Raise the flame shield: Your "controversial" gaming opinion.

I think gun violence is endemic in American society and the big gaming corporations are in league with the armed forces and puppeteers, making sure all children know how to accurately shoot a fellow human being in the head.
Joke post?
 
I think gun violence is endemic in American society and the big gaming corporations are in league with the armed forces and puppeteers, making sure all children know how to accurately shoot a fellow human being in the head.

The name, the avatar and the post go so well together.
 
If a game's not fun, it's not worth playing.

Not so controversial on its face... but look at all the posts about having to work/grind in order to get to the good parts of particular games/genres or, worse, that embracing the drudgery itself is the mark of a bigger e-peen.
 
If a game's not fun, it's not worth playing.

Not so controversial on its face... but look at all the posts about having to work/grind in order to get to the good parts of particular games/genres or, worse, that embracing the drudgery itself is the mark of a bigger e-peen.

Sometimes the payoff is worth it. If you're having fun all the time, you're not having fun, you need a contrast to appreciate fun more.
 
Sacred 2 is one of the best loot based RPGs of all time and criminally underrated.

Deus Ex is overrated to hell and back.

The Halo series is the best console FPS series ever made.

COD is overrated, but, not bad.

Counter Strike is overrated and no fun.

Quake Live is one of the best FPS games ever

Borderlands 2 is hilarious.

Bioshock is a good game.
 
No use trying to reason with someone who actually liked Gears of War's storyline!

You can like a story even if it's bad. Depends on what you're expecting from it really, and most people probably expected something shit from GoW's story. Expectations met, everyone is satisfied.
 
Obsidian is overrated as hell. They consistently release games filled with glitches and their best games are a broken expansion, an unfinished sequel to one of the greatest RPGs ever made, and a sequel to another Bioware game that failed to meet expectations...the only original title they released was panned by critics for good reason. Storytelling doesn't make up shady gameplay.
 
Obsidian is overrated as hell. They consistently release games filled with glitches and their best games are a broken expansion, an unfinished sequel to one of the greatest RPGs ever made, and a sequel to another Bioware game that failed to meet expectations...the only original title they released was panned by critics for good reason. Storytelling doesn't make up shady gameplay.
This is 100% true


You can even change Obsidian to Bethesda and it would still be true.
 
If a game's not fun, it's not worth playing.
Anything is "fun" if you're drunk enough.

People who use the word "fun" to support a game, as well as people who use the phrase "not fun" to decry a game, are mentally deficient.

"Fun" is not objective. What is "fun" for you may not be "fun" for anyone else.

The use of the word merely requires exposition which should be stated in the first place.

Oh hell. I've posted in this thread now. All right. Ahem.

- All handheld and portable games are worthless trash. Life is too short for them.

- The FPS genre hasn't evolved since Descent.

- All platformers are inane memorization tests.

- He who cites Metacritic first loses.

- He who forms game purchasing decision on the basis of reviews is spineless. You should be able to tell which games you will want and not want on the basis of available media, developer pedigree, and your own preferences. If you've ever said "I might buy this game depending on the reviews", you are an idiot.

- No video game is worth a periodic fee.

- People who buy into the "gameplay versus graphics" debate as if there is only one choice are idiots. You should expect and demand any game to have the best of both. If you've ever touted the "gameplay is king" line in a post, you are an idiot.

- The word "gameplay" is redundant and low-brow and should not be used if you ever want yourself taken seriously. Movie critics don't use the worm "filmwatch", restaurant critics don't use the word "foodeat", so don't use the word "gameplay". Talk about the game's rules or mechanics.
 
RE: If a game's not fun, it's not worth playing.

Sometimes the payoff is worth it. If you're having fun all the time, you're not having fun, you need a contrast to appreciate fun more.

Certainly sometimes the payoff of working is worth the work put in. For example, the work I do at my job isn't particularly enjoyable, but I believe the lifestyle it allows for is worth it. However, that's not something that's going to come out of a video game.

