DmC Review Thread (Release Date - 1/15/13) Embargo is over!

I wonder if I appear on that twitter. A brief skim didn't reveal anything.



lol, what? Did I miss something?

The marketing for Tomb Raider would make it seems like a rape revenge flick, but without the rape. In comparison, DmC has been repeatedly raised the bar on how scummy it gets.
 
lock-on is "archaic" like DMC3 and 4

:barf

But they wanted to remove lock on in DMC3, they just couldn't!

Obviously they didn't have the game design expertise of Ninja Theory.

(Does anyone have the source for that btw? I remember it was in an interview with the DMC4 person from Capcom who is consulting with NT. I think it was the same one as "60fps hurts your eyes")
 
The interview with the "60FPS hurts your eyes", or the one where they said they wanted to remove the lock on for previous games?
 
I thought they were the same interview. But I mean the lock on one.

We first found out about this during one of Capcom's live Q&A's
http://www.siliconera.com/2012/12/07/capcom-uptick-in-pre-order-sales-after-dmc-devil-may-cry-demo/

The omission of manual lock-on was largely a collaborative decision between Ninja and Itsuno-san (Director on DMC 2,3, and 4). Itsuno-san said he had always wanted to get away from the lock-on and that desire coupled with the fact the Angel mode was taking a button away on the control pad combined was a large part of the reason we went with the auto lock…which IMO feels pretty good
Read more at http://www.siliconera.com/2012/12/0...r-dmc-devil-may-cry-demo/#wcz6qD1djxsoViL3.99

They've went on to mention it a few more again here.

http://www.oxm.co.uk/48901/new-devi...he-magic-of-pro-gaming-entry-bar-is-very-low/

This interview might make you guys flip out, but information is information.
 
Even DMC1 had lock-on. Your argument is invalid.

Well, the lock on in DMC1 had it's benefits in that when depressed it cut the 3D plane into a 2D one, allowing you to do analog direction specific attacks.

But when we talk about the same kind of lock on seen in DMC2, 3 and 4, then DMC1's lock on was more like a soft lock in regards to enemy targets. No matter what, Dante would target lock the closest enemy, if a new enemy then became closer, Dante would automatically drop lock of that enemy, and switch to the newer closer enemy regardless if you were continually pressing R1. In DmC, the soft lock works the same way, but you can override this by pushing the analog stick towards the enemy, and Dante will lock onto it even if it isn't the closest. Problems, as noted - may occur if there is a large cluster of enemies all in the same spot. In which, you can then do what I suggest earlier, in which you can target the enemy by shooting it and then clicking in L3 to switch targets for the one you want.
 
u weepin yet!?
Yes I am weeping at the current state of game journalism.

Looked at it and lo' and behold... it's essentially the subtitle of the whole review.

Review says they don't like the wub, wub soundtrack, there aren't enough bosses and there's too much story in the game. But commend the style and depth of combat. Didn't read the whole 8 pages or so, it's a pretty long review if people are interested.
 
Actually read the last page to read their conclusion and right before it they said that the game is considerably easier than previous games and they were able to "tame Dante Must Die" without much frustration.

Don't know what to say to that... sounds like we have our first legit review for the game if they actually beat DMD mode all the way to post the review.
 
Actually read the last page to read their conclusion and right before it they said that the game is considerably easier than previous games and they were able to "tame Dante Must Die" without much frustration.

Don't know what to say to that... sounds like we have our first legit review for the game if they actually beat DMD mode all the way to post the review.

So does that satisfy you, or bring you concern.
 
Both. It satisfies me that a reviewer did their job but I am concerned about the actual game itself if it doesn't provide a solid challenge on the hardest difficulty. I saw DMD mode when Greg was playing it and it didn't look easy plus he was playing against the most basic enemies.

Then again he wasn't playing with full health and DT upgrades so who knows really.
 
Actually read the last page to read their conclusion and right before it they said that the game is considerably easier than previous games and they were able to "tame Dante Must Die" without much frustration.

