Fighting Games Weekly | December 24-30 | How will we free Lando now?

I've never played Tekken, but dudes in the other thread were saying learning how to play Tekken is harder than most other fighters since there aren't really any other games that play similar to it as opposed to, say, Street Fighter and KOF. I guess that's true?

Edit: The specific quote: "Play something like SFAE and it'll give you a background where it'll be relatively easy to transition to every other 2d fighter that's not Mortal Kombat and P4A. Play Tekken, and you know how to play Tekken. "

Nah, SF footsies can help out a bunch in Tekken. Just watch how Valle plays TTT2.
 
More or less my experience with SCV. I had no idea how to take a characters moveset and pick and choose which moves were worth using in a match and I'd just get stomped by ambiguous looking low moves and shenanigans.

Namco 3D fighters man. They rough.
DOA is like learning a bike in comparison. You just never forget it. SCV was kinda messy for me too. The supers make it fun to catch someone off guard though.
I've never played Tekken, but dudes in the other thread were saying learning how to play Tekken is harder than most other fighters since there aren't really any other games that play similar to it as opposed to, say, Street Fighter and KOF. I guess that's true?

Edit: The specific quote: "Play something like SFAE and it'll give you a background where it'll be relatively easy to transition to every other 2d fighter that's not Mortal Kombat and P4A. Play Tekken, and you know how to play Tekken. "
I don't know who came up with that. The game is slow as molasses compared to other fighting series and the lack of rolls really alienates it from everything else out there. Not to mention air blocking. Turbo on the on the other hand is like learning some good old fashioned algebra. You'll be using dat knowledge and thinking from the basics to mind bending calculus.

I have a feeling I'm gonna have an AE-like experience with TTT2 when it comes to applying the stuff I learn to other fighters.
 

Sayah

Member
Which one of those has Bone claw Wolverine? Exactly

I'm playing TTT2 and I have no idea what I'm doing. This shit is nuts. I got VF5 down a lot faster. This is gonna make my experience with VSav look like a stroll in the park. :'((((

Right, indeed. You are after all talking about
inL0wjd0YPzBx.gif

The epitome of AWESOME!!!!

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iUxNr36TFKOre.gif
 

Sayah

Member
I have a feeling I'm gonna have an AE-like experience with TTT2 when it comes to applying the stuff I learn to other fighters.

It's overwhelming at first but it's entirely rewarding once you get past that entry barrier. It's actually one of the most rewarding games you can play.

Quick steps.

1. Pick the character that fits your style. If you don't know, I recommend Anna. She don't require heavy execution but can be extremely deadly. A lot of beginners pick Alisa, though.
2. Go to practice. Go through the whole command list and perform each move, one move at a time. Memorize what you can. I understand each character has 100 to 170+ moves each. You can't be lazy.
3. Start with launchers (anything that launches the opponent into mid-air) and low moves that can lead to combos. This is where you experiment. You have memorized a lot of moves on the command list. Find the filler content for each launcher. Experiment with moves. Be creative. Then, you want to make sure you have learned all of the "bound" moves for your character. Each character has a good assortment of them. These moves are used mid-combo to put the opponent in a bound state on the ground. On the command list, they are indicated with a light green colored box icon. Any moves with a green box icon can be used on your opponent in mid-air to take them into a bound state. Following the bound move, you want to do a combo ender. Again, experiment with the command list you are provided.

If you are too lazy for this process, just youtube combo videos for whichever character you are using.

4. Learn strategies for getting up properly. Again, I've linked this video so many times now. If you end up being assaulted with juggles non-stop, it's entirely your own fault for not having learned the proper mechanics.

5. Learn spacing. Sidestepping, movement, it's all very crucial. Don't go running to the opponent. Be calm and patient. Sidestep often. Wait for the opponent to attack. PUNISH!

6. Guarding. So many beginners I've seen that literally let themselves get launched over and over. Don't let that be you. If you can't guard lows, backdash often and create space. Most launchers are punishable. If your opponent does a launcher, PUNISH!

If you don't know what to punish with yet, just press square, then triangle to do two quick jabs.

And you don't want to find yourself in this situation. A lot of beginners will mash or try different attacks in these scenarios. Just freaking stand there and block.
 

Deps

Member
All the concepts from other fighting games apply to Tekken and vice versa, you just need to learn tekken basics to apply them or the game will feel like a slow mashfest. Tekken is probably the fastest footsie heavy fighting game I've played and helped me a lot in other fighting games, especially spacing.
 
It's overwhelming at first but it's entirely rewarding once you get past that entry barrier. It's actually one of the most rewarding games you can play.
I'm really liking Violet right now. Is there anyone who complements him well and works with noobs? Doesn't have to be one of the main characters. Someone who can link their stuff without having to move Heaven and Earth would do.
 
