Backfoggen
Banned
http://www.youtube.com/watch?v=WbazWEWTZC0
http://www.youtube.com/watch?v=gA7Sefkwsqs
Ignoring the frame rate of Kameo and quality of Conker in these videos (obviously fault of the recording, not the hardware), they are comparable. At least in my eye.
The thing is that even in the crappier looking 360 launch titles which started development on Xbox 1 the devs at least stuck the leftover hardware power somewhere. In Kameo it's the ridiculous amount of enemies and Parallax Mapping pretty much everywhere and in PD:Z it's the object-based motion blur and also PM being used extremely extensively.
We haven't seen anything like that in any of the Wii U titles so far.