Fighting Games Weekly | December 10-16 | The roads are still safe from Justin Wong

Proof against what ?

The game was good and fun, but it lent to the defensive kinda of play style, this is not exactly something new I'm pulling up here. I remember people complaining about seeing more timeouts in streams back then.

Also, if you want to do a evo list comparison, why don't you pull the top 32 of evo 2011 on AE2011, you know, the expansion the focused on rush down and shit ton of damage and watch all those hondas, guiles, chuns and giefs disappear.



Akuma/Ryu player actually, which is probably worse.

Origins of the marvel minions.
 
Also, if you want to do a evo list comparison, why don't you pull the top 32 of evo 2011 on AE2011, you know, the expansion the focused on rush down and shit ton of damage and watch all those hondas, guiles, chuns and giefs disappear.
.

Which kinda goes against my statement of balance and super being better designed.

Super Street Fighter 4: Arcade Edition
Fuudo (Fei Long)
Latif (C.Viper)
Poongko (Seth)
Daigo Umheara (Yun)
Kindevu (Yun)
Tokido (Akuma)
Wolfkrone (C.Viper)
Flash Metroid (Zangief, C.Viper)
 
Which kinda goes against my statement of balance and super being better designed.

Super being more balanced was never in question, I said I enjoyed playing vanilla more because it was faster paced.

Seriously we're going in a circle here and it all comes down to personal preference. Is Super more balanced ? yes, did I have fun with it ? yes, did I enjoy it more than vanilla ? no. Not that hard really.
 
Super being more balanced was never in question, I said I enjoyed playing vanilla more because it was faster paced.

Seriously we're going in a circle here and it all comes down to personal preference. Is Super more balanced ? yes, did I have fun with it ? yes, did I enjoy it more than vanilla ? no. Not that hard really.

Again when it comes to balance, Super has that free, but balance /= fun and I had more fun with vanilla.

Also, no way there were as much offensive characters as defense. It was Bison, Chun, Dhalsim , Guile galore (to name a few).

^^^ Do you find AE2012 boring? Cause it has the same pacing as Super actually I would say it's pacing is a bit worse. Yet you clearly put it above Super and Vanilla
 
^^^ Do you find AE2012 boring? Cause it has the same pacing as Super

No it doesn't, and that's why I said I prefer it to Super, I think it offers almost all styles of play equal opportunity to win even when talking about the same character.

Akuma sitting back and throwing air fireballs and zoning heavily like Infiltration could take a major, just as a crazy nut, demon flippin all over your face Akuma like Tokido.
 
No it doesn't, and that's why I said I prefer it to Super, I think it offers almost all styles of play equal opportunity to win even when talking about the same character.

Akuma sitting back and throwing air fireballs and zoning heavily like Infiltration could take a major, just as a crazy nut, demon flippin all over your face Akuma like Tokido.

Sorry only a few of the cast have that much versatility in any version of the game.
 
Super is the best version of SF4.

This is speaking as a Rufus player. The original incarnation of U2 was the most fun thing they ever did for that guy.

In truth, the best version of SF4 would be a Super vs A2012 situation, where you could pick either version of a character. Because then we'd still get good Cody, but Honda players would get their good Honda back, for example.

If they did that - gave us the option of using multiple different versions of each character - then I could see SF4 being played for a decade without becoming totally stale.
 
HDR breaks so much shit it's not even funny

Don't forget the game runs faster than the original arcade speed. It makes fireballs faster and stronger, and the recovery on them is stupid. Also, kens HDR jab dp. Oh boy. Something that you can never punish online.
 
Sorry only a few of the cast have that much versatility in any version of the game.

Oh sure, hell I think Akuma is the only one, but I meant even a traditionally defensive character like Guile has a shot at winning a major just as a really offense/rush down one like a Yun, Rufus or Viper or just the characters that are in between like your Ryus or Sagats.

Using Akuma as an example was pretty poor since it made the post confusing I guess, but I liked that he's the only character that can offer both in one package.
 
Don't forget the game runs faster than the original arcade speed. It makes fireballs faster and stronger, and the recovery on them is stupid. Also, kens HDR jab dp. Oh boy. Something that you can never punish online.
Remember his dp from the beta? lol
 
I wish they'd come out with a Hyper Super Street Fighter IV AE 2013, so we could see different versions battling out, but I'm afraid of the horror of Super Rufus, 4 Sagat, AE Yun, etc.
 
Remember his dp from the beta? lol

The ironic thing is that Akuma has some of that level of brokenness. What the fuck Sirloin

And HDR is garbage. I wish they would've come out with ST similar to MVC2 and TS online, but they messed those up too.

They messed up Jojo's, and they might mess up DSR. Capcom can't do anything right. If they can't get online right in their next big game, I think I'm done with them.
 
