DmC Review Thread (Release Date - 1/15/13) Embargo is over!

good in it's own right?
Turn out well?

I love how declaring a game a success and good before release is rational judgment but being negative is just blind fanboyism.

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Believe me, Capcom does not hate Marvel. It's more about Marvel being such a bitch to work with. If Capcom were given free reign in regards to Marvel, we'd be on MvC6 and have 18 offshoots by now, some of them being shipped off to western developers and people would be disgusted by this point...

I've been waiting eagerly for Capcpom to outsource a fighter to a western studio, to see the epic shitstorm that would ensue.

But no luck yet.
 
lolno.

Haters gonna hate man.

They'll do it in the OT as well.

Just got to live with it at this point.

Well, if the game is garbage as some people are suggesting, then I do expect this to be reflected by a very low Metascore. I mean, we can all agree that RE6 was a bad game, the Metascore reflects this, even if the game itself is still fun to play. However, if DmC will get high scores and positive reviews it means the game is great and all this DmC hate is not due to the quality of the game itself, but to people who don't enjoy the changes made from the old DMC.
 
Posted for the new page:

Since it was brought up, I really have to wonder where NT will go with DmC 2. They have already have used up 2 main villains from the series and essentially the two most important ones. I don't really see them going anywhere with the story after DmC but then again they could be in a prime position to present a new angle to the story.. maybe have some villainous angel characters.

On the game play side they HAVE to prioritize 60FPS and balance the game around that. Up the tempo of the game, improve the sound design, the hit boxes and most importantly improve the broken style system. They also should have a more open level design, DmC is more linear than the most linear DMC game. They should also reconsider putting lock on in the game but at the very least they should remove the 2nd dodge button and replace it with something better. I would also like them to increase the gravity of the game in general and for some of the moves. Improving enemy designs and AI should also be at the top of their list for the next game.
 
Since it was brought up, I really have to wonder where NT will go with DmC 2. They have already have used up 2 main villains from the series and essentially the two most important ones. I don't really see them going anywhere with the story after DmC but then again they could be in a prime position to present a new angle to the story.. maybe have some villainous angel characters.

On the game play side they HAVE to prioritize 60FPS and balance the game around that. Up the tempo of the game, improve the sound design, the hit boxes and most importantly improve the broken style system. They also should have a more open level design, DmC is more linear than the most linear DMC game. They should also reconsider putting lock on in the game but at the very least they should remove the 2nd dodge button and replace it with something better. I would also like them to increase the gravity of the game in general and for some of the moves. Improving enemy designs and AI should also be at the top of their list for the next game.

DmC2 would probably be a next-gen game and be on PC from the start, so designed for 60fps is a possibility. Regarding open level design...eh, if DMC4 is an example of that I'd rather not have that. :P

The angel dodge in DmC really is useless in combat so far. The only use I've had for it is help in sequence breaking platforming sections. They might as well remove the second dodge and include lock-on and auto-lock on at the same time, Bayonetta proved it can be done.
 
good in it's own right?
Turn out well?

I love how declaring a game a success and good before release is rational judgment but being negative is just blind fanboyism.

Like people haven't been shitting on Ezekial for slurping up NT's DmC for the past year. Or taking jett to task for his anticipation of the game.

Give me a ticket to what universe you living in, nigga
 
DMC4 is anything but open level design. None of the DMC games really are to be honest but they are all more open than DmC thus far. That would've been acceptable around the PS2 era but it's really archaic now and holds the series back.

Angel dodge is useful if you need more range on the dodge and to get out of stick situations. But yeah Demon dodge is the staple and no reason you should be using any other method of evasion.
 
Like people haven't been shitting on Ezekial for slurping up NT's DmC for the past year. Or taking jett to task for his anticipation of the game.

Give me a ticket to what universe you living in, nigga

Ezekial has been getting the crap he deserves but it doesn't make it any less annoying. At least he has actually played a significant amount of it to at least have a connection to it.
 
If NT was smart they would've made Angel dodge a modified Table Hopper mechanic. Timing it will allow you to teleport dash instantly with near instant recovery and you will be able to chain it with more teleports.
 
I don't understand why there's no punishment for a failed/not timed demon dodge.

It would make the normal dodge have a use at all, at least.

Edit: Yeah, if both alternate dodges were timing based with a punishment for not timing it (to make the normal dodge have a purpose), and the Angel one placed you behind the enemy that attacked and let you counterattack instantly to continue your combo after being attacked by some other enemy during it, that would be a well designed system for the dodge mechanic.
 