I strongly disagree with your statement that "if you're having fun all the time [while playing a game], you're not having fun." In the gaming arena, there may be games that are really terrible to start off with but later "reward" the player with some great design and enjoyable elements. I have yet to come across a game where the later payoff is worth the tedium (some claim Final Fantasy XIII is a great game after the 20-hour mark, but I've seen what's there and it's still bad). Even if it were to exist, then it would merely be an example of atrocious game design. Obviously, pacing is an issue in many games (even something as simple as the cool-down period of watching a cutscene after a tough boss battle), but that doesn't excuse non-fun elements.

Sometimes a game requires experimentation and practice to derive maximum enjoyment of the complex gameplay systems and sometimes the effort/payoff of getting better at game is itself a source of enjoyment (e.g., fighting games, Bayonetta, many arcade-style games). That's an entirely separate issue.
 
Man, this is just...

I'd say that THQ exploding highlights just how fucked the gaming industry is, because that's the one single major publisher who had games that weren't part of the infinite river of grey sludge coming from EA and Activision.

This was my point. I just worded it very poorly.

I consider a lot of THQs library to be the mid-tier. Not the AAA and not the indie darling, so they often get lost in the shuffle. However, there are some true gems. Speaking of which...

- Second Sight (PS2) was a phenomenal game that literally no one knew about and even today did things with storytelling that very few games manage to accomplish.

I really hope those mid-level games don't die out because they're not financially viable. That would be a really bad thing.

@DyslexicAlucard - I meant example. I felt that Homefront tried to be the triple A title and although there are aspects I love about Homefront, there are things that seem too "formula for success" about its implementation.
 
RE: If a game's not fun, it's not worth playing.



Certainly sometimes the payoff of working is worth the work put in. For example, the work I do at my job isn't particularly enjoyable, but I believe the lifestyle it allows for is worth it. However, that's not something that's going to come out of a video game.

I strongly disagree with your statement that "if you're having fun all the time [while playing a game], you're not having fun." In the gaming arena, there may be games that are really terrible to start off with but later "reward" the player with some great design and enjoyable elements. I have yet to come across a game where the later payoff is worth the tedium (some claim Final Fantasy XIII is a great game after the 20-hour mark, but I've seen what's there and it's still bad). Even if it were to exist, then it would merely be an example of atrocious game design. Obviously, pacing is an issue in many games (even something as simple as the cool-down period of watching a cutscene after a tough boss battle), but that doesn't excuse non-fun elements.

Sometimes a game requires experimentation and practice to derive maximum enjoyment of the complex gameplay systems and sometimes the effort/payoff of getting better at game is itself a source of enjoyment (e.g., fighting games, Bayonetta, many arcade-style games). That's an entirely separate issue.

The purpose of that fun statement is that if you're having fun all the time, it becomes naturalized as your default state. Without a reference point other than "more fun", further enjoyment is diminished as a contrasting point of reference is pushed further and further away. It's like how your tastebuds acclimatize to certain tastes, or your nose acclimatizing to smells so it doesn't continually bother you to have a pungent or offending odor in the air.

And whoever told you FFXIII gets good lied to your face :P
 
"Fun" is not objective. What is "fun" for you may not be "fun" for anyone else.

The use of the word merely requires exposition which should be stated in the first place.

I'm not sure if you're being intentionally obtuse or simply missed my point.

I suppose I could have phrased it differently, perhaps along the lines of "if a person is not having fun playing a game, said person should not play said game". Even that statement can be misinterpreted, however (perhaps a few words of gameplay advice or a known bugfix would make the game fun for said person).
 
I'm not sure if you're being intentionally obtuse or simply missed my point.

I suppose I could have phrased it differently, perhaps along the lines of "if a person is not having fun playing a game, said person should not play said game". Even that statement can be misinterpreted, however (perhaps a few words of gameplay advice or a known bugfix would make the game fun for said person).

