DmC Review Thread (Release Date - 1/15/13) Embargo is over!

People on the internets are saying that the Famitsu review has an image of DMC1 Dante costume.

AAAWWW YYYYEEEAA!!!!

Full score is 9898.

I just saw that Famitsu gave RE6 a 39/40.... WOWWOWOWO LLMAOADFOIAF ADFj hhaahhaahahhha

They went from giving 1 40/year at most (sometimes it would take 3 years) to 2-3/year. Yeah, they hand out high scores fairly easily now.
 
Well DMC3SE got 35/40 from them.

Which basically means that Famitsu's scoring system is a joke. Much more interested in their comments.

Also don't quote me on the DMC1 costume yet, I am still waiting on 100% confirmation on that.
 
No offense to the guy that is doing the OT, but that bullshit of people claiming to do an OT a year in advance needs to stop.

Why? What's so wrong about claiming an OT a year in advance or when the game is announced?
 
I'm calling the rights to MGS9 OT.

Why? What's so wrong about claiming an OT a year in advance or when the game is announced?

It's just BS that it's obscurely claimed by some random dude in a sub-forum no one ever goes to, while the people that actually discuss the game are screwed. And this particular OT creator didn't even get the release date right.

Or maybe I'm just pissy because I wanted to do the Metal Gear Rising OT and some guy that has never posted in a Metal Gear Rising thread claimed it ages ago.
 
Famitsu is very different these days. When DMC3 came out, they only took wire and transfers via the local Japanese clearing system (called Zengin). Now they take regular checks. It is much easier to bribe.

This is all true so don't bother arguing.

5YRcF.gif
 
Its still having the forsight to do that which is important.

Ninja theories motion capture tech is subcontracted as well.

Who's the crew working on DmC?

Speaking of cutscenes, did anyone ever respond about them being unskippable? Is it a loading issue like Max Payne 3? Lack of Bloody Palace and unskippable cutscenes would put a major dent in this game's replayability, especially if it's as short as people say it is.
 
Who's the crew working on DmC?

Speaking of cutscenes, did anyone ever respond about them being unskippable? Is it a loading issue like Max Payne 3? Lack of Bloody Palace and unskippable cutscenes would put a major dent in this game's replayability, especially if it's as short as people say it is.

Cut-scenes are skippable.
 
Who's the crew working on DmC?

Speaking of cutscenes, did anyone ever respond about them being unskippable? Is it a loading issue like Max Payne 3? Lack of Bloody Palace and unskippable cutscenes would put a major dent in this game's replayability, especially if it's as short as people say it is.

Cutscenes are skippable after some brief loading. They weren't an issue during the demo, and I don't think it'll be one in the final game.
 
Drakavec is head and shoulders the best enemy design in the game so far. From the way it is described it actually seems like a very good enemy to fight too. It can deflect bullets, block, has fast attacks and teleports.

 
Who's the crew working on DmC?

Speaking of cutscenes, did anyone ever respond about them being unskippable? Is it a loading issue like Max Payne 3? Lack of Bloody Palace and unskippable cutscenes would put a major dent in this game's replayability, especially if it's as short as people say it is.

Im not exactly sure how it works but it has been stated several times that they used the same studio that did the same motion capture for avatar. Taneem Directed.

But just doing a google search to give you a better answer guesss what I found?

Looks like Dante and the Navi have something in common
 
Any confirmation on the old costume?
Rumor floating around that Famitsu has a DMC1 costume pic in their review. We will know about that soon enough. There are at least a couple of Dante costumes where he has white hair though.

Did Vergil have an AR? Plz tell me that's in the DLC. lol. I want to spam that shit and spiral swords.
What's an AR? Aerial rave?
 
Rumor floating around that Famitsu has a DMC1 costume pic in their review. We will know about that soon enough. There are at least a couple of Dante costumes where he has white hair though.


What's an AR? Aerial rave?

AR 15. Call of Duty shit. lulz.

I'll go back and spoiler it, but it was in that video.
 
So whats everyone's take on the somewhat good review scores so far?
It's almost exactly what I expected. I posted in a previous thread that I expected on average the game to get in the upper 80s (very close to 90 but not quite 90). Right now the average is probably the highest it will ever be and even the generous reviews haven't given it over a 9 so it breaking that average barrier is unlikely.

The reason why I made that prediction was because all of NT's games have reviewed well and IMO have been scored higher than what I would personally rate them. Enslaved's and HS's Gameranking/Metacritic average are all in the 80s with Enslaved's average about 1 point away from DMC4's average. I feel DmC is significantly better than either Enslaved and HS so by that metric it should get in the 85-90 range of reviews.