Well, if the game is garbage as some people are suggesting, then I do expect this to be reflected by a very low Metascore. I mean, we can all agree that RE6 was a bad game, the Metascore reflects this, even if the game itself is still fun to play. However, if DmC will get high scores and positive reviews it means the game is great and all this DmC hate is not due to the quality of the game itself, but to people who don't enjoy the changes made from the old DMC.
Your value of a Metascore is strange. Journalists didn't even mention Dodge offset in most reviews for Bayonetta and it's one of the key features in the game. Why should I care about their opinion on an action game if they are unaware of a key feature?
 
I'm glad i'm not crazy for thinking DMC Dante is missing a certain something. The enemy / boss conversations/ comments just dont have that confident half-joking arrogance anymore. The whole "fuck you!" exchange did nothing for me.
 
I don't understand why there's no punishment for a failed/not timed demon dodge.

It would make the normal dodge have a use at all, at least.

Cos they wanna make this accesssssssssssiblleeeeee maaayn.

Seriously, zero challenge will be offered in this game due to shit like demon dodge. There is no sense of danger unless you have cheap nonsense thrown at you.

I see this being an issue with Dante Must Die as well.
 
The demon dodge should've had way, way more recovery on it to balance for the reward it gives you. It has the same animation as the regular dodge which by itself is insanely good in terms of its safety of use.

Risk/reward ratio is non-existent.

Has any reviewer mentioned how long it took them to beat the game?
 
Your value of a Metascore is strange. Journalists didn't even mention Dodge offset in most reviews for Bayonetta and it's one of the key features in the game. Why should I care about their opinion on an action game if they are unaware of a key feature?

No, it's actually very simple. If a game is garbage is garbage, and the Metascore will show it. Bayonetta has a high metascore reflecting the quality of the game.
 
Putting an aggregate on products as subjective as video games doesn't mean shit, I can't agree with that at all. Did you know there are people who actually like Resident Evil 6 and don't think it's garbage in the slightest?
 
Well, if the game is garbage as some people are suggesting, then I do expect this to be reflected by a very low Metascore. I mean, we can all agree that RE6 was a bad game, the Metascore reflects this, even if the game itself is still fun to play. However, if DmC will get high scores and positive reviews it means the game is great and all this DmC hate is not due to the quality of the game itself, but to people who don't enjoy the changes made from the old DMC.
Different people have different standards and expectations. I expect to see mixed reviews. The release is going to be highly politicized for a lot of reasons.
 
The gaming media gave great reviews to this year's Diablo 3 and Mass Effect 3 but the 2 games were hated by their fanbase. A lot of D2 fans think D3 is absolute shit.

Likewise Godhand was panned by the critics (IGN 3.0) but liked/loved by many people who played it through.

Yeah metacritic/gamerankings provide some metric for game quality but it is in no way absolute nor should it dictate/validate your opinion about a game. I don't think DMC is one of the best action games because it got like a 93% on metacritic/gamerankings (don't even know what it got actually just ballparking), I think it's one of the best because of [numerous reasons listed here].

This game is already polarizing, you are getting a 9on one end and a 7.5 from another. I feel that is the range in which the game will fall under. I honestly don't think anyone is going to declare this game to be a shit fest on the same tier as DMC2 but at the same time hardly anyone is going to declare it to be a masterpiece in the action game genre.
 
Putting an aggregate on products as subjective as video games doesn't mean shit, I can't agree with that at all. Did you know there are people who actually like Resident Evil 6 and don't think it's garbage in the slightest?

So exactly how much more valuable is the opinion of the haters then?
 
So exactly how much more valuable is the opinion of the haters then?
It's not more valuable but you have to see where a person is coming from before labeling them a "hater". If there are clear and logical arguments presented then a point of view should be valued.

To me a statement like "game is fun buy it now!" is useless. Likewise so is "game is shit, NT is garbage developer". Now if someone comes in and says "game is good here's why" I am more likely to listen to that but even then I have to gauge it with my personal like and dislikes. Of course the explanations and reasoning have to be based on solid knowledge and experience.

If Pokey came back on IGN and told me DmC is the next coming in terms of combat exhibition and skill display, I would be curious.

Looks like Rvy got banned.
 
I don't think so. Devil May Cry is (or was) a solid brand, and DMC4 was a really good entry despite the backtracking.

