Halo 4: Review Thread

Don't worry guys, Geoff Kingsley has been paid off in a SHITLOAD of Doritos, the inevitable 9.5+ review from GT will surely help!

Pre-order Uncancelled!
 
Yeah, I straight up refuse to buy games under 90 MetaCritic. 60 bucks is a lot of money in this economy.

Pre-order cancelled. I was so lookin' forward to this being the next great step in the Halo series :((((((((

I know this is a joke post, but as this generation comes to an end, I really think franchise monotony and general technological and visual peaks bottoming out are going to result in fewer and fewer games getting the kinds of scores they did earlier on in this console cycle.
 
Good reviews.

I don't usually read them but decided to check out a few for the hell of it. Damn, that EGM one with the ADS, set piece and open environment comment. It felt like someone was punching my grandma and forcing my puppy to watch and then I had to watch the whole situation.
So, this is down to an 89 on metacritic.

mOHoB.png
Pouring one out for 343.
 
People were "bent out of shape" about your "iron sights" comment because it demonstrated a basic ignorance of the different shooting mechanics in Call of Duty and Halo--an ignorance that someone who reviews video games for a living shouldn't have. But, none of us are perfect, and some of these things may slip by someone who only casually plays the games (and at that point I would blame the editor for the poor decision of assigning such a person to review such a game).

The Aim-Down Sights (ADS) mechanic in Call of Duty isn't unique to the series, but it factors heavily into its gameplay. ADS grants greater precision, at the trade-off of lesser movement speed. It is worth noting that you can get a headshot in Call of Duty with just about any of the guns.

The Zoom mechanic in Halo is almost exclusively a feature of the headshot-capable weapons (although some other weapons may have it...Rockets come to mind, and in Halo 4, some headshot-capable weapons don't have it, such as the Promethean Pistol). This is because the other weapons trade precision for some other quality, like the close-range devastation of the Shotgun or Energy Sword, or the close to mid-range high rate-of-fire domination of the Assault Rifle.

Zooming in Halo does not restrict movement speed. There is an entirely different set of rules, carefully planned out to ensure balance between the various distinct kinds of weaponry. And they are VERY distinct. The weapons in Call of Duty have far less variation, and are built around the ADS mechanic--this is a crucial point. ADS is not an objective evolution in game design, but rather a tool used to craft a certain TYPE of game.

The Fishstick control scheme was built to make the game more accessible to Call of Duty players who are more accustomed to that button layout. I don't play Call of Duty very often, but I did finish the campaigns in Modern Warfare 1 & 2 on Veteran, and I bet I could switch from my Recon configuration to Fishstick without skipping a beat, just as it is when I jump between playing Halo and Call of Duty.

You didn't make some brave step in journalism, nor did you stir some designer at 343 Industries to wake from his traditional Halo slumber. It's not even about our bias towards Halo games. Halo 4 could very well suck, and takes many, MANY cues from CoD that gives the average fan pause, to say the least. What you did was make a huge leap in logic by assuming that because Call of Duty is most popular, it is an objectively better design. Here's hoping you learn from this experience.

ADS balances the massive handicap of using a gamepad by letting you crank up your sensitivity and use ADS for slower precision aiming. It's no surprise that people have come to rely on that mechanic.

Halo isn't a twitch shooter though, so it doesn't really matter if it has ADS.

I'm not really a big Halo fan, but thank God that people are finally calling out games journalists on this ironsights shit that they think is some golden standard that needs to be in every goddamned FPS. It's not online multiplayer or autosaves, FFS, it's a mechanic that's based on getting headshots with hitscan weapons with the tradeoff of making yourself easier to shoot. If your shooter's gameplay doesn't hinge on the idea that everyone can turn a pistol or AK into a sniper rifle, or get killed in three shots, then it's meaningless to devote a prominent button on the controller to it.
 
A 7/10 would be a generous score for the piece of shit that was DNF

There's another game with some half-ass systems adapted from modern shooters to no real advantage to the franchise.
 

LOL, called him a retard(the irony of it coming from George). Pretty much what we've said here from the start. The issue isn't the score, it's the idiocy buried within the "review". But come on, it's EGM. EGM's been a fucking joke for years. Like I said before, if this genius had tried to write this review back in the days when Mielke worked there, he would have thrown him out a window.
 
