Someone who speaks/understands Italian should translate it better. There are a lot of tidbits of information in there like how the enemies are later on (they say there are a lot of different types of enemies and scenarios).
There is no much more with respect to what already summarized, but still:
- Dante is well-characterized, you end up appreciating him even if you despise his look
- the battle system is slightly less deep, and it's easier to perform good-looking combos
- no hard-lock makes fights "chaotic"
- it's easier to achieve high style ranks
- good enemy variety forces to use different approaches in the fights (no details)
- boss fights even better than in previous iterations, very well characterized and integrated in the plot
- luckily there is no backtracking, instead environmental puzzles and collectibles are a good addition
- the problems of this game are mostly in the plot and the technical aspects, and may account for one point deduction in the evaluation:
1) the general atmosphere is not as "classy" as in the original saga (too many sexual references)
2) the plot is not very interesting, lacking good sense of progression
3) most characters are disappointing, both in design and personality
4) the game doesn't look as good as one would expect from AAA titles... Low-res textures, 30 fps on console, etc.
To sum up, in terms of battle system you can say it's a good DMC, but anyway worse than the others, exception made for DMC2.
The game fails surprisingly in the aspects which should be the main strengths of Ninja Theory.