You'll excuse me if I don't really believe the official statements on the matter. Had Ballmer and Sinofsky traded blows, would you expect the announcement to say "I kicked his ass and he deserved it, said Microsoft CEO Steve Ballmer"?
So, heads are already starting to roll at Microsoft's Windows team. Can't say I'm surprised.
so do you think he was onboard with the evil plan or not? what kind of heads do you think are rolling and why?
No idea. I just find it silly to take an official steatement's wording at face value.
So, heads are already starting to roll at Microsoft's Windows team. Can't say I'm surprised.
I think it's silly to infer that he was fired when we have absolutely no reason to do so.
Why do you think heads are rolling?
Because Ballmer is a desktop guy and can't stand Metro![]()
The reason is simple... money. It costs $5+ per copy of Windows to license mpeg2 codecs.
Please note that this patent licensing program does not cover video or audio compression patents (including, without limitation, MPEG-2 video compression, or AC-3, Dolby Digital or DTS audio compression) that may be applicable to DVD products or CSS (Content Scramble System) patent, CPPM (Copyright Protection for Pre-recorded Media) patent, or CPRM (Copyright Protection for Recordable Media) patent that may be applicable to DVD products, which are licensed through separate entities. Please also note that this patent licensing program does not cover Blu-ray Disc (BD) products, irrespective of whether they include DVD functionality.
According to the MPEG-LA Licensing Agreement MPEG-LA, any use of MPEG-2 technology is subject to royalties.
Encoders are subject to a royalty of $2.00 per unit.
Decoders are subject to a royalty of $2.00 per unit.[40]
Yeah... try again.... from this very page.
It's $2 per unit JUST FOR mpeg2
http://en.wikipedia.org/wiki/MPEG-2
This doesn't cover (as mentioned above) AC3, DD, DTS, or CSS licensing. All of which Microsoft would have to get because everyone would expect that much from microsoft if it allowed for DVD playback.
Yeah... try again.... from this very page.
It's $2 per unit JUST FOR mpeg2
http://en.wikipedia.org/wiki/MPEG-2
This doesn't cover (as mentioned above) AC3, DD, DTS, or CSS licensing. All of which Microsoft would have to get because everyone would expect that much from microsoft if it allowed for DVD playback.
Win8 still includes MPEG-2 filters, just not actual DVD support.
DVD-Video Player
The greater of:
(i) 4% of the net selling price (up to a maximum of US$8.00 per player) or
(ii) US$4.00 per player;
US$2.00 per player on or after the effective date of the New DVD6C License Agreement
DVD Decoder
The greater of:
(i) 4% of the net selling price or
(ii) US$1.00 per decoder;
US$0.50 per decoder on or after the effective date of the New DVD6C License Agreement
To who?
Then from the site you posted...
Still $2 plus the associated dolby codecs and anti-scrambling technology licensesStill closer to $5 than $.50
(edit) never mind, I read the wrong part. It is .50 for the disc, but it still requires the patents related to anti-scrambling.
CSS is a flat $15,000 a year, IIRC; most of the money comes from per-disc rather than per-player licensing. Which leaves Dolby AC3 which is a huge mystery by internet standards, because it involves picking up the phone and talking with a salesman.
It's still definitely a serious chunk of change when factored out across the half-billion units Win8 is likely to ship, especially if the MPEG-2 codecs present on install are stubs there for compatibility that check for a license key before returning any video (unlikely, but possible.) I don't think there's anything wrong with trimming support out of Starter or out of particular volume licensing packs. I just think it's kind of disingenuous to get up and tell the home consumer how great paying extra will be for them because of hypothetical savings that may someday be passed onto their employers.
come on Gabe. Steambox ahoy!
If Valve has enough muscle to get developers to support Open GL, then it will work. And Hallelujah.
My fear is that developers won't want to give up the easy Xbox to PC ports.
If Valve has enough muscle to get developers to support Open GL, then it will work. And Hallelujah.
My fear is that developers won't want to give up the easy Xbox to PC ports.
Its a valid fear, and it would definitely take some sway to convince developers to go back to open gl (after how many years?), but wouldn't be a better proposition in the long run? Its easier to go to the other gaming platforms as well as the other OS's. I would think with all the crying about Windows 8 being locked down from devs they would start to consider OpenGL. I really haven't been following OpenGL development though
Direct X 11.1 won't be the standard. But Direct X11 will certainly.
Exactly. And DX11 works just fine on Win7.
While this is true, and I already mentioned a workaround that I found and use, my point is that there isn't a NEED for Microsoft to actively break things. The text search box already worked in Windows XP. It was obvious what it did, it gave you the choice between searching in files or in file titles, and it checked everything. Even if you weren't familiar with the interface it should be really simple to see what it does and how it does it.The beauty of Windows is that whatever usability issue or incomplete feature that bothers you can most likely be remedied by using a 3rd party program. For search, use Everything, which indexes much faster than both XP and Windows 7 and gives you full text search of the entire disk content. It also monitors disk changes, so you can get newly created files in your results as soon as they hit the disk.
I think the next xbox will be DX11.1, but I agree that 11 will be the standard for next gen. If not 11 then at least 10. Video cards are being built to do more efficient geometry shader work. Devs will want to make use of that. If not for tessellation(which will be a boon for LOD) then for shadows, better reflections, deformation and destruction, procedural generation, and for whatever other advantages there are for using the geometry shader.
Likewise, the Windows XP calculator had everything on the same page, without needing to switch between programmer and scientific views (losing the current calculation in the process).
The Xbox 360 has a higher tech level than DX9 (but still below DX10) and it didn't matter.
And on the second axis we have the problem that WinRT and Windows Store apps are fundamentally closed. In this instance, the WinDiv team are both out of kilter with their own developers (Microsoft's engineers want to be more open) and with the community at large.
Sinofsky's choices with regards to the developer story in the new world of the ridiculously named "Windows Store apps" have been nothing short of disastrous. Effectively deprecating .NET for native Windows 8 and Windows RT development, obfuscating the message throughout on Windows Phone, obsessing over running Office on tablet, and by stopping the "open web" philosophy bubbling up from the Microsoft developer rank and file has devastated Microsoft's chances in the post-PC market.
Likewise, the Windows XP calculator had everything on the same page, without needing to switch between programmer and scientific views (losing the current calculation in the process).
The beauty of general purpose computing platforms that can run unsigned code is that whatever usability issue or incomplete feature that bothers you can most likely be remedied by using a 3rd party program. For search, use Everything, which indexes much faster than both XP and Windows 7 and gives you full text search of the entire disk content. It also monitors disk changes, so you can get newly created files in your results as soon as they hit the disk.
You'll excuse me if I don't really believe the official statements on the matter. Had Ballmer and Sinofsky traded blows, would you expect the announcement to say "I kicked his ass and he deserved it, said Microsoft CEO Steve Ballmer"?
Linux is not easy. But it sure is freeIt's free.
In a HD world, mpeg2 is worthless. Just don't include it and point everyone to K-Lite pack.Then from the site you posted...
Still $2 plus the associated dolby codecs and anti-scrambling technology licensesStill closer to $5 than $.50
(edit) never mind, I read the wrong part. It is .50 for the disc, but it still requires the patents related to anti-scrambling.
The Xbox 360 has a higher tech level than DX9 (but still below DX10) and it didn't matter.
Unless the new consoles will be Dx11.1 (and they will not), .
source?
No idea. I just find it silly to take an official steatement's wording at face value.
none. It is a speculation, however high probable as the design phase is finished by now (we are by all accounts getting close to the launch) and console never went for the most expensive and most recent hardware in terms of graphic chips.