Also 8-9 reviews are very "safe" in the gaming industry. Pretty much any non-shit high profile game gets that much but it will be more interesting if it has outliers. In addition, I am a bit curious to see reviews that come after the game's release once it has been given time to breath.

If there is one thing that I can deduce from these reviews is that DmC is very pick up and play friendly with no overt flaw in it that ruins your enjoyment. No review site gave it over a 9 either (no 9.5s, 10s etc) meaning while they think it's a good game, it's not a masterpiece and is not the pinnacle of the genre or the series.


AR 15. Call of Duty shit. lulz.
Oh no. The only thing we know about Vergil is that he has Yamato, Summoned Swords with Dark Slayer and Doppelganger styles (presumably mapped to L2/R2). Any other weapon is not confirmed for him yet.
 
Now that I've played the demo a few times and watched a couple of the more recent videos, like the Eurogamer ones and that music video. I think i'm definitely on board. Just hope my funds are, when the game comes out.

I couldn't help but notice something, during my demo runs. I feel that there's a few Matrix comparisons, one could make. Dante being contacted, told his true destiny and recruited to fight. Reaching i know. But there's also the civilians and cameras, that when they spot you, bring the wrath of the demons down on you. Not unlike how the agents worked. Then there's the limbo stuff, that in the demo, reminded of the times in the film when they need to find an exit. Except rather than a phone, it's that church window.

I'm not implying anything, before anyone jumps on me by the way. Just a silly observation.
 
Just as an addendum to what I mentioned earlier in the thread about the grades going up faster in the demo vids than in my first playtrough. Checked, and it seems that it depends on a combination of difficulty level and some strange choice behind the grade system I can't make sense of. SOS grades DO seem to go up faster, and now I manage to get S or up on any wave, since the consist of stronger enemies that can take more punishment). Fact is, the game seems to promote more a simple combo of demon dodge+arbiter for the huge damage it does (dodge multiplies attack power of the weapon type associated) than a very creative combo incorporating 3-4 weapons with lesser damage.

With that said, couldn't remember how the grading system worked in previous games, so I dug up DMC4 (didn't find HD collection around the office) and checked, and it seems to me that it's similar, so I'm a bit confused: aside from Arbiter needing a good nerfing power and grades-wise IMHO, what's the huge difference?

Is that correct? Cause it seems to me that DmC system orks exactly like this, Arbiter's power being the only variable.

Style Ranking System

This is the meat and potatoes of what your score is based on. If you have a bad
style rank, no matter how high your multipliers are, you're going to have a
difficult time achieving a high mission ranking since there isn't much for
the score to multiply.

The ranking system goes in a letter grading system as follows:

D -> C -> B -> A -> S -> SS -> SSS

As the core of the DMC series, through each version, each letter stood for
some cheesy word relating to how stylish your doing. To progress through the
ranking properly, you are required to use AT LEAST 3 different attacks. For
example if you use the following attack sequence:

Streak, Buster, Buster

You will get a hidden style rank for the streak, then once the Buster is
executed, you will receive your D ranking. However, for the second Buster
attack, you WILL get style points, however, the style guage will not increase,
which is essential to getting to the next letter grade.

Base attacks without a multiplier ends up being about 1-3 style points a hit.
Once you get each letter rank, your attacks get multiplied by whatever rank you
are currently on. IE (Theoretical Values) if a Buster without a multiplier
would be worth 3 points, at rank A that would increase to about 60 or so, and
at SSS that could be worth as much as 300. So getting your letter rank up
as fast as possible is essential to getting a high Style Rating.

The Damage you deal with each attack also affects how much the guage is
increased. For example, if you use a Max Revved Streak on multiple mobs,
you are likely to get up to 2 ranks for this one attack. Using higher class
attacks and charge up attacks (Both with Dante and Nero) are a big part of
getting a high ranking fast.

Last thing is reflected or enemy based damage. Damage caused from an enemy, to
an enemy by direct influence by you, will net you a LOT of ranking as well.
This is commonly seen with demons such as the flying swords, or the cannon
hounds, if you chuck them or shoot them at other mobs, you will get a
sizeable chunk of your guage filled. More prominently is the reflected Black
Angelo Orb (unique I know) attack. Doing this nets you SSS instantly because
it takes into account Enemy Damage, Multiple Enemies hit, and High Damage Dealt
all at the same time.

You may have noticed this as you play, but the only way that you can rank down
by letter is if you get hit. Each HIT drops you down 2 Letter ranks, IE from A
to C, or from SSS to S, or from C to no rank. You may notice that your guage
decreases as you don't attack, and after a while the rank dissapears. FEAR NOT!
Your rank is still where it should be, even if it dissapears as long as you
don't get hit. However, your rank guage will be empty.

