I get that, but in how many different ways can you hunt an animal or how many different approaches can you take while capturing a base. Am guessing fatigue will set in sooner or later.
You're right, and I'm having a hard time expressing why it still strikes me as extremely repetitive. I guess it's a combination of the intrusive UI, the overt display of the content structure (as in everything being numbered, named and distinctly categorized), and the copy-paste nature of the actual objectives. If they don't show me all that stuff up front, it's much easier to maintain the suspension of disbelief.