Don't know what to say to that... sounds like we have our first legit review for the game if they actually beat DMD mode all the way to post the review.


I could of done without the passive agressive " heres how every issue you have against the game is bullshit" especially as their reasonings why these things aren't a problem are pretty empty.

Still a very concurrent theme in these reviews. " Its a good action game but doesn't match up to devil may cry of old. You should still buy it because something something Ninja theory"


There is nothing being said here that is convincing. Talk about the group combat, talk about the environment actually poses a threat mid battle, tell me about the epic boss fights, talk about the only weapon in the game that looks like a good addition to the series.

Dont say " you are hater and you dont like the game just because" Fuck outta here.
 
Well we'll what EDGE has to say about it. Their review is coming fairly soon. The magazine are already out in the mail.

You guys still EDGE in high esteem, don't you?
 
I don't really know what review site or magazine these days is "legit". I honestly get all my reviews and recommendations from GAF. I guess EDGE is supposed to be harsher on games but who knows.
 
Well we'll what EDGE has to say about it. Their review is coming fairly soon. The magazine are already out in the mail.

You guys still EDGE in high esteem, don't you?

Not really when it comes to british games.


that said, no matter the final score, the text of the review is usually quite fair, even when they are being biased.
 
At this point, I wouldn't imagine any kind of DMD mode designed by Capcom or Ninja Theory would actually challenge me anymore, the same can be said for a lot of DMC fans nowadays.

If there is a reviewer out there who has any modicum of skill somewhat relatable to mine, than they would clearly have no problems clearing through DMD mode. And considering what I accomplish with action games certainly isn't unique or special, it is completely believable that a professional reviewer loves action games to such a degree that they have cleared the DMD mode of previous DMC games.

So if the DMD mode of DmC is about the same in difficulty as previous DMC's, then - by nature of playing DMC games for over a decade now, such a mode wouldn't even be that hard anymore. If NT or Capcom were to continually ramp up the difficulty beyond that, it would start encroaching a level of frustration that doesn't gel with the mechanics or the system of the game, making the difficulty setting a bit artificial. I.e, a good example would be Hell and Hell mode in DMC3 on the Leviathan stage. Fuck that noise, that's just not fun. I'd rather have a somewhat easier DMD mode that's fun, than a near impossible, artificially difficult DMD mode that isn't fun.
 
DMD looked like a solid enough challenge on Greg's stream although I did think Greg was trying way too hard to show off and ended up eating it a few times because of it. Still, I'm not really worried about that aspect of the game.

You guys still EDGE in high esteem, don't you?

No.
 
I had beaten DMD mode in DMC1 numerous times, got SB rank in DMD mode and got really far with the E&I + Force Edge on DMD mode. I still got trounced in DMC3 when I first played it and got trounced again when I played in DMD mode until I finally practiced it enough to get SS ranks. DMC4 on the other hand I didn't have much of a problem beating it on all difficulties, Bloody Palace was the main challenge. I went back to DMC1 and DMC3 DMDs, got trounced especially in DMC3. Vergil gives absolutely no fucks in this mode.

DMC1 and DMC3 both had really hard DMD modes but DMC4's DMD was a much easier DMD than both. There's no "you are a DMC vet so DMD modes will get progressively easier" effect going on here, it's pretty much universally accepted that DMC4 has an easier DMD mode.

In any case we will have to get our hands on the game to really see how hard DMD mode is. What I saw of DMD mode in DmC looked harder to me than DMD DMC4.
 
Even SoS looked like a decent challenge on the nightclub stage. Greg doesn't really use demon dodge at all though.
 
Don't you get it? Jason Brody is us! His journey is a metaphor for a millenial's experience in videogame escapism!

Don't you get it? The demons are the 1%! Virgil's transition from sexy hero into tiny headed t-rex is a metaphor for the corrupting nature of power and wealth!

Okay, I know the Virgil rumour was bullshit, but you shouldn't be pointing out bad gaming allegories when you want to defend this game.
 