NOTE: Keep in mind that losing your rank is PER HIT! So any demon that
executes a multiple attack sequence such as an Assault's Seed Barrage or
a Chimera's annoying Tentacle Wave will put you down 2 ranks per HIT. So
it is possible to go from SSS to nothing if you get hit multiple times
by the same attack. It is Important to dodge or avoid these attacks
if at all possible.

A few final words on the style system. The points you receive are cumulative
throughout the mission, so you cannot lose points (not sure about death, will
find out once I rank grind later).

Also, sad note: sending back projectiles to the enemy gave huge style bonus. Here it almos does nothing :(
 
With that said, couldn't remember how the grading system worked in previous games, so I dug up DMC4 (didn't find HD collection around the office) and checked, and it seems to me that it's similar, so I'm a bit confused: aside from Arbiter needing a good nerfing power and grades-wise IMHO, what's the huge difference?

Is that correct? Cause it seems to me that DmC system orks exactly like this, Arbiter's power being the only variable.

In DmC there are three separate levels for S, SS and SSS, while previously they were part of the same gauge.

So if you reach SSS and you do nothing or spam the same move, in DmC you keep being at SSS as long as you are not hit.

In DMC4 instead you would drop down to S.
 
[ITA]Wolfgang;46232264 said:
In DmC there are three separate levels for S, SS and SSS, while previously they were part of the same gauge.

So if you reach SSS and you do nothing or spam the same move, in DmC you keep being at SSS as long as you are not hit.

In DMC4 instead you would drop down to S.

doesn't the post above you say the opposite re DMC4?
 
I intend to fire up DMC4 again today but the above is the case for DMC3 at least. If you don't do anything when at SSS, it will drop down pretty much instantly, just as it should.
 
I'm calling the rights to MGS9 OT.

It's just BS that it's obscurely claimed by some random dude in a sub-forum no one ever goes to, while the people that actually discuss the game are screwed. And this particular OT creator didn't even get the release date right.

Or maybe I'm just pissy because I wanted to do the Metal Gear Rising OT and some guy that has never posted in a Metal Gear Rising thread claimed it ages ago.

pram toys out off.
 
May be incorrect, that's why I checked. It's just the first indepth guide on DMC4 grading system I found.

It would be correct if it considered the fact that S/SS/SSS are part of the same gauge in DMC4.

For instance, you may notice on this video how inactivity leads to losing SSS rank down to S (but not below).

http://www.youtube.com/watch?v=6Wt5WhtGGj0

In DmC instead the only way to lose the SS and SSS multipliers is to get hit.
 
honestly i am a big DMC fan but this one i will probably skip or rent only.

its the only demo in my life i didnt finish. the animation was horrible. the game wasnt very smooth. and i didnt see the " badass Dante "


i hope the final version is better
 
We finally got around to playing the demo on game night and it was surprsingly well received by the lot of us. The L2/R2 weapon switch is easy to get into and rather clever. The controls seem very intuitive and even logical. The play between getting pulled to something and pulling something to you felt good right away and made big combos happen from the first fight.

I also like the rebooted story. It fits the level design and suits the style of demon-controlled cities. I was expecting nothing from this franchise and came away thinking about getting it, so mission accomplished!
 
I'm gonna be fucking pissed if we have to pay for bloody palace.

That said, I wanted to get this day one, had money set aside for it, but i'm buying re6 (lol yeah) instead with half of the $60, and waiting for this to drop to 30$ before I grab it.
 
I'm gonna be fucking pissed if we have to pay for bloody palace.

That said, I wanted to get this day one, had money set aside for it, but i'm buying re6 (lol yeah) instead with half of the $60, and waiting for this to drop to 30$ before I grab it.

Bloody Palace is going to be free and Best Buy is having a deal where if you buy this next week you can get RE6 for $10.
 
Got a legit copy on the way from an ebay seller so I won't be under embargo. I'll post impressions later this week.

Also just got this in my email:

Capcom is pleased to confirm that the highly popular Bloody Palace Mode will be returning in DmC Devil May Cry. Bloody Palace Mode will be available at no charge shortly after launch for all PlayStation 3, Xbox 360 and PC users. As in previous installments of the series, Bloody Palace Mode will be playable upon completion of the main game and deliver over 100 levels of demons and enemies, including five brutal bosses. Gamers will have the opportunity to top the global leader boards and be Bloody Palace’s number one demon slayer as stylish combat will be recognized.
 
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