twitch shooters died hard and fast around the time Half Life 2, Unreal Tournament 2004 launched. Even today twitch classes like the scout in TF2 aren't that popular.
That doesn't really matter. Your brain makes decisions for you immediately. You might not know it but the decisions are made sometimes seconds before you even think about making them.What nonsense.
Slower *is* more tactical since your brain has a lot more time to consider the situation. You can't f*ck with physics lad.
You are right in a sense, more needs to be internalised the quicker the game is. For example, speed chess is not more tactical because it's faster. If one person takes a few seconds to make his moves while the other is more deliberate, he's at a disadvantage.What nonsense.
Slower *is* more tactical since your brain has a lot more time to consider the situation. You can't f*ck with physics lad.
I wonder how many people bought Nexuiz?
I did and found it tedious, just like I always found Unreal, Quake, and Turok. Fun for 5 minutes
I know I'm not alone there, but perhaps I'm just a console peasant.
Some times faster is not better.
I believe Halo having a superior universe has a lot to do with it.
This is a really important point. Halo was one of the very first cinematic single player/co-op FPS. Everyone got sucked into Halo before it even had online play (Multi in Halo 1 was glorious, but you're kidding yourself if you think anyone that didn't live in a dorm played more than 4 player with any regularity).
At the end of the day, the single player is what made Halo into a popular enough game to turn into the multiplayer juggernaut it is now. Also the fact that Halo 2 had amazing console multi when nothing else even came close.
On the consoles yes, but it doesn't fully explain how Quake and UT stumbled on the PC, nor why there was no one to take the crown from them.
CoD had such an absurd influence on the industry for sure - seeing perks and unlocks in Halo 4 weirds me out a bit (or seeing Pro 'perk' unlocks in NFS)
What nonsense.
Slower *is* more tactical since your brain has a lot more time to consider the situation. You can't f*ck with physics lad.
Halo is one of the biggest console franchises available. Most of it's praise seems to be stemmed from it's multiplayer, which got me thinking..
Why haven't games like Unreal Tournament and Quake fared better this generation? Their gameplay style is basically a faster paced version of Halo. When you look at the core of both games, they are both very similar.
For a while I believed the argument that there just isn't a market for that kind of game anymore, with the rise in popularity of military shooters. If that were the case though, how has Halo become such the juggernaut that it is?
Is it developer support? Are they just not trying hard enough? Have people given up on names like UT and Quake? Is it that console gamers don't recognize names like UT and Quake, and PC players have moved onto different genres of video games?
I'm really looking forward to Halo 4, but mainly because I am an avid UT fan, and I think Halo 4 will fill that void for me. Still, I can't help but wonder why there aren't more (or any) fast paced, sci-fi, arena shooters on the market.
"Slower *is* more tactical since your brain has a lot more time to consider the situation. You can't f*ck with physics lad."
Having more time to think does not create more viable options.
Pack it up, thread's over, there's your answer.Cuz games that require skill don't sell.
UT3 was released a few months too early but was a great game. Also had mods on PS3 which it never got credit for.
Firefall is getting there. Check it's PvP out next year.
Comparisons to chess for games that are fundamentally different from chess are very silly. Regardless, there are not more elaborate games in Halo or COD than Quake/UT for a lot of objective and mechanical reasons despite them being slower.
Because every time UT came out on a console it was a 30FPS version of a game that's meant to run at 60FPS, therefore it runs like shit.
Remember Nexuiz, the fast-paced arena shooter for the Xbox Live Arcade with a variety of weapons and powerups, excellent art style (think Metroid Prime meets the Covenant Aesthetic of Halo Reach but done right) and several intricate maps and gametypes?
No?
That's why. You guys didn't play it enough and now it's dead.![]()
"I find the "trinity" in halo infinitely more interesting than any arena shooter based 90% on twitch shooting."
This post just shows that you don't actually know what arena shooters are "based on."
They need more than features to inject life in that dead sub genre. It's not like the Field of Dreams. The unequivocally best arena shooter ever made could be released next week and no one would give a damn about it outside of the small, hardcore community that still plays them.Arena shooters need to meet a CPMA/Q4max level of features on launch day to not be dead, if features are missing people will stick with their old game. Nexuiz was not released as a viable game.
No it is not unless they are making a massive, complete rehaul of the entire core game. It's not even remotely an Arena shooter. It's the bastard child of Global Agenda and TF2.
Ah right. My mind is in another place.It's not really an arena shooter though, it's got more in common with TF2. They've also got this "esports" thing going on too where they're directly telling you it's a competitive game because they say it is and because it has amazing ESPORTS features like spectating.....
Not entirely silly. If a game is lighting fast you have less time to override rote strategies, less time to process your situation. You do feel like you're making fewer conscious descisions, or I do. I got pretty good at UT2003/4.
I think people underestimate the number of people who would buy a new shooter in this subgenre and who would be attracted to it specifically because it does not cater to the current trends in FPS gaming. It doesn't have to sell ten million copies.They need more than features to inject life in that dead sub genre. It's not like the Field of Dreams. The unequivocally best arena shooter ever made could be released next week and no one would give a damn about it outside of the small, hardcore community that still plays them.
I think people underestimate the number of people who would buy a new shooter in this subgenre and who would be attracted to it specifically because it does not cater to the current trends in FPS gaming. It doesn't have to sell ten million copies.