Direct X 11.1 is Windows 8 exclusive, no plans to retrofit


ianrxuwv.gif
 
Keeping making me hate you and Windows 8 more, Microsoft. Its really healthy for your eco-system and my renewed business.
 
So where's the technical justification? Ditching XP support with DX10 made perfect sense because of the radically new driver model and the need to cut more than a decade worth of legacy code.

But for a .1 release like this? I'd be happy to hear it and if its q valid justification, then fine, but I will remain sceptical until then.
 
I still work as an IT contractor for companies that are still on XP. Many of them plan to migrate very soon.

Windows 8 is not going to be choice of OS.

It seems like MS is marketing Windows 8 to the Apple crowd, they love crap like this. So it might work.

Just curious, do most of them choose windows server 2012 or windows 7 then? Or do you mean jumping to OSx or Linux?
 
It sucks how after DirectX 9 for Win 98, ME, 2000, and XP, they decided to make all future DirectXes exclusive to the next version of Windows. I was hoping they'd stop doing that, all the while knowing they wouldn't. :(

Hopefully they'll change their mind and release it on Win7.
 
So does this mean DX11 stuff will be exclusive to the next XBOX?

The DirectX API is licensed by Microsoft, and DirectX variations will be exclusive to the Xbox 720, just as they were the Xbox 360, and the original Xbox. Both the Wii U and PlayStation 3 will be capable of DirectX-equivalent graphics rendering, in varying degrees, using a different API. Just as with the Wii, GCN, PS2, and PS3.
 
Why are people fretting? It's not like we won't be able to run games on Win7 anymore. Most games are still dx9 on Win7 because of GPU compatibility reasons. Same thing will happen with Win8 with regards to dx10/11 GPUs.
 
Still not getting Win8 Microsoft. Will wait for backlash, broken promises, tears and redemption once Windows9 rolls around.

The Vista cycle.
 
The DirectX API is licensed by Microsoft, and DirectX variations will be exclusive to the Xbox 720, just as they were the Xbox 360, and the original Xbox. Both the Wii U and PlayStation 3 will be capable of DirectX-equivalent graphics rendering, in varying degrees, using a different API. Just as with the Wii, GCN, PS2, and PS3.

Oh okay thanks.
 
Why are people fretting? It's not like we won't be able to run games on Win7 anymore. Most games are still dx9 on Win7 because of GPU compatibility reasons. Same thing will happen with Win8 with regards to dx10/11 GPUs.

Most games are DX9 because of console multiplatform engines [mostly UE3].
 
honestly do you guys think many devs will actually support this?

i mean we had a lot of devs already stating how much they hate W8...
 
Most games are DX9 because of console multiplatform engines [mostly UE3].
And also because developers don't want to lock out the number of people that are still rocking an older GPU or OS. Same thing will happen with Win8. Those of us using Win7 and dx11 GPUs will be fine. There is nothing to worry about.
 
Still not getting Win8 Microsoft. Will wait for backlash, broken promises, tears and redemption once Windows9 rolls around.


Don't expect too much tho. This time nobody (except gamers) give 2 f*uck about desktop pcs & windows. It's all about smartphones end tablet nowadays
 
Why are people fretting?
I'm "fretting" because this is the first step on a long road towards the planned obsolescence of Windows 7. Which in turn paves the way for the planned obsolescence of the traditional Windows desktop for consumer products. Which finally may spell the end for open mainstream computing as we know it.

And worst, there are people that seem to relish this idea.
 
I'm "fretting" because this is the first step on a long road towards the planned obsolescence of Windows 7. Which in turn paves the way for the planned obsolescence of the traditional Windows desktop for consumer products. Which finally may spell the end for open mainstream computing as we know it.
MS is way too entrenched in business software to allow that to happen. Corporations would throw a huge fit if MS stopped supporting the OSs they were using and tried to lock down the only supported MS OS available.

I think W9 will be a more traditional OS release with DX12 and everyone is going to try to forget W8 ever existed.
 
I'm "fretting" because this is the first step on a long road towards the planned obsolescence of Windows 7. Which in turn paves the way for the planned obsolescence of the traditional Windows desktop for consumer products. Which finally may spell the end for open mainstream computing as we know it.

And worst, there are people that seem to relish this idea.
Woah, since when did a shitty UI and an app store no one will use turn into Microsoft wanting to close the PC platform. I'm going to have to catch up on the latest Win8 news to see for myself if there's any truth to that.
 
MS is way too entrenched in business software to allow that to happen. Corporations would throw a huge fit if MS stopped supporting the OSs they were using and tried to lock down the only supported MS OS available.

I think W9 will be a more traditional OS release with DX12 and everyone is going to try to forget W8 ever existed.
Did you skip the "for consumer products" part of my post? Of course the enterprise edition will have desktop support for decades. But it will be there simply for "legacy" applications, and desktop applications will only get limited/no access to newly introduced OS features.
 
The update will allow stereoscopic 3D to be viewed with compatible glasses, among other features. here’s a full update list:

Shader tracing and compiler enhancements
Direct3D device sharing
Check support of new Direct3D 11.1 features and formats
Use HLSL minimum precision
Specify user clip planes in HLSL on feature level 9 and higher
Create larger constant buffers than a shader can access
Use logical operations in a render target
Force the sample count to create a rasterizer state
Process video resources with shaders
Extended support for shared Texture2D resources
Change subresources with new copy options
Discard resources and resource views
Support a larger number of UAVs
Bind a subrange of a constant buffer to a shader
Retrieve the subrange of a constant buffer that is bound to a shader
Clear all or part of a resource view
Map SRVs of dynamic buffers with NO_OVERWRITE
Use UAVs at every pipeline stage
Extended support for WARP devices
Use Direct3D in Session 0 processes
So ummmm is any of that actually worth anything? Will any games use those features given the next generation of consoles won't have them?
 
yeah, at DX12 we'll have closed down Windows. Microsoft can kiss my ass. I have 200+ not completed games on Win7 (and 8 since it supports desktop as legacy feature, like Win 3.1 supported MS-DOS).
 
oh no this has never happened before :O

and my god! a company locking out a feature for their newest software how dare they!

The windows 8 bashing is getting boring.
 
Top Bottom