But DMC4 only sold that well because of the climate of the time (only hardcore action game available, on a multiplatform for the first time, good will from DMC4, Q1 release window with no other action game released that quarter etc).


any game will struggle to get those kind of sales at the tail end of a generation, especially with so many options now out there, both released and coming soon. that's not even taking into account the different economic climates and the willingness of gamers to wait for price drops rather than buying day 1


I'm sorry, I just don't believe a DMC5 would of sold more or the same as DMC4. It might have done slightly better than DmC overall, but only just.
 
It's not more valuable but you have to see where a person is coming from before labeling them a "hater". If there are clear and logical arguments presented then a point of view should be valued.

To me a statement like "game is fun buy it now!" is useless. Likewise so is "game is shit, NT is garbage developer". Now if someone comes in and says "game is good here's why" I am more likely to listen to that but even then I have to gauge it with my personal like and dislikes. Of course the explanations and reasoning have to be based on solid knowledge and experience.

If Pokey came back on IGN and told me DmC is the next coming in terms of combat exhibition and skill display, I would be curious.

Looks like Rvy got banned.

That's exaclty my point. I'm trying to figure out if the game is worth my money. I do find very valuable and interesting the posts of people like you which explain in detail what they don't like of the game.
 
But DMC4 only sold that well because of the climate of the time (only hardcore action game available, on a multiplatform for the first time, good will from DMC4, Q1 release window with no other action game released that quarter etc).

any game will struggle to get those kind of sales at the tail end of a generation, especially with so many options now out there, both released and coming soon. that's not even taking into account the different economic climates and the willingness of gamers to wait for price drops rather than buying day 1

I'm sorry, I just don't believe a DMC5 would of sold more or the same as DMC4. It might have done slightly better than DmC overall, but only just.

This. The sales numbers for DMC4 have went to the heads of the hardcore. Capcom said in one of their interviews that the sales dropped off, and the PS3 version lagged behind the 360 version in a big way. It was released at the right time.

Too CURAYHZEE for you.

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I think you're spending too much time on 4Chan.

EDIT: wow, he's banned. what the hell did he do?
 
This. The sales numbers for DMC4 have went to the heads of the hardcore. Capcom said in one of their interviews that the sales dropped off, and the PS3 version lagged behind the 360 version in a big way. It was released at the right time.



I think you're spending too much time on 4Chan.

EDIT: wow, he's banned. what the hell did he do?

thread shitting on the max payne 3 thread.
 
Why don't you read what people say and make up your own mind about it lol
And if critics give low scores to fan darlings aren't they haters?

Well, I played the demo and really enjoyed it. However, this does not mean the game will be great. I am still burned by the Lost Planet demo. Amazing demo, I really loved it, then I bought the full game and really hated it LOL.
 
The thing that makes metacritic such a stupid metric in these discussions is the fact that the same people do not review the same games for each publication. Not only that, there is no set criteria for reviewing games. If reviewer A thinks a game is good because of its story and reviewer B thinks a game is good because of its art style, which is given more weight?

Metacritic is a just measurement of whether a game reviewed well. That's it. I am not suprised at all that DmC is reviewing well but the content of these reviews inform nothing about my purchase because they are not talking about the factors I care about as a DMC fan.

It doesn't help that Ninja theory is a critical darling and has never released a game without a good metacritic score, although it's clear their games aren't for me through playing them myself. That doesn't make me a hater, it makes me someone able to form his own opinion rather than relying on reviewers to tell me what to like.
 
good in it's own right?
Turn out well?

I love how declaring a game a success and good before release is rational judgment but being negative is just blind fanboyism.

I was a big fan of the demo. Yes, the combat was objectively worse than the other DMC games but I liked the combat in the demo and the art direction was very appealing to me. If that keeps up in the whole game then I'll be very happy with the game. I wasn't expecting the demo to be as good as it was so when I say it's "good in it's own right" I mean it based on what I've played and was impressed by instead of having a vendetta against this game since the day it was announced.
 
I was a big fan of the demo. Yes, the combat was objectively worse than the other DMC games but I liked the combat in the demo and the art direction was very appealing to me. If that keeps up in the whole game then I'll be very happy with the game. I wasn't expecting the demo to be as good as it was so when I say it's "good in it's own right" I mean it based on what I've played and was impressed by instead of having a vendetta against this game since the day it was announced.