I dunno if I'd want SF4 to have all the versions of characters available. Too much shit to have to remember, like Akuma's demon palm becoming an overhead, for example.

I'd just want them to take all the low tier characters in AE2012 and replace them with their superior versions from Super.
 
Hyper Fighting is the best example of Street Fighter to date: fast, high damage, good enough balance, rewards smart play, and punishes stupidity. It nailed the "easy to learn, but difficult to master" idea that made it accessible to casuals and enjoyable to hardcore players at the same time. Almost all of the mechanics that Capcom has added to the series post-HF have failed to improve the core game - they've just made the iterations more complicated, more susceptible to glitches and shenanigans, and more of a timesink thanks to the above and the increasingly bloated rosters. I'd love to see Capcom use HF as the base for SFV.

It boggles my mind that the community latched onto ST.
 
If you live in/near NorCal, isn't there a pretty healthy scene for Persona there?

Yeah in the San Mateo area but I'm in downtown San Fran. To be honest I don't have the time to make it out of the city too much. I don't even go to southtown for Marvel and it's a few blocks away.
 
It's weird to say now, but I had a hard time enjoying games post-Hyper Fighting because I never liked the idea of Supers/Ultras.

I'm honestly still not sure if I love the idea.
 
Yeah it has movement to an extent, but you just can't compare it to Tekken. Tekken movement is worldclass and takes years of mastery at the highest level. I mean >>look at this!<<

Not a huge fan of the execution monkey stuff that only benefits the mishimas. And that exists system wide in VF via evade crouch dash (same as Tekken though those are just normal dashes in Tekken) and became the basis of ARM you hous thankfully players still have to guess right on half spinning mids.

Uh....... did you watch ST this EVO?

Watched the 25th. Eh, still have the same issues now that I've always had with it.
 
CVS2 and AE2012 by a longshot!

I liked CVS2 and all, but roll canceling. The competitive community can love it what it did to tiers as much as they want, but granting strike invincibility equal to a roll on all specials is a pretty major bug in the same league as combos except combos were cool while safe meter less reversals are awful. Watching Ken's goofy kick beat lvl3s was always hilariously awful.

UMK3 is still da bess old school fighter.

Run canceled jabs.
 
b]

I liked CVS2 and all, but roll canceling. The competitive community can love it what it did to tiers as much as they want, but granting strike invincibility equal to a roll on all specials is a pretty major bug in the same league as combos except combos were cool while safe meter less reversals are awful. Watching Ken's goofy kick beat lvl3s was always hilariously awful.

Roll Canceling saved that game and it's not even required to win as groves without it *k groove* are viable
 
I had more fun in SSF4. No more trade DP to ultra for Ryu or Sagat, no fireball trap or unholy damage from Rufus EX snake strike and put a premium on good solid offense vs defense that put a premium on spacing.

That said I am trying to learn Yang, basically the opposite of Dhalsim. Reversals feel so good.
 
It was an awful bug, any discussion of how great/benevolent it is for the competitive community isn't going to change that.

It made the game more balanced, awful bug or not.

They could've put 13 year old anime girls in it to appeal to the QisTopTier demographic, but fatalities on adult characters were already controversial enough.

No I just don't like shitty clunky unbalanced games. Though I wouldn't be shocked if MK is the reason capcom made darkstalkers so I'm ok with that. Besides I don't care about characters I only pay attention to playstyles.
 
Yeah in the San Mateo area but I'm in downtown San Fran. To be honest I don't have the time to make it out of the city too much. I don't even go to southtown for Marvel and it's a few blocks away.

Is that the same old Sunnyvale Golfland that was there ages ago, or a new place?

Remember playing there in 2003.
 
sfxt is on sale on steam for 12.50 today if anyone cares. i hear this version is way behind on patches but i got it anyway just to dick around with
 
they didnt release the 12 character dlc yet, haha
Wow... the patch is never gonna hit the PC at this rate lol.
They messed up Jojo's, and they might mess up DSR. Capcom can't do anything right. If they can't get online right in their next big game, I think I'm done with them.
Jojo's was essentially sacrificed for Resurrection. Capcom doesn't make these games. They just hire companies like Eighting, Iron Galaxy and Dimps to do this for them. It just so happens that IG has kinda developed this talent for making online ready versions of old fighters and Capcom can only take advantage of that so much. They finished MvCO, but they can't possibly give us quality ports of Jojos and Darkstalkers so something had to give and Darkstalkers is clearly more important to Capcom even if all they ever do is Resurrection.
 
Everyone knows Vampire Savior is the best fighting game on the CPS2 engine.
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They messed up Jojo's, and they might mess up DSR. Capcom can't do anything right. If they can't get online right in their next big game, I think I'm done with them.

Don't say that. ; _ ;
 
hopefully it gets everything with the 2013 patch eventually. pc is my favorite thing to play ae2012 on because its just so convenient for me.
 
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