It's as if Vaas Montenegro himself wrote that.
The Retrode: http://www.retrode.org/
Really? I thought he reviewed a Dragon Ball Z game early on.Same here. I think the only review Vinny has done is A Crack in Time.
Same here. I think the only review Vinny has done is A Crack in Time.
It's as if Vaas Montenegro himself wrote that.
It's probably Sega not doing marketing. That seems to be a thing with them.
I think it just means Sega's marketing team is still out on holiday break.
Okay. I am officially done with reading comments on Giant Bomb. It's over.
Any GB guys reading this, I don't want to hear any more bullshit about how GAF is terrible or we have a bad reputation or anything like that. Because this? This.
NSFHumans:
Okay. I am officially done with reading comments on Giant Bomb. It's over.
Any GB guys reading this, I don't want to hear any more bullshit about how GAF is terrible or we have a bad reputation or anything like that. Because this? This.
NSFHumans:
Jesus lolI am so stoked to hear about Spymaster McAfee on tomorrow's bombcast. I hope one of them talks about it.
I am so stoked to hear about Spymaster McAfee on tomorrow's bombcast. I hope one of them talks about it.
Tomorrows Monday duder.
Oh god... OH GOD
I'm watching videos on YouTube of people playing PC driving games with track ir and a wheel. This can only end poorly for my wallet
It looks like so much fun...
Tomorrows Monday duder.
I'm watching the Spelunky Breaking Brad, and hearing Brad pronounce 'compass' as 'KOM-puhs' is the strangest thing I've heard on GB so far. I'm Australian, so I have to swallow my knowledge of how the English language sounds whenever I watch anything on the site otherwise I'd never get through it (I swear to God, Jeff says the word 'moment' with an L in it), but every now and then something's just too weird too ignore. Is KOM-puhs a Southern thing? Just a Brad-ism like 'hwhile'? It's blowing my mind.
BTW, everyone needs to try a TrackIR at least once in their lives. I bought mine after getting overexcited watching the Rise of Flight QL, and I haven't regretted it for a second. I couldn't go back to awkwardly looking around with a hat switch.
well...My mac version had 0 issues.![]()
boom. Mac version crashed.My Mac is below the minimum spec and I only had one crash in the whole game.
What I meant by that is that pretty much anyone can do a no shortcut run. It's not an amazing feat of dexterity. Like Dark Souls, anyone can succeed with knowledge of the basic rules, planning ahead and a lot of patience.He said he's never actually completed the game, so I don't see a no shortcut run win happening any time soon.
There's a difference between a 20 minute QL and a 2 hour QL. QLs are getting longer and longer!Also, let's not get carried away here. While the content is pretty fun this week, we only had 3 quick looks. Also, it's not as if they're output was drastically reduced during 2012. In fact their quick look output has been crazy consistent throughout the years.
http://www.giantbomb.com/forums/gene...-later/573657/
Yeah, it's funny seeing the average time creep up over the years.There's a difference between a 20 minute QL and a 2 hour QL. QLs are getting longer and longer!
that would explain why the big honchos of the site, Jeff and Tyan are holding back on content and then while they are away the regular guys blast out the shit with no one to hold them back.
Yeah, it's funny seeing the average time creep up over the years.
But man, the truck QL is fun but I really don't want every quick look to be that long.
that truckin video was amazing
its so annoying they are always complaining about how hard it is to set up a stream and things taking time and stuff and not having any games to look at, and yet Vinny, Brad, Dave, Axelis and Drew manage to create more compelling content in a week with no releases than regular GB did in a whole year without even having anyone in the control room, all while working on launching a new version of the site.
like even in weeks with no content they refused to look at never ded. they still havent looked at BKS. I'm pretty much 100% sure now that there is a dark force composed of Jeff and Ryan that are secretely holding back on producing content for certain games. Its like they know we need the stuff and they are witholding it to make us want it more and then slowly feeding it out so that they don't have to do too much work or something. I wonder are the management paying them to not create good content so that they don't completely outshine gamespot or something? that would explain why the big honchos of the site, Jeff and Tyan are holding back on content and then while they are away the regular guys blast out the shit with no one to hold them back.
I got Mark of the Ninja from the steam sale and started playing it. Its pretty good so far but not quite the savior of stealth games these guys spoke of it as. It feels like any other stealth game, just with more aggressive checkpointing. Which I guess is all it takes to impress them
Hopefully it starts to pick up soon
It's no Euro Truck Simulator 2 that's for sure
I cant really relate to their opinions on stealth games. Or that of most of the press. Ive never thought stealth games in the past were garbage or just trial and error, so its really weird hearing Mark of the Ninja get put on a pedestal.
I don't really think the checkpoints have that much to do with it, its more that MotN is better than the majority of stealth games at informing the player of what the enemies can see/hear which stops the game being trial & error.
I don't really think the checkpoints have that much to do with it, its more that MotN is better than the majority of stealth games at informing the player of what the enemies can see/hear which stops the game being trial & error.
Sounds like it stops it from being a stealth game too if you know everything that's going to happen/can happen.
Sounds like it stops it from being a stealth game too if you know everything that's going to happen/can happen.
Sounds like it stops it from being a stealth game too if you know everything that's going to happen/can happen.
That makes no sense to me, if anything it allows you to use the tools at your disposal with confidence( thereby making any mistakes the players fault) which sounds like the mark of a ninja to me.
Because it gives you too much information. What if Mario put big dots on the screen saying, 'OK here's where the koopa jumps, here's where he turns. If you hit this box, you get this specific power up'. If games relied solely on players fault, we would just play pong forever. Even Dark Souls has a chance of spontaneity because not everything is told to you. Mark of the Ninja is pretty much the definition of what's wrong with 'streamlining'.
*Debate in progress.You have no idea what you are talking about. Have you even played MotN?