I can agree with this but only to a point. There's a fine line between having fun and not having fun. And the reason is we as gamers tend to get similar sensations when we fail or succeed. The more important question is WHEN do you stop having fun, which serves as the indicator to stop playing. And who's the say that maybe all you need is to come back to it.

The example here for me is Sonic, which clearly has broken mechanics that leads me to major frustration. However, "beating" the game makes it worth while and fun. However, if I had given up before I reached the reward, I would not have experienced that fun. The flip side is Spiderman 3 The Movie Game, where I literally reached the tipping point and nothing could bring me back (unless ofcourse the game was fixed)

I'm torn on the notion that if you're having fun consistently, then you are no longer having fun. Mainly because, like wine you make a decision that you like it or not. However, life experiences, time, and your emotional state can severely alter the experience you have. Where I disagree is that every time you sit down it is a new experience, so that equates to new fun. Where I do agree is that you can experience fatigue with anything that becomes your typical routine, so fun can in fact be diluted.
 
CS, and its military offshoots like Call of Duty, killed all that was wonderful in the competitive FPS genre.

World of Warcraft was more responsible for the decline in PC Gaming during the 2004-2007 era than consoles were.

Late 2011-2013 has been the best period in PC gaming ever.
 
Wind Waker is the worst Zelda console game (not counting CDi). Graphics might be pretty and the story interesting in paper but the general game feels boring, sailing is boring I don't want to be 50% of the entire game inside the boat staring at the screen I want to be fighting evil, exploring dungeons and harassing chickens. Combat is fun but very scarce, dungeons are even more scarce! whenever I feel the need to replay the game I remember all that time I wasted sailing from point A to B. The only good thing about this game is Hyrule Castle.

And that's not all, this game is the culprit of creating the two worst Zelda games ever (again, not counting CDi) Phantom Hourglass and Spirit Tracks, these two are most annoying games I've ever played and the only Zelda games I have not bothered to finish.

Zelda is not about puzzles, fuck Aonuma, period.
 
Super Mario Bros. 3 isn't the best 2D Mario game. I've always enjoyed SMB 2/USA more for its originality and Super Mario World more because...it's the best 2D Mario game.
 
Obsidian is overrated as hell. They consistently release games filled with glitches and their best games are a broken expansion, an unfinished sequel to one of the greatest RPGs ever made, and a sequel to another Bioware game that failed to meet expectations...the only original title they released was panned by critics for good reason. Storytelling doesn't make up shady gameplay.

And yet bioware and bethesda games get insane scores for worse than shady gameplay and equally buggy games (worse really, skyrim ps3 was unplayable) AND they don't have the writing chops that Obsidian has to make up for it.

So what's the critics' excuse there?
 
Mine?...well... get ready... Probably my longest post in a while. Please don't ban me! Lol

Well,to be honest I just dislike Microsoft greatly. They will never get my sympathy. In transitive, that means I rather dislike my Xbox and Games For Windows Live. I avoid games for it if i can because I don't want
to support that company. Just my opinion!

I will never use my distaste for Microsofts gaming persona to hurt other people or champion my gaming opinions irrationally, but there are reasons why I find the company and its console to be an offense to my gaming preferences and in some regards crimes against gaming in general. All companies sin against their market, sometimes badly, in one way or another. But there's hardly a single decision Microsoft has done with Xbox or Games for Windows that i don't hate.

