate of Kameo and quality of Conker in these videos (obviously fault of the recording, not the hardware), they are comparable. At least in my eye.
Not when you see it on TV.
http://www.youtube.com/watch?v=WbazWEWTZC0
http://www.youtube.com/watch?v=gA7Sefkwsqs
Ignoring the frame rate of Kameo and quality of Conker in these videos (obviously fault of the recording, not the hardware), they are comparable. At least in my eye.
If this is true, they should be able to sell a controller kit for $30 to allow owners to play blu-ray movies. However is it true the largest disc size is 25GB? If so, would that mean the system lacks support for dual layer discs?
I have both and I can say, depending on the TV. On an HDTV, yes. You can see a difference, but they are still "comparable". On a SDTV, they look closer. I say comparable, not a like for a reason.