George is like "How DARE somebody give Halo 4 a 7/10!?" which, again, nobody here was really complaining about. If you don't like it that much, then you don't like it that much. It's not about the score >_>

But seriously, we should make an Anti-Game of the Generation award so we can crown Duke Nukem Forever. I seriously can't get over how horrid that game was on all aspects.
 
George is like "How DARE somebody give Halo 4 a 7/10!?" which, again, nobody here was really complaining about. If you don't like it that much, then you don't like it that much. It's not about the score >_>

But seriously, we should make an Anti-Game of the Generation award so we can crown Duke Nukem Forever. I seriously can't get over how horrid that game was on all aspects.

The Franklin bros started a new tradition this year, where we get each other shitty game gifts for birthdays.

Franklinator got a copy of Duke Nukem Forever. My other brother (not on GAF) is getting Modern Warfare 3, and the Modern Warfare 3 hardcover guide, complete with tactical map stand.

edit: Back on topic, calling someone a "retard" over a review when you help make a game as bad as DnF..wow.
 
It has a user rating of 3.9/10 from 2011 votes at gametrailers, 3 days before release.

Seem like a reasonable bunch.

7/10 means that the game is good, so WTF is he complaining about ?

Environments are too big and it's not like Call of Duty. Edit: Oh you mean Duke Nukem?
 
You know this game is great and all, but I'm going to have to dock it a few points because I would press the A button to slam against cover, but instead my character jumped. It was a bit jarring, how could 343 not put in 3rd person cover mechanics to make the large population of gears players more comfortable? Just had to shake my head
 
I'd join that campaign just to see if we could get them crumble.

This is the most anyone has thought about EGM. Ever. They'll just go back to being irrelevant until their next too kewl for skewl review.


You know this game is great and all, but I'm going to have to dock it a few points because I would press the A button to slam against cover, but instead my character jumped. It was a bit jarring, how could 343 not put in 3rd person cover mechanics to make the large population of gears players more comfortable? Just had to shake my head

Pretty much his attitude, too. lol, pretty damn funny and sad at the same time.
 
You know this game is great and all, but I'm going to have to dock it a few points because I would press the A button to slam against cover, but instead my character jumped. It was a bit jarring, how could 343 not put in 3rd person cover mechanics to make the large population of gears players more comfortable? Just had to shake my head

T3abY.gif
 
I hate metacritic. You can't simply just convert 4/5 or 9/10 into the metacritic scale. For it to be correct, all reviewers have to use 100/100 scale.
 
I hate metacritic. You can't simply just convert 4/5 or 9/10 into the metacritic scale. For it to be correct, all reviewers have to use 100/100 scale.

And have the exact same reviewing standards and for all subjective experiences felt to be objective.
 
I hate metacritic. You can't simply just convert 4/5 or 9/10 into the metacritic scale. For it to be correct, all reviewers have to use 100/100 scale.

The reason it doesn't work is because too many idiotic reviewers think reviews should be 20% objective and 80% opinion. I wish they'd do away with it tbh.
 
Hating Metacritic is ridiculous, all it does is provide a loose snapshot of review opinions, and that has value. Some people do not wish to read twenty reviews, they just want a vague idea of a game's quality, and Metacritic provides that.

The fact Metacritic has been cooped by publishers is not the fault of Metacritic, it's the fault of the publishers.
 
Oh no, Microsoft won't pay a bonus to Microsoft! Now they're gun be closed
lol

You know this game is great and all, but I'm going to have to dock it a few points because I would press the A button to slam against cover, but instead my character jumped. It was a bit jarring, how could 343 not put in 3rd person cover mechanics to make the large population of gears players more comfortable? Just had to shake my head
lol
 
I'm confused - doesn't the Eurogamer review say Halo 4 has CoD style aiming down the Iron sights?

Yeah, I think that bit was either badly written or they were simply confused. Halo 4 allows you to use the CoD button layout if you wish, but it doesn't add iron sights to the game.

BTW what do they mean by Halo 4 borrowing "customisable dog-tags" from CoD?
 
You know this game is great and all, but I'm going to have to dock it a few points because I would press the A button to slam against cover, but instead my character jumped. It was a bit jarring, how could 343 not put in 3rd person cover mechanics to make the large population of gears players more comfortable? Just had to shake my head
Needed more Hoobastank and Incubus.
Haha this thread is great, you guys are on a roll.
 
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