I'm really liking Violet right now. Is there anyone who complements him well and works with noobs? Doesn't have to be one of the main characters. Someone who can link their stuff without having to move Heaven and Earth would do.

Leo has easy stuff and works well with just about anyone on the roster. Or you can go the easy route and use Lee and Violet together since they are 96% the same character.
 

Sayah

Member
I'm really liking Violet right now. Is there anyone who complements him well and works with noobs? Doesn't have to be one of the main characters. Someone who can link their stuff without having to move Heaven and Earth would do.

As Famicom said, Leo pretty much complements any character well. If two characters at a time is too much, then you can use Lee who plays almost exactly similar to Violet.

But I've also found Jinpachi to be one of the characters that plays and completes other characters well. He's really easy to use too.
 

Dahbomb

Member
Hayato is my favorite MVC2 character and I played him a lot. Still do when I am not terribly concerned about winning. His LVL3 is boss as fuck.

put_hayato_in_umvc3_and_buff_him_plz
 
Hayato is my favorite MVC2 character and I played him a lot. Still do when I am not terribly concerned about winning. His LVL3 is boss as fuck.

put_hayato_in_umvc3_and_buff_him_plz

Hayato has a fucking sword. No need to buff him he has a fucking plasma sword. Fucking Zero and Vergil in one!
 

Doomshine

Member
I'm really liking Violet right now. Is there anyone who complements him well and works with noobs? Doesn't have to be one of the main characters. Someone who can link their stuff without having to move Heaven and Earth would do.

Feng is a pretty easy character that works well with anyone.
 

gutabo

Member
I'm too late(baby is starting to walk, huge change) but I'll try to keep up :(

I actually had a question for the AE warriors in here. How different would the combos of charge characters be if their Ultras were changed from charge motions to regular double QCF motions?
Most of those ultras were designed as charged moves(they are not available without charge and its implications) so they would be broken.

easier hundred hand slap into ultra. think about that.
That wouldn't change because it would still only work on five characters. That has more to do with capcom wishing that extended hands would not fully hit at all.

For Honda it would actually make FADC hundred hands worth doing.
He can't combo at all after hands FADC so I don't think it would be better.

I have a question for you fighting game experts. Was Killer Instinct a good fighting game? Personally I loved the fast gameplay and the combos, but was it a good game gameplay mechanics wise? Would it work competitively for example?
It wasn't a particulary great fighting game but it was good and it had its fun moments. Combo breakers were a weird rock paper scissors mechanic(one of many artificial yomi attempts). People could play it like SF2 and still get wins. The risk reward ratio was very skewed in some characters. Some special moves also had very short block stun and it felt akward at times. Some things got better with 2. And I almost forgot, it was gorgeous! Best graphics around at the time.

clayfighters 63 1/3> KI
But KI had an arcade release. Playing CF with the same 2 people with nothing to lose wasn't as fun.

Combo vs Fchamp at FGTV!!! FT10!!
OMG!!! Is there a youtube link somewhere pretty please? Nevermind, here: https://www.youtube.com/watch?v=qgrZDxCNtjM

Not really, very few characters are *really* charge characters. Furthermore, most of those oddball inputs are only for individual supers per character, not really their whole moveset. Q-bee is neither a charge character nor has a single RD-input move. Same with Sas, Jedah, or Felicia. That's 4 out of what...14? characters who are neither charge characters nor have RD style input moves. And again, those RD-style moves aren't really things like fireballs or DPs or things like that, very situational/setup style moves. Victor has a few charge moves but also has mostly normal motions and 360s.
This.

It couldn't be worse than the broken-ass-ness of the Capcom fighter though.
It wasn't that bad, besides pet shop I think it was better than MvC2. Which is not a feat in itself, but it was still lots of fun. We had an arcade with the game here and a ban on petshop and it worked great for the few of us who played it. Again, thanks for the vids! <3

MVC2 has a better roster than Alpha 3, TTT2, the 1927 Yankees, and the 95' Bulls combined.

Agreed. Oh wait, seems like it's a popular opinion! Spiral/Servbot/SilverSam for great trolling and lots of chip damage!

EDIT: <3 mid tiers! https://www.youtube.com/watch?v=wLOPfe_Vuqs

Nah, SF footsies can help out a bunch in Tekken. Just watch how Valle plays TTT2.

I think that tekken and sf share most of their fundamentals. Quick question for the tekken heads, I played lots of tekken until TTT(and 3). How does TTT2 compares to TTT?
 
So fucking cool.

Although my personal favorite character in all the VS series is probably Ruby Heart just because of dat design.

dude, Ruby Heart not being in another game is a travesty and waste of a good character design.

EDIT:

Ruby Heart will also appear in the upcoming Capcom social game Minna to Dai Koukai Frontier as the main character.
 
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