Halo 4: Review Thread

Their score earlier this week of the AAA AC title disproves your theory. Unless 8.5s are now all of a sudden OMIGODTOOHIGH.

8.5 is a pretty good score, you know. I don't see how that's an example of being negative about a AAA title.

I'm not calling out their integrity, read my following posts. I agree with your points. I sincerely doubt that review was paid for. It's simply not necessary. I also don't think this relates to last week's hubbub. The reviewer is not a victim of PR and gaming press entanglement. He's a victim of underdeveloped faculties like a sense of shame and critical thinking.

Exactly.

Are we forgetting RE6 already? What about the recent MoH? Sorry, Halo is getting high scores because it's a high quality product. Is that so hard to believe given the series' history?

Let me reiterate:

But a game? There are so few exceptions to the rule I can list it on one hand, and that's generally from a game so outrageously bad that even a blind man can see they couldn't get away with rating it higher.
 
How long is the campaign? There were rumors it was short, but I haven't paid attention to the leak.
The reviews are telling me it's paced well and has a good variety of activity in it, as well as a compelling story. And that's all I care about after being disappointed by the campaigns in number 2 and 3.
 
This. Although I do have to give them props for pioneering matchmaking. So many problems arise from doing the whole server list thing that matchmaking fixes, such as having a super stacked team waiting for newb randoms to fill the other team, or trying to get friends together in a game only for them to be broken up, matchmaking fixed most of my issues with online multiplayer gaming.


Not to mention my personal favorite. Waiting for some asshat to go grab another beer and let the dog take a piss while we wait for him to start the match. :)

But yes Bungie's legacy will certainly include the history of matchmaking but 343i has their shit together.
 
Sounds like this could be the first great Halo.

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Subconsciously? The threat of being blacklisted from events, excluded from press junkets, or not being sent review copies is very real.

Sure, but those elements to me IMO wouldn't ultimately alter the review score in any sort of damning fashion, like in a analog sense. Example, they sent me a sweet press kit +.5 points, I don't think this happens.
 
So, Eurogamer gave Halo 4 an 8, where is the thread to bitch about them? Oh, i see, this isn't a Playstation exclusive :P

Good scores so far.
 
I fail to see what 343 have improved on. Looks like the same game to me.

The same game in a genre defining series isn't too shabby. Collectively, the reviews (and many others) note that the graphical quality and cinematic presentation of the campaign has, indeed, improved.
 
It seems that almost universally the open levels are vastly preferred (by me included) to the corridor levels.

So why keep making corridor levels?

It can't be a resource question - the budget must be astronomical.

I suposse its easier for them to make these levels

This is my experience with halo 4,corridor levels,psche..not bad,yeah etc etc open levels,oh my good look at the size of that thing wow.

well i can say the same of all my experiences with the halo franchise
 
So, Eurogamer gave Halo 4 an 8, where is the thread to bitch about them? Oh, i see, this isn't a Playstation exclusive :P

Good scores so far.
lol @ jumping to the console fanboyism conclusion.

In actuality, I believe I speak for many of us here when I say that we no longer see Eurogamer as the standard bearer we once did after the Rab Florence debacle that recently played out. They engaged in some downright deplorable conduct.
 
The same game in a genre defining series isn't too shabby. Collectively, the reviews (and many others) note that the graphical quality and cinematic presentation of the campaign has, indeed, improved.
Well, some people seem to think it's the first good Halo game. Graphics and cutscenes? I don't see why anyone should care.
lol @ jumping to the console fanboyism conclusion.

In actuality, I believe I speak for many of us here when I say that we no longer see Eurogamer as the standard bearer we once did after the Rab Florence debacle that recently played out. They engaged in some downright deplorable conduct.
Uh, Eurogamer came out ahead.
 
I've found, I think, the first review from the Netherlands at:

http://www.gamestalker.nl/halo-4-review-deel-1/

Sounds like they liked it:
Microsoft swims in a tank, you might even say tanker, with money which is now a reasonable chunk out is taken by setting up this new team, the advertising and everything around it, so it would free acid have been if this is wrong for them had unpacked. I can at least the fans who are curious about the campaign to reassure by saying that the wait has been worthwhile. All other gamers who are in for a fun adventure with lots of variety and good AI, I can also recommend it, but if you never been a fan of the series, this part you probably will not fail to impress.
 
Sounds like they liked it:

They did, but something got lost in translation there in the last sentence you quoted. They said if you didn't much care for the previous installments, you won't care for this one either. Other than that it's a solid experience.