-I hate xbox live. It is an affront to me as a gamer. How can a paid service offer features that ought to be free, and still bombard you with ads, still be p2p based, NOT offer game discounts, etc?
-the integration between live /windows live /Hotmail is absurd and clumsy. I spent all weekend dealing with Microsoft support about a games for Windows Live problem that left my account unusable and they couldn't fix it. Long story. Hate this stupid ass system.
-being forced to pay for live for things like Netflix.
-their obsession toward your credit card is ludicrous. Also, they secretly charged a credit card of my parents for 2 years $200 after I unauthorized them to do so. They said pay up or forfeit my live account. Fuck that. That's now how you treat your customers.
-the fact that it took years to lift XBLA game limits, and there's still a patch data limit, is fucking insane.
-Microsoft points, Wtf.
- 360 should have built in wifi from the start. Not everyone camps next to their modem and they actually tried to justify selling a $100 wifi adapter my fucking goodness.
-the RROD. Seriously? At least they made the repairs free after a couple of years. Better than Sony who still charges people for YLOD
-which brings me to Microsoft specific peripherals. You have to buy a battery pack to charge your controller? And a 360 specific headset? And 360 specific wifi adapter (unless you get a bridge)? And a 360 specific hard drive? And all this shit is expensive because it's proprietary? Fuck you.
-I hate the choice they made to use dvd as the format.
-the xbox dpad is horse shit and the buttons aren't pressure sensitive.
-alienating devs like valve because you hate free DLC.
-hate that it took forever for the console to get HDMI. Crock of shit.
-hate that they make zero effort to innovate with new first party titles, they just want to crap out sequels to halo and gears and Forza every year.
-they ruined Rare.

Just some of the stuff off the top of my head. Every few days something on gaf reminds me of why I hate them.

And indirectly, this company gets way too much success for the crimes it has committed against its customers. The worst part is, people reward all this with their money. Because the majority of the public doesn't care as long as they get their call of duty. It sickens me. I wish Microsoft treated its customers maybe more like Valve.

I can't think of the last time they did something to be nice to their customers besides RROD repair, and which is basically expected courtesy for their screw up. Nintendo has their reward club, Sony occasionally gives out free stuff like DLC (PSABR DLC comes to mind) , and I don't even need to defend Valve. But I can't think of a time Microsoft has done something like that, but that just may be my ignorance.

I hope this company gets their shit together next gen.

The 360 now is a much better product than it used to be at least.
 
Wind Waker is the worst Zelda console game (not counting CDi). Graphics might be pretty and the story interesting in paper but the general game feels boring, sailing is boring I don't want to be 50% of the entire game inside the boat staring at the screen I want to be fighting evil, exploring dungeons and harassing chickens. Combat is fun but very scarce, dungeons are even more scarce! whenever I feel the need to replay the game I remember all that time I wasted sailing from point A to B. The only good thing about this game is Hyrule Castle.

And that's not all, this game is the culprit of creating the two worst Zelda games ever (again, not counting CDi) Phantom Hourglass and Spirit Tracks, these two are most annoying games I've ever played and the only Zelda games I have not bothered to finish.

Zelda is not about puzzles, fuck Aonuma, period.

You I don't know about. I would say that the world map in Wind Waker could have been a bit more condensed to facilitate after travel but...the worst? BLASPHEME!
 
Resident Evil 5 is the best RE title to date.
Halo 2 is the best Halo Title to date and the Arbiter missions were a nice change of pace.
I didn't care for Dishonored very much or Deus Ex Human Revolution
I enjoyed Bioshock 2 more than 1.
PSP is my favorite handheld of all time.
Never really understood the complete love for Zelda.
 
-hate that it took forever for the console to get HDMI. Crock of shit.
I hate to pick on one thing, but HDMI on 360 was introduced only ~6 months after the PS3 released, the only other console with HDMI out. I don't know how long "too long" is, but in the scheme of things 6 months isn't much at all, and expecting them to do it when there's really no market pressure (shit, I can't remember when I started using HDMI but I'm pretty sure it wasn't at least until '08). Other than that, pretty much everything on your list (except for one or two, but this thread is all about opinions, man) is right on (and hardly controversial ;) ).
 
I think the ability to grab any quest at any time is a detriment to Skyrim. It dilutes the narrative and makes the story and characters less memorable. (how many times have you completed a quest and not even remembered why you did it?!)



