dark_prinny
Banned
Pong.
Art style matters a million times more to me.
I find it fascinating that a lot of the latter Super Famicom titles look better graphically now then what was then 'cutting edge'.I find that 2D PS1 games hold up better than 3D PS1 games. I guess 2D just holds up better in general. FF6 is a prettier game than FF7 for this reason and holds up better graphically.
The most distracting thing for me with graphics are hitches in frame rate. I don't mean a drop in frame rate from like 60 down to 15 occasionally or low frame rates for an extended period of time. I mean like short pauses that are just long enough to break continuity of motion. I've stopped playing games for this reason.
I still play games from the late 90's sometimes and they're fine, but Outcast is just unplayable for me. Don't know why. There's something..... wrong with the graphics in motion. Probably the voxel-engine.
Every non-hardware-accelerated 3d-engine (before 1998) is just too pixelated for me to play. Too many large square pixels. Sorry. 2d games are fine.
Gameplay > Graphics. If it plays well then the graphics really don't matter for I.
That's how I feel, performance and art trump eye candy.I'm usually not that bothered about poor graphics unless it's screen tearing, really poor framrate or awful art. Simple or just plain old graphics is fine.
Under the Nes generation, it becomes hard for me to like it.
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But if you don't think that graphics impact gameplay, or one's perception thereof, you're simply lying to yourself.
[8-bit MMOs]
Under the Nes generation, it becomes hard for me to like it.
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As long as the bad graphics don't hinder the gameplay (i.e. so blurry I can't tell the enemies from the background or something), I don't mind.
I can't go back to Xbox/PS2/GC visuals. Almost can't stomach it.
For some weird reason, my mindset looks at indie games and 2D games differently and I can tolerate them.