Another Dutch Review here:

http://www.insidegamer.nl/recensies/101472/halo-4-review

8,5. Halo 4 is a game with two faces; it has a lacking singleplayer campaign which fails to impress, but the multiplayer more than makes up for it.
 
He made that clear when he said it was what he thought the game deserved...despite never having played it. Yep.

Sure because i don't buy that hype same as i didn't give in for Halo 3 hype or Uncharted hype or GTA hype. Any game that is sequel and gets something like 9,5/10 screams" i'm shady ! don't trust me. And after all those hyped games GTA Halo Oblivion Skyrim and more only two or three, were even worth more than 8.

Why only Eurogamer count?

Eurogamer and RPS are main sources of proper reviews which i generally agree ? I don't trust most of sites anymore. Sure Eurogamer reviewers can sometimes miss with scores but if you compare with other sites it's just so different.

So, Eurogamer gave Halo 4 an 8, where is the thread to bitch about them? Oh, i see, this isn't a Playstation exclusive :P

Uhh..
 
I'm not that much of Halo fan (enjoyed Reach campaign a lot, not so much Halo 3) but this looks bloody amazing



Shame that i'll be able to play it only by the end of the month ugh
 
lol @ jumping to the console fanboyism conclusion.

In actuality, I believe I speak for many of us here when I say that we no longer see Eurogamer as the standard bearer we once did after the Rab Florence debacle that recently played out. They engaged in some downright deplorable conduct.

Eurogamer hasn't been an authority in game reviewing for quite a while, at least as far as I'm concerned. A lot of people who used to make that place great left or their influence isn't as apparent anymore.

Anyway, those are some great reviews. I just started playing Halo 3 the other day so I should be ready for this one come Christmas.
 
the more i keep hearing the more it seems seemingly obvious that bungie were a b-tier developer developing an A-tier franchise. they constantly let the franchise down, but halo 4 is looking good so far.

If that's the case, then it must be pretty lonely on the A-tier. I mean, even at their lowest, Bungie's Halo games play beautifully and are nicely put together. I was sorely disappointed in Halo 2 as it dropped some things I personally found important, but it was still a remarkable shooter.
 
How?

Are you, perchance, blind? Watch video of this game and then go back and play Halo 3.
Rab tweeted this: "Also, don't blame Eurogamer for this. The threat of legal action brings unbelievable pressure. I am clear on who the bad guys are in this. " & http://www.eurogamer.net/articles/2012-10-30-editors-blog-lost-humanity-18-aftermath

I do not care about graphics, nor do I see why anyone else should. Just about every new entry in a series looks better than the last anyway.
 
Halo Reach ♥


Any game that is sequel and gets something like 9,5/10 screams" i'm shady ! don't trust me.

I'm usually the first one to rip on critics (I don't like their nature) but this is a weird argument. A sequel is a chance to make something better, why would a high score be "shady?" There have definitely been some, uh, weird scoring phenomena, but it's hardly a given that this is the case.



I'm starting to feel like I'm the reasonable one, and that can't be good.
 
Posters with Halo avatars have no problems with IGN's ad. Shocking.

Has to be a joke post.

I do not give a damn about what the reviews are focusing on. All I want to know is if the level design is on par with Bungie's games? That E3 demo was pathetic.

Level design was never good in Halo....
 
So I'm really conflicted!

I'm seeing these review scores come in and praise the game unanimously, but many here are implying that this is a really bad thing?!
 
Level design was never good in Halo....

It was one of my favourite aspects in Halo: CE. Many people critisize it for the backtracking and reused levels. I actually loved that. You roam around the levels not knowing wtf is up, find out wtf is up, then you have to go back but not with much more tension because you know wtf is up.
 
I thought Halo CE had great levels because they didn't actually feel like levels. Maybe the library did, it felt like an odd old structure, but generally... you'd pummel through those environments like they were battlefields. The ring being above you at all times really helped, which of course made the world-hopping of the sequels less interesting.

It was one of my favourite aspects in Halo: CE. Many people critisize it for the backtracking and reused levels. I actually loved that. You roam around the levels not knowing wtf is up, find out wtf is up, then you have to go back but not with much more tension because you know wtf is up.

Embarrassingly enough, I didn't actually realize I was backtracking through AOTCR until at the very end of the level. Too busy fighting, and switching up the lighting worked.
 
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