And why do you think some people of issues with the game? I am not saying you have to agree with them, I am just wondering if you know people's complaints, even since day 1. It's not just "haters gonna hate", btw

Besides, people have various concerns too, so even among the people who are skeptical there remain a spectrum of attitudes and opinions toward this game
 
And why do you think some people of issues with the game? I am not saying you have to agree with them, I am just wondering if you know people's complaints, even since day 1. It's not just "haters gonna hate", btw

Besides, people have various concerns too, so even among the people who are skeptical there remain a spectrum of attitudes and opinions toward this game

I agree with several of the concerns but I still like the game. I'm just tired of every thread about the game turning to complete shit because of a few people's undying rage about it. I just hate not being able to properly discuss a game because of it. The same thing happens with Mass Effect 3 and Syndicate. I guess I'll just never understand people who keep posting about something they don't like. Part of my positivity for this game stems from liking the demo a hell of a lot more than I expected to.
 
You can properly discuss the game here. Bring up your points, concerns and insights.. most people will be happy to discuss (or at least I will). I liked the demo too and I played it more than any other demo in recent memory. A lot of my concerns are geared towards improving the game for a better experience for all. If not for this game then maybe for DmC2.

By the way I will be making a "Guide for Newbies" post for DmC. Just a small write up of some of the stuff you can do in the game. I am sure people will be asking for "how do you do that move or whats the point of that move" in the OT so that post will cover such basic stuff. Certainly the control/moveslist write up came in handy for the demo thread.
 
I agree with several of the concerns but I still like the game. I'm just tired of every thread about the game turning to complete shit because of a few people's undying rage about it. I just hate not being able to properly discuss a game because of it. The same thing happens with Mass Effect 3 and Syndicate. I guess I'll just never understand people who keep posting about something they don't like. Part of my positivity for this game stems from liking the demo a hell of a lot more than I expected to.

I see. I actually thought the threads have gotten a lot better since last year (2012). It's funny because I feel the same way as you do except the opposite - it's hard to critically discuss the game/footage/demo without being accused of being a hater, of being concerned only about Dante's hair, or that previous DMCs sucked/outdated etc.

Maybe we are all in similar predicament without realizing it lol

but it's cool that you like the demo...there's plenty to like about it. For me it is at least a decent/unique visual treat in a visual medium
 
You can properly discuss the game here. Bring up your points, concerns and insights.. most people will be happy to discuss (or at least I will). I liked the demo too and I played it more than any other demo in recent memory. A lot of my concerns are geared towards improving the game for a better experience for all. If not for this game then maybe for DmC2.

By the way I will be making a "Guide for Newbies" post for DmC. Just a small write up of some of the stuff you can do in the game. I am sure people will be asking for "how do you do that move or whats the point of that move" in the OT so that post will cover such basic stuff. Certainly the control/moveslist write up came in handy for the demo thread.

Looking forward to your guide. The ones for the DMC HD collection helped me a lot since I had never really played stylish action games before that.

I see. I actually thought the threads have gotten a lot better since last year (2012). It's funny because I feel the same way as you do except the opposite - it's hard to critically discuss the game/footage/demo without being accused of being a hater, of being concerned only about Dante's hair, or that previous DMCs sucked/outdated etc.

Maybe we are all in similar predicament without realizing it lol

but it's cool that you like the demo...there's plenty to like about it. For me it is at least a decent/unique visual treat in a visual medium

I think the fact that I'm not a longtime fan of the series makes it easier for me to judge this game on its own instead of constantly comparing it to the others. I'm well aware of the combat being simplified but the environmental stuff adds a lot for me. I also was pretty impressed at how much of an improvement from a technical and gameplay standpoint this is from NT's other games. I liked the story in Enslaved but that was one of the worst controlling and performing games I've ever played through. I think I may be comparing DmC to NT's games as opposed to the other DMC games, which is why I think it's pretty impressive.
 
that BP (or equivalent) won't be in the game Day 1.
The odds are stacked against you then.

No mention of it in the guide or in the achievements. No PR announcement on it. Just a vague hint on an interview which never excluded the possibility of it being DLC.


Yeah, confirms only 6 bosses, no Bloody Palace, and we've seen all 90% of the moveset so far.
Basically the same as DMC4 in terms of how much they had already revealed. I really don't think there was any real surprise in DMC4 when the guide came out. A lot of people were holding out for a surprise Vergil fight but nope... you fight Sanctus 3 times instead. No new weapons for Nero and Dante was a massive letdown.
 
The odds are stacked against you then.

No mention of it in the guide or in the achievements. No PR announcement on it. Just a vague hint on an interview which never excluded the possibility of it being DLC.

Even the RE5 guide mentioned Versus mode. And that was DLC.
 
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