I believe, going forward, all bethesda games should have a 10 quest cap on simultaneous missions. Once you finish one, only then can you get a new quest. This would make Bethesda games infinitely better and make the quests way more rewarding storywise.
 
I think the ability to grab any quest at any time is a detriment to Skyrim. It dilutes the narrative and makes the story and characters less memorable. (how many times have you completed a quest and not even remembered why you did it?!)



I believe, going forward, all bethesda games should have a 10 quest cap on simultaneous missions. Once you finish one, only then can you get a new quest. This would make Bethesda games infinitely better and make the quests way more rewarding storywise.

I actually believe having an at-will fast travel system is far too powerful, and strips away the sense of scale in the world since it boils the world down to isolated patches of landed connected by a loading screen. When you play Morrowind for the fast time, a player does not have the strength to wander far away from Balmora without some equipment and levels. This causes the player to run around Balmora and its surrounding wilderness gaining familiarity with the land as they get stronger and acquire some gold. This familiarity makes the world feel more "solid". Then when you hop on a silt strider and travel to Ald-Ruhn, it truly does feel completely different due to the familiarity with mild Balmora contrasted with the rough living, alien architecture and dust storms in this new town. Geographically Ald-Ruhn feels like a world away since fast travel is limited and trekking between the two towns would take a long time for a character with low athletics or no competency in speed spells. The same applies to travelling to a Telvanni town, considering they are literally on the other side of the world from Balmora or any other Hlaalu held towns.
 
And yet bioware and bethesda games get insane scores for worse than shady gameplay and equally buggy games (worse really, skyrim ps3 was unplayable) AND they don't have the writing chops that Obsidian has to make up for it.

So what's the critics' excuse there?

But you're deflecting here, not refusing his statement, yes? Hehehe :)

Honestly kind of surprised seeing my thread got bumped. Feels kind of weird to have a thread surpassing 100 pages in thread though!
 
Sacred 2 is one of the best loot based RPGs of all time and criminally underrated.

I love you

not in a kissing, touching winkies sort of way.

The only Nintendo console i liked was the Gamecube, hated the Wii and wont buy a WiiU because of it.

RE5 is my favorite in the series. Although i havent played through it all I'm also liking RE6

I hated the Sega Master System, MegaDrive (Genesis) and Saturn, was glad when they just became a third party publisher. The Dreamcast was....ok, terrible controller though.
 
When Kojima's F team lost their vision on Metal Gear Solid Rising and Platinum took over the game just looks infinitely more boring and uninteresting. Rather has it not exist at all or call it something else.
 
It's necessary to include some sort of online multiplayer/co-op gameplay in short games (6-10hrs) , It's the reason why I'm not picking up Bioshock at launch.
 
Gears of War is boring as hell. This is what I get for being late to the party.

Dragon Age 2 is even worse than people say it is.

I feel similar regarding ME3. A lot people seem to think it was fantastic for the first 95%. And it's pretty good for a cover shooter with slight RPG elements. It's terrible as an actual RPG though.
 
All jRPG games are boring and unplayable.

Nah, I'd disagree there. I've had some good times with quality jrpgs in the past. Not so much these days however.

But - kinda related and kinda not - I will say JRPG's can be just as generic looking as your everyday bald marine shooter. There's a lot of them that look like they're drawn by the same artist, with the characters having indistinguishable faces, only cliche_anime_face01 has purple hair, while cliche_anime_face02 has green hair. Its the same 12 year old girl, repeated thousands of times over.

People complain about how some western games are cut from the same generic tolkien high fantasy cloth. There is just as many, in fact there's probably MORE, jrpg's that share a generic blueprint as there are western games that do the same. Generic art is certainly not exclusively found in the west.

Thats not even a controversial statement, but it does seem like it's something many people haven't realised, or purposely ignore.
 
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