I might not even play DMD if just the same game but with DT'd enemies

cuz fuck that noise
It has more enemies and remixed enemies. They hit harder, block more, attack more and have a shit ton of HP. And by remix enemies I do mean that... like the first encounter of the demo you fight the basic enemies in SoS mode but in DMD mode you fight those then like beefed up versions of the basic enemies (think like palette swap harder enemies of the same kind in old school beat em ups).
 
Don't you get it? The demons are the 1%! Virgil's transition from sexy hero into tiny headed t-rex is a metaphor for the corrupting nature of power and wealth!

Okay, I know the Virgil rumour was bullshit, but you shouldn't be pointing out bad gaming metaphors when you want to defend this game. [/spoiler]

What makes you think I was doing that? I was being facetious.

Also, I actually kinda like that aspect of FC3.
 
Ninja Theory really needs a big hit. Talented mofos, they do some great things with characters and world design.

This will easily be their best game yet. Sales-wise there's a high chance it will be their most successful as well.
 
Yeah I don't doubt that either. Especially with the good reviews it has been getting so far it should do quite well for itself compared to other NT games.
 
Ninja Theory really needs a big hit. Talented mofos, they do some great things with characters and world design.

Yeah I can't wait for the Bill O'Reily look alike to call Donte a sexual deviant throughout the game among other shocking slurs, while Fox News' owner has demon butt sex with a half dead succubus. All while Donte educates the fat and clueless denizens about the dangers of soda.

Dare I say the whole thing sounds absolutely Anarchic to me!
 
Yeah I can't wait for the Bill O'Reily look alike to call Donte a sexual deviant throughout the game among other shocking slurs, while Fox News' owner has demon butt sex with a half dead succubus. All while Donte educates the fat and clueless denizens about the dangers of soda.

Dare I say the whole thing sounds absolutely Anarchic to me!

its depressing that this isn't an exaggeration. Ninja Theory clearly have a voice, and are using this franchise as a means to make that voice heard. -__-
 
The Xbox360 magazine review (9/10) is "out".

It's a very solid review, and well written. It also has an interview with NT after it. It's an enlightening one, to say the least.

I'm honestly curious; what specifically about the review comes off as well written? I mean, there was an agreeable point in there somewhere, but it was buried under under so much vitriol and misrepresentation I just couldn't...
 
I still can't believe this is coming out. This has to be one of the most underwhelming games I've ever seen. I remember how super hyped I was for DMC4. I still remember the evening I bought the game. I just got off from a business finance class in college and I rushed over to my preferred GameStop to pick it up. I remember when I got home it was pretty dark outside, but I opened all my windows and BLASTED my TV. The intro with Nero running through the streets, rocking the puppets, and seeing the AMAZING cinematography at work...it sent shivers down my spine. I thought Capcom was finally entering next gen and the thought of getting more bad ass, high quality, super polished, CLASSY games from them filled me with so much hope and excitement...how quickly that faded, lol!

Today, I'm working full time, out in the real world, and I couldn't give shits two less about a new DmC. What happened with everything, to everyone? Like, talk about just NOT feeling it. Anyone else have those sentiments? I've voiced my problems with this game, but they seem to mostly fall on dead ears. It's BEYOND frustrating that people don't see some of the underlining issues with this game. There's so much lack of attention to detail. There's so many core elements which make DMC what it is that are completely missing. At this point, I just find it sad.

I can't wait for this time next year when most (if not all) people who were interested in this game (whether they hated it or liked it) just completely forget about it. With so many other great action games on the horizon (MGR, Wonderful 101, Bayonetta 2) DmC is yesterday's news before it even came out. Hopefully, this game will become a game of the week/month for most people who don't know any better. I honestly think this game won't sell too well either, and honestly, I hope it doesn't. I want to believe that Capcom can bring us back a proper DMC title (get that Dragon's Dogma team back on this franchise!), but I have my doubts.
 
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